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Side by Side Diff: src/opts/SkBlurImage_opts_neon.cpp

Issue 99933004: Implement a NEON version of the RGBA gaussian blur. This shows a 9-15% speedup on Nexus-10. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Remove commented-out code Created 7 years ago
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1 /*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9 #include "SkBitmap.h"
10 #include "SkColorPriv.h"
11 #include "SkBlurImage_opts.h"
12 #include "SkRect.h"
13
14 #include <arm_neon.h>
15
16 namespace {
17
18 enum BlurDirection {
19 kX, kY
20 };
21
22 /**
23 * Helper function to spread the components of a 32-bit integer into the
24 * lower 8 bits of each 32-bit element of an SSE register.
25 */
26
27 inline uint32x4_t expand(uint32_t a) {
28 uint8x8_t v8 = vreinterpret_u8_u32(vdup_n_u32(a));
mtklein 2013/12/03 20:22:13 Do you mind adding in comment crutches for me agai
Stephen White 2013/12/04 15:18:41 Done. I put in some brackets to indicate the lengt
29 const uint16x4_t v16 = vget_low_u16(vmovl_u8(v8));
30 return vmovl_u16(v16);
31 }
32
33 template<BlurDirection srcDirection, BlurDirection dstDirection>
34 void SkBoxBlur_SSE2(const SkPMColor* src, int srcStride, SkPMColor* dst, int ker nelSize,
mtklein 2013/12/03 20:22:13 Given that we're clearly copying and pasting here
Stephen White 2013/12/04 15:18:41 Whoops, busted. :) Fixed.
mtklein 2013/12/04 16:52:23 SGTM
35 int leftOffset, int rightOffset, int width, int height)
36 {
37 const int rightBorder = SkMin32(rightOffset + 1, width);
38 const int srcStrideX = srcDirection == kX ? 1 : srcStride;
39 const int dstStrideX = dstDirection == kX ? 1 : height;
40 const int srcStrideY = srcDirection == kX ? srcStride : 1;
41 const int dstStrideY = dstDirection == kX ? width : 1;
42 const uint32x4_t scale = vdupq_n_u32((1 << 24) / kernelSize);
43 const uint32x4_t half = vdupq_n_u32(1 << 23);
44 for (int y = 0; y < height; ++y) {
45 uint32x4_t sum = vdupq_n_u32(0);
46 const SkPMColor* p = src;
47 for (int i = 0; i < rightBorder; ++i) {
48 sum = vaddq_u32(sum, expand(*p));
49 p += srcStrideX;
50 }
51
52 const SkPMColor* sptr = src;
53 SkColor* dptr = dst;
54 for (int x = 0; x < width; ++x) {
55 // half+sumA*scale, half+sumR*scale, half+sumG*scale, half+sumB*scal e
56 uint32x4_t result = vmlaq_u32(half, sum, scale);
57
58 // Shift down to lower 8 bits of each element.
59 result = vshrq_n_u32(result, 24);
60
61 // A R G B
62 uint16x4_t result16 = vqmovn_u32(result);
63
64 // A R G B A R G B
65 uint8x8_t result8 = vqmovn_u16(vcombine_u16(result16, result16));
66
67 vst1_lane_u32(dptr, vreinterpret_u32_u8(result8), 0);
68 if (x >= leftOffset) {
69 const SkPMColor* l = sptr - leftOffset * srcStrideX;
mtklein 2013/12/03 20:22:13 I've only just noticed, we used SkColor here in th
Stephen White 2013/12/04 15:18:41 Thanks, done.
70 sum = vsubq_u32(sum, expand(*l));
71 }
72 if (x + rightOffset + 1 < width) {
73 const SkPMColor* r = sptr + (rightOffset + 1) * srcStrideX;
74 sum = vaddq_u32(sum, expand(*r));
75 }
76 sptr += srcStrideX;
77 if (srcDirection == kY) {
78 SK_PREFETCH(sptr + (rightOffset + 1) * srcStrideX);
79 }
80 dptr += dstStrideX;
81 }
82 src += srcStrideY;
83 dst += dstStrideY;
84 }
85 }
86
87 } // namespace
88
89 bool SkBoxBlurGetPlatformProcs(SkBoxBlurProc* boxBlurX,
90 SkBoxBlurProc* boxBlurY,
91 SkBoxBlurProc* boxBlurXY,
92 SkBoxBlurProc* boxBlurYX) {
93 *boxBlurX = SkBoxBlur_SSE2<kX, kX>;
mtklein 2013/12/03 20:22:13 _SSE2 here too
Stephen White 2013/12/04 15:18:41 Fixed.
94 *boxBlurY = SkBoxBlur_SSE2<kY, kY>;
95 *boxBlurXY = SkBoxBlur_SSE2<kX, kY>;
96 *boxBlurYX = SkBoxBlur_SSE2<kY, kX>;
97 return true;
98 }
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