| Index: bench/GameBench.cpp
|
| diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
|
| index 3d371bee2b56fa99f8b0002c5f80a7a3a36e4f78..839440b612e0dd4ffaa6719be75f866c651caddf 100644
|
| --- a/bench/GameBench.cpp
|
| +++ b/bench/GameBench.cpp
|
| @@ -86,7 +86,7 @@ protected:
|
| }
|
| }
|
|
|
| - virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
|
| + virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
|
| SkRandom scaleRand;
|
| SkRandom transRand;
|
| SkRandom rotRand;
|
| @@ -143,7 +143,7 @@ protected:
|
| SkShader::kClamp_TileMode,
|
| SkShader::kClamp_TileMode))->unref();
|
|
|
| - for (int i = 0; i < this->getLoops(); ++i, ++fNumSaved) {
|
| + for (int i = 0; i < loops; ++i, ++fNumSaved) {
|
| if (0 == i % kNumBeforeClear) {
|
| if (kPartial_Clear == fClear) {
|
| for (int j = 0; j < fNumSaved; ++j) {
|
|
|