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Side by Side Diff: src/core/SkRRect.cpp

Issue 998903003: Fix bug with very large round rects with large radii (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Added comment Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkRRect.h" 8 #include "SkRRect.h"
9 #include "SkMatrix.h" 9 #include "SkMatrix.h"
10 10
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121 * We need all combinations of predicates to be true to have a "safe" radius va lue. 121 * We need all combinations of predicates to be true to have a "safe" radius va lue.
122 */ 122 */
123 static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScal ar max) { 123 static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScal ar max) {
124 SkASSERT(min < max); 124 SkASSERT(min < max);
125 if (rad > max - min || min + rad > max || max - rad < min) { 125 if (rad > max - min || min + rad > max || max - rad < min) {
126 rad = SkScalarDecULP(rad); 126 rad = SkScalarDecULP(rad);
127 } 127 }
128 return rad; 128 return rad;
129 } 129 }
130 130
131 // These parameters intentionally double. Apropos crbug.com/463920, if one of th e
132 // radii is huge while the other is small, single precision math can completely
133 // miss the fact that a scale is required.
134 static double compute_min_scale(double rad1, double rad2, double limit, double c urMin) {
135 if ((rad1 + rad2) > limit) {
136 return SkTMin(curMin, limit / (rad1 + rad2));
137 }
138 return curMin;
139 }
140
131 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { 141 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
132 if (rect.isEmpty() || !rect.isFinite()) { 142 if (rect.isEmpty() || !rect.isFinite()) {
133 this->setEmpty(); 143 this->setEmpty();
134 return; 144 return;
135 } 145 }
136 146
137 if (!SkScalarsAreFinite(&radii[0].fX, 8)) { 147 if (!SkScalarsAreFinite(&radii[0].fX, 8)) {
138 this->setRect(rect); // devolve into a simple rect 148 this->setRect(rect); // devolve into a simple rect
139 return; 149 return;
140 } 150 }
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166 // Proportionally scale down all radii to fit. Find the minimum ratio 176 // Proportionally scale down all radii to fit. Find the minimum ratio
167 // of a side and the radii on that side (for all four sides) and use 177 // of a side and the radii on that side (for all four sides) and use
168 // that to scale down _all_ the radii. This algorithm is from the 178 // that to scale down _all_ the radii. This algorithm is from the
169 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping 179 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping
170 // Curves: 180 // Curves:
171 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left }, 181 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
172 // Si is the sum of the two corresponding radii of the corners on side i, 182 // Si is the sum of the two corresponding radii of the corners on side i,
173 // and Ltop = Lbottom = the width of the box, 183 // and Ltop = Lbottom = the width of the box,
174 // and Lleft = Lright = the height of the box. 184 // and Lleft = Lright = the height of the box.
175 // If f < 1, then all corner radii are reduced by multiplying them by f." 185 // If f < 1, then all corner radii are reduced by multiplying them by f."
176 SkScalar scale = SK_Scalar1; 186 double scale = 1.0;
177 187
178 if (fRadii[0].fX + fRadii[1].fX > rect.width()) { 188 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, rect.width(), scale);
179 scale = SkMinScalar(scale, 189 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, rect.height(), scale);
180 SkScalarDiv(rect.width(), fRadii[0].fX + fRadii[1].f X)); 190 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, rect.width(), scale);
181 } 191 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, rect.height(), scale);
182 if (fRadii[1].fY + fRadii[2].fY > rect.height()) {
183 scale = SkMinScalar(scale,
184 SkScalarDiv(rect.height(), fRadii[1].fY + fRadii[2]. fY));
185 }
186 if (fRadii[2].fX + fRadii[3].fX > rect.width()) {
187 scale = SkMinScalar(scale,
188 SkScalarDiv(rect.width(), fRadii[2].fX + fRadii[3].f X));
189 }
190 if (fRadii[3].fY + fRadii[0].fY > rect.height()) {
191 scale = SkMinScalar(scale,
192 SkScalarDiv(rect.height(), fRadii[3].fY + fRadii[0]. fY));
193 }
194 192
195 if (scale < SK_Scalar1) { 193 if (scale < 1.0) {
196 for (int i = 0; i < 4; ++i) { 194 for (int i = 0; i < 4; ++i) {
197 fRadii[i].fX *= scale; 195 fRadii[i].fX *= scale;
198 fRadii[i].fY *= scale; 196 fRadii[i].fY *= scale;
199 } 197 }
200 } 198 }
201 199
202 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y: 200 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y:
203 // rad == bounds.bottom - bounds.top 201 // rad == bounds.bottom - bounds.top
204 // bounds.bottom - radius < bounds.top 202 // bounds.bottom - radius < bounds.top
205 // YIKES 203 // YIKES
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590 } 588 }
591 589
592 for (int i = 0; i < 4; ++i) { 590 for (int i = 0; i < 4; ++i) {
593 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight ); 591 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight );
594 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom ); 592 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom );
595 } 593 }
596 } 594 }
597 #endif // SK_DEBUG 595 #endif // SK_DEBUG
598 596
599 /////////////////////////////////////////////////////////////////////////////// 597 ///////////////////////////////////////////////////////////////////////////////
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