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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkRRect.h" | 8 #include "SkRRect.h" |
9 #include "SkMatrix.h" | 9 #include "SkMatrix.h" |
10 | 10 |
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165 | 165 |
166 // Proportionally scale down all radii to fit. Find the minimum ratio | 166 // Proportionally scale down all radii to fit. Find the minimum ratio |
167 // of a side and the radii on that side (for all four sides) and use | 167 // of a side and the radii on that side (for all four sides) and use |
168 // that to scale down _all_ the radii. This algorithm is from the | 168 // that to scale down _all_ the radii. This algorithm is from the |
169 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping | 169 // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping |
170 // Curves: | 170 // Curves: |
171 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left }, | 171 // "Let f = min(Li/Si), where i is one of { top, right, bottom, left }, |
172 // Si is the sum of the two corresponding radii of the corners on side i, | 172 // Si is the sum of the two corresponding radii of the corners on side i, |
173 // and Ltop = Lbottom = the width of the box, | 173 // and Ltop = Lbottom = the width of the box, |
174 // and Lleft = Lright = the height of the box. | 174 // and Lleft = Lright = the height of the box. |
175 // If f < 1, then all corner radii are reduced by multiplying them by f." | 175 // If f < 1, then all corner radii are reduced by multiplying them by f." |
robertphillips
2015/03/11 18:13:28
So, if we don't do this math in doubles the code n
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176 SkScalar scale = SK_Scalar1; | 176 double scale = 1.0; |
177 | 177 |
178 if (fRadii[0].fX + fRadii[1].fX > rect.width()) { | 178 if (fRadii[0].fX + ((double)fRadii[1].fX) > rect.width()) { |
reed1
2015/03/13 14:16:21
can we use a helper function for these, one that t
robertphillips
2015/03/13 16:32:35
Done.
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179 scale = SkMinScalar(scale, | 179 scale = SkTMin(scale, rect.width() / (fRadii[0].fX + ((double)fRadii[1]. fX))); |
180 SkScalarDiv(rect.width(), fRadii[0].fX + fRadii[1].f X)); | |
181 } | 180 } |
182 if (fRadii[1].fY + fRadii[2].fY > rect.height()) { | 181 if (fRadii[1].fY + ((double)fRadii[2].fY) > rect.height()) { |
183 scale = SkMinScalar(scale, | 182 scale = SkTMin(scale, rect.height() / (fRadii[1].fY + ((double)fRadii[2] .fY))); |
184 SkScalarDiv(rect.height(), fRadii[1].fY + fRadii[2]. fY)); | |
185 } | 183 } |
186 if (fRadii[2].fX + fRadii[3].fX > rect.width()) { | 184 if (fRadii[2].fX + ((double)fRadii[3].fX) > rect.width()) { |
187 scale = SkMinScalar(scale, | 185 scale = SkTMin(scale, rect.width() / (fRadii[2].fX + ((double)fRadii[3]. fX))); |
188 SkScalarDiv(rect.width(), fRadii[2].fX + fRadii[3].f X)); | |
189 } | 186 } |
190 if (fRadii[3].fY + fRadii[0].fY > rect.height()) { | 187 if (fRadii[3].fY + ((double)fRadii[0].fY) > rect.height()) { |
191 scale = SkMinScalar(scale, | 188 scale = SkTMin(scale, rect.height() / (fRadii[3].fY + ((double)fRadii[0] .fY))); |
192 SkScalarDiv(rect.height(), fRadii[3].fY + fRadii[0]. fY)); | |
193 } | 189 } |
194 | 190 |
195 if (scale < SK_Scalar1) { | 191 if (scale < 1.0) { |
196 for (int i = 0; i < 4; ++i) { | 192 for (int i = 0; i < 4; ++i) { |
197 fRadii[i].fX *= scale; | 193 fRadii[i].fX *= scale; |
198 fRadii[i].fY *= scale; | 194 fRadii[i].fY *= scale; |
199 } | 195 } |
200 } | 196 } |
201 | 197 |
202 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y: | 198 // skbug.com/3239 -- its possible that we can hit the following inconsistenc y: |
203 // rad == bounds.bottom - bounds.top | 199 // rad == bounds.bottom - bounds.top |
204 // bounds.bottom - radius < bounds.top | 200 // bounds.bottom - radius < bounds.top |
205 // YIKES | 201 // YIKES |
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582 SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare); | 578 SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare); |
583 SkASSERT(patchesOfNine); | 579 SkASSERT(patchesOfNine); |
584 break; | 580 break; |
585 case kComplex_Type: | 581 case kComplex_Type: |
586 SkASSERT(!fRect.isEmpty()); | 582 SkASSERT(!fRect.isEmpty()); |
587 SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare); | 583 SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare); |
588 SkASSERT(!patchesOfNine); | 584 SkASSERT(!patchesOfNine); |
589 break; | 585 break; |
590 } | 586 } |
591 | 587 |
592 for (int i = 0; i < 4; ++i) { | 588 for (int i = 0; i < 4; ++i) { |
robertphillips
2015/03/11 18:13:28
This only enforces predicates on individual radii.
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593 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight ); | 589 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight ); |
594 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom ); | 590 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom ); |
595 } | 591 } |
596 } | 592 } |
597 #endif // SK_DEBUG | 593 #endif // SK_DEBUG |
598 | 594 |
599 /////////////////////////////////////////////////////////////////////////////// | 595 /////////////////////////////////////////////////////////////////////////////// |
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