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Unified Diff: cc/trees/layer_tree_host_common_unittest.cc

Issue 998023002: Revert of Splitting of layers for correct intersections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/trees/layer_tree_host_common_unittest.cc
diff --git a/cc/trees/layer_tree_host_common_unittest.cc b/cc/trees/layer_tree_host_common_unittest.cc
index 8fe2f123ebd53535f0f6ad030829ca874d8d9e2c..6234d87a3bc215491a69a343a45541d85314e527 100644
--- a/cc/trees/layer_tree_host_common_unittest.cc
+++ b/cc/trees/layer_tree_host_common_unittest.cc
@@ -2975,6 +2975,78 @@
EXPECT_FALSE(child->draw_properties().sorted_for_recursion);
}
+TEST_F(LayerTreeHostCommonTest, WillSortAtContextBoundary) {
+ // Creates a layer tree that looks as follows:
+ // * root (sorting-context-id1)
+ // * parent (sorting-context-id2)
+ // * child1 (sorting-context-id2)
+ // * child2 (sorting-context-id2)
+ //
+ // This test ensures that we sort at |parent| even though both it and root are
+ // set to be 3d sorted.
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+
+ scoped_ptr<LayerImpl> root_ptr(LayerImpl::Create(host_impl.active_tree(), 1));
+ LayerImpl* root = root_ptr.get();
+ scoped_ptr<LayerImpl> parent_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 2));
+ LayerImpl* parent = parent_ptr.get();
+ scoped_ptr<LayerImpl> child1_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 3));
+ LayerImpl* child1 = child1_ptr.get();
+ scoped_ptr<LayerImpl> child2_ptr(
+ LayerImpl::Create(host_impl.active_tree(), 4));
+ LayerImpl* child2 = child2_ptr.get();
+
+ gfx::Transform identity_matrix;
+ gfx::Transform below_matrix;
+ below_matrix.Translate3d(0.f, 0.f, -10.f);
+ gfx::Transform above_matrix;
+ above_matrix.Translate3d(0.f, 0.f, 10.f);
+
+ SetLayerPropertiesForTesting(root, identity_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(100, 100), true, true,
+ true);
+ SetLayerPropertiesForTesting(parent, identity_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ true);
+ SetLayerPropertiesForTesting(child1, above_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ false);
+ SetLayerPropertiesForTesting(child2, below_matrix, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, true,
+ false);
+
+ root->Set3dSortingContextId(3);
+ root->SetDrawsContent(true);
+ parent->Set3dSortingContextId(7);
+ parent->SetDrawsContent(true);
+ child1->Set3dSortingContextId(7);
+ child1->SetDrawsContent(true);
+ child2->Set3dSortingContextId(7);
+ child2->SetDrawsContent(true);
+
+ parent->AddChild(child1_ptr.Pass());
+ parent->AddChild(child2_ptr.Pass());
+ root->AddChild(parent_ptr.Pass());
+
+ LayerImplList render_surface_layer_list;
+ LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
+ root_ptr.get(), root->bounds(), &render_surface_layer_list);
+ inputs.can_adjust_raster_scales = true;
+ LayerTreeHostCommon::CalculateDrawProperties(&inputs);
+
+ EXPECT_TRUE(root->render_surface());
+ EXPECT_EQ(2u, render_surface_layer_list.size());
+
+ EXPECT_EQ(3u, parent->render_surface()->layer_list().size());
+ EXPECT_EQ(child2->id(), parent->render_surface()->layer_list().at(0)->id());
+ EXPECT_EQ(parent->id(), parent->render_surface()->layer_list().at(1)->id());
+ EXPECT_EQ(child1->id(), parent->render_surface()->layer_list().at(2)->id());
+}
+
TEST_F(LayerTreeHostCommonTest,
SingularNonAnimatingTransformDoesNotPreventClearingDrawProperties) {
scoped_refptr<Layer> root = Layer::Create();
@@ -7520,6 +7592,110 @@
EXPECT_TRUE(render_surface_layer_list.at(2)->render_surface());
}
+TEST_F(LayerTreeHostCommonTest, DoNotClobberSorting) {
+ // We rearrange layer list contributions if we have to visit children out of
+ // order, but it should be a 'stable' rearrangement. That is, the layer list
+ // additions for a single layer should not be reordered, though their position
+ // wrt to the contributions due to a sibling may vary.
+ //
+ // + root
+ // + scroll_child
+ // + top_content
+ // + bottom_content
+ // + scroll_parent_border
+ // + scroll_parent_clip
+ // + scroll_parent
+ //
+ FakeImplProxy proxy;
+ TestSharedBitmapManager shared_bitmap_manager;
+ FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager);
+ host_impl.CreatePendingTree();
+ scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl.active_tree(), 1);
+ scoped_ptr<LayerImpl> scroll_parent_border =
+ LayerImpl::Create(host_impl.active_tree(), 2);
+ scoped_ptr<LayerImpl> scroll_parent_clip =
+ LayerImpl::Create(host_impl.active_tree(), 3);
+ scoped_ptr<LayerImpl> scroll_parent =
+ LayerImpl::Create(host_impl.active_tree(), 4);
+ scoped_ptr<LayerImpl> scroll_child =
+ LayerImpl::Create(host_impl.active_tree(), 5);
+ scoped_ptr<LayerImpl> bottom_content =
+ LayerImpl::Create(host_impl.active_tree(), 6);
+ scoped_ptr<LayerImpl> top_content =
+ LayerImpl::Create(host_impl.active_tree(), 7);
+
+ scroll_parent_clip->SetMasksToBounds(true);
+
+ scroll_child->SetScrollParent(scroll_parent.get());
+ scoped_ptr<std::set<LayerImpl*>> scroll_children(new std::set<LayerImpl*>);
+ scroll_children->insert(scroll_child.get());
+ scroll_parent->SetScrollChildren(scroll_children.release());
+
+ scroll_child->SetDrawsContent(true);
+ scroll_parent->SetDrawsContent(true);
+ top_content->SetDrawsContent(true);
+ bottom_content->SetDrawsContent(true);
+
+ gfx::Transform identity_transform;
+ gfx::Transform top_transform;
+ top_transform.Translate3d(0.0, 0.0, 5.0);
+ gfx::Transform bottom_transform;
+ bottom_transform.Translate3d(0.0, 0.0, 3.0);
+
+ SetLayerPropertiesForTesting(root.get(), identity_transform, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), true, false,
+ true);
+ SetLayerPropertiesForTesting(scroll_parent_border.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(40, 40),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_parent_clip.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(30, 30),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_parent.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ true, false, false);
+ SetLayerPropertiesForTesting(scroll_child.get(), identity_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ true, false, false);
+ SetLayerPropertiesForTesting(top_content.get(), top_transform, gfx::Point3F(),
+ gfx::PointF(), gfx::Size(50, 50), false, true,
+ true);
+ SetLayerPropertiesForTesting(bottom_content.get(), bottom_transform,
+ gfx::Point3F(), gfx::PointF(), gfx::Size(50, 50),
+ false, true, true);
+
+ scroll_child->SetShouldFlattenTransform(false);
+ scroll_child->Set3dSortingContextId(1);
+
+ scroll_child->AddChild(top_content.Pass());
+ scroll_child->AddChild(bottom_content.Pass());
+ root->AddChild(scroll_child.Pass());
+
+ scroll_parent_clip->AddChild(scroll_parent.Pass());
+ scroll_parent_border->AddChild(scroll_parent_clip.Pass());
+ root->AddChild(scroll_parent_border.Pass());
+
+ LayerImplList render_surface_layer_list;
+ LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
+ root.get(), root->bounds(), &render_surface_layer_list);
+
+ LayerTreeHostCommon::CalculateDrawProperties(&inputs);
+
+ EXPECT_TRUE(root->render_surface());
+
+ // If we don't sort by depth and let the layers get added in the order they
+ // would normally be visited in, then layers 6 and 7 will be out of order. In
+ // other words, although we've had to shift 5, 6, and 7 to appear before 4
+ // in the list (because of the scroll parent relationship), this should not
+ // have an effect on the the order of 5, 6, and 7 (which had been reordered
+ // due to layer sorting).
+ EXPECT_EQ(4u, root->render_surface()->layer_list().size());
+ EXPECT_EQ(5, root->render_surface()->layer_list().at(0)->id());
+ EXPECT_EQ(6, root->render_surface()->layer_list().at(1)->id());
+ EXPECT_EQ(7, root->render_surface()->layer_list().at(2)->id());
+ EXPECT_EQ(4, root->render_surface()->layer_list().at(3)->id());
+}
+
TEST_F(LayerTreeHostCommonTest, ScrollCompensationWithRounding) {
// This test verifies that a scrolling layer that gets snapped to
// integer coordinates doesn't move a fixed position child.
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