| Index: cc/output/geometry_binding.h
|
| diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
|
| index ae6868744c38c5ca421471e0594e572645acf8a4..cfa21efd1fc1ef2c7bbcdb03b982c1421191d5c2 100644
|
| --- a/cc/output/geometry_binding.h
|
| +++ b/cc/output/geometry_binding.h
|
| @@ -6,64 +6,42 @@
|
| #define CC_OUTPUT_GEOMETRY_BINDING_H_
|
|
|
| #include "base/basictypes.h"
|
| -#include "cc/output/gl_renderer.h" // For the GLC() macro.
|
| -#include "gpu/command_buffer/client/gles2_interface.h"
|
| #include "third_party/khronos/GLES2/gl2.h"
|
| -#include "third_party/khronos/GLES2/gl2ext.h"
|
| -#include "ui/gfx/geometry/rect_f.h"
|
|
|
| namespace gfx {
|
| -class QuadF;
|
| -class Quad;
|
| -class QuadIndex;
|
| -class PointF;
|
| +class RectF;
|
| +}
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +class GLES2Interface;
|
| +}
|
| }
|
|
|
| namespace cc {
|
|
|
| -struct GeometryBindingVertex {
|
| - float a_position[3];
|
| - float a_texCoord[2];
|
| - // Index of the vertex, divide by 4 to have the matrix for this quad.
|
| - float a_index;
|
| -};
|
| +class GeometryBinding {
|
| + public:
|
| + GeometryBinding(gpu::gles2::GLES2Interface* gl,
|
| + const gfx::RectF& quad_vertex_rect);
|
| + ~GeometryBinding();
|
|
|
| -struct GeometryBindingQuad {
|
| - GeometryBindingQuad();
|
| - GeometryBindingQuad(const GeometryBindingVertex& vert0,
|
| - const GeometryBindingVertex& vert1,
|
| - const GeometryBindingVertex& vert2,
|
| - const GeometryBindingVertex& vert3);
|
| - GeometryBindingVertex v0, v1, v2, v3;
|
| -};
|
| + void PrepareForDraw();
|
|
|
| -struct GeometryBindingQuadIndex {
|
| - GeometryBindingQuadIndex();
|
| - GeometryBindingQuadIndex(uint16 index0,
|
| - uint16 index1,
|
| - uint16 index2,
|
| - uint16 index3,
|
| - uint16 index4,
|
| - uint16 index5);
|
| -
|
| - uint16 data[6];
|
| -};
|
| -
|
| -class DrawQuad;
|
| -class DrawPolygon;
|
| -
|
| -struct GeometryBinding {
|
| // All layer shaders share the same attribute locations for the vertex
|
| // positions and texture coordinates. This allows switching shaders without
|
| // rebinding attribute arrays.
|
| static int PositionAttribLocation() { return 0; }
|
| static int TexCoordAttribLocation() { return 1; }
|
| static int TriangleIndexAttribLocation() { return 2; }
|
| +
|
| + private:
|
| + gpu::gles2::GLES2Interface* gl_;
|
| +
|
| + GLuint quad_vertices_vbo_;
|
| + GLuint quad_elements_vbo_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
|
| };
|
| -
|
| -void SetupGLContext(gpu::gles2::GLES2Interface* gl,
|
| - GLuint quad_elements_vbo,
|
| - GLuint quad_vertices_vbo);
|
|
|
| } // namespace cc
|
|
|
|
|