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Unified Diff: cc/output/geometry_binding.h

Issue 998023002: Revert of Splitting of layers for correct intersections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/output/geometry_binding.h
diff --git a/cc/output/geometry_binding.h b/cc/output/geometry_binding.h
index ae6868744c38c5ca421471e0594e572645acf8a4..cfa21efd1fc1ef2c7bbcdb03b982c1421191d5c2 100644
--- a/cc/output/geometry_binding.h
+++ b/cc/output/geometry_binding.h
@@ -6,64 +6,42 @@
#define CC_OUTPUT_GEOMETRY_BINDING_H_
#include "base/basictypes.h"
-#include "cc/output/gl_renderer.h" // For the GLC() macro.
-#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
-#include "third_party/khronos/GLES2/gl2ext.h"
-#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
-class QuadF;
-class Quad;
-class QuadIndex;
-class PointF;
+class RectF;
+}
+namespace gpu {
+namespace gles2 {
+class GLES2Interface;
+}
}
namespace cc {
-struct GeometryBindingVertex {
- float a_position[3];
- float a_texCoord[2];
- // Index of the vertex, divide by 4 to have the matrix for this quad.
- float a_index;
-};
+class GeometryBinding {
+ public:
+ GeometryBinding(gpu::gles2::GLES2Interface* gl,
+ const gfx::RectF& quad_vertex_rect);
+ ~GeometryBinding();
-struct GeometryBindingQuad {
- GeometryBindingQuad();
- GeometryBindingQuad(const GeometryBindingVertex& vert0,
- const GeometryBindingVertex& vert1,
- const GeometryBindingVertex& vert2,
- const GeometryBindingVertex& vert3);
- GeometryBindingVertex v0, v1, v2, v3;
-};
+ void PrepareForDraw();
-struct GeometryBindingQuadIndex {
- GeometryBindingQuadIndex();
- GeometryBindingQuadIndex(uint16 index0,
- uint16 index1,
- uint16 index2,
- uint16 index3,
- uint16 index4,
- uint16 index5);
-
- uint16 data[6];
-};
-
-class DrawQuad;
-class DrawPolygon;
-
-struct GeometryBinding {
// All layer shaders share the same attribute locations for the vertex
// positions and texture coordinates. This allows switching shaders without
// rebinding attribute arrays.
static int PositionAttribLocation() { return 0; }
static int TexCoordAttribLocation() { return 1; }
static int TriangleIndexAttribLocation() { return 2; }
+
+ private:
+ gpu::gles2::GLES2Interface* gl_;
+
+ GLuint quad_vertices_vbo_;
+ GLuint quad_elements_vbo_;
+
+ DISALLOW_COPY_AND_ASSIGN(GeometryBinding);
};
-
-void SetupGLContext(gpu::gles2::GLES2Interface* gl,
- GLuint quad_elements_vbo,
- GLuint quad_vertices_vbo);
} // namespace cc
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