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Unified Diff: cc/output/direct_renderer.h

Issue 998023002: Revert of Splitting of layers for correct intersections (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/output/direct_renderer.h
diff --git a/cc/output/direct_renderer.h b/cc/output/direct_renderer.h
index 3399491c058f42e87585f1dffebb5a793b136257..e07cb932e5aff6a1661596ce401a4c365443d441 100644
--- a/cc/output/direct_renderer.h
+++ b/cc/output/direct_renderer.h
@@ -9,17 +9,13 @@
#include "base/callback.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "cc/base/cc_export.h"
-#include "cc/base/scoped_ptr_deque.h"
#include "cc/output/overlay_processor.h"
#include "cc/output/renderer.h"
#include "cc/resources/resource_provider.h"
#include "cc/resources/scoped_resource.h"
-#include "cc/resources/task_graph_runner.h"
-#include "ui/gfx/geometry/quad_f.h"
namespace cc {
-class DrawPolygon;
class ResourceProvider;
// This is the base class for code shared between the GL and software
@@ -60,10 +56,6 @@
};
void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
- void DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization);
protected:
DirectRenderer(RendererClient* client,
@@ -86,21 +78,16 @@
gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
- bool ShouldSkipQuad(const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor);
void SetScissorStateForQuadWithRenderPassScissor(
const DrawingFrame* frame,
const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor);
+ const gfx::Rect& render_pass_scissor,
+ bool* should_skip_quad);
void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
const gfx::Rect& draw_space_rect);
static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
- void FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool using_scissor_as_optimization);
void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
@@ -114,12 +101,7 @@
bool draw_rect_covers_full_surface) = 0;
virtual void ClearFramebuffer(DrawingFrame* frame,
bool has_external_stencil_test) = 0;
- // clip_region is a (possibly null) pointer to a quad in the same
- // space as the quad. When non-null only the area of the quad that overlaps
- // with clip_region will be drawn.
- virtual void DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* clip_region) = 0;
+ virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
virtual void FinishDrawingQuadList();
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