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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GEOMETRY_QUAD_F_H_ | 5 #ifndef UI_GFX_GEOMETRY_QUAD_F_H_ |
6 #define UI_GFX_GEOMETRY_QUAD_F_H_ | 6 #define UI_GFX_GEOMETRY_QUAD_F_H_ |
7 | 7 |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <cmath> | 9 #include <cmath> |
10 #include <iosfwd> | 10 #include <iosfwd> |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/logging.h" | |
14 #include "ui/gfx/geometry/point_f.h" | 13 #include "ui/gfx/geometry/point_f.h" |
15 #include "ui/gfx/geometry/rect_f.h" | 14 #include "ui/gfx/geometry/rect_f.h" |
16 #include "ui/gfx/gfx_export.h" | 15 #include "ui/gfx/gfx_export.h" |
17 | 16 |
18 namespace gfx { | 17 namespace gfx { |
19 | 18 |
20 // A Quad is defined by four corners, allowing it to have edges that are not | 19 // A Quad is defined by four corners, allowing it to have edges that are not |
21 // axis-aligned, unlike a Rect. | 20 // axis-aligned, unlike a Rect. |
22 class GFX_EXPORT QuadF { | 21 class GFX_EXPORT QuadF { |
23 public: | 22 public: |
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61 // the quad may lie on the right/bottom edge of the resulting rectangle, | 60 // the quad may lie on the right/bottom edge of the resulting rectangle, |
62 // rather than being strictly inside it. | 61 // rather than being strictly inside it. |
63 RectF BoundingBox() const { | 62 RectF BoundingBox() const { |
64 float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x())); | 63 float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x())); |
65 float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x())); | 64 float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x())); |
66 float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y())); | 65 float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y())); |
67 float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y())); | 66 float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y())); |
68 return RectF(rl, rt, rr - rl, rb - rt); | 67 return RectF(rl, rt, rr - rl, rb - rt); |
69 } | 68 } |
70 | 69 |
71 // Realigns the corners in the quad by rotating them n corners to the right. | |
72 void Realign(size_t times) { | |
73 DCHECK_LE(times, 4u); | |
74 for (size_t i = 0; i < times; ++i) { | |
75 PointF temp = p1_; | |
76 p1_ = p2_; | |
77 p2_ = p3_; | |
78 p3_ = p4_; | |
79 p4_ = temp; | |
80 } | |
81 } | |
82 | |
83 // Add a vector to the quad, offseting each point in the quad by the vector. | 70 // Add a vector to the quad, offseting each point in the quad by the vector. |
84 void operator+=(const Vector2dF& rhs); | 71 void operator+=(const Vector2dF& rhs); |
85 // Subtract a vector from the quad, offseting each point in the quad by the | 72 // Subtract a vector from the quad, offseting each point in the quad by the |
86 // inverse of the vector. | 73 // inverse of the vector. |
87 void operator-=(const Vector2dF& rhs); | 74 void operator-=(const Vector2dF& rhs); |
88 | 75 |
89 // Scale each point in the quad by the |scale| factor. | 76 // Scale each point in the quad by the |scale| factor. |
90 void Scale(float scale) { Scale(scale, scale); } | 77 void Scale(float scale) { Scale(scale, scale); } |
91 | 78 |
92 // Scale each point in the quad by the scale factors along each axis. | 79 // Scale each point in the quad by the scale factors along each axis. |
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119 GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); | 106 GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); |
120 | 107 |
121 // This is declared here for use in gtest-based unit tests but is defined in | 108 // This is declared here for use in gtest-based unit tests but is defined in |
122 // the gfx_test_support target. Depend on that to use this in your unit test. | 109 // the gfx_test_support target. Depend on that to use this in your unit test. |
123 // This should not be used in production code - call ToString() instead. | 110 // This should not be used in production code - call ToString() instead. |
124 void PrintTo(const QuadF& quad, ::std::ostream* os); | 111 void PrintTo(const QuadF& quad, ::std::ostream* os); |
125 | 112 |
126 } // namespace gfx | 113 } // namespace gfx |
127 | 114 |
128 #endif // UI_GFX_GEOMETRY_QUAD_F_H_ | 115 #endif // UI_GFX_GEOMETRY_QUAD_F_H_ |
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