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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/geometry_binding.h" | 5 #include "cc/output/geometry_binding.h" |
6 | 6 |
7 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
8 #include "gpu/command_buffer/client/gles2_interface.h" | 8 #include "gpu/command_buffer/client/gles2_interface.h" |
9 #include "ui/gfx/geometry/rect_f.h" | 9 #include "ui/gfx/geometry/rect_f.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 void SetupGLContext(gpu::gles2::GLES2Interface* gl, | 13 GeometryBinding::GeometryBinding(gpu::gles2::GLES2Interface* gl, |
14 GLuint quad_elements_vbo, | 14 const gfx::RectF& quad_vertex_rect) |
15 GLuint quad_vertices_vbo) { | 15 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) { |
16 GLC(gl, gl->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo)); | 16 struct Vertex { |
| 17 float a_position[3]; |
| 18 float a_texCoord[2]; |
| 19 // Index of the vertex, divide by 4 to have the matrix for this quad. |
| 20 float a_index; |
| 21 }; |
| 22 struct Quad { |
| 23 Vertex v0, v1, v2, v3; |
| 24 }; |
| 25 struct QuadIndex { |
| 26 uint16 data[6]; |
| 27 }; |
17 | 28 |
18 GLC(gl, gl->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo)); | 29 static_assert(sizeof(Quad) == 24 * sizeof(float), |
| 30 "struct Quad should be densely packed"); |
| 31 static_assert(sizeof(QuadIndex) == 6 * sizeof(uint16_t), |
| 32 "struct QuadIndex should be densely packed"); |
| 33 |
| 34 Quad quad_list[8]; |
| 35 QuadIndex quad_index_list[8]; |
| 36 for (int i = 0; i < 8; i++) { |
| 37 Vertex v0 = {{quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, }, |
| 38 {0.0f, 1.0f, }, i * 4.0f + 0.0f}; |
| 39 Vertex v1 = {{quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, }, |
| 40 {0.0f, 0.0f, }, i * 4.0f + 1.0f}; |
| 41 Vertex v2 = {{quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, }, |
| 42 {1.0f, .0f, }, i * 4.0f + 2.0f}; |
| 43 Vertex v3 = {{quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, }, |
| 44 {1.0f, 1.0f, }, i * 4.0f + 3.0f}; |
| 45 Quad x = {v0, v1, v2, v3}; |
| 46 quad_list[i] = x; |
| 47 QuadIndex y = { |
| 48 {static_cast<uint16>(0 + 4 * i), static_cast<uint16>(1 + 4 * i), |
| 49 static_cast<uint16>(2 + 4 * i), static_cast<uint16>(3 + 4 * i), |
| 50 static_cast<uint16>(0 + 4 * i), static_cast<uint16>(2 + 4 * i)}}; |
| 51 quad_index_list[i] = y; |
| 52 } |
| 53 |
| 54 gl_->GenBuffers(1, &quad_vertices_vbo_); |
| 55 gl_->GenBuffers(1, &quad_elements_vbo_); |
| 56 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 57 GLC(gl_, |
| 58 gl_->BufferData( |
| 59 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); |
| 60 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 61 GLC(gl_, |
| 62 gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, |
| 63 sizeof(quad_index_list), |
| 64 quad_index_list, |
| 65 GL_STATIC_DRAW)); |
| 66 } |
| 67 |
| 68 GeometryBinding::~GeometryBinding() { |
| 69 gl_->DeleteBuffers(1, &quad_vertices_vbo_); |
| 70 gl_->DeleteBuffers(1, &quad_elements_vbo_); |
| 71 } |
| 72 |
| 73 void GeometryBinding::PrepareForDraw() { |
| 74 GLC(gl_, gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); |
| 75 |
| 76 GLC(gl_, gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
19 // OpenGL defines the last parameter to VertexAttribPointer as type | 77 // OpenGL defines the last parameter to VertexAttribPointer as type |
20 // "const GLvoid*" even though it is actually an offset into the buffer | 78 // "const GLvoid*" even though it is actually an offset into the buffer |
21 // object's data store and not a pointer to the client's address space. | 79 // object's data store and not a pointer to the client's address space. |
22 const void* offsets[3] = { | 80 const void* offsets[3] = { |
23 0, | 81 0, |
24 reinterpret_cast<const void*>(3 * sizeof(float)), | 82 reinterpret_cast<const void*>(3 * sizeof(float)), |
25 reinterpret_cast<const void*>(5 * sizeof(float)), | 83 reinterpret_cast<const void*>(5 * sizeof(float)), |
26 }; | 84 }; |
27 | 85 |
28 GLC(gl, | 86 GLC(gl_, gl_->VertexAttribPointer(PositionAttribLocation(), 3, GL_FLOAT, |
29 gl->VertexAttribPointer(GeometryBinding::PositionAttribLocation(), 3, | 87 false, 6 * sizeof(float), offsets[0])); |
30 GL_FLOAT, false, 6 * sizeof(float), offsets[0])); | 88 GLC(gl_, gl_->VertexAttribPointer(TexCoordAttribLocation(), 2, GL_FLOAT, |
31 GLC(gl, | 89 false, 6 * sizeof(float), offsets[1])); |
32 gl->VertexAttribPointer(GeometryBinding::TexCoordAttribLocation(), 2, | 90 GLC(gl_, gl_->VertexAttribPointer(TriangleIndexAttribLocation(), 1, GL_FLOAT, |
33 GL_FLOAT, false, 6 * sizeof(float), offsets[1])); | 91 false, 6 * sizeof(float), offsets[2])); |
34 GLC(gl, | 92 GLC(gl_, gl_->EnableVertexAttribArray(PositionAttribLocation())); |
35 gl->VertexAttribPointer(GeometryBinding::TriangleIndexAttribLocation(), 1, | 93 GLC(gl_, gl_->EnableVertexAttribArray(TexCoordAttribLocation())); |
36 GL_FLOAT, false, 6 * sizeof(float), offsets[2])); | 94 GLC(gl_, gl_->EnableVertexAttribArray(TriangleIndexAttribLocation())); |
37 GLC(gl, | |
38 gl->EnableVertexAttribArray(GeometryBinding::PositionAttribLocation())); | |
39 GLC(gl, | |
40 gl->EnableVertexAttribArray(GeometryBinding::TexCoordAttribLocation())); | |
41 GLC(gl, gl->EnableVertexAttribArray( | |
42 GeometryBinding::TriangleIndexAttribLocation())); | |
43 } | |
44 | |
45 GeometryBindingQuad::GeometryBindingQuad() { | |
46 v0 = {{0, 0, 0}, {0, 0}, 0}; | |
47 v1 = {{0, 0, 0}, {0, 0}, 0}; | |
48 v2 = {{0, 0, 0}, {0, 0}, 0}; | |
49 v3 = {{0, 0, 0}, {0, 0}, 0}; | |
50 } | |
51 | |
52 GeometryBindingQuad::GeometryBindingQuad(const GeometryBindingVertex& vert0, | |
53 const GeometryBindingVertex& vert1, | |
54 const GeometryBindingVertex& vert2, | |
55 const GeometryBindingVertex& vert3) { | |
56 v0 = vert0; | |
57 v1 = vert1; | |
58 v2 = vert2; | |
59 v3 = vert3; | |
60 } | |
61 | |
62 GeometryBindingQuadIndex::GeometryBindingQuadIndex() { | |
63 memset(data, 0x0, sizeof(data)); | |
64 } | |
65 | |
66 GeometryBindingQuadIndex::GeometryBindingQuadIndex(uint16 index0, | |
67 uint16 index1, | |
68 uint16 index2, | |
69 uint16 index3, | |
70 uint16 index4, | |
71 uint16 index5) { | |
72 data[0] = index0; | |
73 data[1] = index1; | |
74 data[2] = index2; | |
75 data[3] = index3; | |
76 data[4] = index4; | |
77 data[5] = index5; | |
78 } | 95 } |
79 | 96 |
80 } // namespace cc | 97 } // namespace cc |
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