Index: content/browser/renderer_host/input/input_router_impl.h |
diff --git a/content/browser/renderer_host/input/input_router_impl.h b/content/browser/renderer_host/input/input_router_impl.h |
index 1abe33b6ad728fda3601ee28722f87e1874aa247..335e96c8a2a6f30ebfa86b3aa5956445891e48f4 100644 |
--- a/content/browser/renderer_host/input/input_router_impl.h |
+++ b/content/browser/renderer_host/input/input_router_impl.h |
@@ -145,6 +145,7 @@ private: |
void ProcessInputEventAck(blink::WebInputEvent::Type event_type, |
jdduke (slow)
2015/05/01 19:11:09
What if we add a
struct InputEventAck {
type, s
|
InputEventAckState ack_result, |
const ui::LatencyInfo& latency_info, |
+ const uint32 unique_touch_event_id, |
AckSource ack_source); |
// Dispatches the ack'ed event to |ack_handler_|. |
@@ -169,7 +170,8 @@ private: |
// Forwards the event ack to |touch_event_queue_|, potentially triggering |
// dispatch of queued touch events, or the creation of gesture events. |
void ProcessTouchAck(InputEventAckState ack_result, |
- const ui::LatencyInfo& latency); |
+ const ui::LatencyInfo& latency, |
+ const uint32 unique_touch_event_id); |
// Called when a touch timeout-affecting bit has changed, in turn toggling the |
// touch ack timeout feature of the |touch_event_queue_| as appropriate. Input |