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Issue 997283002: Coalesce async touch move events until the ack back from render (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Format input_message Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_widget.h" 5 #include "content/renderer/render_widget.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/bind.h" 8 #include "base/bind.h"
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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1232 total_input_handling_time_this_frame_.InMicroseconds() > 1232 total_input_handling_time_this_frame_.InMicroseconds() >
1233 kInputHandlingTimeThrottlingThresholdMicroseconds; 1233 kInputHandlingTimeThrottlingThresholdMicroseconds;
1234 } 1234 }
1235 1235
1236 TRACE_EVENT_SYNTHETIC_DELAY_END("blink.HandleInputEvent"); 1236 TRACE_EVENT_SYNTHETIC_DELAY_END("blink.HandleInputEvent");
1237 1237
1238 // Note that we can't use handling_event_type_ here since it will be overriden 1238 // Note that we can't use handling_event_type_ here since it will be overriden
1239 // by reentrant calls for events after the paused one. 1239 // by reentrant calls for events after the paused one.
1240 bool no_ack = ignore_ack_for_mouse_move_from_debugger_ && 1240 bool no_ack = ignore_ack_for_mouse_move_from_debugger_ &&
1241 input_event->type == WebInputEvent::MouseMove; 1241 input_event->type == WebInputEvent::MouseMove;
1242 if (!WebInputEventTraits::IgnoresAckDisposition(*input_event) && !no_ack) { 1242 if (WebInputEventTraits::WillReceiveAckFromRenderer(*input_event) &&
1243 InputHostMsg_HandleInputEvent_ACK_Params ack; 1243 !no_ack) {
1244 ack.type = input_event->type; 1244 InputEventAck ack(input_event->type, ack_result, swap_latency_info,
1245 ack.state = ack_result; 1245 WebInputEventTraits::GetUniqueTouchEventId(*input_event));
1246 ack.latency = swap_latency_info;
1247 scoped_ptr<IPC::Message> response( 1246 scoped_ptr<IPC::Message> response(
1248 new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack)); 1247 new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack));
1249 if (rate_limiting_wanted && frame_pending && !is_hidden_) { 1248 if (rate_limiting_wanted && frame_pending && !is_hidden_) {
1250 // We want to rate limit the input events in this case, so we'll wait for 1249 // We want to rate limit the input events in this case, so we'll wait for
1251 // painting to finish before ACKing this message. 1250 // painting to finish before ACKing this message.
1252 TRACE_EVENT_INSTANT0("renderer", 1251 TRACE_EVENT_INSTANT0("renderer",
1253 "RenderWidget::OnHandleInputEvent ack throttled", 1252 "RenderWidget::OnHandleInputEvent ack throttled",
1254 TRACE_EVENT_SCOPE_THREAD); 1253 TRACE_EVENT_SCOPE_THREAD);
1255 if (pending_input_event_ack_) { 1254 if (pending_input_event_ack_) {
1256 TRACE_EVENT_ASYNC_END0("input", "RenderWidget::ThrottledInputEventAck", 1255 TRACE_EVENT_ASYNC_END0("input", "RenderWidget::ThrottledInputEventAck",
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1787 #else 1786 #else
1788 return !!webwidget_; 1787 return !!webwidget_;
1789 #endif 1788 #endif
1790 } 1789 }
1791 1790
1792 bool RenderWidget::SendAckForMouseMoveFromDebugger() { 1791 bool RenderWidget::SendAckForMouseMoveFromDebugger() {
1793 if (handling_event_type_ == WebInputEvent::MouseMove) { 1792 if (handling_event_type_ == WebInputEvent::MouseMove) {
1794 // If we pause multiple times during a single mouse move event, we should 1793 // If we pause multiple times during a single mouse move event, we should
1795 // only send ACK once. 1794 // only send ACK once.
1796 if (!ignore_ack_for_mouse_move_from_debugger_) { 1795 if (!ignore_ack_for_mouse_move_from_debugger_) {
1797 InputHostMsg_HandleInputEvent_ACK_Params ack; 1796 InputEventAck ack(handling_event_type_, INPUT_EVENT_ACK_STATE_CONSUMED);
1798 ack.type = handling_event_type_;
1799 ack.state = INPUT_EVENT_ACK_STATE_CONSUMED;
1800 Send(new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack)); 1797 Send(new InputHostMsg_HandleInputEvent_ACK(routing_id_, ack));
1801 return true; 1798 return true;
1802 } 1799 }
1803 } 1800 }
1804 return false; 1801 return false;
1805 } 1802 }
1806 1803
1807 void RenderWidget::IgnoreAckForMouseMoveFromDebugger() { 1804 void RenderWidget::IgnoreAckForMouseMoveFromDebugger() {
1808 ignore_ack_for_mouse_move_from_debugger_ = true; 1805 ignore_ack_for_mouse_move_from_debugger_ = true;
1809 } 1806 }
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2472 void RenderWidget::RegisterVideoHoleFrame(RenderFrameImpl* frame) { 2469 void RenderWidget::RegisterVideoHoleFrame(RenderFrameImpl* frame) {
2473 video_hole_frames_.AddObserver(frame); 2470 video_hole_frames_.AddObserver(frame);
2474 } 2471 }
2475 2472
2476 void RenderWidget::UnregisterVideoHoleFrame(RenderFrameImpl* frame) { 2473 void RenderWidget::UnregisterVideoHoleFrame(RenderFrameImpl* frame) {
2477 video_hole_frames_.RemoveObserver(frame); 2474 video_hole_frames_.RemoveObserver(frame);
2478 } 2475 }
2479 #endif // defined(VIDEO_HOLE) 2476 #endif // defined(VIDEO_HOLE)
2480 2477
2481 } // namespace content 2478 } // namespace content
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