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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/input/input_router_impl.h" | 5 #include "content/browser/renderer_host/input/input_router_impl.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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340 output_stream_validator_.Validate(input_event); | 340 output_stream_validator_.Validate(input_event); |
341 | 341 |
342 if (OfferToClient(input_event, latency_info)) | 342 if (OfferToClient(input_event, latency_info)) |
343 return; | 343 return; |
344 | 344 |
345 OfferToRenderer(input_event, latency_info, is_keyboard_shortcut); | 345 OfferToRenderer(input_event, latency_info, is_keyboard_shortcut); |
346 | 346 |
347 // Touch events should always indicate in the event whether they are | 347 // Touch events should always indicate in the event whether they are |
348 // cancelable (respect ACK disposition) or not. | 348 // cancelable (respect ACK disposition) or not. |
349 bool ignores_ack = WebInputEventTraits::IgnoresAckDisposition(input_event); | 349 bool ignores_ack = WebInputEventTraits::IgnoresAckDisposition(input_event); |
350 bool touch_move_aysnc = false; | |
350 if (WebInputEvent::isTouchEventType(input_event.type)) { | 351 if (WebInputEvent::isTouchEventType(input_event.type)) { |
351 const WebTouchEvent& touch = static_cast<const WebTouchEvent&>(input_event); | 352 const WebTouchEvent& touch = static_cast<const WebTouchEvent&>(input_event); |
352 DCHECK_NE(ignores_ack, !!touch.cancelable); | 353 touch_move_aysnc = !touch.cancelable; |
354 if(touch.type != WebInputEvent::TouchMove) | |
355 DCHECK_NE(ignores_ack, touch.cancelable); | |
353 } | 356 } |
354 | 357 |
355 // If we don't care about the ack disposition, send the ack immediately. | 358 // If we don't care about the ack disposition, or it is an async touchmove |
356 if (ignores_ack) { | 359 // event, send the ack immediately. |
360 if (ignores_ack || touch_move_aysnc) { | |
357 ProcessInputEventAck(input_event.type, | 361 ProcessInputEventAck(input_event.type, |
358 INPUT_EVENT_ACK_STATE_IGNORED, | 362 INPUT_EVENT_ACK_STATE_IGNORED, |
359 latency_info, | 363 latency_info, |
360 IGNORING_DISPOSITION); | 364 IGNORING_DISPOSITION); |
361 } | 365 } |
362 } | 366 } |
363 | 367 |
364 bool InputRouterImpl::OfferToClient(const WebInputEvent& input_event, | 368 bool InputRouterImpl::OfferToClient(const WebInputEvent& input_event, |
365 const ui::LatencyInfo& latency_info) { | 369 const ui::LatencyInfo& latency_info) { |
366 bool consumed = false; | 370 bool consumed = false; |
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411 // Log the time delta for processing an input event. | 415 // Log the time delta for processing an input event. |
412 TimeDelta delta = TimeTicks::Now() - input_event_start_time_; | 416 TimeDelta delta = TimeTicks::Now() - input_event_start_time_; |
413 UMA_HISTOGRAM_TIMES("MPArch.IIR_InputEventDelta", delta); | 417 UMA_HISTOGRAM_TIMES("MPArch.IIR_InputEventDelta", delta); |
414 | 418 |
415 if (ack.overscroll) { | 419 if (ack.overscroll) { |
416 DCHECK(ack.type == WebInputEvent::MouseWheel || | 420 DCHECK(ack.type == WebInputEvent::MouseWheel || |
417 ack.type == WebInputEvent::GestureScrollUpdate); | 421 ack.type == WebInputEvent::GestureScrollUpdate); |
418 OnDidOverscroll(*ack.overscroll); | 422 OnDidOverscroll(*ack.overscroll); |
419 } | 423 } |
420 | 424 |
425 // When we receive ACK from render for async touchmove events, we tell | |
426 // touch_event_queue right away so it will send out the next touch move in | |
427 // the queue. | |
428 if (ack.type == WebInputEvent::TouchMove && | |
jdduke (slow)
2015/03/11 22:37:10
This seems like it could be racy. When a scroll se
| |
429 touch_event_queue_.IsSendingTouchEventsAsync()) { | |
430 touch_event_queue_.ReceiveAsyncTouchMoveAck(); | |
jdduke (slow)
2015/03/11 22:37:10
I'm a little concerned about the special interacti
| |
431 } | |
432 | |
421 ProcessInputEventAck(ack.type, ack.state, ack.latency, RENDERER); | 433 ProcessInputEventAck(ack.type, ack.state, ack.latency, RENDERER); |
422 // WARNING: |this| may be deleted at this point. | 434 // WARNING: |this| may be deleted at this point. |
423 | 435 |
424 // This is used only for testing, and the other end does not use the | 436 // This is used only for testing, and the other end does not use the |
425 // source object. On linux, specifying | 437 // source object. On linux, specifying |
426 // Source<RenderWidgetHost> results in a very strange | 438 // Source<RenderWidgetHost> results in a very strange |
427 // runtime error in the epilogue of the enclosing | 439 // runtime error in the epilogue of the enclosing |
428 // (ProcessInputEventAck) method, but not on other platforms; using | 440 // (ProcessInputEventAck) method, but not on other platforms; using |
429 // 'void' instead is just as safe (since NotificationSource | 441 // 'void' instead is just as safe (since NotificationSource |
430 // is not actually typesafe) and avoids this error. | 442 // is not actually typesafe) and avoids this error. |
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630 return !touch_event_queue_.empty() || | 642 return !touch_event_queue_.empty() || |
631 !gesture_event_queue_.empty() || | 643 !gesture_event_queue_.empty() || |
632 !key_queue_.empty() || | 644 !key_queue_.empty() || |
633 mouse_move_pending_ || | 645 mouse_move_pending_ || |
634 mouse_wheel_pending_ || | 646 mouse_wheel_pending_ || |
635 select_message_pending_ || | 647 select_message_pending_ || |
636 move_caret_pending_; | 648 move_caret_pending_; |
637 } | 649 } |
638 | 650 |
639 } // namespace content | 651 } // namespace content |
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