Index: ui/compositor/compositor.h |
diff --git a/ui/compositor/compositor.h b/ui/compositor/compositor.h |
index 47d4cd0d7e30866f980299191cd5994d386673b9..3a3e4cc829b1d675a2d3d64a7a139c69d94842a1 100644 |
--- a/ui/compositor/compositor.h |
+++ b/ui/compositor/compositor.h |
@@ -111,9 +111,10 @@ class COMPOSITOR_EXPORT ContextFactory { |
// event. The typical use case is when waiting for a renderer to produce a frame |
// at the right size. The caller keeps a reference on this object, and drops the |
// reference once it desires to release the lock. |
-// Note however that the lock is cancelled after a short timeout to ensure |
+// By default, the lock will be cancelled after a short timeout to ensure |
// responsiveness of the UI, so the compositor tree should be kept in a |
-// "reasonable" state while the lock is held. |
+// "reasonable" state while the lock is held. If the compositor sets |
+// locks to not time out, then the lock will remain in effect until destroyed. |
// Don't instantiate this class directly, use Compositor::GetCompositorLock. |
class COMPOSITOR_EXPORT CompositorLock |
: public base::RefCounted<CompositorLock>, |
@@ -226,6 +227,13 @@ class COMPOSITOR_EXPORT Compositor |
void RemoveAnimationObserver(CompositorAnimationObserver* observer); |
bool HasAnimationObserver(const CompositorAnimationObserver* observer) const; |
+ // Change the timeout behavior for all future locks that are created. Locks |
+ // should time out if there is an expectation that the compositor will be |
+ // responsive. |
+ void SetLocksWillTimeOut(bool locks_will_time_out) { |
+ locks_will_time_out_ = locks_will_time_out; |
+ } |
+ |
// Creates a compositor lock. Returns NULL if it is not possible to lock at |
// this time (i.e. we're waiting to complete a previous unlock). |
scoped_refptr<CompositorLock> GetCompositorLock(); |
@@ -319,8 +327,7 @@ class COMPOSITOR_EXPORT Compositor |
int last_started_frame_; |
int last_ended_frame_; |
- bool disable_schedule_composite_; |
- |
+ bool locks_will_time_out_; |
CompositorLock* compositor_lock_; |
LayerAnimatorCollection layer_animator_collection_; |