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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" | 5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/message_loop/message_loop_proxy.h" | 8 #include "base/message_loop/message_loop_proxy.h" |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "base/trace_event/trace_event_argument.h" | 10 #include "base/trace_event/trace_event_argument.h" |
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24 control_task_runner_( | 24 control_task_runner_( |
25 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), | 25 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), |
26 control_task_after_wakeup_runner_(task_queue_manager_->TaskRunnerForQueue( | 26 control_task_after_wakeup_runner_(task_queue_manager_->TaskRunnerForQueue( |
27 CONTROL_TASK_AFTER_WAKEUP_QUEUE)), | 27 CONTROL_TASK_AFTER_WAKEUP_QUEUE)), |
28 default_task_runner_( | 28 default_task_runner_( |
29 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), | 29 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), |
30 compositor_task_runner_( | 30 compositor_task_runner_( |
31 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), | 31 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), |
32 loading_task_runner_( | 32 loading_task_runner_( |
33 task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), | 33 task_queue_manager_->TaskRunnerForQueue(LOADING_TASK_QUEUE)), |
34 pending_non_delayed_update_policy_(false), | |
34 current_policy_(Policy::NORMAL), | 35 current_policy_(Policy::NORMAL), |
35 last_input_type_(blink::WebInputEvent::Undefined), | 36 last_input_type_(blink::WebInputEvent::Undefined), |
36 input_stream_state_(InputStreamState::INACTIVE), | 37 input_stream_state_(InputStreamState::INACTIVE), |
37 policy_may_need_update_(&incoming_signals_lock_), | 38 policy_may_need_update_(&incoming_signals_lock_), |
38 weak_factory_(this) { | 39 weak_factory_(this) { |
39 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); | 40 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); |
40 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, | 41 update_policy_closure_ = base::Bind(&RendererSchedulerImpl::UpdatePolicy, |
41 weak_renderer_scheduler_ptr_); | 42 weak_renderer_scheduler_ptr_, true); |
42 end_idle_period_closure_.Reset(base::Bind( | 43 end_idle_period_closure_.Reset(base::Bind( |
43 &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_)); | 44 &RendererSchedulerImpl::EndIdlePeriod, weak_renderer_scheduler_ptr_)); |
45 delayed_update_policy_closure_.Reset( | |
46 base::Bind(&RendererSchedulerImpl::UpdatePolicy, | |
47 weak_renderer_scheduler_ptr_, false)); | |
44 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( | 48 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( |
45 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), | 49 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), |
46 control_task_after_wakeup_runner_, | 50 control_task_after_wakeup_runner_, |
47 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback, | 51 base::Bind(&RendererSchedulerImpl::CurrentIdleTaskDeadlineCallback, |
48 weak_renderer_scheduler_ptr_))); | 52 weak_renderer_scheduler_ptr_))); |
49 | 53 |
50 renderer_task_queue_selector_->SetQueuePriority( | 54 renderer_task_queue_selector_->SetQueuePriority( |
51 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); | 55 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); |
52 | 56 |
53 renderer_task_queue_selector_->SetQueuePriority( | 57 renderer_task_queue_selector_->SetQueuePriority( |
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179 blink::WebInputEvent::Type type) { | 183 blink::WebInputEvent::Type type) { |
180 base::AutoLock lock(incoming_signals_lock_); | 184 base::AutoLock lock(incoming_signals_lock_); |
181 | 185 |
182 InputStreamState new_input_stream_state = | 186 InputStreamState new_input_stream_state = |
183 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_); | 187 ComputeNewInputStreamState(input_stream_state_, type, last_input_type_); |
184 | 188 |
185 if (input_stream_state_ != new_input_stream_state) { | 189 if (input_stream_state_ != new_input_stream_state) { |
186 // Update scheduler policy if we should start a new policy mode. | 190 // Update scheduler policy if we should start a new policy mode. |
187 input_stream_state_ = new_input_stream_state; | 191 input_stream_state_ = new_input_stream_state; |
188 policy_may_need_update_.SetWhileLocked(true); | 192 policy_may_need_update_.SetWhileLocked(true); |
189 PostUpdatePolicyOnControlRunner(base::TimeDelta()); | 193 PostUpdatePolicyOnControlRunnerLocked(base::TimeDelta()); |
190 } | 194 } |
191 last_input_receipt_time_on_compositor_ = Now(); | 195 last_input_receipt_time_on_compositor_ = Now(); |
192 // Clear the last known input processing time so that we know an input event | 196 // Clear the last known input processing time so that we know an input event |
193 // is still queued up. This timestamp will be updated the next time the | 197 // is still queued up. This timestamp will be updated the next time the |
194 // compositor commits or becomes quiescent. Note that this function is always | 198 // compositor commits or becomes quiescent. Note that this function is always |
195 // called before the input event is processed either on the compositor or | 199 // called before the input event is processed either on the compositor or |
196 // main threads. | 200 // main threads. |
197 last_input_process_time_on_main_ = base::TimeTicks(); | 201 last_input_process_time_on_main_ = base::TimeTicks(); |
198 last_input_type_ = type; | 202 last_input_type_ = type; |
199 } | 203 } |
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257 } | 261 } |
258 | 262 |
259 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const { | 263 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() const { |
260 DCHECK(main_thread_checker_.CalledOnValidThread()); | 264 DCHECK(main_thread_checker_.CalledOnValidThread()); |
261 return current_policy_; | 265 return current_policy_; |
262 } | 266 } |
263 | 267 |
264 void RendererSchedulerImpl::MaybeUpdatePolicy() { | 268 void RendererSchedulerImpl::MaybeUpdatePolicy() { |
265 DCHECK(main_thread_checker_.CalledOnValidThread()); | 269 DCHECK(main_thread_checker_.CalledOnValidThread()); |
266 if (policy_may_need_update_.IsSet()) { | 270 if (policy_may_need_update_.IsSet()) { |
267 UpdatePolicy(); | 271 UpdatePolicy(false); |
268 } | 272 } |
269 } | 273 } |
270 | 274 |
271 void RendererSchedulerImpl::PostUpdatePolicyOnControlRunner( | 275 void RendererSchedulerImpl::PostUpdatePolicyOnControlRunnerLocked( |
272 base::TimeDelta delay) { | 276 base::TimeDelta delay) { |
273 control_task_runner_->PostDelayedTask( | 277 incoming_signals_lock_.AssertAcquired(); |
274 FROM_HERE, update_policy_closure_, delay); | 278 if (delay > base::TimeDelta()) { |
279 // Only allow one pending delayed UpdatePolicy task. | |
280 delayed_update_policy_closure_.Cancel(); | |
281 control_task_runner_->PostDelayedTask( | |
282 FROM_HERE, delayed_update_policy_closure_.callback(), delay); | |
283 } else { | |
284 // Only allow one pending non-delayed UpdatePolicy task. | |
285 if (!pending_non_delayed_update_policy_) { | |
286 pending_non_delayed_update_policy_ = true; | |
287 control_task_runner_->PostDelayedTask(FROM_HERE, update_policy_closure_, | |
288 base::TimeDelta()); | |
289 } | |
290 } | |
275 } | 291 } |
276 | 292 |
277 void RendererSchedulerImpl::UpdatePolicy() { | 293 void RendererSchedulerImpl::UpdatePolicy( |
294 bool clear_pending_non_delayed_update_policy) { | |
278 DCHECK(main_thread_checker_.CalledOnValidThread()); | 295 DCHECK(main_thread_checker_.CalledOnValidThread()); |
279 if (!task_queue_manager_) | 296 if (!task_queue_manager_) |
280 return; | 297 return; |
281 | 298 |
282 base::AutoLock lock(incoming_signals_lock_); | 299 base::AutoLock lock(incoming_signals_lock_); |
283 base::TimeTicks now; | 300 base::TimeTicks now; |
284 policy_may_need_update_.SetWhileLocked(false); | 301 policy_may_need_update_.SetWhileLocked(false); |
302 if (clear_pending_non_delayed_update_policy) | |
303 pending_non_delayed_update_policy_ = false; | |
rmcilroy
2015/03/10 16:08:39
I don't think the pending_non_delayed_update_polic
Sami
2015/03/10 16:19:38
Yeah, I'm all for simplicity too. I was thinking w
alex clarke (OOO till 29th)
2015/03/10 16:21:41
Currently they only get sent when the input_stream
| |
285 | 304 |
286 base::TimeDelta new_policy_duration; | 305 base::TimeDelta new_policy_duration; |
287 Policy new_policy = ComputeNewPolicy(&new_policy_duration); | 306 Policy new_policy = ComputeNewPolicy(&new_policy_duration); |
288 if (new_policy_duration > base::TimeDelta()) | 307 if (new_policy_duration > base::TimeDelta()) |
289 PostUpdatePolicyOnControlRunner(new_policy_duration); | 308 PostUpdatePolicyOnControlRunnerLocked(new_policy_duration); |
290 | 309 |
291 if (new_policy == current_policy_) | 310 if (new_policy == current_policy_) |
292 return; | 311 return; |
293 | 312 |
294 switch (new_policy) { | 313 switch (new_policy) { |
295 case Policy::COMPOSITOR_PRIORITY: | 314 case Policy::COMPOSITOR_PRIORITY: |
296 renderer_task_queue_selector_->SetQueuePriority( | 315 renderer_task_queue_selector_->SetQueuePriority( |
297 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); | 316 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); |
298 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT | 317 // TODO(scheduler-dev): Add a task priority between HIGH and BEST_EFFORT |
299 // that still has some guarantee of running. | 318 // that still has some guarantee of running. |
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555 } | 574 } |
556 | 575 |
557 void RendererSchedulerImpl::RemoveTaskObserver( | 576 void RendererSchedulerImpl::RemoveTaskObserver( |
558 base::MessageLoop::TaskObserver* task_observer) { | 577 base::MessageLoop::TaskObserver* task_observer) { |
559 DCHECK(main_thread_checker_.CalledOnValidThread()); | 578 DCHECK(main_thread_checker_.CalledOnValidThread()); |
560 if (task_queue_manager_) | 579 if (task_queue_manager_) |
561 task_queue_manager_->RemoveTaskObserver(task_observer); | 580 task_queue_manager_->RemoveTaskObserver(task_observer); |
562 } | 581 } |
563 | 582 |
564 } // namespace content | 583 } // namespace content |
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