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Unified Diff: src/core/SkOnce.h

Issue 99483003: Make leak counters thread-safe (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: bug# Created 6 years, 11 months ago
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Index: src/core/SkOnce.h
diff --git a/src/core/SkOnce.h b/src/core/SkOnce.h
deleted file mode 100644
index 78fd7007b05a9443f017933977f2c0c370b52e7d..0000000000000000000000000000000000000000
--- a/src/core/SkOnce.h
+++ /dev/null
@@ -1,150 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkOnce_DEFINED
-#define SkOnce_DEFINED
-
-// SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use
-// together to create a threadsafe way to call a function just once. This
-// is particularly useful for lazy singleton initialization. E.g.
-//
-// static void set_up_my_singleton(Singleton** singleton) {
-// *singleton = new Singleton(...);
-// }
-// ...
-// const Singleton& GetSingleton() {
-// static Singleton* singleton = NULL;
-// SK_DECLARE_STATIC_ONCE(once);
-// SkOnce(&once, set_up_my_singleton, &singleton);
-// SkASSERT(NULL != singleton);
-// return *singleton;
-// }
-//
-// OnceTest.cpp also should serve as a few other simple examples.
-
-#include "SkThread.h"
-#include "SkTypes.h"
-
-#define SK_ONCE_INIT { false, { 0, SkDEBUGCODE(0) } }
-#define SK_DECLARE_STATIC_ONCE(name) static SkOnceFlag name = SK_ONCE_INIT
-
-struct SkOnceFlag; // If manually created, initialize with SkOnceFlag once = SK_ONCE_INIT
-
-template <typename Func, typename Arg>
-inline void SkOnce(SkOnceFlag* once, Func f, Arg arg);
-
-// ---------------------- Implementation details below here. -----------------------------
-
-struct SkOnceFlag {
- bool done;
- SkSpinlock lock;
-};
-
-// TODO(bungeman, mtklein): move all these *barrier* functions to SkThread when refactoring lands.
-
-#ifdef SK_BUILD_FOR_WIN
-# include <intrin.h>
-inline static void compiler_barrier() {
- _ReadWriteBarrier();
-}
-#else
-inline static void compiler_barrier() {
- asm volatile("" : : : "memory");
-}
-#endif
-
-inline static void full_barrier_on_arm() {
-#ifdef SK_CPU_ARM
-# if SK_ARM_ARCH >= 7
- asm volatile("dmb" : : : "memory");
-# else
- asm volatile("mcr p15, 0, %0, c7, c10, 5" : : "r" (0) : "memory");
-# endif
-#endif
-}
-
-// On every platform, we issue a compiler barrier to prevent it from reordering
-// code. That's enough for platforms like x86 where release and acquire
-// barriers are no-ops. On other platforms we may need to be more careful;
-// ARM, in particular, needs real code for both acquire and release. We use a
-// full barrier, which acts as both, because that the finest precision ARM
-// provides.
-
-inline static void release_barrier() {
- compiler_barrier();
- full_barrier_on_arm();
-}
-
-inline static void acquire_barrier() {
- compiler_barrier();
- full_barrier_on_arm();
-}
-
-// We've pulled a pretty standard double-checked locking implementation apart
-// into its main fast path and a slow path that's called when we suspect the
-// one-time code hasn't run yet.
-
-// This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
-// This should be rarely called, so we separate it from SkOnce and don't mark it as inline.
-// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
-template <typename Func, typename Arg>
-static void sk_once_slow(SkOnceFlag* once, Func f, Arg arg) {
- const SkAutoSpinlock lock(&once->lock);
- if (!once->done) {
- f(arg);
- // Also known as a store-store/load-store barrier, this makes sure that the writes
- // done before here---in particular, those done by calling f(arg)---are observable
- // before the writes after the line, *done = true.
- //
- // In version control terms this is like saying, "check in the work up
- // to and including f(arg), then check in *done=true as a subsequent change".
- //
- // We'll use this in the fast path to make sure f(arg)'s effects are
- // observable whenever we observe *done == true.
- release_barrier();
- once->done = true;
- }
-}
-
-// We nabbed this code from the dynamic_annotations library, and in their honor
-// we check the same define. If you find yourself wanting more than just
-// ANNOTATE_BENIGN_RACE, it might make sense to pull that in as a dependency
-// rather than continue to reproduce it here.
-
-#if DYNAMIC_ANNOTATIONS_ENABLED
-// TSAN provides this hook to supress a known-safe apparent race.
-extern "C" {
-void AnnotateBenignRace(const char* file, int line, const volatile void* mem, const char* desc);
-}
-#define ANNOTATE_BENIGN_RACE(mem, desc) AnnotateBenignRace(__FILE__, __LINE__, mem, desc)
-#else
-#define ANNOTATE_BENIGN_RACE(mem, desc)
-#endif
-
-// This is our fast path, called all the time. We do really want it to be inlined.
-template <typename Func, typename Arg>
-inline void SkOnce(SkOnceFlag* once, Func f, Arg arg) {
- ANNOTATE_BENIGN_RACE(&(once->done), "Don't worry TSAN, we're sure this is safe.");
- if (!once->done) {
- sk_once_slow(once, f, arg);
- }
- // Also known as a load-load/load-store barrier, this acquire barrier makes
- // sure that anything we read from memory---in particular, memory written by
- // calling f(arg)---is at least as current as the value we read from once->done.
- //
- // In version control terms, this is a lot like saying "sync up to the
- // commit where we wrote once->done = true".
- //
- // The release barrier in sk_once_slow guaranteed that once->done = true
- // happens after f(arg), so by syncing to once->done = true here we're
- // forcing ourselves to also wait until the effects of f(arg) are readble.
- acquire_barrier();
-}
-
-#undef ANNOTATE_BENIGN_RACE
-
-#endif // SkOnce_DEFINED
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