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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 994303003: Adjust atlas sizes to fix Mali400 precision issues (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 3b9bc9b6f0dcb7e111779f7bd136a3bb52747e8a..89a634c5c40406a1663f7fbe9a1880be9bad1993 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -56,7 +56,7 @@ public:
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
@@ -582,7 +582,7 @@ public:
GrGLVertToFrag uv(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
// this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
dfTexEffect.inTextureCoords()->fName);
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