Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
index 3b9bc9b6f0dcb7e111779f7bd136a3bb52747e8a..89a634c5c40406a1663f7fbe9a1880be9bad1993 100755 |
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
@@ -56,7 +56,7 @@ public: |
GrGLVertToFrag uv(kVec2f_GrSLType); |
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
// this is only used with text, so our texture bounds always match the glyph atlas |
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " |
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), |
dfTexEffect.inTextureCoords()->fName); |
@@ -582,7 +582,7 @@ public: |
GrGLVertToFrag uv(kVec2f_GrSLType); |
args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
// this is only used with text, so our texture bounds always match the glyph atlas |
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " |
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), |
dfTexEffect.inTextureCoords()->fName); |