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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/android/edge_effect_l.h" | 5 #include "content/browser/android/edge_effect_l.h" |
| 6 | 6 |
| 7 #include "cc/layers/ui_resource_layer.h" | 7 #include "cc/layers/ui_resource_layer.h" |
| 8 #include "content/browser/android/animation_utils.h" | 8 #include "content/browser/android/animation_utils.h" |
| 9 #include "ui/android/resources/resource_manager.h" | 9 #include "ui/android/resources/resource_manager.h" |
| 10 #include "ui/android/resources/system_ui_resource_type.h" | 10 #include "ui/android/resources/system_ui_resource_type.h" |
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| 204 | 204 |
| 205 bool one_last_frame = false; | 205 bool one_last_frame = false; |
| 206 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { | 206 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { |
| 207 Finish(); | 207 Finish(); |
| 208 one_last_frame = true; | 208 one_last_frame = true; |
| 209 } | 209 } |
| 210 | 210 |
| 211 return !IsFinished() || one_last_frame; | 211 return !IsFinished() || one_last_frame; |
| 212 } | 212 } |
| 213 | 213 |
| 214 float EdgeEffectL::GetAlpha() const { |
| 215 return IsFinished() ? 0.f : glow_alpha_; |
| 216 } |
| 217 |
| 214 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, | 218 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, |
| 215 const gfx::Transform& transform) { | 219 const gfx::Transform& transform) { |
| 216 if (IsFinished()) | 220 if (IsFinished()) |
| 217 return; | 221 return; |
| 218 | 222 |
| 219 // An empty window size, while meaningless, is also relatively harmless, and | 223 // An empty window size, while meaningless, is also relatively harmless, and |
| 220 // will simply prevent any drawing of the layers. | 224 // will simply prevent any drawing of the layers. |
| 221 if (size.IsEmpty()) { | 225 if (size.IsEmpty()) { |
| 222 glow_->SetIsDrawable(false); | 226 glow_->SetIsDrawable(false); |
| 223 return; | 227 return; |
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| 257 } | 261 } |
| 258 | 262 |
| 259 // static | 263 // static |
| 260 void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) { | 264 void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) { |
| 261 DCHECK(resource_manager); | 265 DCHECK(resource_manager); |
| 262 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM, | 266 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM, |
| 263 kResourceId); | 267 kResourceId); |
| 264 } | 268 } |
| 265 | 269 |
| 266 } // namespace content | 270 } // namespace content |
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