Index: Source/core/inspector/InspectorAnimationAgent.cpp |
diff --git a/Source/core/inspector/InspectorAnimationAgent.cpp b/Source/core/inspector/InspectorAnimationAgent.cpp |
index 2e0da3629ea6ca071ffd763925a88fd6675fd592..e66e5c1c0b5d79a6c32a85d2ddd0bcfd8e5d02ab 100644 |
--- a/Source/core/inspector/InspectorAnimationAgent.cpp |
+++ b/Source/core/inspector/InspectorAnimationAgent.cpp |
@@ -246,17 +246,38 @@ void InspectorAnimationAgent::setCurrentTime(ErrorString*, double currentTime) |
m_pageAgent->inspectedFrame()->document()->timeline().setCurrentTime(currentTime); |
} |
-void InspectorAnimationAgent::setTiming(ErrorString* errorString, const String& playerId, double duration, double delay) |
+void InspectorAnimationAgent::setTiming(ErrorString* errorString, const String& playerId, double duration, double delay, bool isTransition) |
{ |
AnimationPlayer* player = assertAnimationPlayer(errorString, playerId); |
if (!player) |
return; |
- RefPtrWillBeRawPtr<AnimationNodeTiming> timing = player->source()->timing(); |
- UnrestrictedDoubleOrString unrestrictedDuration; |
- unrestrictedDuration.setUnrestrictedDouble(duration); |
- timing->setDuration(unrestrictedDuration); |
- timing->setDelay(delay); |
+ if (isTransition) { |
+ Animation* animation = toAnimation(player->source()); |
+ KeyframeEffectModelBase* effect = toKeyframeEffectModelBase(animation->effect()); |
+ ASSERT(effect->isAnimatableValueKeyframeEffectModel()); |
+ const AnimatableValueKeyframeEffectModel* oldEffect = toAnimatableValueKeyframeEffectModel(effect); |
+ const KeyframeVector& frames = oldEffect->getFrames(); |
+ |
+ KeyframeVector newFrames; |
+ // Copy frames |
+ for (int i = 0; i < 3; i++) |
dgozman
2015/03/26 10:30:05
Why exactly 3 elements?
dstockwell
2015/03/26 22:56:16
ASSERT that there are exactly 3 keyframes
samli
2015/03/30 00:22:55
dstockwell: Done.
dgozman: Our internal representa
|
+ newFrames.append(toAnimatableValueKeyframe(frames[i]->clone().get())); |
+ // Update delay |
dstockwell
2015/03/26 22:56:16
// Update delay, represented by the distance betwe
samli
2015/03/30 00:22:55
Done.
|
+ newFrames[1]->setOffset(delay / (delay + duration)); |
dgozman
2015/03/26 10:30:05
Why only first frame?
samli
2015/03/30 00:22:55
As per updated comment, transition delays are repr
|
+ effect->setFrames(newFrames); |
+ // Update duration |
dgozman
2015/03/26 10:30:05
These comments seem unnecessary.
samli
2015/03/30 00:22:55
Done.
|
+ RefPtrWillBeRawPtr<AnimationNodeTiming> timing = player->source()->timing(); |
+ UnrestrictedDoubleOrString unrestrictedDuration; |
+ unrestrictedDuration.setUnrestrictedDouble(duration + delay); |
+ timing->setDuration(unrestrictedDuration); |
+ } else { |
+ RefPtrWillBeRawPtr<AnimationNodeTiming> timing = player->source()->timing(); |
+ UnrestrictedDoubleOrString unrestrictedDuration; |
+ unrestrictedDuration.setUnrestrictedDouble(duration); |
+ timing->setDuration(unrestrictedDuration); |
+ timing->setDelay(delay); |
+ } |
} |
void InspectorAnimationAgent::didCreateAnimationPlayer(AnimationPlayer* player) |