Index: net/socket/tcp_client_socket_unittest.cc |
diff --git a/net/socket/tcp_client_socket_unittest.cc b/net/socket/tcp_client_socket_unittest.cc |
deleted file mode 100644 |
index ce0c53559f862a50d0f5562c0759defa309a878f..0000000000000000000000000000000000000000 |
--- a/net/socket/tcp_client_socket_unittest.cc |
+++ /dev/null |
@@ -1,113 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file contains some tests for TCPClientSocket. |
-// transport_client_socket_unittest.cc contans some other tests that |
-// are common for TCP and other types of sockets. |
- |
-#include "net/socket/tcp_client_socket.h" |
- |
-#include "net/base/ip_endpoint.h" |
-#include "net/base/net_errors.h" |
-#include "net/base/net_util.h" |
-#include "net/base/test_completion_callback.h" |
-#include "net/socket/tcp_server_socket.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace net { |
- |
-namespace { |
- |
-// Try binding a socket to loopback interface and verify that we can |
-// still connect to a server on the same interface. |
-TEST(TCPClientSocketTest, BindLoopbackToLoopback) { |
- IPAddressNumber lo_address; |
- ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address)); |
- |
- TCPServerSocket server(NULL, NetLog::Source()); |
- ASSERT_EQ(OK, server.Listen(IPEndPoint(lo_address, 0), 1)); |
- IPEndPoint server_address; |
- ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); |
- |
- TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); |
- |
- EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0))); |
- |
- IPEndPoint local_address_result; |
- EXPECT_EQ(OK, socket.GetLocalAddress(&local_address_result)); |
- EXPECT_EQ(lo_address, local_address_result.address()); |
- |
- TestCompletionCallback connect_callback; |
- EXPECT_EQ(ERR_IO_PENDING, socket.Connect(connect_callback.callback())); |
- |
- TestCompletionCallback accept_callback; |
- scoped_ptr<StreamSocket> accepted_socket; |
- int result = server.Accept(&accepted_socket, accept_callback.callback()); |
- if (result == ERR_IO_PENDING) |
- result = accept_callback.WaitForResult(); |
- ASSERT_EQ(OK, result); |
- |
- EXPECT_EQ(OK, connect_callback.WaitForResult()); |
- |
- EXPECT_TRUE(socket.IsConnected()); |
- socket.Disconnect(); |
- EXPECT_FALSE(socket.IsConnected()); |
- EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, |
- socket.GetLocalAddress(&local_address_result)); |
-} |
- |
-// Try to bind socket to the loopback interface and connect to an |
-// external address, verify that connection fails. |
-TEST(TCPClientSocketTest, BindLoopbackToExternal) { |
- IPAddressNumber external_ip; |
- ASSERT_TRUE(ParseIPLiteralToNumber("72.14.213.105", &external_ip)); |
- TCPClientSocket socket(AddressList::CreateFromIPAddress(external_ip, 80), |
- NULL, NetLog::Source()); |
- |
- IPAddressNumber lo_address; |
- ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address)); |
- EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0))); |
- |
- TestCompletionCallback connect_callback; |
- int result = socket.Connect(connect_callback.callback()); |
- if (result == ERR_IO_PENDING) |
- result = connect_callback.WaitForResult(); |
- |
- // We may get different errors here on different system, but |
- // connect() is not expected to succeed. |
- EXPECT_NE(OK, result); |
-} |
- |
-// Bind a socket to the IPv4 loopback interface and try to connect to |
-// the IPv6 loopback interface, verify that connection fails. |
-TEST(TCPClientSocketTest, BindLoopbackToIPv6) { |
- IPAddressNumber ipv6_lo_ip; |
- ASSERT_TRUE(ParseIPLiteralToNumber("::1", &ipv6_lo_ip)); |
- TCPServerSocket server(NULL, NetLog::Source()); |
- int listen_result = server.Listen(IPEndPoint(ipv6_lo_ip, 0), 1); |
- if (listen_result != OK) { |
- LOG(ERROR) << "Failed to listen on ::1 - probably because IPv6 is disabled." |
- " Skipping the test"; |
- return; |
- } |
- |
- IPEndPoint server_address; |
- ASSERT_EQ(OK, server.GetLocalAddress(&server_address)); |
- TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source()); |
- |
- IPAddressNumber ipv4_lo_ip; |
- ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &ipv4_lo_ip)); |
- EXPECT_EQ(OK, socket.Bind(IPEndPoint(ipv4_lo_ip, 0))); |
- |
- TestCompletionCallback connect_callback; |
- int result = socket.Connect(connect_callback.callback()); |
- if (result == ERR_IO_PENDING) |
- result = connect_callback.WaitForResult(); |
- |
- EXPECT_NE(OK, result); |
-} |
- |
-} // namespace |
- |
-} // namespace net |