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Unified Diff: net/udp/udp_socket_unittest.cc

Issue 992733002: Remove //net (except for Android test stuff) and sdch (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: net/udp/udp_socket_unittest.cc
diff --git a/net/udp/udp_socket_unittest.cc b/net/udp/udp_socket_unittest.cc
deleted file mode 100644
index 4f902a3f0ba139c2a95f83434e3286a95f3549dc..0000000000000000000000000000000000000000
--- a/net/udp/udp_socket_unittest.cc
+++ /dev/null
@@ -1,805 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "net/udp/udp_socket.h"
-
-#include "net/udp/udp_client_socket.h"
-#include "net/udp/udp_server_socket.h"
-
-#include "base/basictypes.h"
-#include "base/bind.h"
-#include "base/memory/weak_ptr.h"
-#include "base/message_loop/message_loop.h"
-#include "base/metrics/histogram.h"
-#include "base/run_loop.h"
-#include "base/stl_util.h"
-#include "net/base/io_buffer.h"
-#include "net/base/ip_endpoint.h"
-#include "net/base/net_errors.h"
-#include "net/base/net_log_unittest.h"
-#include "net/base/net_util.h"
-#include "net/base/test_completion_callback.h"
-#include "net/test/net_test_suite.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "testing/platform_test.h"
-
-namespace net {
-
-namespace {
-
-class UDPSocketTest : public PlatformTest {
- public:
- UDPSocketTest() : buffer_(new IOBufferWithSize(kMaxRead)) {}
-
- // Blocks until data is read from the socket.
- std::string RecvFromSocket(UDPServerSocket* socket) {
- TestCompletionCallback callback;
-
- int rv = socket->RecvFrom(
- buffer_.get(), kMaxRead, &recv_from_address_, callback.callback());
- if (rv == ERR_IO_PENDING)
- rv = callback.WaitForResult();
- if (rv < 0)
- return std::string(); // error!
- return std::string(buffer_->data(), rv);
- }
-
- // Loop until |msg| has been written to the socket or until an
- // error occurs.
- // If |address| is specified, then it is used for the destination
- // to send to. Otherwise, will send to the last socket this server
- // received from.
- int SendToSocket(UDPServerSocket* socket, std::string msg) {
- return SendToSocket(socket, msg, recv_from_address_);
- }
-
- int SendToSocket(UDPServerSocket* socket,
- std::string msg,
- const IPEndPoint& address) {
- TestCompletionCallback callback;
-
- int length = msg.length();
- scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
- scoped_refptr<DrainableIOBuffer> buffer(
- new DrainableIOBuffer(io_buffer.get(), length));
-
- int bytes_sent = 0;
- while (buffer->BytesRemaining()) {
- int rv = socket->SendTo(
- buffer.get(), buffer->BytesRemaining(), address, callback.callback());
- if (rv == ERR_IO_PENDING)
- rv = callback.WaitForResult();
- if (rv <= 0)
- return bytes_sent > 0 ? bytes_sent : rv;
- bytes_sent += rv;
- buffer->DidConsume(rv);
- }
- return bytes_sent;
- }
-
- std::string ReadSocket(UDPClientSocket* socket) {
- TestCompletionCallback callback;
-
- int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback());
- if (rv == ERR_IO_PENDING)
- rv = callback.WaitForResult();
- if (rv < 0)
- return std::string(); // error!
- return std::string(buffer_->data(), rv);
- }
-
- // Loop until |msg| has been written to the socket or until an
- // error occurs.
- int WriteSocket(UDPClientSocket* socket, std::string msg) {
- TestCompletionCallback callback;
-
- int length = msg.length();
- scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
- scoped_refptr<DrainableIOBuffer> buffer(
- new DrainableIOBuffer(io_buffer.get(), length));
-
- int bytes_sent = 0;
- while (buffer->BytesRemaining()) {
- int rv = socket->Write(
- buffer.get(), buffer->BytesRemaining(), callback.callback());
- if (rv == ERR_IO_PENDING)
- rv = callback.WaitForResult();
- if (rv <= 0)
- return bytes_sent > 0 ? bytes_sent : rv;
- bytes_sent += rv;
- buffer->DidConsume(rv);
- }
- return bytes_sent;
- }
-
- void WriteSocketIgnoreResult(UDPClientSocket* socket, std::string msg) {
- WriteSocket(socket, msg);
- }
-
- // Creates an address from ip address and port and writes it to |*address|.
- void CreateUDPAddress(std::string ip_str, uint16 port, IPEndPoint* address) {
- IPAddressNumber ip_number;
- bool rv = ParseIPLiteralToNumber(ip_str, &ip_number);
- if (!rv)
- return;
- *address = IPEndPoint(ip_number, port);
- }
-
- // Run unit test for a connection test.
- // |use_nonblocking_io| is used to switch between overlapped and non-blocking
- // IO on Windows. It has no effect in other ports.
- void ConnectTest(bool use_nonblocking_io);
-
- protected:
- static const int kMaxRead = 1024;
- scoped_refptr<IOBufferWithSize> buffer_;
- IPEndPoint recv_from_address_;
-};
-
-void ReadCompleteCallback(int* result_out, base::Closure callback, int result) {
- *result_out = result;
- callback.Run();
-}
-
-void UDPSocketTest::ConnectTest(bool use_nonblocking_io) {
- const uint16 kPort = 9999;
- std::string simple_message("hello world!");
-
- // Setup the server to listen.
- IPEndPoint bind_address;
- CreateUDPAddress("127.0.0.1", kPort, &bind_address);
- CapturingNetLog server_log;
- scoped_ptr<UDPServerSocket> server(
- new UDPServerSocket(&server_log, NetLog::Source()));
-#if defined(OS_WIN)
- if (use_nonblocking_io)
- server->UseNonBlockingIO();
-#endif
- server->AllowAddressReuse();
- int rv = server->Listen(bind_address);
- ASSERT_EQ(OK, rv);
-
- // Setup the client.
- IPEndPoint server_address;
- CreateUDPAddress("127.0.0.1", kPort, &server_address);
- CapturingNetLog client_log;
- scoped_ptr<UDPClientSocket> client(
- new UDPClientSocket(DatagramSocket::DEFAULT_BIND, RandIntCallback(),
- &client_log, NetLog::Source()));
-#if defined(OS_WIN)
- if (use_nonblocking_io)
- client->UseNonBlockingIO();
-#endif
-
- rv = client->Connect(server_address);
- EXPECT_EQ(OK, rv);
-
- // Client sends to the server.
- rv = WriteSocket(client.get(), simple_message);
- EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
-
- // Server waits for message.
- std::string str = RecvFromSocket(server.get());
- DCHECK(simple_message == str);
-
- // Server echoes reply.
- rv = SendToSocket(server.get(), simple_message);
- EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
-
- // Client waits for response.
- str = ReadSocket(client.get());
- DCHECK(simple_message == str);
-
- // Test asynchronous read. Server waits for message.
- base::RunLoop run_loop;
- int read_result = 0;
- rv = server->RecvFrom(
- buffer_.get(), kMaxRead, &recv_from_address_,
- base::Bind(&ReadCompleteCallback, &read_result, run_loop.QuitClosure()));
- EXPECT_EQ(ERR_IO_PENDING, rv);
-
- // Client sends to the server.
- base::MessageLoop::current()->PostTask(
- FROM_HERE,
- base::Bind(&UDPSocketTest::WriteSocketIgnoreResult,
- base::Unretained(this), client.get(), simple_message));
- run_loop.Run();
- EXPECT_EQ(simple_message.length(), static_cast<size_t>(read_result));
- EXPECT_EQ(simple_message, std::string(buffer_->data(), read_result));
-
- // Delete sockets so they log their final events.
- server.reset();
- client.reset();
-
- // Check the server's log.
- CapturingNetLog::CapturedEntryList server_entries;
- server_log.GetEntries(&server_entries);
- EXPECT_EQ(5u, server_entries.size());
- EXPECT_TRUE(
- LogContainsBeginEvent(server_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
- EXPECT_TRUE(LogContainsEvent(
- server_entries, 1, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
- EXPECT_TRUE(LogContainsEvent(server_entries, 2, NetLog::TYPE_UDP_BYTES_SENT,
- NetLog::PHASE_NONE));
- EXPECT_TRUE(LogContainsEvent(
- server_entries, 3, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
- EXPECT_TRUE(
- LogContainsEndEvent(server_entries, 4, NetLog::TYPE_SOCKET_ALIVE));
-
- // Check the client's log.
- CapturingNetLog::CapturedEntryList client_entries;
- client_log.GetEntries(&client_entries);
- EXPECT_EQ(7u, client_entries.size());
- EXPECT_TRUE(
- LogContainsBeginEvent(client_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
- EXPECT_TRUE(
- LogContainsBeginEvent(client_entries, 1, NetLog::TYPE_UDP_CONNECT));
- EXPECT_TRUE(LogContainsEndEvent(client_entries, 2, NetLog::TYPE_UDP_CONNECT));
- EXPECT_TRUE(LogContainsEvent(client_entries, 3, NetLog::TYPE_UDP_BYTES_SENT,
- NetLog::PHASE_NONE));
- EXPECT_TRUE(LogContainsEvent(
- client_entries, 4, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
- EXPECT_TRUE(LogContainsEvent(client_entries, 5, NetLog::TYPE_UDP_BYTES_SENT,
- NetLog::PHASE_NONE));
- EXPECT_TRUE(
- LogContainsEndEvent(client_entries, 6, NetLog::TYPE_SOCKET_ALIVE));
-}
-
-TEST_F(UDPSocketTest, Connect) {
- // The variable |use_nonblocking_io| has no effect in non-Windows ports.
- ConnectTest(false);
-}
-
-#if defined(OS_WIN)
-TEST_F(UDPSocketTest, ConnectNonBlocking) {
- ConnectTest(true);
-}
-#endif
-
-#if defined(OS_MACOSX)
-// UDPSocketPrivate_Broadcast is disabled for OSX because it requires
-// root permissions on OSX 10.7+.
-TEST_F(UDPSocketTest, DISABLED_Broadcast) {
-#elif defined(OS_ANDROID)
-// It is also disabled for Android because it is extremely flaky.
-// The first call to SendToSocket returns -109 (Address not reachable)
-// in some unpredictable cases. crbug.com/139144.
-TEST_F(UDPSocketTest, DISABLED_Broadcast) {
-#else
-TEST_F(UDPSocketTest, Broadcast) {
-#endif
- const uint16 kPort = 9999;
- std::string first_message("first message"), second_message("second message");
-
- IPEndPoint broadcast_address;
- CreateUDPAddress("255.255.255.255", kPort, &broadcast_address);
- IPEndPoint listen_address;
- CreateUDPAddress("0.0.0.0", kPort, &listen_address);
-
- CapturingNetLog server1_log, server2_log;
- scoped_ptr<UDPServerSocket> server1(
- new UDPServerSocket(&server1_log, NetLog::Source()));
- scoped_ptr<UDPServerSocket> server2(
- new UDPServerSocket(&server2_log, NetLog::Source()));
- server1->AllowAddressReuse();
- server1->AllowBroadcast();
- server2->AllowAddressReuse();
- server2->AllowBroadcast();
-
- int rv = server1->Listen(listen_address);
- EXPECT_EQ(OK, rv);
- rv = server2->Listen(listen_address);
- EXPECT_EQ(OK, rv);
-
- rv = SendToSocket(server1.get(), first_message, broadcast_address);
- ASSERT_EQ(static_cast<int>(first_message.size()), rv);
- std::string str = RecvFromSocket(server1.get());
- ASSERT_EQ(first_message, str);
- str = RecvFromSocket(server2.get());
- ASSERT_EQ(first_message, str);
-
- rv = SendToSocket(server2.get(), second_message, broadcast_address);
- ASSERT_EQ(static_cast<int>(second_message.size()), rv);
- str = RecvFromSocket(server1.get());
- ASSERT_EQ(second_message, str);
- str = RecvFromSocket(server2.get());
- ASSERT_EQ(second_message, str);
-}
-
-// In this test, we verify that random binding logic works, which attempts
-// to bind to a random port and returns if succeeds, otherwise retries for
-// |kBindRetries| number of times.
-
-// To generate the scenario, we first create |kBindRetries| number of
-// UDPClientSockets with default binding policy and connect to the same
-// peer and save the used port numbers. Then we get rid of the last
-// socket, making sure that the local port it was bound to is available.
-// Finally, we create a socket with random binding policy, passing it a
-// test PRNG that would serve used port numbers in the array, one after
-// another. At the end, we make sure that the test socket was bound to the
-// port that became available after deleting the last socket with default
-// binding policy.
-
-// We do not test the randomness of bound ports, but that we are using
-// passed in PRNG correctly, thus, it's the duty of PRNG to produce strong
-// random numbers.
-static const int kBindRetries = 10;
-
-class TestPrng {
- public:
- explicit TestPrng(const std::deque<int>& numbers) : numbers_(numbers) {}
- int GetNext(int /* min */, int /* max */) {
- DCHECK(!numbers_.empty());
- int rv = numbers_.front();
- numbers_.pop_front();
- return rv;
- }
- private:
- std::deque<int> numbers_;
-
- DISALLOW_COPY_AND_ASSIGN(TestPrng);
-};
-
-#if defined(OS_ANDROID)
-// Disabled on Android for lack of 192.168.1.13. crbug.com/161245
-TEST_F(UDPSocketTest, DISABLED_ConnectRandomBind) {
-#else
-TEST_F(UDPSocketTest, ConnectRandomBind) {
-#endif
- std::vector<UDPClientSocket*> sockets;
- IPEndPoint peer_address;
- CreateUDPAddress("192.168.1.13", 53, &peer_address);
-
- // Create and connect sockets and save port numbers.
- std::deque<int> used_ports;
- for (int i = 0; i < kBindRetries; ++i) {
- UDPClientSocket* socket =
- new UDPClientSocket(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- sockets.push_back(socket);
- EXPECT_EQ(OK, socket->Connect(peer_address));
-
- IPEndPoint client_address;
- EXPECT_EQ(OK, socket->GetLocalAddress(&client_address));
- used_ports.push_back(client_address.port());
- }
-
- // Free the last socket, its local port is still in |used_ports|.
- delete sockets.back();
- sockets.pop_back();
-
- TestPrng test_prng(used_ports);
- RandIntCallback rand_int_cb =
- base::Bind(&TestPrng::GetNext, base::Unretained(&test_prng));
-
- // Create a socket with random binding policy and connect.
- scoped_ptr<UDPClientSocket> test_socket(
- new UDPClientSocket(DatagramSocket::RANDOM_BIND,
- rand_int_cb,
- NULL,
- NetLog::Source()));
- EXPECT_EQ(OK, test_socket->Connect(peer_address));
-
- // Make sure that the last port number in the |used_ports| was used.
- IPEndPoint client_address;
- EXPECT_EQ(OK, test_socket->GetLocalAddress(&client_address));
- EXPECT_EQ(used_ports.back(), client_address.port());
-
- STLDeleteElements(&sockets);
-}
-
-// Return a privileged port (under 1024) so binding will fail.
-int PrivilegedRand(int min, int max) {
- // Chosen by fair dice roll. Guaranteed to be random.
- return 4;
-}
-
-TEST_F(UDPSocketTest, ConnectFail) {
- IPEndPoint peer_address;
- CreateUDPAddress("0.0.0.0", 53, &peer_address);
-
- scoped_ptr<UDPSocket> socket(
- new UDPSocket(DatagramSocket::RANDOM_BIND,
- base::Bind(&PrivilegedRand),
- NULL,
- NetLog::Source()));
- int rv = socket->Open(peer_address.GetFamily());
- EXPECT_EQ(OK, rv);
- rv = socket->Connect(peer_address);
- // Connect should have failed since we couldn't bind to that port,
- EXPECT_NE(OK, rv);
- // Make sure that UDPSocket actually closed the socket.
- EXPECT_FALSE(socket->is_connected());
-}
-
-// In this test, we verify that connect() on a socket will have the effect
-// of filtering reads on this socket only to data read from the destination
-// we connected to.
-//
-// The purpose of this test is that some documentation indicates that connect
-// binds the client's sends to send to a particular server endpoint, but does
-// not bind the client's reads to only be from that endpoint, and that we need
-// to always use recvfrom() to disambiguate.
-TEST_F(UDPSocketTest, VerifyConnectBindsAddr) {
- const uint16 kPort1 = 9999;
- const uint16 kPort2 = 10000;
- std::string simple_message("hello world!");
- std::string foreign_message("BAD MESSAGE TO GET!!");
-
- // Setup the first server to listen.
- IPEndPoint bind_address;
- CreateUDPAddress("127.0.0.1", kPort1, &bind_address);
- UDPServerSocket server1(NULL, NetLog::Source());
- server1.AllowAddressReuse();
- int rv = server1.Listen(bind_address);
- ASSERT_EQ(OK, rv);
-
- // Setup the second server to listen.
- CreateUDPAddress("127.0.0.1", kPort2, &bind_address);
- UDPServerSocket server2(NULL, NetLog::Source());
- server2.AllowAddressReuse();
- rv = server2.Listen(bind_address);
- ASSERT_EQ(OK, rv);
-
- // Setup the client, connected to server 1.
- IPEndPoint server_address;
- CreateUDPAddress("127.0.0.1", kPort1, &server_address);
- UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- rv = client.Connect(server_address);
- EXPECT_EQ(OK, rv);
-
- // Client sends to server1.
- rv = WriteSocket(&client, simple_message);
- EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
-
- // Server1 waits for message.
- std::string str = RecvFromSocket(&server1);
- DCHECK(simple_message == str);
-
- // Get the client's address.
- IPEndPoint client_address;
- rv = client.GetLocalAddress(&client_address);
- EXPECT_EQ(OK, rv);
-
- // Server2 sends reply.
- rv = SendToSocket(&server2, foreign_message,
- client_address);
- EXPECT_EQ(foreign_message.length(), static_cast<size_t>(rv));
-
- // Server1 sends reply.
- rv = SendToSocket(&server1, simple_message,
- client_address);
- EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
-
- // Client waits for response.
- str = ReadSocket(&client);
- DCHECK(simple_message == str);
-}
-
-TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) {
- struct TestData {
- std::string remote_address;
- std::string local_address;
- bool may_fail;
- } tests[] = {
- { "127.0.00.1", "127.0.0.1", false },
- { "::1", "::1", true },
-#if !defined(OS_ANDROID)
- // Addresses below are disabled on Android. See crbug.com/161248
- { "192.168.1.1", "127.0.0.1", false },
- { "2001:db8:0::42", "::1", true },
-#endif
- };
- for (size_t i = 0; i < arraysize(tests); i++) {
- SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address +
- std::string(" to ") + tests[i].remote_address);
-
- IPAddressNumber ip_number;
- ParseIPLiteralToNumber(tests[i].remote_address, &ip_number);
- IPEndPoint remote_address(ip_number, 80);
- ParseIPLiteralToNumber(tests[i].local_address, &ip_number);
- IPEndPoint local_address(ip_number, 80);
-
- UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- int rv = client.Connect(remote_address);
- if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) {
- // Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6
- // addresses if IPv6 is not configured.
- continue;
- }
-
- EXPECT_LE(ERR_IO_PENDING, rv);
-
- IPEndPoint fetched_local_address;
- rv = client.GetLocalAddress(&fetched_local_address);
- EXPECT_EQ(OK, rv);
-
- // TODO(mbelshe): figure out how to verify the IP and port.
- // The port is dynamically generated by the udp stack.
- // The IP is the real IP of the client, not necessarily
- // loopback.
- //EXPECT_EQ(local_address.address(), fetched_local_address.address());
-
- IPEndPoint fetched_remote_address;
- rv = client.GetPeerAddress(&fetched_remote_address);
- EXPECT_EQ(OK, rv);
-
- EXPECT_EQ(remote_address, fetched_remote_address);
- }
-}
-
-TEST_F(UDPSocketTest, ServerGetLocalAddress) {
- IPEndPoint bind_address;
- CreateUDPAddress("127.0.0.1", 0, &bind_address);
- UDPServerSocket server(NULL, NetLog::Source());
- int rv = server.Listen(bind_address);
- EXPECT_EQ(OK, rv);
-
- IPEndPoint local_address;
- rv = server.GetLocalAddress(&local_address);
- EXPECT_EQ(rv, 0);
-
- // Verify that port was allocated.
- EXPECT_GT(local_address.port(), 0);
- EXPECT_EQ(local_address.address(), bind_address.address());
-}
-
-TEST_F(UDPSocketTest, ServerGetPeerAddress) {
- IPEndPoint bind_address;
- CreateUDPAddress("127.0.0.1", 0, &bind_address);
- UDPServerSocket server(NULL, NetLog::Source());
- int rv = server.Listen(bind_address);
- EXPECT_EQ(OK, rv);
-
- IPEndPoint peer_address;
- rv = server.GetPeerAddress(&peer_address);
- EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED);
-}
-
-// Close the socket while read is pending.
-TEST_F(UDPSocketTest, CloseWithPendingRead) {
- IPEndPoint bind_address;
- CreateUDPAddress("127.0.0.1", 0, &bind_address);
- UDPServerSocket server(NULL, NetLog::Source());
- int rv = server.Listen(bind_address);
- EXPECT_EQ(OK, rv);
-
- TestCompletionCallback callback;
- IPEndPoint from;
- rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback());
- EXPECT_EQ(rv, ERR_IO_PENDING);
-
- server.Close();
-
- EXPECT_FALSE(callback.have_result());
-}
-
-#if defined(OS_ANDROID)
-// Some Android devices do not support multicast socket.
-// The ones supporting multicast need WifiManager.MulitcastLock to enable it.
-// http://goo.gl/jjAk9
-#define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup
-#else
-#define MAYBE_JoinMulticastGroup JoinMulticastGroup
-#endif // defined(OS_ANDROID)
-
-TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) {
- const uint16 kPort = 9999;
- const char kGroup[] = "237.132.100.17";
-
- IPEndPoint bind_address;
- CreateUDPAddress("0.0.0.0", kPort, &bind_address);
- IPAddressNumber group_ip;
- EXPECT_TRUE(ParseIPLiteralToNumber(kGroup, &group_ip));
-
- UDPSocket socket(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
- EXPECT_EQ(OK, socket.Bind(bind_address));
- EXPECT_EQ(OK, socket.JoinGroup(group_ip));
- // Joining group multiple times.
- EXPECT_NE(OK, socket.JoinGroup(group_ip));
- EXPECT_EQ(OK, socket.LeaveGroup(group_ip));
- // Leaving group multiple times.
- EXPECT_NE(OK, socket.LeaveGroup(group_ip));
-
- socket.Close();
-}
-
-TEST_F(UDPSocketTest, MulticastOptions) {
- const uint16 kPort = 9999;
- IPEndPoint bind_address;
- CreateUDPAddress("0.0.0.0", kPort, &bind_address);
-
- UDPSocket socket(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- // Before binding.
- EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(false));
- EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(true));
- EXPECT_EQ(OK, socket.SetMulticastTimeToLive(0));
- EXPECT_EQ(OK, socket.SetMulticastTimeToLive(3));
- EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1));
- EXPECT_EQ(OK, socket.SetMulticastInterface(0));
-
- EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
- EXPECT_EQ(OK, socket.Bind(bind_address));
-
- EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false));
- EXPECT_NE(OK, socket.SetMulticastTimeToLive(0));
- EXPECT_NE(OK, socket.SetMulticastInterface(0));
-
- socket.Close();
-}
-
-// Checking that DSCP bits are set correctly is difficult,
-// but let's check that the code doesn't crash at least.
-TEST_F(UDPSocketTest, SetDSCP) {
- // Setup the server to listen.
- IPEndPoint bind_address;
- UDPSocket client(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- // We need a real IP, but we won't actually send anything to it.
- CreateUDPAddress("8.8.8.8", 9999, &bind_address);
- int rv = client.Open(bind_address.GetFamily());
- EXPECT_EQ(OK, rv);
-
- rv = client.Connect(bind_address);
- if (rv != OK) {
- // Let's try localhost then..
- CreateUDPAddress("127.0.0.1", 9999, &bind_address);
- rv = client.Connect(bind_address);
- }
- EXPECT_EQ(OK, rv);
-
- client.SetDiffServCodePoint(DSCP_NO_CHANGE);
- client.SetDiffServCodePoint(DSCP_AF41);
- client.SetDiffServCodePoint(DSCP_DEFAULT);
- client.SetDiffServCodePoint(DSCP_CS2);
- client.SetDiffServCodePoint(DSCP_NO_CHANGE);
- client.SetDiffServCodePoint(DSCP_DEFAULT);
- client.Close();
-}
-
-} // namespace
-
-#if defined(OS_WIN)
-
-namespace {
-
-const HANDLE kFakeHandle = (HANDLE)19;
-const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27;
-
-BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) {
- EXPECT_EQ(0, version->MinorVersion);
- EXPECT_EQ(1, version->MajorVersion);
- SetLastError(ERROR_OPEN_FAILED);
- return false;
-}
-
-BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) {
- EXPECT_EQ(0, version->MinorVersion);
- EXPECT_EQ(1, version->MajorVersion);
- *handle = kFakeHandle;
- return true;
-}
-
-BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) {
- EXPECT_EQ(kFakeHandle, handle);
- return true;
-}
-
-QOS_TRAFFIC_TYPE g_expected_traffic_type;
-
-BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle,
- SOCKET socket,
- PSOCKADDR addr,
- QOS_TRAFFIC_TYPE traffic_type,
- DWORD flags,
- PQOS_FLOWID flow_id) {
- EXPECT_EQ(kFakeHandle, handle);
- EXPECT_EQ(NULL, addr);
- EXPECT_EQ(QOS_NON_ADAPTIVE_FLOW, flags);
- EXPECT_EQ(0, *flow_id);
- *flow_id = kFakeFlowId;
- return true;
-}
-
-BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle,
- SOCKET socket,
- QOS_FLOWID flowid,
- DWORD reserved) {
- EXPECT_EQ(kFakeHandle, handle);
- EXPECT_EQ(NULL, socket);
- EXPECT_EQ(kFakeFlowId, flowid);
- EXPECT_EQ(0, reserved);
- return true;
-}
-
-DWORD g_expected_dscp;
-
-BOOL WINAPI FakeQOSSetFlow(HANDLE handle,
- QOS_FLOWID flow_id,
- QOS_SET_FLOW op,
- ULONG size,
- PVOID data,
- DWORD reserved,
- LPOVERLAPPED overlapped) {
- EXPECT_EQ(kFakeHandle, handle);
- EXPECT_EQ(QOSSetOutgoingDSCPValue, op);
- EXPECT_EQ(sizeof(DWORD), size);
- EXPECT_EQ(g_expected_dscp, *reinterpret_cast<DWORD*>(data));
- EXPECT_EQ(kFakeFlowId, flow_id);
- EXPECT_EQ(0, reserved);
- EXPECT_EQ(NULL, overlapped);
- return true;
-}
-
-} // namespace
-
-// Mock out the Qwave functions and make sure they are
-// called correctly. Must be in net namespace for friendship
-// reasons.
-TEST_F(UDPSocketTest, SetDSCPFake) {
- // Setup the server to listen.
- IPEndPoint bind_address;
- // We need a real IP, but we won't actually send anything to it.
- CreateUDPAddress("8.8.8.8", 9999, &bind_address);
- UDPSocket client(DatagramSocket::DEFAULT_BIND,
- RandIntCallback(),
- NULL,
- NetLog::Source());
- int rv = client.SetDiffServCodePoint(DSCP_AF41);
- EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, rv);
-
- rv = client.Open(bind_address.GetFamily());
- EXPECT_EQ(OK, rv);
-
- rv = client.Connect(bind_address);
- EXPECT_EQ(OK, rv);
-
- QwaveAPI& qos(QwaveAPI::Get());
- qos.create_handle_func_ = FakeQOSCreateHandleFAIL;
- qos.close_handle_func_ = FakeQOSCloseHandle;
- qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow;
- qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow;
- qos.set_flow_func_ = FakeQOSSetFlow;
- qos.qwave_supported_ = true;
-
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
- EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41));
- qos.create_handle_func_ = FakeQOSCreateHandle;
- g_expected_dscp = DSCP_AF41;
- g_expected_traffic_type = QOSTrafficTypeAudioVideo;
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_AF41));
- g_expected_dscp = DSCP_DEFAULT;
- g_expected_traffic_type = QOSTrafficTypeBestEffort;
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
- g_expected_dscp = DSCP_CS2;
- g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_CS2));
- g_expected_dscp = DSCP_CS3;
- g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
- g_expected_dscp = DSCP_DEFAULT;
- g_expected_traffic_type = QOSTrafficTypeBestEffort;
- EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
- client.Close();
-}
-#endif
-
-} // namespace net
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