| Index: net/udp/udp_socket.h
|
| diff --git a/net/udp/udp_socket.h b/net/udp/udp_socket.h
|
| deleted file mode 100644
|
| index 2ae4b16dc164d3fb7808a458c0432ff49e3efea6..0000000000000000000000000000000000000000
|
| --- a/net/udp/udp_socket.h
|
| +++ /dev/null
|
| @@ -1,46 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef NET_UDP_UDP_SOCKET_H_
|
| -#define NET_UDP_UDP_SOCKET_H_
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#if defined(OS_WIN)
|
| -#include "net/udp/udp_socket_win.h"
|
| -#elif defined(OS_POSIX)
|
| -#include "net/udp/udp_socket_libevent.h"
|
| -#endif
|
| -
|
| -namespace net {
|
| -
|
| -// UDPSocket
|
| -// Accessor API for a UDP socket in either client or server form.
|
| -//
|
| -// Client form:
|
| -// In this case, we're connecting to a specific server, so the client will
|
| -// usually use:
|
| -// Open(address_family) // Open a socket.
|
| -// Connect(address) // Connect to a UDP server
|
| -// Read/Write // Reads/Writes all go to a single destination
|
| -//
|
| -// Server form:
|
| -// In this case, we want to read/write to many clients which are connecting
|
| -// to this server. First the server 'binds' to an addres, then we read from
|
| -// clients and write responses to them.
|
| -// Example:
|
| -// Open(address_family) // Open a socket.
|
| -// Bind(address/port) // Binds to port for reading from clients
|
| -// RecvFrom/SendTo // Each read can come from a different client
|
| -// // Writes need to be directed to a specific
|
| -// // address.
|
| -#if defined(OS_WIN)
|
| -typedef UDPSocketWin UDPSocket;
|
| -#elif defined(OS_POSIX)
|
| -typedef UDPSocketLibevent UDPSocket;
|
| -#endif
|
| -
|
| -} // namespace net
|
| -
|
| -#endif // NET_UDP_UDP_SOCKET_H_
|
|
|