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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "net/socket/tcp_server_socket.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/bind_helpers.h" | |
| 9 #include "base/logging.h" | |
| 10 #include "net/base/net_errors.h" | |
| 11 #include "net/socket/tcp_client_socket.h" | |
| 12 | |
| 13 namespace net { | |
| 14 | |
| 15 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) | |
| 16 : socket_(net_log, source), | |
| 17 pending_accept_(false) { | |
| 18 } | |
| 19 | |
| 20 TCPServerSocket::~TCPServerSocket() { | |
| 21 } | |
| 22 | |
| 23 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { | |
| 24 int result = socket_.Open(address.GetFamily()); | |
| 25 if (result != OK) | |
| 26 return result; | |
| 27 | |
| 28 result = socket_.SetDefaultOptionsForServer(); | |
| 29 if (result != OK) { | |
| 30 socket_.Close(); | |
| 31 return result; | |
| 32 } | |
| 33 | |
| 34 result = socket_.Bind(address); | |
| 35 if (result != OK) { | |
| 36 socket_.Close(); | |
| 37 return result; | |
| 38 } | |
| 39 | |
| 40 result = socket_.Listen(backlog); | |
| 41 if (result != OK) { | |
| 42 socket_.Close(); | |
| 43 return result; | |
| 44 } | |
| 45 | |
| 46 return OK; | |
| 47 } | |
| 48 | |
| 49 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { | |
| 50 return socket_.GetLocalAddress(address); | |
| 51 } | |
| 52 | |
| 53 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket, | |
| 54 const CompletionCallback& callback) { | |
| 55 DCHECK(socket); | |
| 56 DCHECK(!callback.is_null()); | |
| 57 | |
| 58 if (pending_accept_) { | |
| 59 NOTREACHED(); | |
| 60 return ERR_UNEXPECTED; | |
| 61 } | |
| 62 | |
| 63 // It is safe to use base::Unretained(this). |socket_| is owned by this class, | |
| 64 // and the callback won't be run after |socket_| is destroyed. | |
| 65 CompletionCallback accept_callback = | |
| 66 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), | |
| 67 socket, callback); | |
| 68 int result = socket_.Accept(&accepted_socket_, &accepted_address_, | |
| 69 accept_callback); | |
| 70 if (result != ERR_IO_PENDING) { | |
| 71 // |accept_callback| won't be called so we need to run | |
| 72 // ConvertAcceptedSocket() ourselves in order to do the conversion from | |
| 73 // |accepted_socket_| to |socket|. | |
| 74 result = ConvertAcceptedSocket(result, socket); | |
| 75 } else { | |
| 76 pending_accept_ = true; | |
| 77 } | |
| 78 | |
| 79 return result; | |
| 80 } | |
| 81 | |
| 82 int TCPServerSocket::ConvertAcceptedSocket( | |
| 83 int result, | |
| 84 scoped_ptr<StreamSocket>* output_accepted_socket) { | |
| 85 // Make sure the TCPSocket object is destroyed in any case. | |
| 86 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass()); | |
| 87 if (result != OK) | |
| 88 return result; | |
| 89 | |
| 90 output_accepted_socket->reset(new TCPClientSocket( | |
| 91 temp_accepted_socket.Pass(), accepted_address_)); | |
| 92 | |
| 93 return OK; | |
| 94 } | |
| 95 | |
| 96 void TCPServerSocket::OnAcceptCompleted( | |
| 97 scoped_ptr<StreamSocket>* output_accepted_socket, | |
| 98 const CompletionCallback& forward_callback, | |
| 99 int result) { | |
| 100 result = ConvertAcceptedSocket(result, output_accepted_socket); | |
| 101 pending_accept_ = false; | |
| 102 forward_callback.Run(result); | |
| 103 } | |
| 104 | |
| 105 } // namespace net | |
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