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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 // | |
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at | |
6 // a time. It also maintains a list of idle persistent sockets for reuse. | |
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle | |
8 // the core logic of (1) restricting the number of active (connected or | |
9 // connecting) sockets per "group" (generally speaking, the hostname), (2) | |
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3) | |
11 // limiting the total number of active sockets in the system. | |
12 // | |
13 // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, | |
14 // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, | |
15 // the ClientSocketPoolBase will ask the ConnectJobFactory to create a | |
16 // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should | |
17 // implement their socket specific connection by subclassing ConnectJob and | |
18 // implementing ConnectJob::ConnectInternal(). They can control the parameters | |
19 // passed to each new ConnectJob instance via their ConnectJobFactory subclass | |
20 // and templated SocketParams parameter. | |
21 // | |
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | |
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | |
24 | |
25 #include <cstddef> | |
26 #include <deque> | |
27 #include <list> | |
28 #include <map> | |
29 #include <set> | |
30 #include <string> | |
31 #include <vector> | |
32 | |
33 #include "base/basictypes.h" | |
34 #include "base/memory/ref_counted.h" | |
35 #include "base/memory/scoped_ptr.h" | |
36 #include "base/memory/weak_ptr.h" | |
37 #include "base/time/time.h" | |
38 #include "base/timer/timer.h" | |
39 #include "net/base/address_list.h" | |
40 #include "net/base/completion_callback.h" | |
41 #include "net/base/load_states.h" | |
42 #include "net/base/load_timing_info.h" | |
43 #include "net/base/net_errors.h" | |
44 #include "net/base/net_export.h" | |
45 #include "net/base/net_log.h" | |
46 #include "net/base/network_change_notifier.h" | |
47 #include "net/base/priority_queue.h" | |
48 #include "net/base/request_priority.h" | |
49 #include "net/socket/client_socket_handle.h" | |
50 #include "net/socket/client_socket_pool.h" | |
51 #include "net/socket/stream_socket.h" | |
52 | |
53 namespace net { | |
54 | |
55 class ClientSocketHandle; | |
56 | |
57 // ConnectJob provides an abstract interface for "connecting" a socket. | |
58 // The connection may involve host resolution, tcp connection, ssl connection, | |
59 // etc. | |
60 class NET_EXPORT_PRIVATE ConnectJob { | |
61 public: | |
62 class NET_EXPORT_PRIVATE Delegate { | |
63 public: | |
64 Delegate() {} | |
65 virtual ~Delegate() {} | |
66 | |
67 // Alerts the delegate that the connection completed. |job| must | |
68 // be destroyed by the delegate. A scoped_ptr<> isn't used because | |
69 // the caller of this function doesn't own |job|. | |
70 virtual void OnConnectJobComplete(int result, | |
71 ConnectJob* job) = 0; | |
72 | |
73 private: | |
74 DISALLOW_COPY_AND_ASSIGN(Delegate); | |
75 }; | |
76 | |
77 // A |timeout_duration| of 0 corresponds to no timeout. | |
78 ConnectJob(const std::string& group_name, | |
79 base::TimeDelta timeout_duration, | |
80 RequestPriority priority, | |
81 Delegate* delegate, | |
82 const BoundNetLog& net_log); | |
83 virtual ~ConnectJob(); | |
84 | |
85 // Accessors | |
86 const std::string& group_name() const { return group_name_; } | |
87 const BoundNetLog& net_log() { return net_log_; } | |
88 | |
89 // Releases ownership of the underlying socket to the caller. | |
90 // Returns the released socket, or NULL if there was a connection | |
91 // error. | |
92 scoped_ptr<StreamSocket> PassSocket(); | |
93 | |
94 // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it | |
95 // cannot complete synchronously without blocking, or another net error code | |
96 // on error. In asynchronous completion, the ConnectJob will notify | |
97 // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous | |
98 // completion, ReleaseSocket() can be called to acquire the connected socket | |
99 // if it succeeded. | |
100 int Connect(); | |
101 | |
102 virtual LoadState GetLoadState() const = 0; | |
103 | |
104 // If Connect returns an error (or OnConnectJobComplete reports an error | |
105 // result) this method will be called, allowing the pool to add | |
106 // additional error state to the ClientSocketHandle (post late-binding). | |
107 virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} | |
108 | |
109 const LoadTimingInfo::ConnectTiming& connect_timing() const { | |
110 return connect_timing_; | |
111 } | |
112 | |
113 const BoundNetLog& net_log() const { return net_log_; } | |
114 | |
115 protected: | |
116 RequestPriority priority() const { return priority_; } | |
117 void SetSocket(scoped_ptr<StreamSocket> socket); | |
118 StreamSocket* socket() { return socket_.get(); } | |
119 void NotifyDelegateOfCompletion(int rv); | |
120 void ResetTimer(base::TimeDelta remainingTime); | |
121 | |
122 // Connection establishment timing information. | |
123 LoadTimingInfo::ConnectTiming connect_timing_; | |
124 | |
125 private: | |
126 virtual int ConnectInternal() = 0; | |
127 | |
128 void LogConnectStart(); | |
129 void LogConnectCompletion(int net_error); | |
130 | |
131 // Alerts the delegate that the ConnectJob has timed out. | |
132 void OnTimeout(); | |
133 | |
134 const std::string group_name_; | |
135 const base::TimeDelta timeout_duration_; | |
136 // TODO(akalin): Support reprioritization. | |
137 const RequestPriority priority_; | |
138 // Timer to abort jobs that take too long. | |
139 base::OneShotTimer<ConnectJob> timer_; | |
140 Delegate* delegate_; | |
141 scoped_ptr<StreamSocket> socket_; | |
142 BoundNetLog net_log_; | |
143 // A ConnectJob is idle until Connect() has been called. | |
144 bool idle_; | |
145 | |
146 DISALLOW_COPY_AND_ASSIGN(ConnectJob); | |
147 }; | |
148 | |
149 namespace internal { | |
150 | |
151 // ClientSocketPoolBaseHelper is an internal class that implements almost all | |
152 // the functionality from ClientSocketPoolBase without using templates. | |
153 // ClientSocketPoolBase adds templated definitions built on top of | |
154 // ClientSocketPoolBaseHelper. This class is not for external use, please use | |
155 // ClientSocketPoolBase instead. | |
156 class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper | |
157 : public ConnectJob::Delegate, | |
158 public NetworkChangeNotifier::IPAddressObserver { | |
159 public: | |
160 typedef uint32 Flags; | |
161 | |
162 // Used to specify specific behavior for the ClientSocketPool. | |
163 enum Flag { | |
164 NORMAL = 0, // Normal behavior. | |
165 NO_IDLE_SOCKETS = 0x1, // Do not return an idle socket. Create a new one. | |
166 }; | |
167 | |
168 class NET_EXPORT_PRIVATE Request { | |
169 public: | |
170 Request(ClientSocketHandle* handle, | |
171 const CompletionCallback& callback, | |
172 RequestPriority priority, | |
173 bool ignore_limits, | |
174 Flags flags, | |
175 const BoundNetLog& net_log); | |
176 | |
177 virtual ~Request(); | |
178 | |
179 ClientSocketHandle* handle() const { return handle_; } | |
180 const CompletionCallback& callback() const { return callback_; } | |
181 RequestPriority priority() const { return priority_; } | |
182 bool ignore_limits() const { return ignore_limits_; } | |
183 Flags flags() const { return flags_; } | |
184 const BoundNetLog& net_log() const { return net_log_; } | |
185 | |
186 private: | |
187 ClientSocketHandle* const handle_; | |
188 const CompletionCallback callback_; | |
189 // TODO(akalin): Support reprioritization. | |
190 const RequestPriority priority_; | |
191 const bool ignore_limits_; | |
192 const Flags flags_; | |
193 const BoundNetLog net_log_; | |
194 | |
195 DISALLOW_COPY_AND_ASSIGN(Request); | |
196 }; | |
197 | |
198 class ConnectJobFactory { | |
199 public: | |
200 ConnectJobFactory() {} | |
201 virtual ~ConnectJobFactory() {} | |
202 | |
203 virtual scoped_ptr<ConnectJob> NewConnectJob( | |
204 const std::string& group_name, | |
205 const Request& request, | |
206 ConnectJob::Delegate* delegate) const = 0; | |
207 | |
208 virtual base::TimeDelta ConnectionTimeout() const = 0; | |
209 | |
210 private: | |
211 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | |
212 }; | |
213 | |
214 ClientSocketPoolBaseHelper( | |
215 HigherLayeredPool* pool, | |
216 int max_sockets, | |
217 int max_sockets_per_group, | |
218 base::TimeDelta unused_idle_socket_timeout, | |
219 base::TimeDelta used_idle_socket_timeout, | |
220 ConnectJobFactory* connect_job_factory); | |
221 | |
222 ~ClientSocketPoolBaseHelper() override; | |
223 | |
224 // Adds a lower layered pool to |this|, and adds |this| as a higher layered | |
225 // pool on top of |lower_pool|. | |
226 void AddLowerLayeredPool(LowerLayeredPool* lower_pool); | |
227 | |
228 // See LowerLayeredPool::IsStalled for documentation on this function. | |
229 bool IsStalled() const; | |
230 | |
231 // See LowerLayeredPool for documentation on these functions. It is expected | |
232 // in the destructor that no higher layer pools remain. | |
233 void AddHigherLayeredPool(HigherLayeredPool* higher_pool); | |
234 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); | |
235 | |
236 // See ClientSocketPool::RequestSocket for documentation on this function. | |
237 int RequestSocket(const std::string& group_name, | |
238 scoped_ptr<const Request> request); | |
239 | |
240 // See ClientSocketPool::RequestSocket for documentation on this function. | |
241 void RequestSockets(const std::string& group_name, | |
242 const Request& request, | |
243 int num_sockets); | |
244 | |
245 // See ClientSocketPool::CancelRequest for documentation on this function. | |
246 void CancelRequest(const std::string& group_name, | |
247 ClientSocketHandle* handle); | |
248 | |
249 // See ClientSocketPool::ReleaseSocket for documentation on this function. | |
250 void ReleaseSocket(const std::string& group_name, | |
251 scoped_ptr<StreamSocket> socket, | |
252 int id); | |
253 | |
254 // See ClientSocketPool::FlushWithError for documentation on this function. | |
255 void FlushWithError(int error); | |
256 | |
257 // See ClientSocketPool::CloseIdleSockets for documentation on this function. | |
258 void CloseIdleSockets(); | |
259 | |
260 // See ClientSocketPool::IdleSocketCount() for documentation on this function. | |
261 int idle_socket_count() const { | |
262 return idle_socket_count_; | |
263 } | |
264 | |
265 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this | |
266 // function. | |
267 int IdleSocketCountInGroup(const std::string& group_name) const; | |
268 | |
269 // See ClientSocketPool::GetLoadState() for documentation on this function. | |
270 LoadState GetLoadState(const std::string& group_name, | |
271 const ClientSocketHandle* handle) const; | |
272 | |
273 base::TimeDelta ConnectRetryInterval() const { | |
274 // TODO(mbelshe): Make this tuned dynamically based on measured RTT. | |
275 // For now, just use the max retry interval. | |
276 return base::TimeDelta::FromMilliseconds( | |
277 ClientSocketPool::kMaxConnectRetryIntervalMs); | |
278 } | |
279 | |
280 int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | |
281 return group_map_.find(group_name)->second->unassigned_job_count(); | |
282 } | |
283 | |
284 int NumConnectJobsInGroup(const std::string& group_name) const { | |
285 return group_map_.find(group_name)->second->jobs().size(); | |
286 } | |
287 | |
288 int NumActiveSocketsInGroup(const std::string& group_name) const { | |
289 return group_map_.find(group_name)->second->active_socket_count(); | |
290 } | |
291 | |
292 bool HasGroup(const std::string& group_name) const; | |
293 | |
294 // Called to enable/disable cleaning up idle sockets. When enabled, | |
295 // idle sockets that have been around for longer than a period defined | |
296 // by kCleanupInterval are cleaned up using a timer. Otherwise they are | |
297 // closed next time client makes a request. This may reduce network | |
298 // activity and power consumption. | |
299 static bool cleanup_timer_enabled(); | |
300 static bool set_cleanup_timer_enabled(bool enabled); | |
301 | |
302 // Closes all idle sockets if |force| is true. Else, only closes idle | |
303 // sockets that timed out or can't be reused. Made public for testing. | |
304 void CleanupIdleSockets(bool force); | |
305 | |
306 // Closes one idle socket. Picks the first one encountered. | |
307 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we | |
308 // should keep an ordered list of idle sockets, and close them in order. | |
309 // Requires maintaining more state. It's not clear if it's worth it since | |
310 // I'm not sure if we hit this situation often. | |
311 bool CloseOneIdleSocket(); | |
312 | |
313 // Checks higher layered pools to see if they can close an idle connection. | |
314 bool CloseOneIdleConnectionInHigherLayeredPool(); | |
315 | |
316 // See ClientSocketPool::GetInfoAsValue for documentation on this function. | |
317 base::DictionaryValue* GetInfoAsValue(const std::string& name, | |
318 const std::string& type) const; | |
319 | |
320 base::TimeDelta ConnectionTimeout() const { | |
321 return connect_job_factory_->ConnectionTimeout(); | |
322 } | |
323 | |
324 static bool connect_backup_jobs_enabled(); | |
325 static bool set_connect_backup_jobs_enabled(bool enabled); | |
326 | |
327 void EnableConnectBackupJobs(); | |
328 | |
329 // ConnectJob::Delegate methods: | |
330 void OnConnectJobComplete(int result, ConnectJob* job) override; | |
331 | |
332 // NetworkChangeNotifier::IPAddressObserver methods: | |
333 void OnIPAddressChanged() override; | |
334 | |
335 private: | |
336 friend class base::RefCounted<ClientSocketPoolBaseHelper>; | |
337 | |
338 // Entry for a persistent socket which became idle at time |start_time|. | |
339 struct IdleSocket { | |
340 IdleSocket() : socket(NULL) {} | |
341 | |
342 // An idle socket can't be used if it is disconnected or has been used | |
343 // before and has received data unexpectedly (hence no longer idle). The | |
344 // unread data would be mistaken for the beginning of the next response if | |
345 // we were to use the socket for a new request. | |
346 // | |
347 // Note that a socket that has never been used before (like a preconnected | |
348 // socket) may be used even with unread data. This may be, e.g., a SPDY | |
349 // SETTINGS frame. | |
350 bool IsUsable() const; | |
351 | |
352 // An idle socket should be removed if it can't be reused, or has been idle | |
353 // for too long. |now| is the current time value (TimeTicks::Now()). | |
354 // |timeout| is the length of time to wait before timing out an idle socket. | |
355 bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; | |
356 | |
357 StreamSocket* socket; | |
358 base::TimeTicks start_time; | |
359 }; | |
360 | |
361 typedef PriorityQueue<const Request*> RequestQueue; | |
362 typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; | |
363 | |
364 // A Group is allocated per group_name when there are idle sockets or pending | |
365 // requests. Otherwise, the Group object is removed from the map. | |
366 // |active_socket_count| tracks the number of sockets held by clients. | |
367 class Group { | |
368 public: | |
369 Group(); | |
370 ~Group(); | |
371 | |
372 bool IsEmpty() const { | |
373 return active_socket_count_ == 0 && idle_sockets_.empty() && | |
374 jobs_.empty() && pending_requests_.empty(); | |
375 } | |
376 | |
377 bool HasAvailableSocketSlot(int max_sockets_per_group) const { | |
378 return NumActiveSocketSlots() < max_sockets_per_group; | |
379 } | |
380 | |
381 int NumActiveSocketSlots() const { | |
382 return active_socket_count_ + static_cast<int>(jobs_.size()) + | |
383 static_cast<int>(idle_sockets_.size()); | |
384 } | |
385 | |
386 bool IsStalledOnPoolMaxSockets(int max_sockets_per_group) const { | |
387 return HasAvailableSocketSlot(max_sockets_per_group) && | |
388 pending_requests_.size() > jobs_.size(); | |
389 } | |
390 | |
391 // Returns the priority of the top of the pending request queue | |
392 // (which may be less than the maximum priority over the entire | |
393 // queue, due to how we prioritize requests with |ignore_limits| | |
394 // set over others). | |
395 RequestPriority TopPendingPriority() const { | |
396 // NOTE: FirstMax().value()->priority() is not the same as | |
397 // FirstMax().priority()! | |
398 return pending_requests_.FirstMax().value()->priority(); | |
399 } | |
400 | |
401 // Set a timer to create a backup job if it takes too long to | |
402 // create one and if a timer isn't already running. | |
403 void StartBackupJobTimer(const std::string& group_name, | |
404 ClientSocketPoolBaseHelper* pool); | |
405 | |
406 bool BackupJobTimerIsRunning() const; | |
407 | |
408 // If there's a ConnectJob that's never been assigned to Request, | |
409 // decrements |unassigned_job_count_| and returns true. | |
410 // Otherwise, returns false. | |
411 bool TryToUseUnassignedConnectJob(); | |
412 | |
413 void AddJob(scoped_ptr<ConnectJob> job, bool is_preconnect); | |
414 // Remove |job| from this group, which must already own |job|. | |
415 void RemoveJob(ConnectJob* job); | |
416 void RemoveAllJobs(); | |
417 | |
418 bool has_pending_requests() const { | |
419 return !pending_requests_.empty(); | |
420 } | |
421 | |
422 size_t pending_request_count() const { | |
423 return pending_requests_.size(); | |
424 } | |
425 | |
426 // Gets (but does not remove) the next pending request. Returns | |
427 // NULL if there are no pending requests. | |
428 const Request* GetNextPendingRequest() const; | |
429 | |
430 // Returns true if there is a connect job for |handle|. | |
431 bool HasConnectJobForHandle(const ClientSocketHandle* handle) const; | |
432 | |
433 // Inserts the request into the queue based on priority | |
434 // order. Older requests are prioritized over requests of equal | |
435 // priority. | |
436 void InsertPendingRequest(scoped_ptr<const Request> request); | |
437 | |
438 // Gets and removes the next pending request. Returns NULL if | |
439 // there are no pending requests. | |
440 scoped_ptr<const Request> PopNextPendingRequest(); | |
441 | |
442 // Finds the pending request for |handle| and removes it. Returns | |
443 // the removed pending request, or NULL if there was none. | |
444 scoped_ptr<const Request> FindAndRemovePendingRequest( | |
445 ClientSocketHandle* handle); | |
446 | |
447 void IncrementActiveSocketCount() { active_socket_count_++; } | |
448 void DecrementActiveSocketCount() { active_socket_count_--; } | |
449 | |
450 int unassigned_job_count() const { return unassigned_job_count_; } | |
451 const std::set<ConnectJob*>& jobs() const { return jobs_; } | |
452 const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; } | |
453 int active_socket_count() const { return active_socket_count_; } | |
454 std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; } | |
455 | |
456 private: | |
457 // Returns the iterator's pending request after removing it from | |
458 // the queue. | |
459 scoped_ptr<const Request> RemovePendingRequest( | |
460 const RequestQueue::Pointer& pointer); | |
461 | |
462 // Called when the backup socket timer fires. | |
463 void OnBackupJobTimerFired( | |
464 std::string group_name, | |
465 ClientSocketPoolBaseHelper* pool); | |
466 | |
467 // Checks that |unassigned_job_count_| does not execeed the number of | |
468 // ConnectJobs. | |
469 void SanityCheck(); | |
470 | |
471 // Total number of ConnectJobs that have never been assigned to a Request. | |
472 // Since jobs use late binding to requests, which ConnectJobs have or have | |
473 // not been assigned to a request are not tracked. This is incremented on | |
474 // preconnect and decremented when a preconnect is assigned, or when there | |
475 // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented | |
476 // when a request is cancelled. | |
477 size_t unassigned_job_count_; | |
478 | |
479 std::list<IdleSocket> idle_sockets_; | |
480 std::set<ConnectJob*> jobs_; | |
481 RequestQueue pending_requests_; | |
482 int active_socket_count_; // number of active sockets used by clients | |
483 // A timer for when to start the backup job. | |
484 base::OneShotTimer<Group> backup_job_timer_; | |
485 }; | |
486 | |
487 typedef std::map<std::string, Group*> GroupMap; | |
488 | |
489 typedef std::set<ConnectJob*> ConnectJobSet; | |
490 | |
491 struct CallbackResultPair { | |
492 CallbackResultPair(); | |
493 CallbackResultPair(const CompletionCallback& callback_in, int result_in); | |
494 ~CallbackResultPair(); | |
495 | |
496 CompletionCallback callback; | |
497 int result; | |
498 }; | |
499 | |
500 typedef std::map<const ClientSocketHandle*, CallbackResultPair> | |
501 PendingCallbackMap; | |
502 | |
503 Group* GetOrCreateGroup(const std::string& group_name); | |
504 void RemoveGroup(const std::string& group_name); | |
505 void RemoveGroup(GroupMap::iterator it); | |
506 | |
507 // Called when the number of idle sockets changes. | |
508 void IncrementIdleCount(); | |
509 void DecrementIdleCount(); | |
510 | |
511 // Start cleanup timer for idle sockets. | |
512 void StartIdleSocketTimer(); | |
513 | |
514 // Scans the group map for groups which have an available socket slot and | |
515 // at least one pending request. Returns true if any groups are stalled, and | |
516 // if so (and if both |group| and |group_name| are not NULL), fills |group| | |
517 // and |group_name| with data of the stalled group having highest priority. | |
518 bool FindTopStalledGroup(Group** group, std::string* group_name) const; | |
519 | |
520 // Called when timer_ fires. This method scans the idle sockets removing | |
521 // sockets that timed out or can't be reused. | |
522 void OnCleanupTimerFired() { | |
523 CleanupIdleSockets(false); | |
524 } | |
525 | |
526 // Removes |job| from |group|, which must already own |job|. | |
527 void RemoveConnectJob(ConnectJob* job, Group* group); | |
528 | |
529 // Tries to see if we can handle any more requests for |group|. | |
530 void OnAvailableSocketSlot(const std::string& group_name, Group* group); | |
531 | |
532 // Process a pending socket request for a group. | |
533 void ProcessPendingRequest(const std::string& group_name, Group* group); | |
534 | |
535 // Assigns |socket| to |handle| and updates |group|'s counters appropriately. | |
536 void HandOutSocket(scoped_ptr<StreamSocket> socket, | |
537 ClientSocketHandle::SocketReuseType reuse_type, | |
538 const LoadTimingInfo::ConnectTiming& connect_timing, | |
539 ClientSocketHandle* handle, | |
540 base::TimeDelta time_idle, | |
541 Group* group, | |
542 const BoundNetLog& net_log); | |
543 | |
544 // Adds |socket| to the list of idle sockets for |group|. | |
545 void AddIdleSocket(scoped_ptr<StreamSocket> socket, Group* group); | |
546 | |
547 // Iterates through |group_map_|, canceling all ConnectJobs and deleting | |
548 // groups if they are no longer needed. | |
549 void CancelAllConnectJobs(); | |
550 | |
551 // Iterates through |group_map_|, posting |error| callbacks for all | |
552 // requests, and then deleting groups if they are no longer needed. | |
553 void CancelAllRequestsWithError(int error); | |
554 | |
555 // Returns true if we can't create any more sockets due to the total limit. | |
556 bool ReachedMaxSocketsLimit() const; | |
557 | |
558 // This is the internal implementation of RequestSocket(). It differs in that | |
559 // it does not handle logging into NetLog of the queueing status of | |
560 // |request|. | |
561 int RequestSocketInternal(const std::string& group_name, | |
562 const Request& request); | |
563 | |
564 // Assigns an idle socket for the group to the request. | |
565 // Returns |true| if an idle socket is available, false otherwise. | |
566 bool AssignIdleSocketToRequest(const Request& request, Group* group); | |
567 | |
568 static void LogBoundConnectJobToRequest( | |
569 const NetLog::Source& connect_job_source, const Request& request); | |
570 | |
571 // Same as CloseOneIdleSocket() except it won't close an idle socket in | |
572 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a | |
573 // socket. | |
574 bool CloseOneIdleSocketExceptInGroup(const Group* group); | |
575 | |
576 // Checks if there are stalled socket groups that should be notified | |
577 // for possible wakeup. | |
578 void CheckForStalledSocketGroups(); | |
579 | |
580 // Posts a task to call InvokeUserCallback() on the next iteration through the | |
581 // current message loop. Inserts |callback| into |pending_callback_map_|, | |
582 // keyed by |handle|. | |
583 void InvokeUserCallbackLater( | |
584 ClientSocketHandle* handle, const CompletionCallback& callback, int rv); | |
585 | |
586 // Invokes the user callback for |handle|. By the time this task has run, | |
587 // it's possible that the request has been cancelled, so |handle| may not | |
588 // exist in |pending_callback_map_|. We look up the callback and result code | |
589 // in |pending_callback_map_|. | |
590 void InvokeUserCallback(ClientSocketHandle* handle); | |
591 | |
592 // Tries to close idle sockets in a higher level socket pool as long as this | |
593 // this pool is stalled. | |
594 void TryToCloseSocketsInLayeredPools(); | |
595 | |
596 GroupMap group_map_; | |
597 | |
598 // Map of the ClientSocketHandles for which we have a pending Task to invoke a | |
599 // callback. This is necessary since, before we invoke said callback, it's | |
600 // possible that the request is cancelled. | |
601 PendingCallbackMap pending_callback_map_; | |
602 | |
603 // Timer used to periodically prune idle sockets that timed out or can't be | |
604 // reused. | |
605 base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_; | |
606 | |
607 // The total number of idle sockets in the system. | |
608 int idle_socket_count_; | |
609 | |
610 // Number of connecting sockets across all groups. | |
611 int connecting_socket_count_; | |
612 | |
613 // Number of connected sockets we handed out across all groups. | |
614 int handed_out_socket_count_; | |
615 | |
616 // The maximum total number of sockets. See ReachedMaxSocketsLimit. | |
617 const int max_sockets_; | |
618 | |
619 // The maximum number of sockets kept per group. | |
620 const int max_sockets_per_group_; | |
621 | |
622 // Whether to use timer to cleanup idle sockets. | |
623 bool use_cleanup_timer_; | |
624 | |
625 // The time to wait until closing idle sockets. | |
626 const base::TimeDelta unused_idle_socket_timeout_; | |
627 const base::TimeDelta used_idle_socket_timeout_; | |
628 | |
629 const scoped_ptr<ConnectJobFactory> connect_job_factory_; | |
630 | |
631 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool | |
632 bool connect_backup_jobs_enabled_; | |
633 | |
634 // A unique id for the pool. It gets incremented every time we | |
635 // FlushWithError() the pool. This is so that when sockets get released back | |
636 // to the pool, we can make sure that they are discarded rather than reused. | |
637 int pool_generation_number_; | |
638 | |
639 // Used to add |this| as a higher layer pool on top of lower layer pools. May | |
640 // be NULL if no lower layer pools will be added. | |
641 HigherLayeredPool* pool_; | |
642 | |
643 // Pools that create connections through |this|. |this| will try to close | |
644 // their idle sockets when it stalls. Must be empty on destruction. | |
645 std::set<HigherLayeredPool*> higher_pools_; | |
646 | |
647 // Pools that this goes through. Typically there's only one, but not always. | |
648 // |this| will check if they're stalled when it has a new idle socket. |this| | |
649 // will remove itself from all lower layered pools on destruction. | |
650 std::set<LowerLayeredPool*> lower_pools_; | |
651 | |
652 base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_; | |
653 | |
654 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); | |
655 }; | |
656 | |
657 } // namespace internal | |
658 | |
659 template <typename SocketParams> | |
660 class ClientSocketPoolBase { | |
661 public: | |
662 class Request : public internal::ClientSocketPoolBaseHelper::Request { | |
663 public: | |
664 Request(ClientSocketHandle* handle, | |
665 const CompletionCallback& callback, | |
666 RequestPriority priority, | |
667 internal::ClientSocketPoolBaseHelper::Flags flags, | |
668 bool ignore_limits, | |
669 const scoped_refptr<SocketParams>& params, | |
670 const BoundNetLog& net_log) | |
671 : internal::ClientSocketPoolBaseHelper::Request( | |
672 handle, callback, priority, ignore_limits, flags, net_log), | |
673 params_(params) {} | |
674 | |
675 const scoped_refptr<SocketParams>& params() const { return params_; } | |
676 | |
677 private: | |
678 const scoped_refptr<SocketParams> params_; | |
679 }; | |
680 | |
681 class ConnectJobFactory { | |
682 public: | |
683 ConnectJobFactory() {} | |
684 virtual ~ConnectJobFactory() {} | |
685 | |
686 virtual scoped_ptr<ConnectJob> NewConnectJob( | |
687 const std::string& group_name, | |
688 const Request& request, | |
689 ConnectJob::Delegate* delegate) const = 0; | |
690 | |
691 virtual base::TimeDelta ConnectionTimeout() const = 0; | |
692 | |
693 private: | |
694 DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | |
695 }; | |
696 | |
697 // |max_sockets| is the maximum number of sockets to be maintained by this | |
698 // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of | |
699 // sockets a "group" can have. |unused_idle_socket_timeout| specifies how | |
700 // long to leave an unused idle socket open before closing it. | |
701 // |used_idle_socket_timeout| specifies how long to leave a previously used | |
702 // idle socket open before closing it. | |
703 ClientSocketPoolBase( | |
704 HigherLayeredPool* self, | |
705 int max_sockets, | |
706 int max_sockets_per_group, | |
707 ClientSocketPoolHistograms* histograms, | |
708 base::TimeDelta unused_idle_socket_timeout, | |
709 base::TimeDelta used_idle_socket_timeout, | |
710 ConnectJobFactory* connect_job_factory) | |
711 : histograms_(histograms), | |
712 helper_(self, max_sockets, max_sockets_per_group, | |
713 unused_idle_socket_timeout, used_idle_socket_timeout, | |
714 new ConnectJobFactoryAdaptor(connect_job_factory)) {} | |
715 | |
716 virtual ~ClientSocketPoolBase() {} | |
717 | |
718 // These member functions simply forward to ClientSocketPoolBaseHelper. | |
719 void AddLowerLayeredPool(LowerLayeredPool* lower_pool) { | |
720 helper_.AddLowerLayeredPool(lower_pool); | |
721 } | |
722 | |
723 void AddHigherLayeredPool(HigherLayeredPool* higher_pool) { | |
724 helper_.AddHigherLayeredPool(higher_pool); | |
725 } | |
726 | |
727 void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) { | |
728 helper_.RemoveHigherLayeredPool(higher_pool); | |
729 } | |
730 | |
731 // RequestSocket bundles up the parameters into a Request and then forwards to | |
732 // ClientSocketPoolBaseHelper::RequestSocket(). | |
733 int RequestSocket(const std::string& group_name, | |
734 const scoped_refptr<SocketParams>& params, | |
735 RequestPriority priority, | |
736 ClientSocketHandle* handle, | |
737 const CompletionCallback& callback, | |
738 const BoundNetLog& net_log) { | |
739 scoped_ptr<const Request> request( | |
740 new Request(handle, callback, priority, | |
741 internal::ClientSocketPoolBaseHelper::NORMAL, | |
742 params->ignore_limits(), | |
743 params, net_log)); | |
744 return helper_.RequestSocket(group_name, request.Pass()); | |
745 } | |
746 | |
747 // RequestSockets bundles up the parameters into a Request and then forwards | |
748 // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the | |
749 // priority to DEFAULT_PRIORITY and specifies the NO_IDLE_SOCKETS flag. | |
750 void RequestSockets(const std::string& group_name, | |
751 const scoped_refptr<SocketParams>& params, | |
752 int num_sockets, | |
753 const BoundNetLog& net_log) { | |
754 const Request request(NULL /* no handle */, | |
755 CompletionCallback(), | |
756 DEFAULT_PRIORITY, | |
757 internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS, | |
758 params->ignore_limits(), | |
759 params, | |
760 net_log); | |
761 helper_.RequestSockets(group_name, request, num_sockets); | |
762 } | |
763 | |
764 void CancelRequest(const std::string& group_name, | |
765 ClientSocketHandle* handle) { | |
766 return helper_.CancelRequest(group_name, handle); | |
767 } | |
768 | |
769 void ReleaseSocket(const std::string& group_name, | |
770 scoped_ptr<StreamSocket> socket, | |
771 int id) { | |
772 return helper_.ReleaseSocket(group_name, socket.Pass(), id); | |
773 } | |
774 | |
775 void FlushWithError(int error) { helper_.FlushWithError(error); } | |
776 | |
777 bool IsStalled() const { return helper_.IsStalled(); } | |
778 | |
779 void CloseIdleSockets() { return helper_.CloseIdleSockets(); } | |
780 | |
781 int idle_socket_count() const { return helper_.idle_socket_count(); } | |
782 | |
783 int IdleSocketCountInGroup(const std::string& group_name) const { | |
784 return helper_.IdleSocketCountInGroup(group_name); | |
785 } | |
786 | |
787 LoadState GetLoadState(const std::string& group_name, | |
788 const ClientSocketHandle* handle) const { | |
789 return helper_.GetLoadState(group_name, handle); | |
790 } | |
791 | |
792 virtual void OnConnectJobComplete(int result, ConnectJob* job) { | |
793 return helper_.OnConnectJobComplete(result, job); | |
794 } | |
795 | |
796 int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | |
797 return helper_.NumUnassignedConnectJobsInGroup(group_name); | |
798 } | |
799 | |
800 int NumConnectJobsInGroup(const std::string& group_name) const { | |
801 return helper_.NumConnectJobsInGroup(group_name); | |
802 } | |
803 | |
804 int NumActiveSocketsInGroup(const std::string& group_name) const { | |
805 return helper_.NumActiveSocketsInGroup(group_name); | |
806 } | |
807 | |
808 bool HasGroup(const std::string& group_name) const { | |
809 return helper_.HasGroup(group_name); | |
810 } | |
811 | |
812 void CleanupIdleSockets(bool force) { | |
813 return helper_.CleanupIdleSockets(force); | |
814 } | |
815 | |
816 base::DictionaryValue* GetInfoAsValue(const std::string& name, | |
817 const std::string& type) const { | |
818 return helper_.GetInfoAsValue(name, type); | |
819 } | |
820 | |
821 base::TimeDelta ConnectionTimeout() const { | |
822 return helper_.ConnectionTimeout(); | |
823 } | |
824 | |
825 ClientSocketPoolHistograms* histograms() const { | |
826 return histograms_; | |
827 } | |
828 | |
829 void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } | |
830 | |
831 bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } | |
832 | |
833 bool CloseOneIdleConnectionInHigherLayeredPool() { | |
834 return helper_.CloseOneIdleConnectionInHigherLayeredPool(); | |
835 } | |
836 | |
837 private: | |
838 // This adaptor class exists to bridge the | |
839 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and | |
840 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the | |
841 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to | |
842 // static_cast themselves. | |
843 class ConnectJobFactoryAdaptor | |
844 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { | |
845 public: | |
846 typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory | |
847 ConnectJobFactory; | |
848 | |
849 explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) | |
850 : connect_job_factory_(connect_job_factory) {} | |
851 virtual ~ConnectJobFactoryAdaptor() {} | |
852 | |
853 virtual scoped_ptr<ConnectJob> NewConnectJob( | |
854 const std::string& group_name, | |
855 const internal::ClientSocketPoolBaseHelper::Request& request, | |
856 ConnectJob::Delegate* delegate) const override { | |
857 const Request& casted_request = static_cast<const Request&>(request); | |
858 return connect_job_factory_->NewConnectJob( | |
859 group_name, casted_request, delegate); | |
860 } | |
861 | |
862 base::TimeDelta ConnectionTimeout() const override { | |
863 return connect_job_factory_->ConnectionTimeout(); | |
864 } | |
865 | |
866 const scoped_ptr<ConnectJobFactory> connect_job_factory_; | |
867 }; | |
868 | |
869 // Histograms for the pool | |
870 ClientSocketPoolHistograms* const histograms_; | |
871 internal::ClientSocketPoolBaseHelper helper_; | |
872 | |
873 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); | |
874 }; | |
875 | |
876 } // namespace net | |
877 | |
878 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | |
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