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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "net/base/prioritized_dispatcher.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 | |
| 9 namespace net { | |
| 10 | |
| 11 PrioritizedDispatcher::Limits::Limits(Priority num_priorities, | |
| 12 size_t total_jobs) | |
| 13 : total_jobs(total_jobs), reserved_slots(num_priorities) {} | |
| 14 | |
| 15 PrioritizedDispatcher::Limits::~Limits() {} | |
| 16 | |
| 17 PrioritizedDispatcher::PrioritizedDispatcher(const Limits& limits) | |
| 18 : queue_(limits.reserved_slots.size()), | |
| 19 max_running_jobs_(limits.reserved_slots.size()), | |
| 20 num_running_jobs_(0) { | |
| 21 SetLimits(limits); | |
| 22 } | |
| 23 | |
| 24 PrioritizedDispatcher::~PrioritizedDispatcher() {} | |
| 25 | |
| 26 PrioritizedDispatcher::Handle PrioritizedDispatcher::Add( | |
| 27 Job* job, Priority priority) { | |
| 28 DCHECK(job); | |
| 29 DCHECK_LT(priority, num_priorities()); | |
| 30 if (num_running_jobs_ < max_running_jobs_[priority]) { | |
| 31 ++num_running_jobs_; | |
| 32 job->Start(); | |
| 33 return Handle(); | |
| 34 } | |
| 35 return queue_.Insert(job, priority); | |
| 36 } | |
| 37 | |
| 38 PrioritizedDispatcher::Handle PrioritizedDispatcher::AddAtHead( | |
| 39 Job* job, Priority priority) { | |
| 40 DCHECK(job); | |
| 41 DCHECK_LT(priority, num_priorities()); | |
| 42 if (num_running_jobs_ < max_running_jobs_[priority]) { | |
| 43 ++num_running_jobs_; | |
| 44 job->Start(); | |
| 45 return Handle(); | |
| 46 } | |
| 47 return queue_.InsertAtFront(job, priority); | |
| 48 } | |
| 49 | |
| 50 void PrioritizedDispatcher::Cancel(const Handle& handle) { | |
| 51 queue_.Erase(handle); | |
| 52 } | |
| 53 | |
| 54 PrioritizedDispatcher::Job* PrioritizedDispatcher::EvictOldestLowest() { | |
| 55 Handle handle = queue_.FirstMin(); | |
| 56 if (handle.is_null()) | |
| 57 return NULL; | |
| 58 Job* job = handle.value(); | |
| 59 Cancel(handle); | |
| 60 return job; | |
| 61 } | |
| 62 | |
| 63 PrioritizedDispatcher::Handle PrioritizedDispatcher::ChangePriority( | |
| 64 const Handle& handle, Priority priority) { | |
| 65 DCHECK(!handle.is_null()); | |
| 66 DCHECK_LT(priority, num_priorities()); | |
| 67 DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) << | |
| 68 "Job should not be in queue when limits permit it to start."; | |
| 69 | |
| 70 if (handle.priority() == priority) | |
| 71 return handle; | |
| 72 | |
| 73 if (MaybeDispatchJob(handle, priority)) | |
| 74 return Handle(); | |
| 75 Job* job = handle.value(); | |
| 76 queue_.Erase(handle); | |
| 77 return queue_.Insert(job, priority); | |
| 78 } | |
| 79 | |
| 80 void PrioritizedDispatcher::OnJobFinished() { | |
| 81 DCHECK_GT(num_running_jobs_, 0u); | |
| 82 --num_running_jobs_; | |
| 83 MaybeDispatchNextJob(); | |
| 84 } | |
| 85 | |
| 86 PrioritizedDispatcher::Limits PrioritizedDispatcher::GetLimits() const { | |
| 87 size_t num_priorities = max_running_jobs_.size(); | |
| 88 Limits limits(num_priorities, max_running_jobs_.back()); | |
| 89 | |
| 90 // Calculate the number of jobs reserved for each priority and higher. Leave | |
| 91 // the number of jobs reserved for the lowest priority or higher as 0. | |
| 92 for (size_t i = 1; i < num_priorities; ++i) { | |
| 93 limits.reserved_slots[i] = max_running_jobs_[i] - max_running_jobs_[i - 1]; | |
| 94 } | |
| 95 | |
| 96 return limits; | |
| 97 } | |
| 98 | |
| 99 void PrioritizedDispatcher::SetLimits(const Limits& limits) { | |
| 100 DCHECK_EQ(queue_.num_priorities(), limits.reserved_slots.size()); | |
| 101 size_t total = 0; | |
| 102 for (size_t i = 0; i < limits.reserved_slots.size(); ++i) { | |
| 103 total += limits.reserved_slots[i]; | |
| 104 max_running_jobs_[i] = total; | |
| 105 } | |
| 106 // Unreserved slots are available for all priorities. | |
| 107 DCHECK_LE(total, limits.total_jobs) << "sum(reserved_slots) <= total_jobs"; | |
| 108 size_t spare = limits.total_jobs - total; | |
| 109 for (size_t i = limits.reserved_slots.size(); i > 0; --i) { | |
| 110 max_running_jobs_[i - 1] += spare; | |
| 111 } | |
| 112 | |
| 113 // Start pending jobs, if limits permit. | |
| 114 while (true) { | |
| 115 if (!MaybeDispatchNextJob()) | |
| 116 break; | |
| 117 } | |
| 118 } | |
| 119 | |
| 120 void PrioritizedDispatcher::SetLimitsToZero() { | |
| 121 SetLimits(Limits(queue_.num_priorities(), 0)); | |
| 122 } | |
| 123 | |
| 124 bool PrioritizedDispatcher::MaybeDispatchJob(const Handle& handle, | |
| 125 Priority job_priority) { | |
| 126 DCHECK_LT(job_priority, num_priorities()); | |
| 127 if (num_running_jobs_ >= max_running_jobs_[job_priority]) | |
| 128 return false; | |
| 129 Job* job = handle.value(); | |
| 130 queue_.Erase(handle); | |
| 131 ++num_running_jobs_; | |
| 132 job->Start(); | |
| 133 return true; | |
| 134 } | |
| 135 | |
| 136 bool PrioritizedDispatcher::MaybeDispatchNextJob() { | |
| 137 Handle handle = queue_.FirstMax(); | |
| 138 if (handle.is_null()) { | |
| 139 DCHECK_EQ(0u, queue_.size()); | |
| 140 return false; | |
| 141 } | |
| 142 return MaybeDispatchJob(handle, handle.priority()); | |
| 143 } | |
| 144 | |
| 145 } // namespace net | |
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