Chromium Code Reviews| Index: src/gpu/effects/GrBicubicEffect.cpp |
| diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp |
| index a6e08f20b52e1af1fc7ef4a51eb1eaa6d1680dd3..89124ff66765f59547dc20899a32e161b182daac 100644 |
| --- a/src/gpu/effects/GrBicubicEffect.cpp |
| +++ b/src/gpu/effects/GrBicubicEffect.cpp |
| @@ -14,6 +14,7 @@ class GrGLBicubicEffect : public GrGLEffect { |
| public: |
| GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect&); |
| + |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrDrawEffect&, |
| EffectKey, |
| @@ -24,11 +25,17 @@ public: |
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| + const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); |
| + return GrTextureDomain::GLDomain::DomainKey(domain); |
| + } |
| + |
| private: |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| - UniformHandle fCoefficientsUni; |
| - UniformHandle fImageIncrementUni; |
| + UniformHandle fCoefficientsUni; |
| + UniformHandle fImageIncrementUni; |
| + GrTextureDomain::GLDomain fDomain; |
| typedef GrGLEffect INHERITED; |
| }; |
| @@ -38,13 +45,13 @@ GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons |
| } |
| void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
| - const GrDrawEffect&, |
| + const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| - sk_ignore_unused_variable(inputColor); |
| + const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain(); |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| @@ -81,42 +88,60 @@ void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
| builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); |
| builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); |
| builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); |
| + builder->fsCodeAppend("\tvec4 rowColors[4];\n"); |
| for (int y = 0; y < 4; ++y) { |
| for (int x = 0; x < 4; ++x) { |
| SkString coord; |
| coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
| - builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); |
| - builder->fsAppendTextureLookup(samplers[0], coord.c_str()); |
| - builder->fsCodeAppend(";\n"); |
| + SkString sampleVar; |
| + sampleVar.printf("rowColors[%d]", x); |
| + fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]); |
| } |
| - builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); |
|
Stephen White
2013/12/12 01:50:07
Hey, good point. These variables are only used in
|
| + builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); |
| } |
| - builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff); |
| + SkString bicubicColor; |
| + bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff); |
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); |
| } |
| void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) { |
| const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); |
| - GrTexture& texture = *effect.texture(0); |
| + const GrTexture& texture = *effect.texture(0); |
| float imageIncrement[2]; |
| imageIncrement[0] = 1.0f / texture.width(); |
| imageIncrement[1] = 1.0f / texture.height(); |
| uman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); |
| + fDomain.setData(uman, effect.domain(), texture.origin()); |
| } |
| -GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
| - const SkScalar coefficients[16], |
| - const SkMatrix &matrix, |
| - const SkShader::TileMode tileModes[2]) |
| - : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) { |
| +static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16], |
| + const SkScalar src[16]) { |
| for (int y = 0; y < 4; y++) { |
| for (int x = 0; x < 4; x++) { |
| - // Convert from row-major scalars to column-major floats. |
| - fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); |
| + dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]); |
| } |
| } |
| - this->setWillNotUseInputColor(); |
| +} |
| + |
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
| + const SkScalar coefficients[16], |
| + const SkMatrix &matrix, |
| + const SkShader::TileMode tileModes[2]) |
| + : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) |
| + , fDomain(GrTextureDomain::IgnoredDomain()) { |
| + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); |
| +} |
| + |
| +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
| + const SkScalar coefficients[16], |
| + const SkMatrix &matrix, |
| + const SkRect& domain) |
| + : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode, |
| + GrTextureParams::kNone_FilterMode)) |
| + , fDomain(domain, GrTextureDomain::kClamp_Mode) { |
| + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); |
| } |
| GrBicubicEffect::~GrBicubicEffect() { |
| @@ -133,7 +158,7 @@ bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { |
| } |
| void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
| - // FIXME: Perhaps we can do better. |
| + // FIXME: Perhaps we can do better. |
| *validFlags = 0; |
| return; |
| } |