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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_IA32_FRAMES_IA32_H_ | 5 #ifndef V8_IA32_FRAMES_IA32_H_ |
6 #define V8_IA32_FRAMES_IA32_H_ | 6 #define V8_IA32_FRAMES_IA32_H_ |
7 | 7 |
8 namespace v8 { | 8 namespace v8 { |
9 namespace internal { | 9 namespace internal { |
10 | 10 |
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108 static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset; | 108 static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset; |
109 }; | 109 }; |
110 | 110 |
111 | 111 |
112 inline Object* JavaScriptFrame::function_slot_object() const { | 112 inline Object* JavaScriptFrame::function_slot_object() const { |
113 const int offset = JavaScriptFrameConstants::kFunctionOffset; | 113 const int offset = JavaScriptFrameConstants::kFunctionOffset; |
114 return Memory::Object_at(fp() + offset); | 114 return Memory::Object_at(fp() + offset); |
115 } | 115 } |
116 | 116 |
117 | 117 |
118 inline void StackHandler::SetFp(Address slot, Address fp) { | |
119 Memory::Address_at(slot) = fp; | |
120 } | |
121 | |
122 | |
123 } } // namespace v8::internal | 118 } } // namespace v8::internal |
124 | 119 |
125 #endif // V8_IA32_FRAMES_IA32_H_ | 120 #endif // V8_IA32_FRAMES_IA32_H_ |
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