Index: ui/events/ozone/evdev/touch_noise/touch_noise_finder.cc |
diff --git a/ui/events/ozone/evdev/touch_noise/touch_noise_finder.cc b/ui/events/ozone/evdev/touch_noise/touch_noise_finder.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..544bb609b776fe292c94f6c600ff13e6d01d401c |
--- /dev/null |
+++ b/ui/events/ozone/evdev/touch_noise/touch_noise_finder.cc |
@@ -0,0 +1,41 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/events/ozone/evdev/touch_noise/touch_noise_finder.h" |
+ |
+#include "base/stl_util.h" |
+#include "ui/events/ozone/evdev/touch_noise/far_apart_taps_touch_noise_filter.h" |
+#include "ui/events/ozone/evdev/touch_noise/horizontally_aligned_touch_noise_filter.h" |
+#include "ui/events/ozone/evdev/touch_noise/single_position_touch_noise_filter.h" |
+#include "ui/events/ozone/evdev/touch_noise/touch_noise_filter.h" |
+ |
+namespace ui { |
+ |
+TouchNoiseFinder::TouchNoiseFinder() { |
+ filters_.push_back(new FarApartTapsTouchNoiseFilter); |
+ filters_.push_back(new HorizontallyAlignedTouchNoiseFilter); |
+ filters_.push_back(new SinglePositionTouchNoiseFilter); |
+} |
+ |
+TouchNoiseFinder::~TouchNoiseFinder() { |
+ STLDeleteElements(&filters_); |
+} |
+ |
+void TouchNoiseFinder::HandleTouches( |
+ const std::vector<InProgressTouchEvdev>& touches, |
+ base::TimeDelta time) { |
+ for (const InProgressTouchEvdev& touch : touches) { |
+ if (slots_with_noise_.test(touch.slot) && touch.type == ET_TOUCH_PRESSED) |
flackr
2015/03/13 15:08:36
Testing that it's true before setting it false is
pkotwicz
2015/03/17 01:41:26
Yes. I was doing this because reads are typically
|
+ slots_with_noise_.set(touch.slot, false); |
+ } |
+ |
+ for (TouchNoiseFilter* filter : filters_) |
+ filter->Filter(touches, time, &slots_with_noise_); |
+} |
+ |
+bool TouchNoiseFinder::SlotHasNoise(size_t slot) const { |
+ return slots_with_noise_.test(slot); |
+} |
+ |
+} // namespace ui |