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Unified Diff: Source/platform/fonts/FontFallbackWin.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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Index: Source/platform/fonts/FontFallbackWin.cpp
diff --git a/Source/platform/fonts/FontFallbackWin.cpp b/Source/platform/fonts/FontFallbackWin.cpp
deleted file mode 100644
index 8173ab36c15fc5659b64b5e41088b48c8717762b..0000000000000000000000000000000000000000
--- a/Source/platform/fonts/FontFallbackWin.cpp
+++ /dev/null
@@ -1,348 +0,0 @@
-/*
- * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "platform/fonts/FontFallbackWin.h"
-
-#include "platform/win/HWndDC.h"
-#include "wtf/HashMap.h"
-#include "wtf/text/StringHash.h"
-#include "wtf/text/WTFString.h"
-#include <limits>
-#include <unicode/locid.h>
-#include <unicode/uchar.h>
-
-namespace WebCore {
-
-namespace {
-
-bool isFontPresent(const UChar* fontName)
-{
- HFONT hfont = CreateFont(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fontName);
- if (!hfont)
- return false;
- HWndDC dc(0);
- HGDIOBJ oldFont = static_cast<HFONT>(SelectObject(dc, hfont));
- WCHAR actualFontName[LF_FACESIZE];
- GetTextFace(dc, LF_FACESIZE, actualFontName);
- actualFontName[LF_FACESIZE - 1] = 0;
- SelectObject(dc, oldFont);
- DeleteObject(hfont);
- // We don't have to worry about East Asian fonts with locale-dependent
- // names here for now.
- // FIXME: Why not?
- return !wcscmp(fontName, actualFontName);
-}
-
-// A simple mapping from UScriptCode to family name. This is a sparse array,
-// which works well since the range of UScriptCode values is small.
-typedef const UChar* ScriptToFontMap[USCRIPT_CODE_LIMIT];
-
-void initializeScriptFontMap(ScriptToFontMap& scriptFontMap)
-{
- struct FontMap {
- UScriptCode script;
- const UChar* family;
- };
-
- static const FontMap fontMap[] = {
- {USCRIPT_LATIN, L"times new roman"},
- {USCRIPT_GREEK, L"times new roman"},
- {USCRIPT_CYRILLIC, L"times new roman"},
- // FIXME: Consider trying new Vista fonts before XP fonts for CJK.
- // Some Vista users do want to use Vista cleartype CJK fonts. If we
- // did, the results of tests with CJK characters would have to be
- // regenerated for Vista.
- {USCRIPT_SIMPLIFIED_HAN, L"simsun"},
- {USCRIPT_TRADITIONAL_HAN, L"pmingliu"},
- {USCRIPT_HIRAGANA, L"ms pgothic"},
- {USCRIPT_KATAKANA, L"ms pgothic"},
- {USCRIPT_KATAKANA_OR_HIRAGANA, L"ms pgothic"},
- {USCRIPT_HANGUL, L"gulim"},
- {USCRIPT_THAI, L"tahoma"},
- {USCRIPT_HEBREW, L"david"},
- {USCRIPT_ARABIC, L"tahoma"},
- {USCRIPT_DEVANAGARI, L"mangal"},
- {USCRIPT_BENGALI, L"vrinda"},
- {USCRIPT_GURMUKHI, L"raavi"},
- {USCRIPT_GUJARATI, L"shruti"},
- {USCRIPT_TAMIL, L"latha"},
- {USCRIPT_TELUGU, L"gautami"},
- {USCRIPT_KANNADA, L"tunga"},
- {USCRIPT_GEORGIAN, L"sylfaen"},
- {USCRIPT_ARMENIAN, L"sylfaen"},
- {USCRIPT_THAANA, L"mv boli"},
- {USCRIPT_CANADIAN_ABORIGINAL, L"euphemia"},
- {USCRIPT_CHEROKEE, L"plantagenet cherokee"},
- {USCRIPT_MONGOLIAN, L"mongolian balti"},
- // For USCRIPT_COMMON, we map blocks to scripts when
- // that makes sense.
- };
-
- struct ScriptToFontFamilies {
- UScriptCode script;
- const UChar** families;
- };
-
- // Kartika on Vista or earlier lacks the support for Chillu
- // letters added to Unicode 5.1.
- // Try AnjaliOldLipi (a very widely used Malaylalam font with the full
- // Unicode 5.x support) before falling back to Kartika.
- static const UChar* malayalamFonts[] = {L"AnjaliOldLipi", L"Lohit Malayalam", L"Kartika", L"Rachana", 0};
- // Try Khmer OS before Vista fonts because 'Khmer OS' goes along better
- // with Latin and looks better/larger for the same size.
- static const UChar* khmerFonts[] = {L"Khmer OS", L"MoolBoran", L"DaunPenh", L"Code2000", 0};
- // For the following 6 scripts, two or fonts are listed. The fonts in
- // the 1st slot are not available on Windows XP. To support these
- // scripts on XP, listed in the rest of slots are widely used
- // fonts.
- static const UChar* ethiopicFonts[] = {L"Nyala", L"Abyssinica SIL", L"Ethiopia Jiret", L"Visual Geez Unicode", L"GF Zemen Unicode", 0};
- static const UChar* oriyaFonts[] = {L"Kalinga", L"ori1Uni", L"Lohit Oriya", 0};
- static const UChar* laoFonts[] = {L"DokChampa", L"Saysettha OT", L"Phetsarath OT", L"Code2000", 0};
- static const UChar* tibetanFonts[] = {L"Microsoft Himalaya", L"Jomolhari", L"Tibetan Machine Uni", 0};
- static const UChar* sinhalaFonts[] = {L"Iskoola Pota", L"AksharUnicode", 0};
- static const UChar* yiFonts[] = {L"Microsoft Yi Balti", L"Nuosu SIL", L"Code2000", 0};
- // http://www.bethmardutho.org/support/meltho/download/index.php
- static const UChar* syriacFonts[] = {L"Estrangelo Edessa", L"Estrangelo Nisibin", L"Code2000", 0};
- // No Myanmar/Burmese font is shipped with Windows, yet. Try a few
- // widely available/used ones that supports Unicode 5.1 or later.
- static const UChar* myanmarFonts[] = {L"Padauk", L"Parabaik", L"Myanmar3", L"Code2000", 0};
-
- static const ScriptToFontFamilies scriptToFontFamilies[] = {
- {USCRIPT_MALAYALAM, malayalamFonts},
- {USCRIPT_KHMER, khmerFonts},
- {USCRIPT_ETHIOPIC, ethiopicFonts},
- {USCRIPT_ORIYA, oriyaFonts},
- {USCRIPT_LAO, laoFonts},
- {USCRIPT_TIBETAN, tibetanFonts},
- {USCRIPT_SINHALA, sinhalaFonts},
- {USCRIPT_YI, yiFonts},
- {USCRIPT_SYRIAC, syriacFonts},
- {USCRIPT_MYANMAR, myanmarFonts},
- };
-
- for (size_t i = 0; i < WTF_ARRAY_LENGTH(fontMap); ++i)
- scriptFontMap[fontMap[i].script] = fontMap[i].family;
-
- // FIXME: Instead of scanning the hard-coded list, we have to
- // use EnumFont* to 'inspect' fonts to pick up fonts covering scripts
- // when it's possible (e.g. using OS/2 table). If we do that, this
- // had better be pulled out of here.
- for (size_t i = 0; i < WTF_ARRAY_LENGTH(scriptToFontFamilies); ++i) {
- UScriptCode script = scriptToFontFamilies[i].script;
- scriptFontMap[script] = 0;
- const UChar** familyPtr = scriptToFontFamilies[i].families;
- while (*familyPtr) {
- if (isFontPresent(*familyPtr)) {
- scriptFontMap[script] = *familyPtr;
- break;
- }
- ++familyPtr;
- }
- }
-
- // Initialize the locale-dependent mapping.
- // Since Chrome synchronizes the ICU default locale with its UI locale,
- // this ICU locale tells the current UI locale of Chrome.
- icu::Locale locale = icu::Locale::getDefault();
- const UChar* localeFamily = 0;
- if (locale == icu::Locale::getJapanese()) {
- localeFamily = scriptFontMap[USCRIPT_HIRAGANA];
- } else if (locale == icu::Locale::getKorean()) {
- localeFamily = scriptFontMap[USCRIPT_HANGUL];
- } else if (locale == icu::Locale::getTraditionalChinese()) {
- localeFamily = scriptFontMap[USCRIPT_TRADITIONAL_HAN];
- } else {
- // For other locales, use the simplified Chinese font for Han.
- localeFamily = scriptFontMap[USCRIPT_SIMPLIFIED_HAN];
- }
- if (localeFamily)
- scriptFontMap[USCRIPT_HAN] = localeFamily;
-}
-
-// There are a lot of characters in USCRIPT_COMMON that can be covered
-// by fonts for scripts closely related to them. See
-// http://unicode.org/cldr/utility/list-unicodeset.jsp?a=[:Script=Common:]
-// FIXME: make this more efficient with a wider coverage
-UScriptCode getScriptBasedOnUnicodeBlock(int ucs4)
-{
- UBlockCode block = ublock_getCode(ucs4);
- switch (block) {
- case UBLOCK_CJK_SYMBOLS_AND_PUNCTUATION:
- return USCRIPT_HAN;
- case UBLOCK_HIRAGANA:
- case UBLOCK_KATAKANA:
- return USCRIPT_HIRAGANA;
- case UBLOCK_ARABIC:
- return USCRIPT_ARABIC;
- case UBLOCK_THAI:
- return USCRIPT_THAI;
- case UBLOCK_GREEK:
- return USCRIPT_GREEK;
- case UBLOCK_DEVANAGARI:
- // For Danda and Double Danda (U+0964, U+0965), use a Devanagari
- // font for now although they're used by other scripts as well.
- // Without a context, we can't do any better.
- return USCRIPT_DEVANAGARI;
- case UBLOCK_ARMENIAN:
- return USCRIPT_ARMENIAN;
- case UBLOCK_GEORGIAN:
- return USCRIPT_GEORGIAN;
- case UBLOCK_KANNADA:
- return USCRIPT_KANNADA;
- default:
- return USCRIPT_COMMON;
- }
-}
-
-UScriptCode getScript(int ucs4)
-{
- UErrorCode err = U_ZERO_ERROR;
- UScriptCode script = uscript_getScript(ucs4, &err);
- // If script is invalid, common or inherited or there's an error,
- // infer a script based on the unicode block of a character.
- if (script <= USCRIPT_INHERITED || U_FAILURE(err))
- script = getScriptBasedOnUnicodeBlock(ucs4);
- return script;
-}
-
-} // namespace
-
-// FIXME: this is font fallback code version 0.1
-// - Cover all the scripts
-// - Get the default font for each script/generic family from the
-// preference instead of hardcoding in the source.
-// (at least, read values from the registry for IE font settings).
-// - Support generic families (from FontDescription)
-// - If the default font for a script is not available,
-// try some more fonts known to support it. Finally, we can
-// use EnumFontFamilies or similar APIs to come up with a list of
-// fonts supporting the script and cache the result.
-// - Consider using UnicodeSet (or UnicodeMap) converted from
-// GLYPHSET (BMP) or directly read from truetype cmap tables to
-// keep track of which character is supported by which font
-// - Update script_font_cache in response to WM_FONTCHANGE
-
-const UChar* getFontFamilyForScript(UScriptCode script,
- FontDescription::GenericFamilyType generic)
-{
- static ScriptToFontMap scriptFontMap;
- static bool initialized = false;
- if (!initialized) {
- initializeScriptFontMap(scriptFontMap);
- initialized = true;
- }
- if (script == USCRIPT_INVALID_CODE)
- return 0;
- ASSERT(script < USCRIPT_CODE_LIMIT);
- return scriptFontMap[script];
-}
-
-// FIXME:
-// - Handle 'Inherited', 'Common' and 'Unknown'
-// (see http://www.unicode.org/reports/tr24/#Usage_Model )
-// For 'Inherited' and 'Common', perhaps we need to
-// accept another parameter indicating the previous family
-// and just return it.
-// - All the characters (or characters up to the point a single
-// font can cover) need to be taken into account
-const UChar* getFallbackFamily(UChar32 character,
- FontDescription::GenericFamilyType generic,
- UScriptCode* scriptChecked)
-{
- ASSERT(character);
- UScriptCode script = getScript(character);
-
- // For the full-width ASCII characters (U+FF00 - U+FF5E), use the font for
- // Han (determined in a locale-dependent way above). Full-width ASCII
- // characters are rather widely used in Japanese and Chinese documents and
- // they're fully covered by Chinese, Japanese and Korean fonts.
- if (0xFF00 < character && character < 0xFF5F)
- script = USCRIPT_HAN;
-
- if (script == USCRIPT_COMMON)
- script = getScriptBasedOnUnicodeBlock(character);
-
- const UChar* family = getFontFamilyForScript(script, generic);
- // Another lame work-around to cover non-BMP characters.
- // If the font family for script is not found or the character is
- // not in BMP (> U+FFFF), we resort to the hard-coded list of
- // fallback fonts for now.
- if (!family || character > 0xFFFF) {
- int plane = character >> 16;
- switch (plane) {
- case 1:
- family = L"code2001";
- break;
- case 2:
- // Use a Traditional Chinese ExtB font if in Traditional Chinese locale.
- // Otherwise, use a Simplified Chinese ExtB font. Windows Japanese
- // fonts do support a small subset of ExtB (that are included in JIS X 0213),
- // but its coverage is rather sparse.
- // Eventually, this should be controlled by lang/xml:lang.
- if (icu::Locale::getDefault() == icu::Locale::getTraditionalChinese())
- family = L"pmingliu-extb";
- else
- family = L"simsun-extb";
- break;
- default:
- family = L"lucida sans unicode";
- }
- }
-
- if (scriptChecked)
- *scriptChecked = script;
- return family;
-}
-
-
-const UChar* getFallbackFamilyForFirstNonCommonCharacter(const UChar* characters,
- int length,
- FontDescription::GenericFamilyType generic)
-{
- ASSERT(characters && characters[0] && length > 0);
- UScriptCode script = USCRIPT_COMMON;
-
- // Sometimes characters common to script (e.g. space) is at
- // the beginning of a string so that we need to skip them
- // to get a font required to render the string.
- int i = 0;
- UChar32 ucs4 = 0;
- while (i < length && script == USCRIPT_COMMON) {
- U16_NEXT(characters, i, length, ucs4);
- script = getScript(ucs4);
- }
-
- const UChar* family = getFallbackFamily(ucs4, generic, 0);
-
- return family;
-}
-
-} // namespace WebCore
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