Index: Source/platform/graphics/skia/OpaqueRegionSkia.h |
diff --git a/Source/core/platform/graphics/skia/OpaqueRegionSkia.h b/Source/platform/graphics/skia/OpaqueRegionSkia.h |
similarity index 97% |
rename from Source/core/platform/graphics/skia/OpaqueRegionSkia.h |
rename to Source/platform/graphics/skia/OpaqueRegionSkia.h |
index 3c067009216718d8c98a9e06450a0522a286040a..1e0bc4e6370ebd524e3a979dde8d72b7ced61162 100644 |
--- a/Source/core/platform/graphics/skia/OpaqueRegionSkia.h |
+++ b/Source/platform/graphics/skia/OpaqueRegionSkia.h |
@@ -31,6 +31,7 @@ |
#ifndef OpaqueRegionSkia_h |
#define OpaqueRegionSkia_h |
+#include "platform/PlatformExport.h" |
#include "platform/geometry/IntRect.h" |
#include "SkBitmap.h" |
@@ -44,7 +45,7 @@ class GraphicsContext; |
// This class is an encapsulation of functionality for GraphicsContext, and its methods are mirrored |
// there for the outside world. It tracks paints and computes what area will be opaque. |
-class OpaqueRegionSkia FINAL { |
+class PLATFORM_EXPORT OpaqueRegionSkia FINAL { |
public: |
OpaqueRegionSkia(); |