| Index: Source/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| diff --git a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h b/Source/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| similarity index 93%
|
| rename from Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| rename to Source/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| index 4525ee80cd07ce7141c66eaa7d7e23c2496a80a1..47ace4a032a503430665709f8d563290d9714dcc 100644
|
| --- a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| +++ b/Source/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| @@ -26,13 +26,14 @@
|
| #ifndef SharedGraphicsContext3D_h
|
| #define SharedGraphicsContext3D_h
|
|
|
| -#include "core/platform/graphics/GraphicsContext3D.h"
|
| +#include "platform/PlatformExport.h"
|
| +#include "platform/graphics/GraphicsContext3D.h"
|
| #include "wtf/RefCounted.h"
|
| #include "wtf/RefPtr.h"
|
|
|
| namespace WebCore {
|
|
|
| -class SharedGraphicsContext3D {
|
| +class PLATFORM_EXPORT SharedGraphicsContext3D {
|
| public:
|
| // The caller may ref this pointer, and hang onto it as long as they like.
|
| // However, the context should be checked periodically to determine if it
|
|
|