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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef WebFloatRect_h | 31 #ifndef WebFloatRect_h |
32 #define WebFloatRect_h | 32 #define WebFloatRect_h |
33 | 33 |
34 #include "WebCommon.h" | 34 #include "WebCommon.h" |
35 | 35 |
36 #if BLINK_IMPLEMENTATION | 36 #if INSIDE_BLINK |
37 #include "platform/geometry/FloatRect.h" | 37 #include "platform/geometry/FloatRect.h" |
38 #else | 38 #else |
39 #include <algorithm> | 39 #include <algorithm> |
40 #include <cmath> | 40 #include <cmath> |
41 #include <ui/gfx/rect_f.h> | 41 #include <ui/gfx/rect_f.h> |
42 #endif | 42 #endif |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
45 | 45 |
46 struct WebFloatRect { | 46 struct WebFloatRect { |
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60 } | 60 } |
61 | 61 |
62 WebFloatRect(float x, float y, float width, float height) | 62 WebFloatRect(float x, float y, float width, float height) |
63 : x(x) | 63 : x(x) |
64 , y(y) | 64 , y(y) |
65 , width(width) | 65 , width(width) |
66 , height(height) | 66 , height(height) |
67 { | 67 { |
68 } | 68 } |
69 | 69 |
70 #if BLINK_IMPLEMENTATION | 70 #if INSIDE_BLINK |
71 WebFloatRect(const WebCore::FloatRect& r) | 71 WebFloatRect(const WebCore::FloatRect& r) |
72 : x(r.x()) | 72 : x(r.x()) |
73 , y(r.y()) | 73 , y(r.y()) |
74 , width(r.width()) | 74 , width(r.width()) |
75 , height(r.height()) | 75 , height(r.height()) |
76 { | 76 { |
77 } | 77 } |
78 | 78 |
79 WebFloatRect& operator=(const WebCore::FloatRect& r) | 79 WebFloatRect& operator=(const WebCore::FloatRect& r) |
80 { | 80 { |
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120 } | 120 } |
121 | 121 |
122 inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) | 122 inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) |
123 { | 123 { |
124 return !(a == b); | 124 return !(a == b); |
125 } | 125 } |
126 | 126 |
127 } // namespace blink | 127 } // namespace blink |
128 | 128 |
129 #endif | 129 #endif |
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