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Side by Side Diff: Source/platform/scroll/ScrollAnimator.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 13 matching lines...) Expand all
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ScrollAnimator_h 31 #ifndef ScrollAnimator_h
32 #define ScrollAnimator_h 32 #define ScrollAnimator_h
33 33
34 #include "platform/PlatformExport.h"
34 #include "platform/PlatformWheelEvent.h" 35 #include "platform/PlatformWheelEvent.h"
35 #include "platform/geometry/FloatSize.h" 36 #include "platform/geometry/FloatSize.h"
36 #include "platform/scroll/ScrollTypes.h" 37 #include "platform/scroll/ScrollTypes.h"
37 #include "wtf/FastAllocBase.h" 38 #include "wtf/FastAllocBase.h"
38 #include "wtf/Forward.h" 39 #include "wtf/Forward.h"
40 #include "wtf/Noncopyable.h"
39 #include "wtf/UnusedParam.h" 41 #include "wtf/UnusedParam.h"
40 42
41 namespace WebCore { 43 namespace WebCore {
42 44
43 class FloatPoint; 45 class FloatPoint;
44 class ScrollableArea; 46 class ScrollableArea;
45 class Scrollbar; 47 class Scrollbar;
46 48
47 class ScrollAnimator { 49 class PLATFORM_EXPORT ScrollAnimator {
48 WTF_MAKE_FAST_ALLOCATED; 50 WTF_MAKE_FAST_ALLOCATED; WTF_MAKE_NONCOPYABLE(ScrollAnimator);
49 public: 51 public:
50 static PassOwnPtr<ScrollAnimator> create(ScrollableArea*); 52 static PassOwnPtr<ScrollAnimator> create(ScrollableArea*);
51 53
52 virtual ~ScrollAnimator(); 54 virtual ~ScrollAnimator();
53 55
54 // Computes a scroll destination for the given parameters. Returns false if 56 // Computes a scroll destination for the given parameters. Returns false if
55 // already at the destination. Otherwise, starts scrolling towards the 57 // already at the destination. Otherwise, starts scrolling towards the
56 // destination and returns true. Scrolling may be immediate or animated. 58 // destination and returns true. Scrolling may be immediate or animated.
57 // The base class implementation always scrolls immediately, never animates. 59 // The base class implementation always scrolls immediately, never animates.
58 virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, flo at multiplier); 60 virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, flo at multiplier);
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109 float m_currentPosX; // We avoid using a FloatPoint in order to reduce 111 float m_currentPosX; // We avoid using a FloatPoint in order to reduce
110 float m_currentPosY; // subclass code complexity. 112 float m_currentPosY; // subclass code complexity.
111 113
112 private: 114 private:
113 float clampScrollPosition(ScrollbarOrientation, float); 115 float clampScrollPosition(ScrollbarOrientation, float);
114 }; 116 };
115 117
116 } // namespace WebCore 118 } // namespace WebCore
117 119
118 #endif // ScrollAnimator_h 120 #endif // ScrollAnimator_h
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