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| 1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
| 2 // | 2 // |
| 3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
| 4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
| 5 // met: | 5 // met: |
| 6 // | 6 // |
| 7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
| 8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
| 9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
| 10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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| 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | 28 |
| 29 #ifndef GraphicsContextStateSaver_h | 29 #ifndef GraphicsContextStateSaver_h |
| 30 #define GraphicsContextStateSaver_h | 30 #define GraphicsContextStateSaver_h |
| 31 | 31 |
| 32 #include "core/platform/graphics/GraphicsContext.h" | 32 #include "platform/PlatformExport.h" |
| 33 #include "platform/graphics/GraphicsContext.h" |
| 33 | 34 |
| 34 namespace WebCore { | 35 namespace WebCore { |
| 35 | 36 |
| 36 class GraphicsContextStateSaver { | 37 class PLATFORM_EXPORT GraphicsContextStateSaver { |
| 37 WTF_MAKE_FAST_ALLOCATED; | 38 WTF_MAKE_FAST_ALLOCATED; |
| 38 public: | 39 public: |
| 39 GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = tr
ue) | 40 GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = tr
ue) |
| 40 : m_context(context) | 41 : m_context(context) |
| 41 , m_saveAndRestore(saveAndRestore) | 42 , m_saveAndRestore(saveAndRestore) |
| 42 { | 43 { |
| 43 if (m_saveAndRestore) | 44 if (m_saveAndRestore) |
| 44 m_context.save(); | 45 m_context.save(); |
| 45 } | 46 } |
| 46 | 47 |
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| 68 bool saved() const { return m_saveAndRestore; } | 69 bool saved() const { return m_saveAndRestore; } |
| 69 | 70 |
| 70 private: | 71 private: |
| 71 GraphicsContext& m_context; | 72 GraphicsContext& m_context; |
| 72 bool m_saveAndRestore; | 73 bool m_saveAndRestore; |
| 73 }; | 74 }; |
| 74 | 75 |
| 75 } // namespace WebCore | 76 } // namespace WebCore |
| 76 | 77 |
| 77 #endif // GraphicsContextStateSaver_h | 78 #endif // GraphicsContextStateSaver_h |
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