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1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
5 // met: | 5 // met: |
6 // | 6 // |
7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
28 | 28 |
29 #ifndef GraphicsContextStateSaver_h | 29 #ifndef GraphicsContextStateSaver_h |
30 #define GraphicsContextStateSaver_h | 30 #define GraphicsContextStateSaver_h |
31 | 31 |
32 #include "core/platform/graphics/GraphicsContext.h" | 32 #include "platform/PlatformExport.h" |
| 33 #include "platform/graphics/GraphicsContext.h" |
33 | 34 |
34 namespace WebCore { | 35 namespace WebCore { |
35 | 36 |
36 class GraphicsContextStateSaver { | 37 class PLATFORM_EXPORT GraphicsContextStateSaver { |
37 WTF_MAKE_FAST_ALLOCATED; | 38 WTF_MAKE_FAST_ALLOCATED; |
38 public: | 39 public: |
39 GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = tr
ue) | 40 GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = tr
ue) |
40 : m_context(context) | 41 : m_context(context) |
41 , m_saveAndRestore(saveAndRestore) | 42 , m_saveAndRestore(saveAndRestore) |
42 { | 43 { |
43 if (m_saveAndRestore) | 44 if (m_saveAndRestore) |
44 m_context.save(); | 45 m_context.save(); |
45 } | 46 } |
46 | 47 |
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68 bool saved() const { return m_saveAndRestore; } | 69 bool saved() const { return m_saveAndRestore; } |
69 | 70 |
70 private: | 71 private: |
71 GraphicsContext& m_context; | 72 GraphicsContext& m_context; |
72 bool m_saveAndRestore; | 73 bool m_saveAndRestore; |
73 }; | 74 }; |
74 | 75 |
75 } // namespace WebCore | 76 } // namespace WebCore |
76 | 77 |
77 #endif // GraphicsContextStateSaver_h | 78 #endif // GraphicsContextStateSaver_h |
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