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1 /* | 1 /* |
2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser
ved. | 2 * Copyright (c) 2006, 2007, 2008, 2009, 2010, 2012 Google Inc. All rights reser
ved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "platform/fonts/FontFallbackWin.h" | 32 #include "platform/fonts/win/FontFallbackWin.h" |
33 | 33 |
34 #include "platform/win/HWndDC.h" | 34 #include "platform/win/HWndDC.h" |
35 #include "wtf/HashMap.h" | 35 #include "wtf/HashMap.h" |
36 #include "wtf/text/StringHash.h" | 36 #include "wtf/text/StringHash.h" |
37 #include "wtf/text/WTFString.h" | 37 #include "wtf/text/WTFString.h" |
38 #include <limits> | 38 #include <limits> |
39 #include <unicode/locid.h> | 39 #include <unicode/locid.h> |
40 #include <unicode/uchar.h> | 40 #include <unicode/uchar.h> |
41 | 41 |
42 namespace WebCore { | 42 namespace WebCore { |
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339 U16_NEXT(characters, i, length, ucs4); | 339 U16_NEXT(characters, i, length, ucs4); |
340 script = getScript(ucs4); | 340 script = getScript(ucs4); |
341 } | 341 } |
342 | 342 |
343 const UChar* family = getFallbackFamily(ucs4, generic, 0); | 343 const UChar* family = getFallbackFamily(ucs4, generic, 0); |
344 | 344 |
345 return family; | 345 return family; |
346 } | 346 } |
347 | 347 |
348 } // namespace WebCore | 348 } // namespace WebCore |
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