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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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23 * 23 *
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/rendering/RenderBoxModelObject.h" 27 #include "core/rendering/RenderBoxModelObject.h"
28 28
29 #include "HTMLNames.h" 29 #include "HTMLNames.h"
30 #include "core/html/HTMLFrameOwnerElement.h" 30 #include "core/html/HTMLFrameOwnerElement.h"
31 #include "core/page/Settings.h" 31 #include "core/page/Settings.h"
32 #include "core/page/scrolling/ScrollingConstraints.h" 32 #include "core/page/scrolling/ScrollingConstraints.h"
33 #include "core/platform/graphics/GraphicsContextStateSaver.h"
34 #include "core/platform/graphics/Path.h"
35 #include "core/rendering/CompositedLayerMapping.h" 33 #include "core/rendering/CompositedLayerMapping.h"
36 #include "core/rendering/ImageQualityController.h" 34 #include "core/rendering/ImageQualityController.h"
37 #include "core/rendering/RenderBlock.h" 35 #include "core/rendering/RenderBlock.h"
38 #include "core/rendering/RenderGeometryMap.h" 36 #include "core/rendering/RenderGeometryMap.h"
39 #include "core/rendering/RenderInline.h" 37 #include "core/rendering/RenderInline.h"
40 #include "core/rendering/RenderLayer.h" 38 #include "core/rendering/RenderLayer.h"
41 #include "core/rendering/RenderLayerCompositor.h" 39 #include "core/rendering/RenderLayerCompositor.h"
42 #include "core/rendering/RenderNamedFlowThread.h" 40 #include "core/rendering/RenderNamedFlowThread.h"
43 #include "core/rendering/RenderRegion.h" 41 #include "core/rendering/RenderRegion.h"
44 #include "core/rendering/RenderView.h" 42 #include "core/rendering/RenderView.h"
45 #include "core/rendering/style/ShadowList.h" 43 #include "core/rendering/style/ShadowList.h"
46 #include "platform/geometry/TransformState.h" 44 #include "platform/geometry/TransformState.h"
47 #include "platform/graphics/DrawLooper.h" 45 #include "platform/graphics/DrawLooper.h"
46 #include "platform/graphics/GraphicsContextStateSaver.h"
47 #include "platform/graphics/Path.h"
48 #include "wtf/CurrentTime.h" 48 #include "wtf/CurrentTime.h"
49 49
50 using namespace std; 50 using namespace std;
51 51
52 namespace WebCore { 52 namespace WebCore {
53 53
54 using namespace HTMLNames; 54 using namespace HTMLNames;
55 55
56 // The HashMap for storing continuation pointers. 56 // The HashMap for storing continuation pointers.
57 // An inline can be split with blocks occuring in between the inline content. 57 // An inline can be split with blocks occuring in between the inline content.
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2811 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2811 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2812 for (RenderObject* child = startChild; child && child != endChild; ) { 2812 for (RenderObject* child = startChild; child && child != endChild; ) {
2813 // Save our next sibling as moveChildTo will clear it. 2813 // Save our next sibling as moveChildTo will clear it.
2814 RenderObject* nextSibling = child->nextSibling(); 2814 RenderObject* nextSibling = child->nextSibling();
2815 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 2815 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2816 child = nextSibling; 2816 child = nextSibling;
2817 } 2817 }
2818 } 2818 }
2819 2819
2820 } // namespace WebCore 2820 } // namespace WebCore
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