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Side by Side Diff: Source/core/platform/testing/FakeWebGraphicsContext3D.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef FakeWebGraphicsContext3D_h
27 #define FakeWebGraphicsContext3D_h
28
29 #include "core/platform/graphics/GraphicsContext3D.h"
30 #include "public/platform/WebGraphicsContext3D.h"
31
32 namespace blink {
33
34 // WebGraphicsContext3D base class for use in WebKit unit tests.
35 // All operations are no-ops (returning 0 if necessary).
36 class FakeWebGraphicsContext3D : public WebGraphicsContext3D {
37 public:
38 FakeWebGraphicsContext3D()
39 : m_nextTextureId(1)
40 {
41 }
42
43 virtual bool makeContextCurrent() { return true; }
44
45 virtual void prepareTexture() { }
46
47 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
48
49 virtual void synthesizeGLError(WGC3Denum) { }
50
51 virtual bool isContextLost() { return false; }
52
53 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
54 virtual void unmapBufferSubDataCHROMIUM(const void*) { }
55 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC 3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
56 virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
57
58 virtual void setVisibilityCHROMIUM(bool visible) { }
59
60 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachmen ts, const WGC3Denum* attachments) { }
61 virtual void ensureFramebufferCHROMIUM() { }
62
63 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
64 virtual void requestExtensionCHROMIUM(const char*) { }
65
66 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Din t srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Din t dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
67 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Ds izei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
68
69 virtual void activeTexture(WGC3Denum texture) { }
70 virtual void attachShader(WebGLId program, WebGLId shader) { }
71 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3 Dchar* name) { }
72 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
73 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
74 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
75 virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
76 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue , WGC3Dclampf alpha) { }
77 virtual void blendEquation(WGC3Denum mode) { }
78 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
79 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
80 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
81
82 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* da ta, WGC3Denum usage) { }
83 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeip tr size, const void* data) { }
84
85 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
86 {
87 return WebCore::GraphicsContext3D::FRAMEBUFFER_COMPLETE;
88 }
89
90 virtual void clear(WGC3Dbitfield mask) { }
91 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue , WGC3Dclampf alpha) { }
92 virtual void clearDepth(WGC3Dclampf depth) { }
93 virtual void clearStencil(WGC3Dint s) { }
94 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean bl ue, WGC3Dboolean alpha) { }
95 virtual void compileShader(WebGLId shader) { }
96
97 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denu m internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsiz ei imageSize, const void* data) { }
98 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3D int xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum fo rmat, WGC3Dsizei imageSize, const void* data) { }
99 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum inte rnalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Din t border) { }
100 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xo ffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he ight) { }
101 virtual void cullFace(WGC3Denum mode) { }
102 virtual void depthFunc(WGC3Denum func) { }
103 virtual void depthMask(WGC3Dboolean flag) { }
104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
105 virtual void detachShader(WebGLId program, WebGLId shader) { }
106 virtual void disable(WGC3Denum cap) { }
107 virtual void disableVertexAttribArray(WGC3Duint index) { }
108 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
109 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
110
111 virtual void enable(WGC3Denum cap) { }
112 virtual void enableVertexAttribArray(WGC3Duint index) { }
113 virtual void finish() { }
114 virtual void flush() { }
115 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
116 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WG C3Denum textarget, WebGLId texture, WGC3Dint level) { }
117 virtual void frontFace(WGC3Denum mode) { }
118 virtual void generateMipmap(WGC3Denum target) { }
119
120 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
121 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
122 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds izei* count, WebGLId* shaders) { }
123 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
124 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
125 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din t* value) { }
126 virtual Attributes getContextAttributes() { return m_attrs; }
127 virtual WGC3Denum getError() { return 0; }
128 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
129 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
130
131 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
132 {
133 if (pname == WebCore::GraphicsContext3D::MAX_TEXTURE_SIZE)
134 *value = 1024;
135 }
136
137 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
138 {
139 if (pname == WebCore::GraphicsContext3D::LINK_STATUS)
140 *value = 1;
141 }
142
143 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
144 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W GC3Dint* value) { }
145
146 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
147 {
148 if (pname == WebCore::GraphicsContext3D::COMPILE_STATUS)
149 *value = 1;
150 }
151
152 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
153 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis iontype, WGC3Dint* range, WGC3Dint* precision) { }
154 virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
155 virtual WebString getString(WGC3Denum name) { return WebString(); }
156 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat * value) { }
157 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
158 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* va lue) { }
159 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* valu e) { }
160 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
161 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
162 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* v alue) { }
163 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname ) { return 0; }
164
165 virtual void hint(WGC3Denum target, WGC3Denum mode) { }
166 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
167 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
168 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
169 virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
170 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
171 virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
172 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
173 virtual void lineWidth(WGC3Dfloat) { }
174 virtual void linkProgram(WebGLId program) { }
175 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
176 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
177
178 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
179
180 virtual void releaseShaderCompiler() { }
181
182 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
183 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
184 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei he ight) { }
185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
186 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
187 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint re f, WGC3Duint mask) { }
188 virtual void stencilMask(WGC3Duint mask) { }
189 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
190 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
191 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfa il, WGC3Denum zpass) { }
192
193 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internal format, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
194
195 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat par am) { }
196 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param ) { }
197
198 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffse t, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3 Denum type, const void* pixels) { }
199
200 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
201 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa t* v) { }
202 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
203 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
204 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
205 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa t* v) { }
206 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
207 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
208 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df loat z) { }
209 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa t* v) { }
210 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z ) { }
211 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
212 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Df loat z, WGC3Dfloat w) { }
213 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloa t* v) { }
214 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z , WGC3Dint w) { }
215 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
216 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool ean transpose, const WGC3Dfloat* value) { }
217 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool ean transpose, const WGC3Dfloat* value) { }
218 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dbool ean transpose, const WGC3Dfloat* value) { }
219
220 virtual void useProgram(WebGLId program) { }
221 virtual void validateProgram(WebGLId program) { }
222
223 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
224 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
225 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
226 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
227 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC 3Dfloat z) { }
228 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
229 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC 3Dfloat z, WGC3Dfloat w) { }
230 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
231 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum t ype, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { }
232
233 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei h eight) { }
234
235 virtual void genBuffers(WGC3Dsizei count, WebGLId* ids)
236 {
237 for (int i = 0; i < count; ++i)
238 ids[i] = 1;
239 }
240 virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids)
241 {
242 for (int i = 0; i < count; ++i)
243 ids[i] = 1;
244 }
245 virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids)
246 {
247 for (int i = 0; i < count; ++i)
248 ids[i] = 1;
249 }
250 virtual void genTextures(WGC3Dsizei count, WebGLId* ids)
251 {
252 for (int i = 0; i < count; ++i)
253 ids[i] = m_nextTextureId++;
254 }
255
256 virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { }
257 virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { }
258 virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { }
259 virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { }
260
261 virtual WebGLId createBuffer() { return 1; }
262 virtual WebGLId createFramebuffer() { return 1; }
263 virtual WebGLId createRenderbuffer() { return 1; }
264 virtual WebGLId createTexture() { return m_nextTextureId++; }
265
266 virtual void deleteBuffer(WebGLId) { }
267 virtual void deleteFramebuffer(WebGLId) { }
268 virtual void deleteRenderbuffer(WebGLId) { }
269 virtual void deleteTexture(WebGLId) { }
270
271 virtual WebGLId createProgram() { return 1; }
272 virtual WebGLId createShader(WGC3Denum) { return 1; }
273
274 virtual void deleteProgram(WebGLId) { }
275 virtual void deleteShader(WebGLId) { }
276
277 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in ternalformat, WGC3Dint width, WGC3Dint height) { }
278
279 virtual WebGLId createQueryEXT() { return 1; }
280 virtual void deleteQueryEXT(WebGLId) { }
281 virtual GC3Dboolean isQueryEXT(WebGLId) { return true; }
282 virtual void beginQueryEXT(GC3Denum, WebGLId) { }
283 virtual void endQueryEXT(GC3Denum) { }
284 virtual void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*) { }
285 virtual void getQueryObjectuivEXT(WebGLId, GC3Denum, GC3Duint*) { }
286
287 protected:
288 unsigned m_nextTextureId;
289 Attributes m_attrs;
290 };
291
292 } // namespace blink
293
294 #endif // FakeWebGraphicsContext3D_h
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