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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 | 31 |
32 #include "core/platform/graphics/GraphicsContext3D.h" | |
33 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" | 32 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" |
| 33 #include "platform/graphics/GraphicsContext3D.h" |
34 #include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h" | 34 #include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace WebCore { |
37 | 37 |
38 CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns,
unsigned rows, | 38 CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns,
unsigned rows, |
39 const FloatRect& meshBox, CustomFilterMeshType meshType) | 39 const FloatRect& meshBox, CustomFilterMeshType meshType) |
40 : m_context(context) | 40 : m_context(context) |
41 , m_verticesBufferObject(0) | 41 , m_verticesBufferObject(0) |
42 , m_elementsBufferObject(0) | 42 , m_elementsBufferObject(0) |
43 , m_meshBox(meshBox) | 43 , m_meshBox(meshBox) |
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59 } | 59 } |
60 | 60 |
61 CustomFilterMesh::~CustomFilterMesh() | 61 CustomFilterMesh::~CustomFilterMesh() |
62 { | 62 { |
63 m_context->makeContextCurrent(); | 63 m_context->makeContextCurrent(); |
64 m_context->deleteBuffer(m_verticesBufferObject); | 64 m_context->deleteBuffer(m_verticesBufferObject); |
65 m_context->deleteBuffer(m_elementsBufferObject); | 65 m_context->deleteBuffer(m_elementsBufferObject); |
66 } | 66 } |
67 | 67 |
68 } // namespace WebCore | 68 } // namespace WebCore |
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