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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 | 31 |
| 32 #include "core/platform/graphics/GraphicsContext3D.h" | |
| 33 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" | 32 #include "core/platform/graphics/filters/custom/CustomFilterMesh.h" |
| 33 #include "platform/graphics/GraphicsContext3D.h" |
| 34 #include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h" | 34 #include "platform/graphics/filters/custom/CustomFilterMeshGenerator.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns,
unsigned rows, | 38 CustomFilterMesh::CustomFilterMesh(GraphicsContext3D* context, unsigned columns,
unsigned rows, |
| 39 const FloatRect& meshBox, CustomFilterMeshType meshType) | 39 const FloatRect& meshBox, CustomFilterMeshType meshType) |
| 40 : m_context(context) | 40 : m_context(context) |
| 41 , m_verticesBufferObject(0) | 41 , m_verticesBufferObject(0) |
| 42 , m_elementsBufferObject(0) | 42 , m_elementsBufferObject(0) |
| 43 , m_meshBox(meshBox) | 43 , m_meshBox(meshBox) |
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| 59 } | 59 } |
| 60 | 60 |
| 61 CustomFilterMesh::~CustomFilterMesh() | 61 CustomFilterMesh::~CustomFilterMesh() |
| 62 { | 62 { |
| 63 m_context->makeContextCurrent(); | 63 m_context->makeContextCurrent(); |
| 64 m_context->deleteBuffer(m_verticesBufferObject); | 64 m_context->deleteBuffer(m_verticesBufferObject); |
| 65 m_context->deleteBuffer(m_elementsBufferObject); | 65 m_context->deleteBuffer(m_elementsBufferObject); |
| 66 } | 66 } |
| 67 | 67 |
| 68 } // namespace WebCore | 68 } // namespace WebCore |
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