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1 /* | |
2 * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved. | |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | |
4 * Copyright (C) 2008 Torch Mobile, Inc. | |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | |
6 * | |
7 * Redistribution and use in source and binary forms, with or without | |
8 * modification, are permitted provided that the following conditions | |
9 * are met: | |
10 * 1. Redistributions of source code must retain the above copyright | |
11 * notice, this list of conditions and the following disclaimer. | |
12 * 2. Redistributions in binary form must reproduce the above copyright | |
13 * notice, this list of conditions and the following disclaimer in the | |
14 * documentation and/or other materials provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 */ | |
28 | |
29 #ifndef Gradient_h | |
30 #define Gradient_h | |
31 | |
32 #include "platform/geometry/FloatPoint.h" | |
33 #include "platform/graphics/GraphicsTypes.h" | |
34 #include "platform/transforms/AffineTransform.h" | |
35 #include "wtf/PassRefPtr.h" | |
36 #include "wtf/RefCounted.h" | |
37 #include "wtf/RefPtr.h" | |
38 #include "wtf/Vector.h" | |
39 | |
40 class SkShader; | |
41 | |
42 namespace WebCore { | |
43 | |
44 class Color; | |
45 class FloatRect; | |
46 class IntSize; | |
47 | |
48 class Gradient : public RefCounted<Gradient> { | |
49 public: | |
50 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p
1) | |
51 { | |
52 return adoptRef(new Gradient(p0, p1)); | |
53 } | |
54 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const Flo
atPoint& p1, float r1, float aspectRatio = 1) | |
55 { | |
56 return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); | |
57 } | |
58 ~Gradient(); | |
59 | |
60 struct ColorStop { | |
61 float stop; | |
62 float red; | |
63 float green; | |
64 float blue; | |
65 float alpha; | |
66 | |
67 ColorStop() : stop(0), red(0), green(0), blue(0), alpha(0) { } | |
68 ColorStop(float s, float r, float g, float b, float a) : stop(s), red(r)
, green(g), blue(b), alpha(a) { } | |
69 }; | |
70 void addColorStop(const ColorStop&); | |
71 void addColorStop(float, const Color&); | |
72 | |
73 bool hasAlpha() const; | |
74 | |
75 bool isRadial() const { return m_radial; } | |
76 bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y(
) && (!m_radial || m_r0 == m_r1); } | |
77 | |
78 const FloatPoint& p0() const { return m_p0; } | |
79 const FloatPoint& p1() const { return m_p1; } | |
80 | |
81 void setP0(const FloatPoint& p) | |
82 { | |
83 if (m_p0 == p) | |
84 return; | |
85 | |
86 m_p0 = p; | |
87 } | |
88 | |
89 void setP1(const FloatPoint& p) | |
90 { | |
91 if (m_p1 == p) | |
92 return; | |
93 | |
94 m_p1 = p; | |
95 } | |
96 | |
97 float startRadius() const { return m_r0; } | |
98 float endRadius() const { return m_r1; } | |
99 | |
100 void setStartRadius(float r) | |
101 { | |
102 if (m_r0 == r) | |
103 return; | |
104 | |
105 m_r0 = r; | |
106 } | |
107 | |
108 void setEndRadius(float r) | |
109 { | |
110 if (m_r1 == r) | |
111 return; | |
112 | |
113 m_r1 = r; | |
114 } | |
115 | |
116 float aspectRatio() const { return m_aspectRatio; } | |
117 | |
118 SkShader* shader(); | |
119 | |
120 void setStopsSorted(bool s) { m_stopsSorted = s; } | |
121 | |
122 void setDrawsInPMColorSpace(bool drawInPMColorSpace); | |
123 | |
124 void setSpreadMethod(GradientSpreadMethod); | |
125 GradientSpreadMethod spreadMethod() { return m_spreadMethod; } | |
126 void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransform
ation); | |
127 AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformat
ion; } | |
128 | |
129 private: | |
130 Gradient(const FloatPoint& p0, const FloatPoint& p1); | |
131 Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, flo
at aspectRatio); | |
132 | |
133 void destroyShader(); | |
134 | |
135 void sortStopsIfNecessary(); | |
136 | |
137 // Keep any parameters relevant to rendering in sync with the structure in G
radient::hash(). | |
138 bool m_radial; | |
139 FloatPoint m_p0; | |
140 FloatPoint m_p1; | |
141 float m_r0; | |
142 float m_r1; | |
143 float m_aspectRatio; // For elliptical gradient, width / height. | |
144 mutable Vector<ColorStop, 2> m_stops; | |
145 mutable bool m_stopsSorted; | |
146 GradientSpreadMethod m_spreadMethod; | |
147 AffineTransform m_gradientSpaceTransformation; | |
148 | |
149 bool m_drawInPMColorSpace; | |
150 | |
151 RefPtr<SkShader> m_gradient; | |
152 }; | |
153 | |
154 } // namespace WebCore | |
155 | |
156 #endif | |
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