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Side by Side Diff: Source/core/platform/graphics/Extensions3D.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef Extensions3D_h
27 #define Extensions3D_h
28
29 #include "platform/graphics/GraphicsTypes3D.h"
30
31 #include "wtf/text/WTFString.h"
32
33 namespace WebCore {
34
35 class GraphicsContext3D;
36 class ImageBuffer;
37
38 // The supported extensions are defined below.
39 //
40 // Calling any extension function not supported by the current context
41 // must be a no-op; in particular, it may not have side effects. In
42 // this situation, if the function has a return value, 0 is returned.
43 class Extensions3D {
44 public:
45 ~Extensions3D();
46
47 // Supported extensions:
48 // GL_EXT_texture_format_BGRA8888
49 // GL_EXT_read_format_bgra
50 // GL_ARB_robustness
51 // GL_ARB_texture_non_power_of_two / GL_OES_texture_npot
52 // GL_EXT_packed_depth_stencil / GL_OES_packed_depth_stencil
53 // GL_ANGLE_framebuffer_blit / GL_ANGLE_framebuffer_multisample
54 // GL_OES_texture_float
55 // GL_OES_texture_float_linear
56 // GL_OES_texture_half_float
57 // GL_OES_texture_half_float_linear
58 // GL_OES_standard_derivatives
59 // GL_OES_rgb8_rgba8
60 // GL_OES_vertex_array_object
61 // GL_OES_element_index_uint
62 // GL_ANGLE_translated_shader_source
63 // GL_ARB_texture_rectangle (only the subset required to
64 // implement IOSurface binding; it's recommended to support
65 // this only on Mac OS X to limit the amount of code dependent
66 // on this extension)
67 // GL_EXT_texture_compression_dxt1
68 // GL_EXT_texture_compression_s3tc
69 // GL_OES_compressed_ETC1_RGB8_texture
70 // GL_IMG_texture_compression_pvrtc
71 // EXT_texture_filter_anisotropic
72 // GL_EXT_debug_marker
73 // GL_CHROMIUM_copy_texture
74 // GL_CHROMIUM_flipy
75 // GL_ARB_draw_buffers / GL_EXT_draw_buffers
76 // GL_ANGLE_instanced_arrays
77
78 // GL_CHROMIUM_shallow_flush : only supported if an ipc command buffer is used.
79 // GL_CHROMIUM_resource_safe : indicating that textures/renderbuffers are always initialized before read/write.
80 // GL_CHROMIUM_strict_attribs : indicating a GL error is generated for out -of-bounds buffer accesses.
81 // GL_CHROMIUM_post_sub_buffer
82 // GL_CHROMIUM_map_sub
83 // GL_CHROMIUM_swapbuffers_complete_callback
84 // GL_CHROMIUM_rate_limit_offscreen_context
85 // GL_CHROMIUM_paint_framebuffer_canvas
86 // GL_CHROMIUM_iosurface (Mac OS X specific)
87 // GL_CHROMIUM_command_buffer_query
88 // GL_ANGLE_texture_usage
89 // GL_EXT_debug_marker
90 // GL_EXT_texture_storage
91 // GL_EXT_occlusion_query_boolean
92
93 // Takes full name of extension; for example,
94 // "GL_EXT_texture_format_BGRA8888".
95 bool supports(const String&);
96
97 // Certain OpenGL and WebGL implementations may support enabling
98 // extensions lazily. This method may only be called with
99 // extension names for which supports returns true.
100 void ensureEnabled(const String&);
101
102 // Takes full name of extension: for example, "GL_EXT_texture_format_BGRA888 8".
103 // Checks to see whether the given extension is actually enabled (see ensure Enabled).
104 // Has no other side-effects.
105 bool isEnabled(const String&);
106
107 enum ExtensionsEnumType {
108 // GL_EXT_texture_format_BGRA8888 enums
109 BGRA_EXT = 0x80E1,
110
111 // GL_ARB_robustness/GL_CHROMIUM_lose_context enums
112 GUILTY_CONTEXT_RESET_ARB = 0x8253,
113 INNOCENT_CONTEXT_RESET_ARB = 0x8254,
114 UNKNOWN_CONTEXT_RESET_ARB = 0x8255,
115
116 // GL_EXT/OES_packed_depth_stencil enums
117 DEPTH24_STENCIL8 = 0x88F0,
118
119 // GL_ANGLE_framebuffer_blit names
120 READ_FRAMEBUFFER = 0x8CA8,
121 DRAW_FRAMEBUFFER = 0x8CA9,
122 DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
123 READ_FRAMEBUFFER_BINDING = 0x8CAA,
124
125 // GL_ANGLE_framebuffer_multisample names
126 RENDERBUFFER_SAMPLES = 0x8CAB,
127 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
128 MAX_SAMPLES = 0x8D57,
129
130 // GL_OES_standard_derivatives names
131 FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B,
132
133 // GL_OES_rgb8_rgba8 names
134 RGB8_OES = 0x8051,
135 RGBA8_OES = 0x8058,
136
137 // GL_OES_vertex_array_object names
138 VERTEX_ARRAY_BINDING_OES = 0x85B5,
139
140 // GL_ANGLE_translated_shader_source
141 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0,
142
143 // GL_ARB_texture_rectangle
144 TEXTURE_RECTANGLE_ARB = 0x84F5,
145 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6,
146
147 // GL_EXT_texture_compression_dxt1
148 // GL_EXT_texture_compression_s3tc
149 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
150 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,
151 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
152 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3,
153
154 // GL_OES_compressed_ETC1_RGB8_texture
155 ETC1_RGB8_OES = 0x8D64,
156
157 // GL_IMG_texture_compression_pvrtc
158 COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00,
159 COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01,
160 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
161 COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03,
162
163 // GL_AMD_compressed_ATC_texture
164 COMPRESSED_ATC_RGB_AMD = 0x8C92,
165 COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93,
166 COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE,
167
168 // GL_EXT_texture_filter_anisotropic
169 TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE,
170 MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF,
171
172 // GL_CHROMIUM_flipy
173 UNPACK_FLIP_Y_CHROMIUM = 0x9240,
174
175 // GL_CHROMIUM_copy_texture
176 UNPACK_PREMULTIPLY_ALPHA_CHROMIUM = 0x9241,
177 UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM = 0x9242,
178
179 // GL_ARB_draw_buffers / GL_EXT_draw_buffers
180 MAX_DRAW_BUFFERS_EXT = 0x8824,
181 DRAW_BUFFER0_EXT = 0x8825,
182 DRAW_BUFFER1_EXT = 0x8826,
183 DRAW_BUFFER2_EXT = 0x8827,
184 DRAW_BUFFER3_EXT = 0x8828,
185 DRAW_BUFFER4_EXT = 0x8829,
186 DRAW_BUFFER5_EXT = 0x882A,
187 DRAW_BUFFER6_EXT = 0x882B,
188 DRAW_BUFFER7_EXT = 0x882C,
189 DRAW_BUFFER8_EXT = 0x882D,
190 DRAW_BUFFER9_EXT = 0x882E,
191 DRAW_BUFFER10_EXT = 0x882F,
192 DRAW_BUFFER11_EXT = 0x8830,
193 DRAW_BUFFER12_EXT = 0x8831,
194 DRAW_BUFFER13_EXT = 0x8832,
195 DRAW_BUFFER14_EXT = 0x8833,
196 DRAW_BUFFER15_EXT = 0x8834,
197 MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF,
198 COLOR_ATTACHMENT0_EXT = 0x8CE0,
199 COLOR_ATTACHMENT1_EXT = 0x8CE1,
200 COLOR_ATTACHMENT2_EXT = 0x8CE2,
201 COLOR_ATTACHMENT3_EXT = 0x8CE3,
202 COLOR_ATTACHMENT4_EXT = 0x8CE4,
203 COLOR_ATTACHMENT5_EXT = 0x8CE5,
204 COLOR_ATTACHMENT6_EXT = 0x8CE6,
205 COLOR_ATTACHMENT7_EXT = 0x8CE7,
206 COLOR_ATTACHMENT8_EXT = 0x8CE8,
207 COLOR_ATTACHMENT9_EXT = 0x8CE9,
208 COLOR_ATTACHMENT10_EXT = 0x8CEA,
209 COLOR_ATTACHMENT11_EXT = 0x8CEB,
210 COLOR_ATTACHMENT12_EXT = 0x8CEC,
211 COLOR_ATTACHMENT13_EXT = 0x8CED,
212 COLOR_ATTACHMENT14_EXT = 0x8CEE,
213 COLOR_ATTACHMENT15_EXT = 0x8CEF,
214
215 // GL_OES_EGL_image_external
216 GL_TEXTURE_EXTERNAL_OES = 0x8D65,
217
218 // GL_CHROMIUM_map_sub (enums inherited from GL_ARB_vertex_buffer_object )
219 READ_ONLY = 0x88B8,
220 WRITE_ONLY = 0x88B9,
221
222 // GL_ANGLE_texture_usage
223 GL_TEXTURE_USAGE_ANGLE = 0x93A2,
224 GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3,
225
226 // GL_EXT_texture_storage
227 BGRA8_EXT = 0x93A1,
228
229 // GL_EXT_occlusion_query_boolean
230 ANY_SAMPLES_PASSED_EXT = 0x8C2F,
231 ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A,
232 CURRENT_QUERY_EXT = 0x8865,
233 QUERY_RESULT_EXT = 0x8866,
234 QUERY_RESULT_AVAILABLE_EXT = 0x8867,
235
236 // GL_CHROMIUM_command_buffer_query
237 COMMANDS_ISSUED_CHROMIUM = 0x84F2,
238
239 // GL_ANGLE_instanced_arrays
240 VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
241 };
242
243 // GL_ARB_robustness
244 // Note: This method's behavior differs from the GL_ARB_robustness
245 // specification in the following way:
246 // The implementation must not reset the error state during this call.
247 // If getGraphicsResetStatusARB returns an error, it should continue
248 // returning the same error. Restoring the GraphicsContext3D is handled
249 // externally.
250 int getGraphicsResetStatusARB();
251
252 // GL_ANGLE_framebuffer_blit
253 void blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long ds tX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filte r);
254
255 // GL_ANGLE_framebuffer_multisample
256 void renderbufferStorageMultisample(unsigned long target, unsigned long samp les, unsigned long internalformat, unsigned long width, unsigned long height);
257
258 // GL_OES_vertex_array_object
259 Platform3DObject createVertexArrayOES();
260 void deleteVertexArrayOES(Platform3DObject);
261 GC3Dboolean isVertexArrayOES(Platform3DObject);
262 void bindVertexArrayOES(Platform3DObject);
263
264 // GL_ANGLE_translated_shader_source
265 String getTranslatedShaderSourceANGLE(Platform3DObject);
266
267 // GL_CHROMIUM_copy_texture
268 // canUseCopyTextureCHROMIUM(...) is used to check if copyTextureCHROMIUM(.. .) can work for the specified
269 // format, type and level for the destination texture.
270 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Di nt level);
271 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Di nt, GC3Denum, GC3Denum);
272
273 // GL_EXT_debug_marker
274 void insertEventMarkerEXT(const String&);
275 void pushGroupMarkerEXT(const String&);
276 void popGroupMarkerEXT(void);
277
278 // GL_ARB_draw_buffers / GL_EXT_draw_buffers
279 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs);
280
281 // GL_CHROMIUM_map_sub
282 void* mapBufferSubDataCHROMIUM(unsigned target, int offset, int size, unsign ed access);
283 void unmapBufferSubDataCHROMIUM(const void*);
284 void* mapTexSubImage2DCHROMIUM(unsigned target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, unsigned access) ;
285 void unmapTexSubImage2DCHROMIUM(const void*);
286
287 // GL_CHROMIUM_rate_limit_offscreen_context
288 void rateLimitOffscreenContextCHROMIUM();
289
290 // GL_CHROMIUM_paint_framebuffer_canvas
291 void paintFramebufferToCanvas(int framebuffer, int width, int height, bool p remultiplyAlpha, ImageBuffer*);
292
293 // GL_CHROMIUM_iosurface
294 // To avoid needing to expose extraneous enums, assumes internal format
295 // RGBA, format BGRA, and type UNSIGNED_INT_8_8_8_8_REV.
296 void texImageIOSurface2DCHROMIUM(unsigned target, int width, int height, uin t32_t ioSurfaceId, unsigned plane);
297
298 // GL_EXT_texture_storage
299 void texStorage2DEXT(unsigned target, int levels, unsigned internalformat, i nt width, int height);
300
301 // GL_EXT_occlusion_query
302 Platform3DObject createQueryEXT();
303 void deleteQueryEXT(Platform3DObject);
304 GC3Dboolean isQueryEXT(Platform3DObject);
305 void beginQueryEXT(GC3Denum, Platform3DObject);
306 void endQueryEXT(GC3Denum);
307 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*);
308 void getQueryObjectuivEXT(Platform3DObject, GC3Denum, GC3Duint*);
309
310 // GL_CHROMIUM_shallow_flush
311 void shallowFlushCHROMIUM();
312
313 // GL_ANGLE_instanced_arrays
314 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
315 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum typ e, GC3Dintptr offset, GC3Dsizei primcount);
316 void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor);
317
318 // GL_CHROMIUM_lose_context
319 void loseContextCHROMIUM(GC3Denum, GC3Denum);
320
321 private:
322 // Instances of this class are strictly owned by the GraphicsContext3D imple mentation and do not
323 // need to be instantiated by any other code.
324 friend class GraphicsContext3D;
325 explicit Extensions3D(GraphicsContext3D*);
326
327 // Weak pointer back to GraphicsContext3D.
328 GraphicsContext3D* m_context;
329 };
330
331 } // namespace WebCore
332
333 #endif // Extensions3D_h
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