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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef AnimationValue_h | 27 #ifndef AnimationValue_h |
28 #define AnimationValue_h | 28 #define AnimationValue_h |
29 | 29 |
30 #include "core/platform/animation/TimingFunction.h" | 30 #include "core/platform/animation/TimingFunction.h" |
31 #include "core/platform/graphics/filters/FilterOperations.h" | 31 #include "platform/graphics/filters/FilterOperations.h" |
32 #include "platform/transforms/TransformOperations.h" | 32 #include "platform/transforms/TransformOperations.h" |
33 | 33 |
34 #include "wtf/PassRefPtr.h" | 34 #include "wtf/PassRefPtr.h" |
35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
36 | 36 |
37 namespace WebCore { | 37 namespace WebCore { |
38 | 38 |
39 // Base class for animation values (also used for transitions). Here to | 39 // Base class for animation values (also used for transitions). Here to |
40 // represent values for properties being animated via the GraphicsLayer, | 40 // represent values for properties being animated via the GraphicsLayer, |
41 // without pulling in style-related data from outside of the platform directory. | 41 // without pulling in style-related data from outside of the platform directory. |
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105 | 105 |
106 const FilterOperations* value() const { return &m_value; } | 106 const FilterOperations* value() const { return &m_value; } |
107 | 107 |
108 private: | 108 private: |
109 FilterOperations m_value; | 109 FilterOperations m_value; |
110 }; | 110 }; |
111 | 111 |
112 } // namespace WebCore | 112 } // namespace WebCore |
113 | 113 |
114 #endif // AnimationValue_h | 114 #endif // AnimationValue_h |
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