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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" | 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/platform/graphics/Extensions3D.h" | 31 #include "platform/graphics/Extensions3D.h" |
32 | 32 |
33 namespace WebCore { | 33 namespace WebCore { |
34 | 34 |
35 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContext* ctx, VaoType type) | 35 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContext* ctx, VaoType type) |
36 { | 36 { |
37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); | 37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); |
38 } | 38 } |
39 | 39 |
40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx,
VaoType type) | 40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx,
VaoType type) |
41 : WebGLContextObject(ctx) | 41 : WebGLContextObject(ctx) |
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130 } | 130 } |
131 } | 131 } |
132 | 132 |
133 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint
divisor) | 133 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint
divisor) |
134 { | 134 { |
135 VertexAttribState& state = m_vertexAttribState[index]; | 135 VertexAttribState& state = m_vertexAttribState[index]; |
136 state.divisor = divisor; | 136 state.divisor = divisor; |
137 } | 137 } |
138 | 138 |
139 } | 139 } |
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