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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" | 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
| 31 #include "core/platform/graphics/Extensions3D.h" | 31 #include "platform/graphics/Extensions3D.h" |
| 32 | 32 |
| 33 namespace WebCore { | 33 namespace WebCore { |
| 34 | 34 |
| 35 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContext* ctx, VaoType type) | 35 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContext* ctx, VaoType type) |
| 36 { | 36 { |
| 37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); | 37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); |
| 38 } | 38 } |
| 39 | 39 |
| 40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx,
VaoType type) | 40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx,
VaoType type) |
| 41 : WebGLContextObject(ctx) | 41 : WebGLContextObject(ctx) |
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| 130 } | 130 } |
| 131 } | 131 } |
| 132 | 132 |
| 133 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint
divisor) | 133 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint
divisor) |
| 134 { | 134 { |
| 135 VertexAttribState& state = m_vertexAttribState[index]; | 135 VertexAttribState& state = m_vertexAttribState[index]; |
| 136 state.divisor = divisor; | 136 state.divisor = divisor; |
| 137 } | 137 } |
| 138 | 138 |
| 139 } | 139 } |
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