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Side by Side Diff: Source/core/html/canvas/WebGLShaderPrecisionFormat.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
(...skipping 10 matching lines...) Expand all
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #ifndef WebGLShaderPrecisionFormat_h 27 #ifndef WebGLShaderPrecisionFormat_h
28 #define WebGLShaderPrecisionFormat_h 28 #define WebGLShaderPrecisionFormat_h
29 29
30 #include "bindings/v8/ScriptWrappable.h" 30 #include "bindings/v8/ScriptWrappable.h"
31 #include "core/platform/graphics/GraphicsContext3D.h" 31 #include "platform/graphics/GraphicsContext3D.h"
32 #include "wtf/PassRefPtr.h" 32 #include "wtf/PassRefPtr.h"
33 #include "wtf/RefCounted.h" 33 #include "wtf/RefCounted.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> , public ScriptWrappable { 37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> , public ScriptWrappable {
38 public: 38 public:
39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di nt rangeMax, GC3Dint precision); 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Di nt rangeMax, GC3Dint precision);
40 40
41 GC3Dint rangeMin() const; 41 GC3Dint rangeMin() const;
42 GC3Dint rangeMax() const; 42 GC3Dint rangeMax() const;
43 GC3Dint precision() const; 43 GC3Dint precision() const;
44 44
45 private: 45 private:
46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci sion); 46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint preci sion);
47 47
48 GC3Dint m_rangeMin; 48 GC3Dint m_rangeMin;
49 GC3Dint m_rangeMax; 49 GC3Dint m_rangeMax;
50 GC3Dint m_precision; 50 GC3Dint m_precision;
51 }; 51 };
52 52
53 } 53 }
54 54
55 #endif // WebGLShaderPrecisionFormat_h 55 #endif // WebGLShaderPrecisionFormat_h
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