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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "core/html/canvas/WebGLDebugShaders.h" | 27 #include "core/html/canvas/WebGLDebugShaders.h" |
28 | 28 |
29 #include "bindings/v8/ExceptionState.h" | 29 #include "bindings/v8/ExceptionState.h" |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/html/canvas/WebGLShader.h" | 31 #include "core/html/canvas/WebGLShader.h" |
32 #include "core/platform/graphics/Extensions3D.h" | 32 #include "platform/graphics/Extensions3D.h" |
33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) | 36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) |
37 : WebGLExtension(context) | 37 : WebGLExtension(context) |
38 { | 38 { |
39 ScriptWrappable::init(this); | 39 ScriptWrappable::init(this); |
40 } | 40 } |
41 | 41 |
42 WebGLDebugShaders::~WebGLDebugShaders() | 42 WebGLDebugShaders::~WebGLDebugShaders() |
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67 Extensions3D* extensions = context->graphicsContext3D()->extensions(); | 67 Extensions3D* extensions = context->graphicsContext3D()->extensions(); |
68 return extensions->supports("GL_ANGLE_translated_shader_source"); | 68 return extensions->supports("GL_ANGLE_translated_shader_source"); |
69 } | 69 } |
70 | 70 |
71 const char* WebGLDebugShaders::extensionName() | 71 const char* WebGLDebugShaders::extensionName() |
72 { | 72 { |
73 return "WEBGL_debug_shaders"; | 73 return "WEBGL_debug_shaders"; |
74 } | 74 } |
75 | 75 |
76 } // namespace WebCore | 76 } // namespace WebCore |
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