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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" | 28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/platform/graphics/Extensions3D.h" | 31 #include "platform/graphics/Extensions3D.h" |
32 | 32 |
33 namespace WebCore { | 33 namespace WebCore { |
34 | 34 |
35 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co
ntext) | 35 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co
ntext) |
36 : WebGLExtension(context) | 36 : WebGLExtension(context) |
37 { | 37 { |
38 ScriptWrappable::init(this); | 38 ScriptWrappable::init(this); |
39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_E
XT); | 39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_E
XT); |
40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_
EXT); | 40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_
EXT); |
41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_
EXT); | 41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_
EXT); |
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64 && extensions->supports("GL_CHROMIUM_texture_compression_dxt3") | 64 && extensions->supports("GL_CHROMIUM_texture_compression_dxt3") |
65 && extensions->supports("GL_CHROMIUM_texture_compression_dxt5")); | 65 && extensions->supports("GL_CHROMIUM_texture_compression_dxt5")); |
66 } | 66 } |
67 | 67 |
68 const char* WebGLCompressedTextureS3TC::extensionName() | 68 const char* WebGLCompressedTextureS3TC::extensionName() |
69 { | 69 { |
70 return "WEBGL_compressed_texture_s3tc"; | 70 return "WEBGL_compressed_texture_s3tc"; |
71 } | 71 } |
72 | 72 |
73 } // namespace WebCore | 73 } // namespace WebCore |
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