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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" | 28 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/platform/graphics/Extensions3D.h" | 31 #include "platform/graphics/Extensions3D.h" |
32 | 32 |
33 namespace WebCore { | 33 namespace WebCore { |
34 | 34 |
35 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContext*
context) | 35 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContext*
context) |
36 : WebGLExtension(context) | 36 : WebGLExtension(context) |
37 { | 37 { |
38 ScriptWrappable::init(this); | 38 ScriptWrappable::init(this); |
39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV
1_IMG); | 39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV
1_IMG); |
40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV
1_IMG); | 40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV
1_IMG); |
41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_PVRTC_4BPP
V1_IMG); | 41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_PVRTC_4BPP
V1_IMG); |
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61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); | 61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); |
62 return extensions->supports("GL_IMG_texture_compression_pvrtc"); | 62 return extensions->supports("GL_IMG_texture_compression_pvrtc"); |
63 } | 63 } |
64 | 64 |
65 const char* WebGLCompressedTexturePVRTC::extensionName() | 65 const char* WebGLCompressedTexturePVRTC::extensionName() |
66 { | 66 { |
67 return "WEBGL_compressed_texture_pvrtc"; | 67 return "WEBGL_compressed_texture_pvrtc"; |
68 } | 68 } |
69 | 69 |
70 } // namespace WebCore | 70 } // namespace WebCore |
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