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Side by Side Diff: Source/core/html/canvas/ANGLEInstancedArrays.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "core/html/canvas/ANGLEInstancedArrays.h" 33 #include "core/html/canvas/ANGLEInstancedArrays.h"
34 34
35 #include "core/html/canvas/WebGLRenderingContext.h" 35 #include "core/html/canvas/WebGLRenderingContext.h"
36 #include "core/platform/graphics/Extensions3D.h" 36 #include "platform/graphics/Extensions3D.h"
37 37
38 namespace WebCore { 38 namespace WebCore {
39 39
40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) 40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context)
41 : WebGLExtension(context) 41 : WebGLExtension(context)
42 { 42 {
43 ScriptWrappable::init(this); 43 ScriptWrappable::init(this);
44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance d_arrays"); 44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance d_arrays");
45 } 45 }
46 46
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87 87
88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint div isor) 88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint div isor)
89 { 89 {
90 if (isLost()) 90 if (isLost())
91 return; 91 return;
92 92
93 m_context->vertexAttribDivisorANGLE(index, divisor); 93 m_context->vertexAttribDivisorANGLE(index, divisor);
94 } 94 }
95 95
96 } // namespace WebCore 96 } // namespace WebCore
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