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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 | 32 |
33 #include "core/html/canvas/ANGLEInstancedArrays.h" | 33 #include "core/html/canvas/ANGLEInstancedArrays.h" |
34 | 34 |
35 #include "core/html/canvas/WebGLRenderingContext.h" | 35 #include "core/html/canvas/WebGLRenderingContext.h" |
36 #include "core/platform/graphics/Extensions3D.h" | 36 #include "platform/graphics/Extensions3D.h" |
37 | 37 |
38 namespace WebCore { | 38 namespace WebCore { |
39 | 39 |
40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) | 40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) |
41 : WebGLExtension(context) | 41 : WebGLExtension(context) |
42 { | 42 { |
43 ScriptWrappable::init(this); | 43 ScriptWrappable::init(this); |
44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance
d_arrays"); | 44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance
d_arrays"); |
45 } | 45 } |
46 | 46 |
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87 | 87 |
88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint div
isor) | 88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint div
isor) |
89 { | 89 { |
90 if (isLost()) | 90 if (isLost()) |
91 return; | 91 return; |
92 | 92 |
93 m_context->vertexAttribDivisorANGLE(index, divisor); | 93 m_context->vertexAttribDivisorANGLE(index, divisor); |
94 } | 94 } |
95 | 95 |
96 } // namespace WebCore | 96 } // namespace WebCore |
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