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Side by Side Diff: Source/core/editing/TextIterator.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc. All r ights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc. All r ights reserved.
3 * Copyright (C) 2005 Alexey Proskuryakov. 3 * Copyright (C) 2005 Alexey Proskuryakov.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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30 #include "HTMLNames.h" 30 #include "HTMLNames.h"
31 #include "bindings/v8/ExceptionStatePlaceholder.h" 31 #include "bindings/v8/ExceptionStatePlaceholder.h"
32 #include "core/dom/Document.h" 32 #include "core/dom/Document.h"
33 #include "core/dom/NodeTraversal.h" 33 #include "core/dom/NodeTraversal.h"
34 #include "core/dom/shadow/ShadowRoot.h" 34 #include "core/dom/shadow/ShadowRoot.h"
35 #include "core/editing/VisiblePosition.h" 35 #include "core/editing/VisiblePosition.h"
36 #include "core/editing/VisibleUnits.h" 36 #include "core/editing/VisibleUnits.h"
37 #include "core/editing/htmlediting.h" 37 #include "core/editing/htmlediting.h"
38 #include "core/html/HTMLElement.h" 38 #include "core/html/HTMLElement.h"
39 #include "core/html/HTMLTextFormControlElement.h" 39 #include "core/html/HTMLTextFormControlElement.h"
40 #include "core/platform/graphics/Font.h"
41 #include "core/rendering/InlineTextBox.h" 40 #include "core/rendering/InlineTextBox.h"
42 #include "core/rendering/RenderImage.h" 41 #include "core/rendering/RenderImage.h"
43 #include "core/rendering/RenderTableCell.h" 42 #include "core/rendering/RenderTableCell.h"
44 #include "core/rendering/RenderTableRow.h" 43 #include "core/rendering/RenderTableRow.h"
45 #include "core/rendering/RenderTextControl.h" 44 #include "core/rendering/RenderTextControl.h"
46 #include "core/rendering/RenderTextFragment.h" 45 #include "core/rendering/RenderTextFragment.h"
46 #include "platform/fonts/Font.h"
47 #include "platform/text/TextBoundaries.h" 47 #include "platform/text/TextBoundaries.h"
48 #include "platform/text/TextBreakIteratorInternalICU.h" 48 #include "platform/text/TextBreakIteratorInternalICU.h"
49 #include "wtf/text/CString.h" 49 #include "wtf/text/CString.h"
50 #include "wtf/text/StringBuilder.h" 50 #include "wtf/text/StringBuilder.h"
51 #include "wtf/unicode/CharacterNames.h" 51 #include "wtf/unicode/CharacterNames.h"
52 #include <unicode/usearch.h> 52 #include <unicode/usearch.h>
53 53
54 using namespace WTF::Unicode; 54 using namespace WTF::Unicode;
55 using namespace std; 55 using namespace std;
56 56
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2313 if (!matchLength) 2313 if (!matchLength)
2314 return collapsedToBoundary(range, !(options & Backwards)); 2314 return collapsedToBoundary(range, !(options & Backwards));
2315 } 2315 }
2316 2316
2317 // Then, find the document position of the start and the end of the text. 2317 // Then, find the document position of the start and the end of the text.
2318 CharacterIterator computeRangeIterator(range, TextIteratorEntersTextControls ); 2318 CharacterIterator computeRangeIterator(range, TextIteratorEntersTextControls );
2319 return characterSubrange(computeRangeIterator, matchStart, matchLength); 2319 return characterSubrange(computeRangeIterator, matchStart, matchLength);
2320 } 2320 }
2321 2321
2322 } 2322 }
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