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Side by Side Diff: third_party/khronos/GLES2/gl2.h

Issue 99053007: Updated Khronos GLES2 headers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase + newest skia changes Created 7 years ago
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1 #ifndef __gl2_h_ 1 #ifndef __gl2_h_
2 #define __gl2_h_ 2 #define __gl2_h_ 1
3
4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
6 #include <GLES2/gl2chromium.h>
7 #include <GLES2/gl2platform.h>
8 3
9 #ifdef __cplusplus 4 #ifdef __cplusplus
10 extern "C" { 5 extern "C" {
11 #endif 6 #endif
12 7
13 /* 8 /*
14 * This document is licensed under the SGI Free Software B License Version 9 ** Copyright (c) 2013 The Khronos Group Inc.
15 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 /*
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
35 **
36 ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2 013) $
37 */
38
39 #include <GLES2/gl2chromium.h>
40 #include <GLES2/gl2platform.h>
41
42 /* Generated on date 20131202 */
43
44 /* Generated C header for:
45 * API: gles2
46 * Profile: common
47 * Versions considered: 2\.[0-9]
48 * Versions emitted: .*
49 * Default extensions included: None
50 * Additional extensions included: _nomatch_^
51 * Extensions removed: _nomatch_^
16 */ 52 */
17 53
18 /*------------------------------------------------------------------------- 54 #ifndef GL_ES_VERSION_2_0
19 * Data type definitions 55 #define GL_ES_VERSION_2_0 1
20 *-----------------------------------------------------------------------*/ 56 #include <KHR/khrplatform.h>
21 57 typedef khronos_int8_t GLbyte;
22 typedef void GLvoid; 58 typedef khronos_float_t GLclampf;
23 typedef char GLchar; 59 typedef khronos_int32_t GLfixed;
24 typedef unsigned int GLenum; 60 typedef short GLshort;
25 typedef unsigned char GLboolean; 61 typedef unsigned short GLushort;
26 typedef unsigned int GLbitfield; 62 typedef void GLvoid;
27 typedef khronos_int8_t GLbyte; 63 typedef struct __GLsync *GLsync;
28 typedef short GLshort; 64 typedef khronos_int64_t GLint64;
29 typedef int GLint; 65 typedef khronos_uint64_t GLuint64;
30 typedef int GLsizei; 66 typedef unsigned int GLenum;
31 typedef khronos_uint8_t GLubyte; 67 typedef unsigned int GLuint;
32 typedef unsigned short GLushort; 68 typedef char GLchar;
33 typedef unsigned int GLuint; 69 typedef khronos_float_t GLfloat;
34 typedef khronos_float_t GLfloat; 70 typedef khronos_ssize_t GLsizeiptr;
35 typedef khronos_float_t GLclampf;
36 typedef khronos_int32_t GLfixed;
37
38 /* GL types for handling large vertex buffer objects */
39 typedef khronos_intptr_t GLintptr; 71 typedef khronos_intptr_t GLintptr;
40 typedef khronos_ssize_t GLsizeiptr; 72 typedef unsigned int GLbitfield;
41 73 typedef int GLint;
42 /* OpenGL ES core versions */ 74 typedef unsigned char GLboolean;
43 #define GL_ES_VERSION_2_0 1 75 typedef int GLsizei;
44 76 typedef khronos_uint8_t GLubyte;
45 /* ClearBufferMask */
46 #define GL_DEPTH_BUFFER_BIT 0x00000100 77 #define GL_DEPTH_BUFFER_BIT 0x00000100
47 #define GL_STENCIL_BUFFER_BIT 0x00000400 78 #define GL_STENCIL_BUFFER_BIT 0x00000400
48 #define GL_COLOR_BUFFER_BIT 0x00004000 79 #define GL_COLOR_BUFFER_BIT 0x00004000
49
50 /* Boolean */
51 #define GL_FALSE 0 80 #define GL_FALSE 0
52 #define GL_TRUE 1 81 #define GL_TRUE 1
53
54 /* BeginMode */
55 #define GL_POINTS 0x0000 82 #define GL_POINTS 0x0000
56 #define GL_LINES 0x0001 83 #define GL_LINES 0x0001
57 #define GL_LINE_LOOP 0x0002 84 #define GL_LINE_LOOP 0x0002
58 #define GL_LINE_STRIP 0x0003 85 #define GL_LINE_STRIP 0x0003
59 #define GL_TRIANGLES 0x0004 86 #define GL_TRIANGLES 0x0004
60 #define GL_TRIANGLE_STRIP 0x0005 87 #define GL_TRIANGLE_STRIP 0x0005
61 #define GL_TRIANGLE_FAN 0x0006 88 #define GL_TRIANGLE_FAN 0x0006
62
63 /* AlphaFunction (not supported in ES20) */
64 /* GL_NEVER */
65 /* GL_LESS */
66 /* GL_EQUAL */
67 /* GL_LEQUAL */
68 /* GL_GREATER */
69 /* GL_NOTEQUAL */
70 /* GL_GEQUAL */
71 /* GL_ALWAYS */
72
73 /* BlendingFactorDest */
74 #define GL_ZERO 0 89 #define GL_ZERO 0
75 #define GL_ONE 1 90 #define GL_ONE 1
76 #define GL_SRC_COLOR 0x0300 91 #define GL_SRC_COLOR 0x0300
77 #define GL_ONE_MINUS_SRC_COLOR 0x0301 92 #define GL_ONE_MINUS_SRC_COLOR 0x0301
78 #define GL_SRC_ALPHA 0x0302 93 #define GL_SRC_ALPHA 0x0302
79 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
80 #define GL_DST_ALPHA 0x0304 95 #define GL_DST_ALPHA 0x0304
81 #define GL_ONE_MINUS_DST_ALPHA 0x0305 96 #define GL_ONE_MINUS_DST_ALPHA 0x0305
82
83 /* BlendingFactorSrc */
84 /* GL_ZERO */
85 /* GL_ONE */
86 #define GL_DST_COLOR 0x0306 97 #define GL_DST_COLOR 0x0306
87 #define GL_ONE_MINUS_DST_COLOR 0x0307 98 #define GL_ONE_MINUS_DST_COLOR 0x0307
88 #define GL_SRC_ALPHA_SATURATE 0x0308 99 #define GL_SRC_ALPHA_SATURATE 0x0308
89 /* GL_SRC_ALPHA */
90 /* GL_ONE_MINUS_SRC_ALPHA */
91 /* GL_DST_ALPHA */
92 /* GL_ONE_MINUS_DST_ALPHA */
93
94 /* BlendEquationSeparate */
95 #define GL_FUNC_ADD 0x8006 100 #define GL_FUNC_ADD 0x8006
96 #define GL_BLEND_EQUATION 0x8009 101 #define GL_BLEND_EQUATION 0x8009
97 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 102 #define GL_BLEND_EQUATION_RGB 0x8009
98 #define GL_BLEND_EQUATION_ALPHA 0x883D 103 #define GL_BLEND_EQUATION_ALPHA 0x883D
99
100 /* BlendSubtract */
101 #define GL_FUNC_SUBTRACT 0x800A 104 #define GL_FUNC_SUBTRACT 0x800A
102 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
103
104 /* Separate Blend Functions */
105 #define GL_BLEND_DST_RGB 0x80C8 106 #define GL_BLEND_DST_RGB 0x80C8
106 #define GL_BLEND_SRC_RGB 0x80C9 107 #define GL_BLEND_SRC_RGB 0x80C9
107 #define GL_BLEND_DST_ALPHA 0x80CA 108 #define GL_BLEND_DST_ALPHA 0x80CA
108 #define GL_BLEND_SRC_ALPHA 0x80CB 109 #define GL_BLEND_SRC_ALPHA 0x80CB
109 #define GL_CONSTANT_COLOR 0x8001 110 #define GL_CONSTANT_COLOR 0x8001
110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111 #define GL_CONSTANT_ALPHA 0x8003 112 #define GL_CONSTANT_ALPHA 0x8003
112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113 #define GL_BLEND_COLOR 0x8005 114 #define GL_BLEND_COLOR 0x8005
114
115 /* Buffer Objects */
116 #define GL_ARRAY_BUFFER 0x8892 115 #define GL_ARRAY_BUFFER 0x8892
117 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
118 #define GL_ARRAY_BUFFER_BINDING 0x8894 117 #define GL_ARRAY_BUFFER_BINDING 0x8894
119 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
120
121 #define GL_STREAM_DRAW 0x88E0 119 #define GL_STREAM_DRAW 0x88E0
122 #define GL_STATIC_DRAW 0x88E4 120 #define GL_STATIC_DRAW 0x88E4
123 #define GL_DYNAMIC_DRAW 0x88E8 121 #define GL_DYNAMIC_DRAW 0x88E8
124
125 #define GL_BUFFER_SIZE 0x8764 122 #define GL_BUFFER_SIZE 0x8764
126 #define GL_BUFFER_USAGE 0x8765 123 #define GL_BUFFER_USAGE 0x8765
127
128 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
129
130 /* CullFaceMode */
131 #define GL_FRONT 0x0404 125 #define GL_FRONT 0x0404
132 #define GL_BACK 0x0405 126 #define GL_BACK 0x0405
133 #define GL_FRONT_AND_BACK 0x0408 127 #define GL_FRONT_AND_BACK 0x0408
134
135 /* DepthFunction */
136 /* GL_NEVER */
137 /* GL_LESS */
138 /* GL_EQUAL */
139 /* GL_LEQUAL */
140 /* GL_GREATER */
141 /* GL_NOTEQUAL */
142 /* GL_GEQUAL */
143 /* GL_ALWAYS */
144
145 /* EnableCap */
146 #define GL_TEXTURE_2D 0x0DE1 128 #define GL_TEXTURE_2D 0x0DE1
147 #define GL_CULL_FACE 0x0B44 129 #define GL_CULL_FACE 0x0B44
148 #define GL_BLEND 0x0BE2 130 #define GL_BLEND 0x0BE2
149 #define GL_DITHER 0x0BD0 131 #define GL_DITHER 0x0BD0
150 #define GL_STENCIL_TEST 0x0B90 132 #define GL_STENCIL_TEST 0x0B90
151 #define GL_DEPTH_TEST 0x0B71 133 #define GL_DEPTH_TEST 0x0B71
152 #define GL_SCISSOR_TEST 0x0C11 134 #define GL_SCISSOR_TEST 0x0C11
153 #define GL_POLYGON_OFFSET_FILL 0x8037 135 #define GL_POLYGON_OFFSET_FILL 0x8037
154 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
155 #define GL_SAMPLE_COVERAGE 0x80A0 137 #define GL_SAMPLE_COVERAGE 0x80A0
156
157 /* ErrorCode */
158 #define GL_NO_ERROR 0 138 #define GL_NO_ERROR 0
159 #define GL_INVALID_ENUM 0x0500 139 #define GL_INVALID_ENUM 0x0500
160 #define GL_INVALID_VALUE 0x0501 140 #define GL_INVALID_VALUE 0x0501
161 #define GL_INVALID_OPERATION 0x0502 141 #define GL_INVALID_OPERATION 0x0502
162 #define GL_OUT_OF_MEMORY 0x0505 142 #define GL_OUT_OF_MEMORY 0x0505
163
164 /* FrontFaceDirection */
165 #define GL_CW 0x0900 143 #define GL_CW 0x0900
166 #define GL_CCW 0x0901 144 #define GL_CCW 0x0901
167
168 /* GetPName */
169 #define GL_LINE_WIDTH 0x0B21 145 #define GL_LINE_WIDTH 0x0B21
170 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
171 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
172 #define GL_CULL_FACE_MODE 0x0B45 148 #define GL_CULL_FACE_MODE 0x0B45
173 #define GL_FRONT_FACE 0x0B46 149 #define GL_FRONT_FACE 0x0B46
174 #define GL_DEPTH_RANGE 0x0B70 150 #define GL_DEPTH_RANGE 0x0B70
175 #define GL_DEPTH_WRITEMASK 0x0B72 151 #define GL_DEPTH_WRITEMASK 0x0B72
176 #define GL_DEPTH_CLEAR_VALUE 0x0B73 152 #define GL_DEPTH_CLEAR_VALUE 0x0B73
177 #define GL_DEPTH_FUNC 0x0B74 153 #define GL_DEPTH_FUNC 0x0B74
178 #define GL_STENCIL_CLEAR_VALUE 0x0B91 154 #define GL_STENCIL_CLEAR_VALUE 0x0B91
179 #define GL_STENCIL_FUNC 0x0B92 155 #define GL_STENCIL_FUNC 0x0B92
180 #define GL_STENCIL_FAIL 0x0B94 156 #define GL_STENCIL_FAIL 0x0B94
181 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
182 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
183 #define GL_STENCIL_REF 0x0B97 159 #define GL_STENCIL_REF 0x0B97
184 #define GL_STENCIL_VALUE_MASK 0x0B93 160 #define GL_STENCIL_VALUE_MASK 0x0B93
185 #define GL_STENCIL_WRITEMASK 0x0B98 161 #define GL_STENCIL_WRITEMASK 0x0B98
186 #define GL_STENCIL_BACK_FUNC 0x8800 162 #define GL_STENCIL_BACK_FUNC 0x8800
187 #define GL_STENCIL_BACK_FAIL 0x8801 163 #define GL_STENCIL_BACK_FAIL 0x8801
188 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
189 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
190 #define GL_STENCIL_BACK_REF 0x8CA3 166 #define GL_STENCIL_BACK_REF 0x8CA3
191 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
192 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
193 #define GL_VIEWPORT 0x0BA2 169 #define GL_VIEWPORT 0x0BA2
194 #define GL_SCISSOR_BOX 0x0C10 170 #define GL_SCISSOR_BOX 0x0C10
195 /* GL_SCISSOR_TEST */
196 #define GL_COLOR_CLEAR_VALUE 0x0C22 171 #define GL_COLOR_CLEAR_VALUE 0x0C22
197 #define GL_COLOR_WRITEMASK 0x0C23 172 #define GL_COLOR_WRITEMASK 0x0C23
198 #define GL_UNPACK_ALIGNMENT 0x0CF5 173 #define GL_UNPACK_ALIGNMENT 0x0CF5
199 #define GL_PACK_ALIGNMENT 0x0D05 174 #define GL_PACK_ALIGNMENT 0x0D05
200 #define GL_MAX_TEXTURE_SIZE 0x0D33 175 #define GL_MAX_TEXTURE_SIZE 0x0D33
201 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
202 #define GL_SUBPIXEL_BITS 0x0D50 177 #define GL_SUBPIXEL_BITS 0x0D50
203 #define GL_RED_BITS 0x0D52 178 #define GL_RED_BITS 0x0D52
204 #define GL_GREEN_BITS 0x0D53 179 #define GL_GREEN_BITS 0x0D53
205 #define GL_BLUE_BITS 0x0D54 180 #define GL_BLUE_BITS 0x0D54
206 #define GL_ALPHA_BITS 0x0D55 181 #define GL_ALPHA_BITS 0x0D55
207 #define GL_DEPTH_BITS 0x0D56 182 #define GL_DEPTH_BITS 0x0D56
208 #define GL_STENCIL_BITS 0x0D57 183 #define GL_STENCIL_BITS 0x0D57
209 #define GL_POLYGON_OFFSET_UNITS 0x2A00 184 #define GL_POLYGON_OFFSET_UNITS 0x2A00
210 /* GL_POLYGON_OFFSET_FILL */
211 #define GL_POLYGON_OFFSET_FACTOR 0x8038 185 #define GL_POLYGON_OFFSET_FACTOR 0x8038
212 #define GL_TEXTURE_BINDING_2D 0x8069 186 #define GL_TEXTURE_BINDING_2D 0x8069
213 #define GL_SAMPLE_BUFFERS 0x80A8 187 #define GL_SAMPLE_BUFFERS 0x80A8
214 #define GL_SAMPLES 0x80A9 188 #define GL_SAMPLES 0x80A9
215 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
216 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
217
218 /* GetTextureParameter */
219 /* GL_TEXTURE_MAG_FILTER */
220 /* GL_TEXTURE_MIN_FILTER */
221 /* GL_TEXTURE_WRAP_S */
222 /* GL_TEXTURE_WRAP_T */
223
224 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
225 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
226
227 /* HintMode */
228 #define GL_DONT_CARE 0x1100 193 #define GL_DONT_CARE 0x1100
229 #define GL_FASTEST 0x1101 194 #define GL_FASTEST 0x1101
230 #define GL_NICEST 0x1102 195 #define GL_NICEST 0x1102
231 196 #define GL_GENERATE_MIPMAP_HINT 0x8192
232 /* HintTarget */
233 #define GL_GENERATE_MIPMAP_HINT 0x8192
234
235 /* DataType */
236 #define GL_BYTE 0x1400 197 #define GL_BYTE 0x1400
237 #define GL_UNSIGNED_BYTE 0x1401 198 #define GL_UNSIGNED_BYTE 0x1401
238 #define GL_SHORT 0x1402 199 #define GL_SHORT 0x1402
239 #define GL_UNSIGNED_SHORT 0x1403 200 #define GL_UNSIGNED_SHORT 0x1403
240 #define GL_INT 0x1404 201 #define GL_INT 0x1404
241 #define GL_UNSIGNED_INT 0x1405 202 #define GL_UNSIGNED_INT 0x1405
242 #define GL_FLOAT 0x1406 203 #define GL_FLOAT 0x1406
243 #define GL_FIXED 0x140C 204 #define GL_FIXED 0x140C
244
245 /* PixelFormat */
246 #define GL_DEPTH_COMPONENT 0x1902 205 #define GL_DEPTH_COMPONENT 0x1902
247 #define GL_ALPHA 0x1906 206 #define GL_ALPHA 0x1906
248 #define GL_RGB 0x1907 207 #define GL_RGB 0x1907
249 #define GL_RGBA 0x1908 208 #define GL_RGBA 0x1908
250 #define GL_LUMINANCE 0x1909 209 #define GL_LUMINANCE 0x1909
251 #define GL_LUMINANCE_ALPHA 0x190A 210 #define GL_LUMINANCE_ALPHA 0x190A
252
253 /* PixelType */
254 /* GL_UNSIGNED_BYTE */
255 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
256 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
257 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
258 214 #define GL_FRAGMENT_SHADER 0x8B30
259 /* Shaders */ 215 #define GL_VERTEX_SHADER 0x8B31
260 #define GL_FRAGMENT_SHADER 0x8B30 216 #define GL_MAX_VERTEX_ATTRIBS 0x8869
261 #define GL_VERTEX_SHADER 0x8B31 217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
262 #define GL_MAX_VERTEX_ATTRIBS 0x8869 218 #define GL_MAX_VARYING_VECTORS 0x8DFC
263 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
264 #define GL_MAX_VARYING_VECTORS 0x8DFC
265 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
266 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
267 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
268 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
269 #define GL_SHADER_TYPE 0x8B4F 223 #define GL_SHADER_TYPE 0x8B4F
270 #define GL_DELETE_STATUS 0x8B80 224 #define GL_DELETE_STATUS 0x8B80
271 #define GL_LINK_STATUS 0x8B82 225 #define GL_LINK_STATUS 0x8B82
272 #define GL_VALIDATE_STATUS 0x8B83 226 #define GL_VALIDATE_STATUS 0x8B83
273 #define GL_ATTACHED_SHADERS 0x8B85 227 #define GL_ATTACHED_SHADERS 0x8B85
274 #define GL_ACTIVE_UNIFORMS 0x8B86 228 #define GL_ACTIVE_UNIFORMS 0x8B86
275 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
276 #define GL_ACTIVE_ATTRIBUTES 0x8B89 230 #define GL_ACTIVE_ATTRIBUTES 0x8B89
277 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
278 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
279 #define GL_CURRENT_PROGRAM 0x8B8D 233 #define GL_CURRENT_PROGRAM 0x8B8D
280
281 /* StencilFunction */
282 #define GL_NEVER 0x0200 234 #define GL_NEVER 0x0200
283 #define GL_LESS 0x0201 235 #define GL_LESS 0x0201
284 #define GL_EQUAL 0x0202 236 #define GL_EQUAL 0x0202
285 #define GL_LEQUAL 0x0203 237 #define GL_LEQUAL 0x0203
286 #define GL_GREATER 0x0204 238 #define GL_GREATER 0x0204
287 #define GL_NOTEQUAL 0x0205 239 #define GL_NOTEQUAL 0x0205
288 #define GL_GEQUAL 0x0206 240 #define GL_GEQUAL 0x0206
289 #define GL_ALWAYS 0x0207 241 #define GL_ALWAYS 0x0207
290
291 /* StencilOp */
292 /* GL_ZERO */
293 #define GL_KEEP 0x1E00 242 #define GL_KEEP 0x1E00
294 #define GL_REPLACE 0x1E01 243 #define GL_REPLACE 0x1E01
295 #define GL_INCR 0x1E02 244 #define GL_INCR 0x1E02
296 #define GL_DECR 0x1E03 245 #define GL_DECR 0x1E03
297 #define GL_INVERT 0x150A 246 #define GL_INVERT 0x150A
298 #define GL_INCR_WRAP 0x8507 247 #define GL_INCR_WRAP 0x8507
299 #define GL_DECR_WRAP 0x8508 248 #define GL_DECR_WRAP 0x8508
300
301 /* StringName */
302 #define GL_VENDOR 0x1F00 249 #define GL_VENDOR 0x1F00
303 #define GL_RENDERER 0x1F01 250 #define GL_RENDERER 0x1F01
304 #define GL_VERSION 0x1F02 251 #define GL_VERSION 0x1F02
305 #define GL_EXTENSIONS 0x1F03 252 #define GL_EXTENSIONS 0x1F03
306
307 /* TextureMagFilter */
308 #define GL_NEAREST 0x2600 253 #define GL_NEAREST 0x2600
309 #define GL_LINEAR 0x2601 254 #define GL_LINEAR 0x2601
310
311 /* TextureMinFilter */
312 /* GL_NEAREST */
313 /* GL_LINEAR */
314 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
315 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
316 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
317 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
318
319 /* TextureParameterName */
320 #define GL_TEXTURE_MAG_FILTER 0x2800 259 #define GL_TEXTURE_MAG_FILTER 0x2800
321 #define GL_TEXTURE_MIN_FILTER 0x2801 260 #define GL_TEXTURE_MIN_FILTER 0x2801
322 #define GL_TEXTURE_WRAP_S 0x2802 261 #define GL_TEXTURE_WRAP_S 0x2802
323 #define GL_TEXTURE_WRAP_T 0x2803 262 #define GL_TEXTURE_WRAP_T 0x2803
324
325 /* TextureTarget */
326 /* GL_TEXTURE_2D */
327 #define GL_TEXTURE 0x1702 263 #define GL_TEXTURE 0x1702
328
329 #define GL_TEXTURE_CUBE_MAP 0x8513 264 #define GL_TEXTURE_CUBE_MAP 0x8513
330 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
335 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
336 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
337 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
338
339 /* TextureUnit */
340 #define GL_TEXTURE0 0x84C0 273 #define GL_TEXTURE0 0x84C0
341 #define GL_TEXTURE1 0x84C1 274 #define GL_TEXTURE1 0x84C1
342 #define GL_TEXTURE2 0x84C2 275 #define GL_TEXTURE2 0x84C2
343 #define GL_TEXTURE3 0x84C3 276 #define GL_TEXTURE3 0x84C3
344 #define GL_TEXTURE4 0x84C4 277 #define GL_TEXTURE4 0x84C4
345 #define GL_TEXTURE5 0x84C5 278 #define GL_TEXTURE5 0x84C5
346 #define GL_TEXTURE6 0x84C6 279 #define GL_TEXTURE6 0x84C6
347 #define GL_TEXTURE7 0x84C7 280 #define GL_TEXTURE7 0x84C7
348 #define GL_TEXTURE8 0x84C8 281 #define GL_TEXTURE8 0x84C8
349 #define GL_TEXTURE9 0x84C9 282 #define GL_TEXTURE9 0x84C9
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363 #define GL_TEXTURE23 0x84D7 296 #define GL_TEXTURE23 0x84D7
364 #define GL_TEXTURE24 0x84D8 297 #define GL_TEXTURE24 0x84D8
365 #define GL_TEXTURE25 0x84D9 298 #define GL_TEXTURE25 0x84D9
366 #define GL_TEXTURE26 0x84DA 299 #define GL_TEXTURE26 0x84DA
367 #define GL_TEXTURE27 0x84DB 300 #define GL_TEXTURE27 0x84DB
368 #define GL_TEXTURE28 0x84DC 301 #define GL_TEXTURE28 0x84DC
369 #define GL_TEXTURE29 0x84DD 302 #define GL_TEXTURE29 0x84DD
370 #define GL_TEXTURE30 0x84DE 303 #define GL_TEXTURE30 0x84DE
371 #define GL_TEXTURE31 0x84DF 304 #define GL_TEXTURE31 0x84DF
372 #define GL_ACTIVE_TEXTURE 0x84E0 305 #define GL_ACTIVE_TEXTURE 0x84E0
373
374 /* TextureWrapMode */
375 #define GL_REPEAT 0x2901 306 #define GL_REPEAT 0x2901
376 #define GL_CLAMP_TO_EDGE 0x812F 307 #define GL_CLAMP_TO_EDGE 0x812F
377 #define GL_MIRRORED_REPEAT 0x8370 308 #define GL_MIRRORED_REPEAT 0x8370
378
379 /* Uniform Types */
380 #define GL_FLOAT_VEC2 0x8B50 309 #define GL_FLOAT_VEC2 0x8B50
381 #define GL_FLOAT_VEC3 0x8B51 310 #define GL_FLOAT_VEC3 0x8B51
382 #define GL_FLOAT_VEC4 0x8B52 311 #define GL_FLOAT_VEC4 0x8B52
383 #define GL_INT_VEC2 0x8B53 312 #define GL_INT_VEC2 0x8B53
384 #define GL_INT_VEC3 0x8B54 313 #define GL_INT_VEC3 0x8B54
385 #define GL_INT_VEC4 0x8B55 314 #define GL_INT_VEC4 0x8B55
386 #define GL_BOOL 0x8B56 315 #define GL_BOOL 0x8B56
387 #define GL_BOOL_VEC2 0x8B57 316 #define GL_BOOL_VEC2 0x8B57
388 #define GL_BOOL_VEC3 0x8B58 317 #define GL_BOOL_VEC3 0x8B58
389 #define GL_BOOL_VEC4 0x8B59 318 #define GL_BOOL_VEC4 0x8B59
390 #define GL_FLOAT_MAT2 0x8B5A 319 #define GL_FLOAT_MAT2 0x8B5A
391 #define GL_FLOAT_MAT3 0x8B5B 320 #define GL_FLOAT_MAT3 0x8B5B
392 #define GL_FLOAT_MAT4 0x8B5C 321 #define GL_FLOAT_MAT4 0x8B5C
393 #define GL_SAMPLER_2D 0x8B5E 322 #define GL_SAMPLER_2D 0x8B5E
394 #define GL_SAMPLER_CUBE 0x8B60 323 #define GL_SAMPLER_CUBE 0x8B60
395 324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
396 /* Vertex Arrays */ 325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
397 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
398 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
399 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
400 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
401 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
402 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
403 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
404 331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
405 /* Read Format */
406 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
407 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
408
409 /* Shader Source */
410 #define GL_COMPILE_STATUS 0x8B81 333 #define GL_COMPILE_STATUS 0x8B81
411 #define GL_INFO_LOG_LENGTH 0x8B84 334 #define GL_INFO_LOG_LENGTH 0x8B84
412 #define GL_SHADER_SOURCE_LENGTH 0x8B88 335 #define GL_SHADER_SOURCE_LENGTH 0x8B88
413 #define GL_SHADER_COMPILER 0x8DFA 336 #define GL_SHADER_COMPILER 0x8DFA
414
415 /* Shader Binary */
416 #define GL_SHADER_BINARY_FORMATS 0x8DF8 337 #define GL_SHADER_BINARY_FORMATS 0x8DF8
417 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
418
419 /* Shader Precision-Specified Types */
420 #define GL_LOW_FLOAT 0x8DF0 339 #define GL_LOW_FLOAT 0x8DF0
421 #define GL_MEDIUM_FLOAT 0x8DF1 340 #define GL_MEDIUM_FLOAT 0x8DF1
422 #define GL_HIGH_FLOAT 0x8DF2 341 #define GL_HIGH_FLOAT 0x8DF2
423 #define GL_LOW_INT 0x8DF3 342 #define GL_LOW_INT 0x8DF3
424 #define GL_MEDIUM_INT 0x8DF4 343 #define GL_MEDIUM_INT 0x8DF4
425 #define GL_HIGH_INT 0x8DF5 344 #define GL_HIGH_INT 0x8DF5
426
427 /* Framebuffer Object. */
428 #define GL_FRAMEBUFFER 0x8D40 345 #define GL_FRAMEBUFFER 0x8D40
429 #define GL_RENDERBUFFER 0x8D41 346 #define GL_RENDERBUFFER 0x8D41
430
431 #define GL_RGBA4 0x8056 347 #define GL_RGBA4 0x8056
432 #define GL_RGB5_A1 0x8057 348 #define GL_RGB5_A1 0x8057
433 #define GL_RGB565 0x8D62 349 #define GL_RGB565 0x8D62
434 #define GL_DEPTH_COMPONENT16 0x81A5 350 #define GL_DEPTH_COMPONENT16 0x81A5
435 #define GL_STENCIL_INDEX8 0x8D48 351 #define GL_STENCIL_INDEX8 0x8D48
436
437 #define GL_RENDERBUFFER_WIDTH 0x8D42 352 #define GL_RENDERBUFFER_WIDTH 0x8D42
438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 353 #define GL_RENDERBUFFER_HEIGHT 0x8D43
439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
446 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451
452 #define GL_COLOR_ATTACHMENT0 0x8CE0 365 #define GL_COLOR_ATTACHMENT0 0x8CE0
453 #define GL_DEPTH_ATTACHMENT 0x8D00 366 #define GL_DEPTH_ATTACHMENT 0x8D00
454 #define GL_STENCIL_ATTACHMENT 0x8D20 367 #define GL_STENCIL_ATTACHMENT 0x8D20
455
456 #define GL_NONE 0 368 #define GL_NONE 0
457 369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463
464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 374 #define GL_FRAMEBUFFER_BINDING 0x8CA6
465 #define GL_RENDERBUFFER_BINDING 0x8CA7 375 #define GL_RENDERBUFFER_BINDING 0x8CA7
466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
467
468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
469 378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
470 /*------------------------------------------------------------------------- 379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
471 * GL core functions. 380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
472 *-----------------------------------------------------------------------*/ 381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
473 382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer );
474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuff er);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade r); 384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat bl ue, GLfloat alpha);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra mebuffer); 387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum mode Alpha);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re nderbuffer); 388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture ); 389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfact orRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLs izeiptr size, const void *data);
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe num modeAlpha); 392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor) ; 393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d stRGB, GLenum srcAlpha, GLenum dstAlpha); 394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat bl ue, GLfloat alpha);
486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size , const GLvoid* data, GLenum usage); 395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off set, GLsizeiptr size, const GLvoid* data); 396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboole an blue, GLboolean alpha);
489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imag eSize, const void *data);
491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint leve l, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, G Lsizei imageSize, const void *data);
492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLi nt xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi zei imageSize, const GLvoid* data); 404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f ormat, GLsizei imageSize, const GLvoid* data); 405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level , GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig ht); 407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *frame buffers);
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *rend erbuffers);
501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu ffers); 411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures) ;
503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin t* framebuffers); 412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui nt* renderbuffers); 414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t extures); 416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei coun t);
510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum t ype, const void *indices);
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade r); 420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 422 GL_APICALL void GL_APIENTRY glFinish (void);
514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi zei count); 423 GL_APICALL void GL_APIENTRY glFlush (void);
515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum att achment, GLenum renderbuffertarget, GLuint renderbuffer);
516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attach ment, GLenum textarget, GLuint texture, GLint level);
517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
518 GL_APICALL void GL_APIENTRY glFinish (void); 427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
519 GL_APICALL void GL_APIENTRY glFlush (void); 428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu m attachment, GLenum textarget, GLuint texture, GLint level); 430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers );
522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLs izei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GL sizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb uffers); 434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCou nt, GLsizei *count, GLuint *shaders);
526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende rbuffers); 435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar * name);
527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) ; 438 GL_APICALL GLenum GL_APIENTRY glGetError (void);
530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize i maxcount, GLsizei* count, GLuint* shaders); 439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
531 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const G Lchar* name); 440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment, GLenum pname, GLint *params);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para ms); 441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu m pname, GLint* params); 442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
534 GL_APICALL GLenum GL_APIENTRY glGetError (void); 443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize , GLsizei *length, GLchar *infoLog);
535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu m target, GLenum attachment, GLenum pname, GLint* params); 445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *p arams);
537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname , GLint* params); 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenu m precisiontype, GLint *range, GLint *precision);
539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, G Lsizei *length, GLchar *source);
540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GL float *params);
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b ufsize, GLsizei* length, GLchar* infolog); 451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GL int *params);
543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp e, GLenum precisiontype, GLint* range, GLint* precision); 452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfl oat *params);
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu fsize, GLsizei* length, GLchar* source); 453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLin t *params);
545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p name, GLfloat* params); 455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLf loat *params);
547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p name, GLint* params); 456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLi nt *params);
548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati on, GLfloat* params); 457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pnam e, void **pointer);
549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati on, GLint* params); 458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
550 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn ame, GLfloat* params); 460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn ame, GLint* params); 461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe num pname, GLvoid** pointer); 462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsiz ei height, GLenum format, GLenum type, void *pixels);
562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum interna lformat, GLsizei width, GLsizei height);
564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders , GLenum binaryformat, const void *binary, GLsizei length);
567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLi nt ref, GLuint mask);
570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha ders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count , const GLchar* const* string, const GLint* length); 481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass );
573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin t mask); 482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLen um dpfail, GLenum dppass);
574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f unc, GLint ref, GLuint mask); 483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint inte rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum t ype, const void *pixels);
575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloa t param);
576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m ask); 485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen um zpass); 486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai l, GLenum zfail, GLenum zpass); 487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint x offset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type , const void *pixels);
580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname , GLfloat param); 489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam e, const GLfloat* params); 490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const G Lfloat *value);
582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname , GLint param); 491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam e, const GLint* params); 492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const G Lint *value);
584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe num type, const GLvoid* pixels); 493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1) ;
585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const G Lfloat *value);
586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const G Lint *value);
588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl oat y); 498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const G Lfloat *value);
590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLi nt v2);
591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const G Lint *value);
592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl oat y, GLfloat z); 502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const G Lfloat *value);
594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLi nt v2, GLint v3);
595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const G Lint *value);
596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value);
597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl oat y, GLfloat z, GLfloat w); 506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value);
598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value);
599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y );
604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y , GLfloat z);
606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); 516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y , GLfloat z, GLfloat w);
608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); 517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); 518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe num type, GLboolean normalized, GLsizei stride, const void *pointer);
610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); 519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 520 #endif /* GL_ES_VERSION_2_0 */
612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
616 521
617 #ifdef __cplusplus 522 #ifdef __cplusplus
618 } 523 }
619 #endif 524 #endif
620 525
621 #endif /* __gl2_h_ */ 526 #endif
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