OLD | NEW |
1 #ifndef __gl2_h_ | 1 #ifndef __gl2_h_ |
2 #define __gl2_h_ | 2 #define __gl2_h_ 1 |
3 | |
4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ | |
5 | |
6 #include <GLES2/gl2chromium.h> | |
7 #include <GLES2/gl2platform.h> | |
8 | 3 |
9 #ifdef __cplusplus | 4 #ifdef __cplusplus |
10 extern "C" { | 5 extern "C" { |
11 #endif | 6 #endif |
12 | 7 |
13 /* | 8 /* |
14 * This document is licensed under the SGI Free Software B License Version | 9 ** Copyright (c) 2013 The Khronos Group Inc. |
15 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | 10 ** |
| 11 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 12 ** copy of this software and/or associated documentation files (the |
| 13 ** "Materials"), to deal in the Materials without restriction, including |
| 14 ** without limitation the rights to use, copy, modify, merge, publish, |
| 15 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 16 ** permit persons to whom the Materials are furnished to do so, subject to |
| 17 ** the following conditions: |
| 18 ** |
| 19 ** The above copyright notice and this permission notice shall be included |
| 20 ** in all copies or substantial portions of the Materials. |
| 21 ** |
| 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 29 */ |
| 30 /* |
| 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| 32 ** API Registry. The current version of the Registry, generator scripts |
| 33 ** used to make the header, and the header can be found at |
| 34 ** http://www.opengl.org/registry/ |
| 35 ** |
| 36 ** Khronos $Revision: 24263 $ on $Date: 2013-12-02 03:42:02 -0800 (Mon, 02 Dec 2
013) $ |
| 37 */ |
| 38 |
| 39 #include <GLES2/gl2chromium.h> |
| 40 #include <GLES2/gl2platform.h> |
| 41 |
| 42 /* Generated on date 20131202 */ |
| 43 |
| 44 /* Generated C header for: |
| 45 * API: gles2 |
| 46 * Profile: common |
| 47 * Versions considered: 2\.[0-9] |
| 48 * Versions emitted: .* |
| 49 * Default extensions included: None |
| 50 * Additional extensions included: _nomatch_^ |
| 51 * Extensions removed: _nomatch_^ |
16 */ | 52 */ |
17 | 53 |
18 /*------------------------------------------------------------------------- | 54 #ifndef GL_ES_VERSION_2_0 |
19 * Data type definitions | 55 #define GL_ES_VERSION_2_0 1 |
20 *-----------------------------------------------------------------------*/ | 56 #include <KHR/khrplatform.h> |
21 | 57 typedef khronos_int8_t GLbyte; |
22 typedef void GLvoid; | 58 typedef khronos_float_t GLclampf; |
23 typedef char GLchar; | 59 typedef khronos_int32_t GLfixed; |
24 typedef unsigned int GLenum; | 60 typedef short GLshort; |
25 typedef unsigned char GLboolean; | 61 typedef unsigned short GLushort; |
26 typedef unsigned int GLbitfield; | 62 typedef void GLvoid; |
27 typedef khronos_int8_t GLbyte; | 63 typedef struct __GLsync *GLsync; |
28 typedef short GLshort; | 64 typedef khronos_int64_t GLint64; |
29 typedef int GLint; | 65 typedef khronos_uint64_t GLuint64; |
30 typedef int GLsizei; | 66 typedef unsigned int GLenum; |
31 typedef khronos_uint8_t GLubyte; | 67 typedef unsigned int GLuint; |
32 typedef unsigned short GLushort; | 68 typedef char GLchar; |
33 typedef unsigned int GLuint; | 69 typedef khronos_float_t GLfloat; |
34 typedef khronos_float_t GLfloat; | 70 typedef khronos_ssize_t GLsizeiptr; |
35 typedef khronos_float_t GLclampf; | |
36 typedef khronos_int32_t GLfixed; | |
37 | |
38 /* GL types for handling large vertex buffer objects */ | |
39 typedef khronos_intptr_t GLintptr; | 71 typedef khronos_intptr_t GLintptr; |
40 typedef khronos_ssize_t GLsizeiptr; | 72 typedef unsigned int GLbitfield; |
41 | 73 typedef int GLint; |
42 /* OpenGL ES core versions */ | 74 typedef unsigned char GLboolean; |
43 #define GL_ES_VERSION_2_0 1 | 75 typedef int GLsizei; |
44 | 76 typedef khronos_uint8_t GLubyte; |
45 /* ClearBufferMask */ | |
46 #define GL_DEPTH_BUFFER_BIT 0x00000100 | 77 #define GL_DEPTH_BUFFER_BIT 0x00000100 |
47 #define GL_STENCIL_BUFFER_BIT 0x00000400 | 78 #define GL_STENCIL_BUFFER_BIT 0x00000400 |
48 #define GL_COLOR_BUFFER_BIT 0x00004000 | 79 #define GL_COLOR_BUFFER_BIT 0x00004000 |
49 | |
50 /* Boolean */ | |
51 #define GL_FALSE 0 | 80 #define GL_FALSE 0 |
52 #define GL_TRUE 1 | 81 #define GL_TRUE 1 |
53 | |
54 /* BeginMode */ | |
55 #define GL_POINTS 0x0000 | 82 #define GL_POINTS 0x0000 |
56 #define GL_LINES 0x0001 | 83 #define GL_LINES 0x0001 |
57 #define GL_LINE_LOOP 0x0002 | 84 #define GL_LINE_LOOP 0x0002 |
58 #define GL_LINE_STRIP 0x0003 | 85 #define GL_LINE_STRIP 0x0003 |
59 #define GL_TRIANGLES 0x0004 | 86 #define GL_TRIANGLES 0x0004 |
60 #define GL_TRIANGLE_STRIP 0x0005 | 87 #define GL_TRIANGLE_STRIP 0x0005 |
61 #define GL_TRIANGLE_FAN 0x0006 | 88 #define GL_TRIANGLE_FAN 0x0006 |
62 | |
63 /* AlphaFunction (not supported in ES20) */ | |
64 /* GL_NEVER */ | |
65 /* GL_LESS */ | |
66 /* GL_EQUAL */ | |
67 /* GL_LEQUAL */ | |
68 /* GL_GREATER */ | |
69 /* GL_NOTEQUAL */ | |
70 /* GL_GEQUAL */ | |
71 /* GL_ALWAYS */ | |
72 | |
73 /* BlendingFactorDest */ | |
74 #define GL_ZERO 0 | 89 #define GL_ZERO 0 |
75 #define GL_ONE 1 | 90 #define GL_ONE 1 |
76 #define GL_SRC_COLOR 0x0300 | 91 #define GL_SRC_COLOR 0x0300 |
77 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | 92 #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
78 #define GL_SRC_ALPHA 0x0302 | 93 #define GL_SRC_ALPHA 0x0302 |
79 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | 94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
80 #define GL_DST_ALPHA 0x0304 | 95 #define GL_DST_ALPHA 0x0304 |
81 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | 96 #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
82 | |
83 /* BlendingFactorSrc */ | |
84 /* GL_ZERO */ | |
85 /* GL_ONE */ | |
86 #define GL_DST_COLOR 0x0306 | 97 #define GL_DST_COLOR 0x0306 |
87 #define GL_ONE_MINUS_DST_COLOR 0x0307 | 98 #define GL_ONE_MINUS_DST_COLOR 0x0307 |
88 #define GL_SRC_ALPHA_SATURATE 0x0308 | 99 #define GL_SRC_ALPHA_SATURATE 0x0308 |
89 /* GL_SRC_ALPHA */ | |
90 /* GL_ONE_MINUS_SRC_ALPHA */ | |
91 /* GL_DST_ALPHA */ | |
92 /* GL_ONE_MINUS_DST_ALPHA */ | |
93 | |
94 /* BlendEquationSeparate */ | |
95 #define GL_FUNC_ADD 0x8006 | 100 #define GL_FUNC_ADD 0x8006 |
96 #define GL_BLEND_EQUATION 0x8009 | 101 #define GL_BLEND_EQUATION 0x8009 |
97 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | 102 #define GL_BLEND_EQUATION_RGB 0x8009 |
98 #define GL_BLEND_EQUATION_ALPHA 0x883D | 103 #define GL_BLEND_EQUATION_ALPHA 0x883D |
99 | |
100 /* BlendSubtract */ | |
101 #define GL_FUNC_SUBTRACT 0x800A | 104 #define GL_FUNC_SUBTRACT 0x800A |
102 #define GL_FUNC_REVERSE_SUBTRACT 0x800B | 105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
103 | |
104 /* Separate Blend Functions */ | |
105 #define GL_BLEND_DST_RGB 0x80C8 | 106 #define GL_BLEND_DST_RGB 0x80C8 |
106 #define GL_BLEND_SRC_RGB 0x80C9 | 107 #define GL_BLEND_SRC_RGB 0x80C9 |
107 #define GL_BLEND_DST_ALPHA 0x80CA | 108 #define GL_BLEND_DST_ALPHA 0x80CA |
108 #define GL_BLEND_SRC_ALPHA 0x80CB | 109 #define GL_BLEND_SRC_ALPHA 0x80CB |
109 #define GL_CONSTANT_COLOR 0x8001 | 110 #define GL_CONSTANT_COLOR 0x8001 |
110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | 111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
111 #define GL_CONSTANT_ALPHA 0x8003 | 112 #define GL_CONSTANT_ALPHA 0x8003 |
112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | 113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
113 #define GL_BLEND_COLOR 0x8005 | 114 #define GL_BLEND_COLOR 0x8005 |
114 | |
115 /* Buffer Objects */ | |
116 #define GL_ARRAY_BUFFER 0x8892 | 115 #define GL_ARRAY_BUFFER 0x8892 |
117 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
118 #define GL_ARRAY_BUFFER_BINDING 0x8894 | 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 |
119 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
120 | |
121 #define GL_STREAM_DRAW 0x88E0 | 119 #define GL_STREAM_DRAW 0x88E0 |
122 #define GL_STATIC_DRAW 0x88E4 | 120 #define GL_STATIC_DRAW 0x88E4 |
123 #define GL_DYNAMIC_DRAW 0x88E8 | 121 #define GL_DYNAMIC_DRAW 0x88E8 |
124 | |
125 #define GL_BUFFER_SIZE 0x8764 | 122 #define GL_BUFFER_SIZE 0x8764 |
126 #define GL_BUFFER_USAGE 0x8765 | 123 #define GL_BUFFER_USAGE 0x8765 |
127 | |
128 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | 124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
129 | |
130 /* CullFaceMode */ | |
131 #define GL_FRONT 0x0404 | 125 #define GL_FRONT 0x0404 |
132 #define GL_BACK 0x0405 | 126 #define GL_BACK 0x0405 |
133 #define GL_FRONT_AND_BACK 0x0408 | 127 #define GL_FRONT_AND_BACK 0x0408 |
134 | |
135 /* DepthFunction */ | |
136 /* GL_NEVER */ | |
137 /* GL_LESS */ | |
138 /* GL_EQUAL */ | |
139 /* GL_LEQUAL */ | |
140 /* GL_GREATER */ | |
141 /* GL_NOTEQUAL */ | |
142 /* GL_GEQUAL */ | |
143 /* GL_ALWAYS */ | |
144 | |
145 /* EnableCap */ | |
146 #define GL_TEXTURE_2D 0x0DE1 | 128 #define GL_TEXTURE_2D 0x0DE1 |
147 #define GL_CULL_FACE 0x0B44 | 129 #define GL_CULL_FACE 0x0B44 |
148 #define GL_BLEND 0x0BE2 | 130 #define GL_BLEND 0x0BE2 |
149 #define GL_DITHER 0x0BD0 | 131 #define GL_DITHER 0x0BD0 |
150 #define GL_STENCIL_TEST 0x0B90 | 132 #define GL_STENCIL_TEST 0x0B90 |
151 #define GL_DEPTH_TEST 0x0B71 | 133 #define GL_DEPTH_TEST 0x0B71 |
152 #define GL_SCISSOR_TEST 0x0C11 | 134 #define GL_SCISSOR_TEST 0x0C11 |
153 #define GL_POLYGON_OFFSET_FILL 0x8037 | 135 #define GL_POLYGON_OFFSET_FILL 0x8037 |
154 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | 136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
155 #define GL_SAMPLE_COVERAGE 0x80A0 | 137 #define GL_SAMPLE_COVERAGE 0x80A0 |
156 | |
157 /* ErrorCode */ | |
158 #define GL_NO_ERROR 0 | 138 #define GL_NO_ERROR 0 |
159 #define GL_INVALID_ENUM 0x0500 | 139 #define GL_INVALID_ENUM 0x0500 |
160 #define GL_INVALID_VALUE 0x0501 | 140 #define GL_INVALID_VALUE 0x0501 |
161 #define GL_INVALID_OPERATION 0x0502 | 141 #define GL_INVALID_OPERATION 0x0502 |
162 #define GL_OUT_OF_MEMORY 0x0505 | 142 #define GL_OUT_OF_MEMORY 0x0505 |
163 | |
164 /* FrontFaceDirection */ | |
165 #define GL_CW 0x0900 | 143 #define GL_CW 0x0900 |
166 #define GL_CCW 0x0901 | 144 #define GL_CCW 0x0901 |
167 | |
168 /* GetPName */ | |
169 #define GL_LINE_WIDTH 0x0B21 | 145 #define GL_LINE_WIDTH 0x0B21 |
170 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | 146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
171 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | 147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
172 #define GL_CULL_FACE_MODE 0x0B45 | 148 #define GL_CULL_FACE_MODE 0x0B45 |
173 #define GL_FRONT_FACE 0x0B46 | 149 #define GL_FRONT_FACE 0x0B46 |
174 #define GL_DEPTH_RANGE 0x0B70 | 150 #define GL_DEPTH_RANGE 0x0B70 |
175 #define GL_DEPTH_WRITEMASK 0x0B72 | 151 #define GL_DEPTH_WRITEMASK 0x0B72 |
176 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | 152 #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
177 #define GL_DEPTH_FUNC 0x0B74 | 153 #define GL_DEPTH_FUNC 0x0B74 |
178 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | 154 #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
179 #define GL_STENCIL_FUNC 0x0B92 | 155 #define GL_STENCIL_FUNC 0x0B92 |
180 #define GL_STENCIL_FAIL 0x0B94 | 156 #define GL_STENCIL_FAIL 0x0B94 |
181 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | 157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
182 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | 158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
183 #define GL_STENCIL_REF 0x0B97 | 159 #define GL_STENCIL_REF 0x0B97 |
184 #define GL_STENCIL_VALUE_MASK 0x0B93 | 160 #define GL_STENCIL_VALUE_MASK 0x0B93 |
185 #define GL_STENCIL_WRITEMASK 0x0B98 | 161 #define GL_STENCIL_WRITEMASK 0x0B98 |
186 #define GL_STENCIL_BACK_FUNC 0x8800 | 162 #define GL_STENCIL_BACK_FUNC 0x8800 |
187 #define GL_STENCIL_BACK_FAIL 0x8801 | 163 #define GL_STENCIL_BACK_FAIL 0x8801 |
188 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | 164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
189 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | 165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
190 #define GL_STENCIL_BACK_REF 0x8CA3 | 166 #define GL_STENCIL_BACK_REF 0x8CA3 |
191 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | 167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
192 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | 168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
193 #define GL_VIEWPORT 0x0BA2 | 169 #define GL_VIEWPORT 0x0BA2 |
194 #define GL_SCISSOR_BOX 0x0C10 | 170 #define GL_SCISSOR_BOX 0x0C10 |
195 /* GL_SCISSOR_TEST */ | |
196 #define GL_COLOR_CLEAR_VALUE 0x0C22 | 171 #define GL_COLOR_CLEAR_VALUE 0x0C22 |
197 #define GL_COLOR_WRITEMASK 0x0C23 | 172 #define GL_COLOR_WRITEMASK 0x0C23 |
198 #define GL_UNPACK_ALIGNMENT 0x0CF5 | 173 #define GL_UNPACK_ALIGNMENT 0x0CF5 |
199 #define GL_PACK_ALIGNMENT 0x0D05 | 174 #define GL_PACK_ALIGNMENT 0x0D05 |
200 #define GL_MAX_TEXTURE_SIZE 0x0D33 | 175 #define GL_MAX_TEXTURE_SIZE 0x0D33 |
201 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | 176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
202 #define GL_SUBPIXEL_BITS 0x0D50 | 177 #define GL_SUBPIXEL_BITS 0x0D50 |
203 #define GL_RED_BITS 0x0D52 | 178 #define GL_RED_BITS 0x0D52 |
204 #define GL_GREEN_BITS 0x0D53 | 179 #define GL_GREEN_BITS 0x0D53 |
205 #define GL_BLUE_BITS 0x0D54 | 180 #define GL_BLUE_BITS 0x0D54 |
206 #define GL_ALPHA_BITS 0x0D55 | 181 #define GL_ALPHA_BITS 0x0D55 |
207 #define GL_DEPTH_BITS 0x0D56 | 182 #define GL_DEPTH_BITS 0x0D56 |
208 #define GL_STENCIL_BITS 0x0D57 | 183 #define GL_STENCIL_BITS 0x0D57 |
209 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | 184 #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
210 /* GL_POLYGON_OFFSET_FILL */ | |
211 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | 185 #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
212 #define GL_TEXTURE_BINDING_2D 0x8069 | 186 #define GL_TEXTURE_BINDING_2D 0x8069 |
213 #define GL_SAMPLE_BUFFERS 0x80A8 | 187 #define GL_SAMPLE_BUFFERS 0x80A8 |
214 #define GL_SAMPLES 0x80A9 | 188 #define GL_SAMPLES 0x80A9 |
215 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | 189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
216 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | 190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
217 | |
218 /* GetTextureParameter */ | |
219 /* GL_TEXTURE_MAG_FILTER */ | |
220 /* GL_TEXTURE_MIN_FILTER */ | |
221 /* GL_TEXTURE_WRAP_S */ | |
222 /* GL_TEXTURE_WRAP_T */ | |
223 | |
224 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
225 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | 192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
226 | |
227 /* HintMode */ | |
228 #define GL_DONT_CARE 0x1100 | 193 #define GL_DONT_CARE 0x1100 |
229 #define GL_FASTEST 0x1101 | 194 #define GL_FASTEST 0x1101 |
230 #define GL_NICEST 0x1102 | 195 #define GL_NICEST 0x1102 |
231 | 196 #define GL_GENERATE_MIPMAP_HINT 0x8192 |
232 /* HintTarget */ | |
233 #define GL_GENERATE_MIPMAP_HINT 0x8192 | |
234 | |
235 /* DataType */ | |
236 #define GL_BYTE 0x1400 | 197 #define GL_BYTE 0x1400 |
237 #define GL_UNSIGNED_BYTE 0x1401 | 198 #define GL_UNSIGNED_BYTE 0x1401 |
238 #define GL_SHORT 0x1402 | 199 #define GL_SHORT 0x1402 |
239 #define GL_UNSIGNED_SHORT 0x1403 | 200 #define GL_UNSIGNED_SHORT 0x1403 |
240 #define GL_INT 0x1404 | 201 #define GL_INT 0x1404 |
241 #define GL_UNSIGNED_INT 0x1405 | 202 #define GL_UNSIGNED_INT 0x1405 |
242 #define GL_FLOAT 0x1406 | 203 #define GL_FLOAT 0x1406 |
243 #define GL_FIXED 0x140C | 204 #define GL_FIXED 0x140C |
244 | |
245 /* PixelFormat */ | |
246 #define GL_DEPTH_COMPONENT 0x1902 | 205 #define GL_DEPTH_COMPONENT 0x1902 |
247 #define GL_ALPHA 0x1906 | 206 #define GL_ALPHA 0x1906 |
248 #define GL_RGB 0x1907 | 207 #define GL_RGB 0x1907 |
249 #define GL_RGBA 0x1908 | 208 #define GL_RGBA 0x1908 |
250 #define GL_LUMINANCE 0x1909 | 209 #define GL_LUMINANCE 0x1909 |
251 #define GL_LUMINANCE_ALPHA 0x190A | 210 #define GL_LUMINANCE_ALPHA 0x190A |
252 | |
253 /* PixelType */ | |
254 /* GL_UNSIGNED_BYTE */ | |
255 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | 211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
256 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | 212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
257 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | 213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
258 | 214 #define GL_FRAGMENT_SHADER 0x8B30 |
259 /* Shaders */ | 215 #define GL_VERTEX_SHADER 0x8B31 |
260 #define GL_FRAGMENT_SHADER 0x8B30 | 216 #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
261 #define GL_VERTEX_SHADER 0x8B31 | 217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
262 #define GL_MAX_VERTEX_ATTRIBS 0x8869 | 218 #define GL_MAX_VARYING_VECTORS 0x8DFC |
263 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
264 #define GL_MAX_VARYING_VECTORS 0x8DFC | |
265 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
266 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
267 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | 221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
268 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | 222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
269 #define GL_SHADER_TYPE 0x8B4F | 223 #define GL_SHADER_TYPE 0x8B4F |
270 #define GL_DELETE_STATUS 0x8B80 | 224 #define GL_DELETE_STATUS 0x8B80 |
271 #define GL_LINK_STATUS 0x8B82 | 225 #define GL_LINK_STATUS 0x8B82 |
272 #define GL_VALIDATE_STATUS 0x8B83 | 226 #define GL_VALIDATE_STATUS 0x8B83 |
273 #define GL_ATTACHED_SHADERS 0x8B85 | 227 #define GL_ATTACHED_SHADERS 0x8B85 |
274 #define GL_ACTIVE_UNIFORMS 0x8B86 | 228 #define GL_ACTIVE_UNIFORMS 0x8B86 |
275 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | 229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
276 #define GL_ACTIVE_ATTRIBUTES 0x8B89 | 230 #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
277 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | 231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
278 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | 232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
279 #define GL_CURRENT_PROGRAM 0x8B8D | 233 #define GL_CURRENT_PROGRAM 0x8B8D |
280 | |
281 /* StencilFunction */ | |
282 #define GL_NEVER 0x0200 | 234 #define GL_NEVER 0x0200 |
283 #define GL_LESS 0x0201 | 235 #define GL_LESS 0x0201 |
284 #define GL_EQUAL 0x0202 | 236 #define GL_EQUAL 0x0202 |
285 #define GL_LEQUAL 0x0203 | 237 #define GL_LEQUAL 0x0203 |
286 #define GL_GREATER 0x0204 | 238 #define GL_GREATER 0x0204 |
287 #define GL_NOTEQUAL 0x0205 | 239 #define GL_NOTEQUAL 0x0205 |
288 #define GL_GEQUAL 0x0206 | 240 #define GL_GEQUAL 0x0206 |
289 #define GL_ALWAYS 0x0207 | 241 #define GL_ALWAYS 0x0207 |
290 | |
291 /* StencilOp */ | |
292 /* GL_ZERO */ | |
293 #define GL_KEEP 0x1E00 | 242 #define GL_KEEP 0x1E00 |
294 #define GL_REPLACE 0x1E01 | 243 #define GL_REPLACE 0x1E01 |
295 #define GL_INCR 0x1E02 | 244 #define GL_INCR 0x1E02 |
296 #define GL_DECR 0x1E03 | 245 #define GL_DECR 0x1E03 |
297 #define GL_INVERT 0x150A | 246 #define GL_INVERT 0x150A |
298 #define GL_INCR_WRAP 0x8507 | 247 #define GL_INCR_WRAP 0x8507 |
299 #define GL_DECR_WRAP 0x8508 | 248 #define GL_DECR_WRAP 0x8508 |
300 | |
301 /* StringName */ | |
302 #define GL_VENDOR 0x1F00 | 249 #define GL_VENDOR 0x1F00 |
303 #define GL_RENDERER 0x1F01 | 250 #define GL_RENDERER 0x1F01 |
304 #define GL_VERSION 0x1F02 | 251 #define GL_VERSION 0x1F02 |
305 #define GL_EXTENSIONS 0x1F03 | 252 #define GL_EXTENSIONS 0x1F03 |
306 | |
307 /* TextureMagFilter */ | |
308 #define GL_NEAREST 0x2600 | 253 #define GL_NEAREST 0x2600 |
309 #define GL_LINEAR 0x2601 | 254 #define GL_LINEAR 0x2601 |
310 | |
311 /* TextureMinFilter */ | |
312 /* GL_NEAREST */ | |
313 /* GL_LINEAR */ | |
314 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | 255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
315 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | 256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
316 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | 257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
317 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | 258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
318 | |
319 /* TextureParameterName */ | |
320 #define GL_TEXTURE_MAG_FILTER 0x2800 | 259 #define GL_TEXTURE_MAG_FILTER 0x2800 |
321 #define GL_TEXTURE_MIN_FILTER 0x2801 | 260 #define GL_TEXTURE_MIN_FILTER 0x2801 |
322 #define GL_TEXTURE_WRAP_S 0x2802 | 261 #define GL_TEXTURE_WRAP_S 0x2802 |
323 #define GL_TEXTURE_WRAP_T 0x2803 | 262 #define GL_TEXTURE_WRAP_T 0x2803 |
324 | |
325 /* TextureTarget */ | |
326 /* GL_TEXTURE_2D */ | |
327 #define GL_TEXTURE 0x1702 | 263 #define GL_TEXTURE 0x1702 |
328 | |
329 #define GL_TEXTURE_CUBE_MAP 0x8513 | 264 #define GL_TEXTURE_CUBE_MAP 0x8513 |
330 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | 265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | 266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | 267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | 268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | 269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
335 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | 270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
336 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | 271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
337 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | 272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
338 | |
339 /* TextureUnit */ | |
340 #define GL_TEXTURE0 0x84C0 | 273 #define GL_TEXTURE0 0x84C0 |
341 #define GL_TEXTURE1 0x84C1 | 274 #define GL_TEXTURE1 0x84C1 |
342 #define GL_TEXTURE2 0x84C2 | 275 #define GL_TEXTURE2 0x84C2 |
343 #define GL_TEXTURE3 0x84C3 | 276 #define GL_TEXTURE3 0x84C3 |
344 #define GL_TEXTURE4 0x84C4 | 277 #define GL_TEXTURE4 0x84C4 |
345 #define GL_TEXTURE5 0x84C5 | 278 #define GL_TEXTURE5 0x84C5 |
346 #define GL_TEXTURE6 0x84C6 | 279 #define GL_TEXTURE6 0x84C6 |
347 #define GL_TEXTURE7 0x84C7 | 280 #define GL_TEXTURE7 0x84C7 |
348 #define GL_TEXTURE8 0x84C8 | 281 #define GL_TEXTURE8 0x84C8 |
349 #define GL_TEXTURE9 0x84C9 | 282 #define GL_TEXTURE9 0x84C9 |
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363 #define GL_TEXTURE23 0x84D7 | 296 #define GL_TEXTURE23 0x84D7 |
364 #define GL_TEXTURE24 0x84D8 | 297 #define GL_TEXTURE24 0x84D8 |
365 #define GL_TEXTURE25 0x84D9 | 298 #define GL_TEXTURE25 0x84D9 |
366 #define GL_TEXTURE26 0x84DA | 299 #define GL_TEXTURE26 0x84DA |
367 #define GL_TEXTURE27 0x84DB | 300 #define GL_TEXTURE27 0x84DB |
368 #define GL_TEXTURE28 0x84DC | 301 #define GL_TEXTURE28 0x84DC |
369 #define GL_TEXTURE29 0x84DD | 302 #define GL_TEXTURE29 0x84DD |
370 #define GL_TEXTURE30 0x84DE | 303 #define GL_TEXTURE30 0x84DE |
371 #define GL_TEXTURE31 0x84DF | 304 #define GL_TEXTURE31 0x84DF |
372 #define GL_ACTIVE_TEXTURE 0x84E0 | 305 #define GL_ACTIVE_TEXTURE 0x84E0 |
373 | |
374 /* TextureWrapMode */ | |
375 #define GL_REPEAT 0x2901 | 306 #define GL_REPEAT 0x2901 |
376 #define GL_CLAMP_TO_EDGE 0x812F | 307 #define GL_CLAMP_TO_EDGE 0x812F |
377 #define GL_MIRRORED_REPEAT 0x8370 | 308 #define GL_MIRRORED_REPEAT 0x8370 |
378 | |
379 /* Uniform Types */ | |
380 #define GL_FLOAT_VEC2 0x8B50 | 309 #define GL_FLOAT_VEC2 0x8B50 |
381 #define GL_FLOAT_VEC3 0x8B51 | 310 #define GL_FLOAT_VEC3 0x8B51 |
382 #define GL_FLOAT_VEC4 0x8B52 | 311 #define GL_FLOAT_VEC4 0x8B52 |
383 #define GL_INT_VEC2 0x8B53 | 312 #define GL_INT_VEC2 0x8B53 |
384 #define GL_INT_VEC3 0x8B54 | 313 #define GL_INT_VEC3 0x8B54 |
385 #define GL_INT_VEC4 0x8B55 | 314 #define GL_INT_VEC4 0x8B55 |
386 #define GL_BOOL 0x8B56 | 315 #define GL_BOOL 0x8B56 |
387 #define GL_BOOL_VEC2 0x8B57 | 316 #define GL_BOOL_VEC2 0x8B57 |
388 #define GL_BOOL_VEC3 0x8B58 | 317 #define GL_BOOL_VEC3 0x8B58 |
389 #define GL_BOOL_VEC4 0x8B59 | 318 #define GL_BOOL_VEC4 0x8B59 |
390 #define GL_FLOAT_MAT2 0x8B5A | 319 #define GL_FLOAT_MAT2 0x8B5A |
391 #define GL_FLOAT_MAT3 0x8B5B | 320 #define GL_FLOAT_MAT3 0x8B5B |
392 #define GL_FLOAT_MAT4 0x8B5C | 321 #define GL_FLOAT_MAT4 0x8B5C |
393 #define GL_SAMPLER_2D 0x8B5E | 322 #define GL_SAMPLER_2D 0x8B5E |
394 #define GL_SAMPLER_CUBE 0x8B60 | 323 #define GL_SAMPLER_CUBE 0x8B60 |
395 | 324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
396 /* Vertex Arrays */ | 325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
397 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | 326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
398 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | 327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
399 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | 328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
400 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | 329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
401 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
402 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
403 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
404 | 331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
405 /* Read Format */ | |
406 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
407 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
408 | |
409 /* Shader Source */ | |
410 #define GL_COMPILE_STATUS 0x8B81 | 333 #define GL_COMPILE_STATUS 0x8B81 |
411 #define GL_INFO_LOG_LENGTH 0x8B84 | 334 #define GL_INFO_LOG_LENGTH 0x8B84 |
412 #define GL_SHADER_SOURCE_LENGTH 0x8B88 | 335 #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
413 #define GL_SHADER_COMPILER 0x8DFA | 336 #define GL_SHADER_COMPILER 0x8DFA |
414 | |
415 /* Shader Binary */ | |
416 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 337 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
417 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
418 | |
419 /* Shader Precision-Specified Types */ | |
420 #define GL_LOW_FLOAT 0x8DF0 | 339 #define GL_LOW_FLOAT 0x8DF0 |
421 #define GL_MEDIUM_FLOAT 0x8DF1 | 340 #define GL_MEDIUM_FLOAT 0x8DF1 |
422 #define GL_HIGH_FLOAT 0x8DF2 | 341 #define GL_HIGH_FLOAT 0x8DF2 |
423 #define GL_LOW_INT 0x8DF3 | 342 #define GL_LOW_INT 0x8DF3 |
424 #define GL_MEDIUM_INT 0x8DF4 | 343 #define GL_MEDIUM_INT 0x8DF4 |
425 #define GL_HIGH_INT 0x8DF5 | 344 #define GL_HIGH_INT 0x8DF5 |
426 | |
427 /* Framebuffer Object. */ | |
428 #define GL_FRAMEBUFFER 0x8D40 | 345 #define GL_FRAMEBUFFER 0x8D40 |
429 #define GL_RENDERBUFFER 0x8D41 | 346 #define GL_RENDERBUFFER 0x8D41 |
430 | |
431 #define GL_RGBA4 0x8056 | 347 #define GL_RGBA4 0x8056 |
432 #define GL_RGB5_A1 0x8057 | 348 #define GL_RGB5_A1 0x8057 |
433 #define GL_RGB565 0x8D62 | 349 #define GL_RGB565 0x8D62 |
434 #define GL_DEPTH_COMPONENT16 0x81A5 | 350 #define GL_DEPTH_COMPONENT16 0x81A5 |
435 #define GL_STENCIL_INDEX8 0x8D48 | 351 #define GL_STENCIL_INDEX8 0x8D48 |
436 | |
437 #define GL_RENDERBUFFER_WIDTH 0x8D42 | 352 #define GL_RENDERBUFFER_WIDTH 0x8D42 |
438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 | 353 #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | 354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | 355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | 356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | 357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | 358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | 359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | 360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
446 | 361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
451 | |
452 #define GL_COLOR_ATTACHMENT0 0x8CE0 | 365 #define GL_COLOR_ATTACHMENT0 0x8CE0 |
453 #define GL_DEPTH_ATTACHMENT 0x8D00 | 366 #define GL_DEPTH_ATTACHMENT 0x8D00 |
454 #define GL_STENCIL_ATTACHMENT 0x8D20 | 367 #define GL_STENCIL_ATTACHMENT 0x8D20 |
455 | |
456 #define GL_NONE 0 | 368 #define GL_NONE 0 |
457 | 369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | 370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | 373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
463 | |
464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | 374 #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
465 #define GL_RENDERBUFFER_BINDING 0x8CA7 | 375 #define GL_RENDERBUFFER_BINDING 0x8CA7 |
466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | 376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
467 | |
468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | 377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
469 | 378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
470 /*------------------------------------------------------------------------- | 379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
471 * GL core functions. | 380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index,
const GLchar *name); |
472 *-----------------------------------------------------------------------*/ | 381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
473 | 382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer
); |
474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuff
er); |
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); | 384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); | 385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); |
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); | 387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum mode
Alpha); |
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); | 388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); | 389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfact
orRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const
void *data, GLenum usage); |
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | 391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLs
izeiptr size, const void *data); |
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); | 392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
; | 393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d
stRGB, GLenum srcAlpha, GLenum dstAlpha); | 394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat bl
ue, GLfloat alpha); |
486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size
, const GLvoid* data, GLenum usage); | 395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
set, GLsizeiptr size, const GLvoid* data); | 396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboole
an blue, GLboolean alpha); |
489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imag
eSize, const void *data); |
491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint leve
l, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, G
Lsizei imageSize, const void *data); |
492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum
internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLi
nt xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | 403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint
level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi
zei imageSize, const GLvoid* data); | 404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f
ormat, GLsizei imageSize, const GLvoid* data); | 405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
border); | 406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig
ht); | 407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *frame
buffers); |
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | 409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *rend
erbuffers); |
501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | 410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu
ffers); | 411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
; |
503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin
t* framebuffers); | 412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | 413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui
nt* renderbuffers); | 414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | 415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t
extures); | 416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | 417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei coun
t); |
510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum t
ype, const void *indices); |
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade
r); | 420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | 421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 422 GL_APICALL void GL_APIENTRY glFinish (void); |
514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi
zei count); | 423 GL_APICALL void GL_APIENTRY glFlush (void); |
515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count,
GLenum type, const GLvoid* indices); | 424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum att
achment, GLenum renderbuffertarget, GLuint renderbuffer); |
516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | 425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attach
ment, GLenum textarget, GLuint texture, GLint level); |
517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
518 GL_APICALL void GL_APIENTRY glFinish (void); | 427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
519 GL_APICALL void GL_APIENTRY glFlush (void); | 428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL
enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu
m attachment, GLenum textarget, GLuint texture, GLint level); | 430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers
); |
522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | 431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | 432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLs
izei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | 433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GL
sizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb
uffers); | 434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCou
nt, GLsizei *count, GLuint *shaders); |
526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende
rbuffers); | 435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *
name); |
527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | 436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in
dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname,
GLint *params); |
529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i
ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
; | 438 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize
i maxcount, GLsizei* count, GLuint* shaders); | 439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
531 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const G
Lchar* name); | 440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment, GLenum pname, GLint *params); |
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para
ms); | 441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu
m pname, GLint* params); | 442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint
*params); |
534 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize
, GLsizei *length, GLchar *infoLog); |
535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | 444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum
pname, GLint *params); |
536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
m target, GLenum attachment, GLenum pname, GLint* params); | 445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *p
arams); |
537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | 446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog); |
538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname
, GLint* params); | 447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenu
m precisiontype, GLint *range, GLint *precision); |
539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
bufsize, GLsizei* length, GLchar* infolog); | 448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, G
Lsizei *length, GLchar *source); |
540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target,
GLenum pname, GLint* params); | 449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname,
GLint* params); | 450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GL
float *params); |
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b
ufsize, GLsizei* length, GLchar* infolog); | 451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GL
int *params); |
543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp
e, GLenum precisiontype, GLint* range, GLint* precision); | 452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfl
oat *params); |
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu
fsize, GLsizei* length, GLchar* source); | 453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLin
t *params); |
545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | 454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar
*name); |
546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
name, GLfloat* params); | 455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLf
loat *params); |
547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p
name, GLint* params); | 456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLi
nt *params); |
548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati
on, GLfloat* params); | 457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pnam
e, void **pointer); |
549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati
on, GLint* params); | 458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
550 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const
GLchar* name); | 459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn
ame, GLfloat* params); | 460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn
ame, GLint* params); | 461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
num pname, GLvoid** pointer); | 462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | 463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | 464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | 465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | 467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | 469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | 470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsiz
ei height, GLenum format, GLenum type, void *pixels); |
562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | 472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum interna
lformat, GLsizei width, GLsizei height); |
564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei
height); |
566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | 475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders
, GLenum binaryformat, const void *binary, GLsizei length); |
567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const
GLchar *const*string, const GLint *length); |
568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); | 477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLi
nt ref, GLuint mask); |
570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha
ders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | 480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count
, const GLchar* const* string, const GLint* length); | 481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass
); |
573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin
t mask); | 482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLen
um dpfail, GLenum dppass); |
574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f
unc, GLint ref, GLuint mask); | 483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint inte
rnalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum t
ype, const void *pixels); |
575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloa
t param); |
576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m
ask); | 485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const
GLfloat *params); |
577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen
um zpass); | 486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint
param); |
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai
l, GLenum zfail, GLenum zpass); | 487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const
GLint *params); |
579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL
int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid* pixels); | 488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint x
offset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type
, const void *pixels); |
580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname
, GLfloat param); | 489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam
e, const GLfloat* params); | 490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const G
Lfloat *value); |
582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname
, GLint param); | 491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam
e, const GLint* params); | 492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const G
Lint *value); |
584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe
num type, const GLvoid* pixels); | 493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
; |
585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | 494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const G
Lfloat *value); |
586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v); | 495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | 496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const G
Lint *value); |
588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v); | 497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2); |
589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); | 498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const G
Lfloat *value); |
590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v); | 499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLi
nt v2); |
591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); | 500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const G
Lint *value); |
592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v); | 501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3); |
593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); | 502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const G
Lfloat *value); |
594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v); | 503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLi
nt v2, GLint v3); |
595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); | 504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const G
Lint *value); |
596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v); | 505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); | 506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v); | 507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, G
Lboolean transpose, const GLfloat *value); |
599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); | 508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v); | 509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | 510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | 511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | 512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y
); |
604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | 513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | 514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y
, GLfloat z); |
606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | 516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
, GLfloat z, GLfloat w); |
608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe
num type, GLboolean normalized, GLsizei stride, const void *pointer); |
610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei
height); |
611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 520 #endif /* GL_ES_VERSION_2_0 */ |
612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | |
613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | |
614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | |
615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | |
616 | 521 |
617 #ifdef __cplusplus | 522 #ifdef __cplusplus |
618 } | 523 } |
619 #endif | 524 #endif |
620 | 525 |
621 #endif /* __gl2_h_ */ | 526 #endif |
OLD | NEW |