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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 99053007: Updated Khronos GLES2 headers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase + newest skia changes Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
11 11
12 static const GLES2Util::EnumToString enum_to_string_table[] = { 12 static const GLES2Util::EnumToString enum_to_string_table[] = {
13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, 13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
14 { 0x8825, "GL_DRAW_BUFFER0_NV", }, 14 { 0x8825, "GL_DRAW_BUFFER0_EXT", },
15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, 15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, 16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, 17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
18 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
19 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, 18 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
20 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, 19 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
21 { 0x93A1, "GL_BGRA8_EXT", }, 20 { 0x93A1, "GL_BGRA8_EXT", },
22 { 0x8826, "GL_DRAW_BUFFER1_NV", },
23 { 0x1E01, "GL_REPLACE", },
24 { 0, "GL_FALSE", }, 21 { 0, "GL_FALSE", },
25 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, 22 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
26 { 0x82E6, "GL_SAMPLER", }, 23 { 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", },
27 { 0x1E02, "GL_INCR", }, 24 { 0x8FC4, "GL_SHADER_BINARY_VIV", },
28 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, 25 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
29 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, 26 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
30 { 0x82E0, "GL_BUFFER", }, 27 { 0x82E0, "GL_BUFFER_KHR", },
31 { 0x9135, "GL_MAX_SAMPLES_IMG", }, 28 { 0x9135, "GL_MAX_SAMPLES_IMG", },
32 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, 29 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
30 { 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", },
33 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, 31 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", },
34 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, 32 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
35 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, 33 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
36 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, 34 { 0x0BC0, "GL_ALPHA_TEST_QCOM", },
37 { 0x0006, "GL_TRIANGLE_FAN", }, 35 { 0x0006, "GL_TRIANGLE_FAN", },
38 { 0x0004, "GL_TRIANGLES", }, 36 { 0x0004, "GL_TRIANGLES", },
39 { 0x0005, "GL_TRIANGLE_STRIP", }, 37 { 0x0005, "GL_TRIANGLE_STRIP", },
40 { 0x0002, "GL_LINE_LOOP", }, 38 { 0x0002, "GL_LINE_LOOP", },
41 { 0x0003, "GL_LINE_STRIP", }, 39 { 0x0003, "GL_LINE_STRIP", },
42 { 0x0000, "GL_POINTS", }, 40 { 0x0000, "GL_POINTS", },
43 { 0x0001, "GL_LINES", }, 41 { 0x0001, "GL_LINES", },
44 { 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", }, 42 { 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", },
45 { 0x88B8, "GL_READ_ONLY", }, 43 { 0x88B8, "GL_READ_ONLY", },
46 { 0x88B9, "GL_WRITE_ONLY_OES", }, 44 { 0x88B9, "GL_WRITE_ONLY_OES", },
47 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, 45 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", },
48 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, 46 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", },
49 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, 47 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", },
50 { 0x8740, "GL_Z400_BINARY_AMD", }, 48 { 0x8740, "GL_Z400_BINARY_AMD", },
51 { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, 49 { 0x8192, "GL_GENERATE_MIPMAP_HINT", },
50 { 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", },
51 { 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", },
52 { 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", },
53 { 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", },
54 { 0x8A51, "GL_RGB_RAW_422_APPLE", },
52 { 0x87F9, "GL_3DC_X_AMD", }, 55 { 0x87F9, "GL_3DC_X_AMD", },
53 { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, 56 { 0x8A53, "GL_SYNC_OBJECT_APPLE", },
54 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, 57 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", },
55 { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", }, 58 { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", },
56 { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH", }, 59 { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", },
57 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", }, 60 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", },
58 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", }, 61 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", },
59 { 0x8B59, "GL_BOOL_VEC4", }, 62 { 0x8B59, "GL_BOOL_VEC4", },
60 { 0x8B58, "GL_BOOL_VEC3", }, 63 { 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", },
61 { 0x8B57, "GL_BOOL_VEC2", }, 64 { 0x8B57, "GL_BOOL_VEC2", },
62 { 0x8DF1, "GL_MEDIUM_FLOAT", }, 65 { 0x8DF1, "GL_MEDIUM_FLOAT", },
63 { 0x8B55, "GL_INT_VEC4", }, 66 { 0x8B55, "GL_INT_VEC4", },
64 { 0x8B54, "GL_INT_VEC3", }, 67 { 0x8B54, "GL_INT_VEC3", },
65 { 0x8DF4, "GL_MEDIUM_INT", }, 68 { 0x8DF4, "GL_MEDIUM_INT", },
66 { 0x8DF5, "GL_HIGH_INT", }, 69 { 0x8DF5, "GL_HIGH_INT", },
67 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, 70 { 0x8B51, "GL_FLOAT_VEC3", },
68 { 0x8B50, "GL_FLOAT_VEC2", }, 71 { 0x8B50, "GL_FLOAT_VEC2", },
69 { 0x806F, "GL_TEXTURE_3D_OES", }, 72 { 0x806F, "GL_TEXTURE_3D_OES", },
70 { 0x92E0, "GL_DEBUG_OUTPUT", }, 73 { 0x92E0, "GL_DEBUG_OUTPUT_KHR", },
71 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, 74 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", },
72 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, 75 { 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", },
73 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, 76 { 0x1904, "GL_GREEN_NV", },
77 { 0x928D, "GL_DST_OUT_NV", },
74 { 0x8069, "GL_TEXTURE_BINDING_2D", }, 78 { 0x8069, "GL_TEXTURE_BINDING_2D", },
75 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, 79 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
76 { 0x8DFA, "GL_SHADER_COMPILER", }, 80 { 0x8DFA, "GL_SHADER_COMPILER", },
77 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, 81 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
78 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, 82 { 0x8DFC, "GL_MAX_VARYING_VECTORS", },
79 { 0x8B5C, "GL_FLOAT_MAT4", }, 83 { 0x8B5C, "GL_FLOAT_MAT4", },
80 { 0x8B5B, "GL_FLOAT_MAT3", }, 84 { 0x8B5B, "GL_FLOAT_MAT3", },
81 { 0x8B5A, "GL_FLOAT_MAT2", }, 85 { 0x8268, "GL_DEBUG_TYPE_MARKER_KHR", },
82 { 0x0D05, "GL_PACK_ALIGNMENT", }, 86 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", },
87 { 0x1905, "GL_BLUE_NV", },
83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, 88 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, 89 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
85 { 0x2600, "GL_NEAREST", }, 90 { 0x2600, "GL_NEAREST", },
86 { 0x2601, "GL_LINEAR", }, 91 { 0x2601, "GL_LINEAR", },
87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, 92 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, 93 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
89 { 0x88BA, "GL_READ_WRITE", }, 94 { 0x88BA, "GL_READ_WRITE", },
90 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, 95 { 0x88BB, "GL_BUFFER_ACCESS_OES", },
91 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, 96 { 0x88BC, "GL_BUFFER_MAPPED_OES", },
92 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, 97 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
98 { 0x88BF, "GL_TIME_ELAPSED_EXT", },
93 { 0x0C10, "GL_SCISSOR_BOX", }, 99 { 0x0C10, "GL_SCISSOR_BOX", },
94 { 0x0C11, "GL_SCISSOR_TEST", }, 100 { 0x0C11, "GL_SCISSOR_TEST", },
95 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, 101 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
96 { 0x300E, "GL_CONTEXT_LOST", }, 102 { 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", },
97 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, 103 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
98 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, 104 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
99 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, 105 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
100 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, 106 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
101 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, 107 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
102 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, 108 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
103 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, 109 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
104 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, 110 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
105 { 0x8B8D, "GL_CURRENT_PROGRAM", }, 111 { 0x8B8D, "GL_CURRENT_PROGRAM", },
106 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, 112 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
113 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", },
107 { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, 114 { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", },
108 { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, 115 { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", },
109 { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", }, 116 { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", },
110 { 0x8BDA, "GL_TEXTURE_TARGET_QCOM", }, 117 { 0x8BDA, "GL_TEXTURE_TARGET_QCOM", },
111 { 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", }, 118 { 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", },
112 { 0x8BDC, "GL_STATE_RESTORE", }, 119 { 0x8BDC, "GL_STATE_RESTORE", },
113 { 0x8B88, "GL_SHADER_SOURCE_LENGTH", }, 120 { 0x8B88, "GL_SHADER_SOURCE_LENGTH", },
114 { 0x8B89, "GL_ACTIVE_ATTRIBUTES", }, 121 { 0x8B89, "GL_ACTIVE_ATTRIBUTES", },
122 { 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", },
123 { 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", },
115 { 0x8B84, "GL_INFO_LOG_LENGTH", }, 124 { 0x8B84, "GL_INFO_LOG_LENGTH", },
116 { 0x8B85, "GL_ATTACHED_SHADERS", }, 125 { 0x8B85, "GL_ATTACHED_SHADERS", },
117 { 0x8B86, "GL_ACTIVE_UNIFORMS", }, 126 { 0x8B86, "GL_ACTIVE_UNIFORMS", },
118 { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, 127 { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", },
119 { 0x8B80, "GL_DELETE_STATUS", }, 128 { 0x8B80, "GL_DELETE_STATUS", },
120 { 0x8B81, "GL_COMPILE_STATUS", }, 129 { 0x8B81, "GL_COMPILE_STATUS", },
121 { 0x8B82, "GL_LINK_STATUS", }, 130 { 0x8B82, "GL_LINK_STATUS", },
122 { 0x8B83, "GL_VALIDATE_STATUS", }, 131 { 0x8B83, "GL_VALIDATE_STATUS", },
123 { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", },
124 { 0x8D48, "GL_STENCIL_INDEX8", }, 132 { 0x8D48, "GL_STENCIL_INDEX8", },
125 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, 133 { 0x8D46, "GL_STENCIL_INDEX1_OES", },
126 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, 134 { 0x8D47, "GL_STENCIL_INDEX4_OES", },
127 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, 135 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", },
128 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, 136 { 0x00000100, "GL_DEPTH_BUFFER_BIT", },
129 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, 137 { 0x8D42, "GL_RENDERBUFFER_WIDTH", },
130 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, 138 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", },
131 { 0x8D40, "GL_FRAMEBUFFER", }, 139 { 0x8D40, "GL_FRAMEBUFFER", },
132 { 0x8D41, "GL_RENDERBUFFER", }, 140 { 0x8D41, "GL_RENDERBUFFER", },
133 { 0x0BD0, "GL_DITHER", }, 141 { 0x0BD0, "GL_DITHER", },
134 { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, 142 { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", },
135 { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES", },
136 { 0x1801, "GL_DEPTH_EXT", }, 143 { 0x1801, "GL_DEPTH_EXT", },
137 { 0x1800, "GL_COLOR_EXT", }, 144 { 0x1800, "GL_COLOR_EXT", },
138 { 0x1802, "GL_STENCIL_EXT", }, 145 { 0x1802, "GL_STENCIL_EXT", },
139 { 0x0B21, "GL_LINE_WIDTH", }, 146 { 0x0B21, "GL_LINE_WIDTH", },
140 { 0x81A5, "GL_DEPTH_COMPONENT16", }, 147 { 0x81A5, "GL_DEPTH_COMPONENT16", },
141 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, 148 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", },
142 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, 149 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", },
143 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, 150 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
151 { 0x8B6A, "GL_FLOAT_MAT4x3_NV", },
144 { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, 152 { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", },
145 { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH", }, 153 { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", },
146 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, 154 { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", },
147 { 0x9145, "GL_DEBUG_LOGGED_MESSAGES", }, 155 { 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", },
148 { 0x9146, "GL_DEBUG_SEVERITY_HIGH", }, 156 { 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", },
149 { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM", }, 157 { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", },
150 { 0x9148, "GL_DEBUG_SEVERITY_LOW", }, 158 { 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", },
159 { 0x9260, "GL_GCCSO_SHADER_BINARY_FJ", },
151 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, 160 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
152 { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", }, 161 { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", },
153 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, 162 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
154 { 0x822B, "GL_RG8_EXT", }, 163 { 0x822B, "GL_RG8_EXT", },
155 { 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", }, 164 { 0x822F, "GL_RG16F_EXT", },
156 { 0x822D, "GL_R16F_EXT", }, 165 { 0x822D, "GL_R16F_EXT", },
157 { 0x822E, "GL_R32F_EXT", }, 166 { 0x822E, "GL_R32F_EXT", },
158 { 1, "GL_ES_VERSION_2_0", }, 167 { 1, "GL_ES_VERSION_2_0", },
159 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, 168 { 0x84F9, "GL_DEPTH_STENCIL_OES", },
160 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, 169 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
161 { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, 170 { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", },
162 { 0x8818, "GL_LUMINANCE32F_EXT", }, 171 { 0x8818, "GL_LUMINANCE32F_EXT", },
163 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, 172 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
164 { 0x8814, "GL_RGBA32F_EXT", }, 173 { 0x8814, "GL_RGBA32F_EXT", },
165 { 0x84F2, "GL_ALL_COMPLETED_NV", }, 174 { 0x84F2, "GL_ALL_COMPLETED_NV", },
166 { 0x8816, "GL_ALPHA32F_EXT", }, 175 { 0x8816, "GL_ALPHA32F_EXT", },
167 { 0x84F4, "GL_FENCE_CONDITION_NV", }, 176 { 0x84F4, "GL_FENCE_CONDITION_NV", },
168 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, 177 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
169 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, 178 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
170 { 0x881E, "GL_LUMINANCE16F_EXT", }, 179 { 0x881E, "GL_LUMINANCE16F_EXT", },
171 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, 180 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", },
172 { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, 181 { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", },
173 { 0x881A, "GL_RGBA16F_EXT", }, 182 { 0x881A, "GL_RGBA16F_EXT", },
174 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, 183 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", },
175 { 0x0901, "GL_CCW", }, 184 { 0x0901, "GL_CCW", },
176 { 0x0900, "GL_CW", }, 185 { 0x0900, "GL_CW", },
177 { 0x8229, "GL_R8_EXT", }, 186 { 0x8229, "GL_R8_EXT", },
187 { 0x9283, "GL_DISJOINT_NV", },
178 { 0x8227, "GL_RG_EXT", }, 188 { 0x8227, "GL_RG_EXT", },
189 { 0x8B66, "GL_FLOAT_MAT2x4_NV", },
190 { 0x8B67, "GL_FLOAT_MAT3x2_NV", },
191 { 0x8B65, "GL_FLOAT_MAT2x3_NV", },
179 { 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", }, 192 { 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", },
180 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, 193 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
181 { 0x8B60, "GL_SAMPLER_CUBE", }, 194 { 0x8B60, "GL_SAMPLER_CUBE", },
182 { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
183 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, 195 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
196 { 0x8B68, "GL_FLOAT_MAT3x4_NV", },
184 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, 197 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
185 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, 198 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
186 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, 199 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", },
187 { 0x80A0, "GL_SAMPLE_COVERAGE", }, 200 { 0x80A0, "GL_SAMPLE_COVERAGE", },
188 { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, 201 { 0x928F, "GL_DST_ATOP_NV", },
189 { 0x822F, "GL_RG16F_EXT", },
190 { 0x80A9, "GL_SAMPLES", }, 202 { 0x80A9, "GL_SAMPLES", },
191 { 0x80A8, "GL_SAMPLE_BUFFERS", }, 203 { 0x80A8, "GL_SAMPLE_BUFFERS", },
192 { 0x0D55, "GL_ALPHA_BITS", }, 204 { 0x0D55, "GL_ALPHA_BITS", },
193 { 0x0D54, "GL_BLUE_BITS", }, 205 { 0x0D54, "GL_BLUE_BITS", },
194 { 0x0D57, "GL_STENCIL_BITS", }, 206 { 0x0D57, "GL_STENCIL_BITS", },
195 { 0x0D56, "GL_DEPTH_BITS", }, 207 { 0x0D56, "GL_DEPTH_BITS", },
196 { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", }, 208 { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", },
197 { 0x0D50, "GL_SUBPIXEL_BITS", }, 209 { 0x0D50, "GL_SUBPIXEL_BITS", },
198 { 0x0D53, "GL_GREEN_BITS", }, 210 { 0x0D53, "GL_GREEN_BITS", },
199 { 0x0D52, "GL_RED_BITS", }, 211 { 0x0D52, "GL_RED_BITS", },
200 { 0x8037, "GL_POLYGON_OFFSET_FILL", }, 212 { 0x8037, "GL_POLYGON_OFFSET_FILL", },
213 { 0x928C, "GL_SRC_OUT_NV", },
201 { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", }, 214 { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", },
202 { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", }, 215 { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", },
216 { 0x928B, "GL_DST_IN_NV", },
203 { 0x0305, "GL_ONE_MINUS_DST_ALPHA", }, 217 { 0x0305, "GL_ONE_MINUS_DST_ALPHA", },
204 { 0x0304, "GL_DST_ALPHA", }, 218 { 0x0304, "GL_DST_ALPHA", },
205 { 0x0307, "GL_ONE_MINUS_DST_COLOR", }, 219 { 0x0307, "GL_ONE_MINUS_DST_COLOR", },
206 { 0x0306, "GL_DST_COLOR", }, 220 { 0x0306, "GL_DST_COLOR", },
207 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, 221 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", },
208 { 0x0300, "GL_SRC_COLOR", }, 222 { 0x0300, "GL_SRC_COLOR", },
209 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, 223 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", },
210 { 0x0302, "GL_SRC_ALPHA", }, 224 { 0x0302, "GL_SRC_ALPHA", },
211 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, 225 { 0x0308, "GL_SRC_ALPHA_SATURATE", },
212 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, 226 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", },
213 { 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", }, 227 { 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", },
214 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, 228 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
229 { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", },
215 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, 230 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
216 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, 231 { 0x8D00, "GL_DEPTH_ATTACHMENT", },
217 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, 232 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
218 { 0x8815, "GL_RGB32F_EXT", }, 233 { 0x8815, "GL_RGB32F_EXT", },
219 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, 234 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
220 { 0x84F3, "GL_FENCE_STATUS_NV", }, 235 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
221 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, 236 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
222 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, 237 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", },
223 { 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", }, 238 { 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", },
224 { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, 239 { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", },
225 { 0x90F1, "GL_MULTIVIEW_EXT", }, 240 { 0x90F1, "GL_MULTIVIEW_EXT", },
226 { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", }, 241 { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", },
227 { 0x803C, "GL_ALPHA8_OES", }, 242 { 0x803C, "GL_ALPHA8_OES", },
228 { 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, 243 { 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", },
229 { 0x882A, "GL_DRAW_BUFFER5_NV", }, 244 { 0x882A, "GL_DRAW_BUFFER5_EXT", },
230 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, 245 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
231 { 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, 246 { 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", },
232 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, 247 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
233 { 0x8FC4, "GL_SHADER_BINARY_VIV", }, 248 { 0x8C41, "GL_SRGB8_NV", },
234 { 0x882B, "GL_DRAW_BUFFER6_NV", }, 249 { 0x8C40, "GL_SRGB_EXT", },
250 { 0x882B, "GL_DRAW_BUFFER6_EXT", },
235 { 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", }, 251 { 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", },
252 { 0x8A4A, "GL_SKIP_DECODE_EXT", },
236 { 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, 253 { 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", },
237 { 0x882C, "GL_DRAW_BUFFER7_NV", }, 254 { 0x882C, "GL_DRAW_BUFFER7_EXT", },
238 { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, 255 { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", },
239 { 0x882D, "GL_DRAW_BUFFER8_NV", }, 256 { 0x882D, "GL_DRAW_BUFFER8_EXT", },
257 { 0x8F37, "GL_COPY_WRITE_BUFFER_NV", },
258 { 0x8F36, "GL_COPY_READ_BUFFER_NV", },
240 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, 259 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
260 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", },
241 { 0x0B74, "GL_DEPTH_FUNC", }, 261 { 0x0B74, "GL_DEPTH_FUNC", },
262 { 0x8A49, "GL_DECODE_EXT", },
242 { 0x881B, "GL_RGB16F_EXT", }, 263 { 0x881B, "GL_RGB16F_EXT", },
243 { 0x0B71, "GL_DEPTH_TEST", }, 264 { 0x0B71, "GL_DEPTH_TEST", },
244 { 0x0B70, "GL_DEPTH_RANGE", }, 265 { 0x0B70, "GL_DEPTH_RANGE", },
245 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, 266 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", },
246 { 0x0B72, "GL_DEPTH_WRITEMASK", }, 267 { 0x0B72, "GL_DEPTH_WRITEMASK", },
247 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, 268 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
248 { 0x882E, "GL_DRAW_BUFFER9_NV", }, 269 { 0x882E, "GL_DRAW_BUFFER9_EXT", },
270 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", },
249 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, 271 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
250 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, 272 { 0x8072, "GL_TEXTURE_WRAP_R_OES", },
251 { 0x882F, "GL_DRAW_BUFFER10_NV", }, 273 { 0x9289, "GL_DST_OVER_NV", },
274 { 0x882F, "GL_DRAW_BUFFER10_EXT", },
275 { 0x8074, "GL_VERTEX_ARRAY_KHR", },
252 { 0x80E1, "GL_BGRA_EXT", }, 276 { 0x80E1, "GL_BGRA_EXT", },
253 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, 277 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
254 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, 278 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
255 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 279 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
256 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 280 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
257 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 281 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
258 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 282 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
259 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 283 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
260 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 284 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
285 { 0x9288, "GL_SRC_OVER_NV", },
261 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 286 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
262 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 287 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
263 { 0x800A, "GL_FUNC_SUBTRACT", }, 288 { 0x800A, "GL_FUNC_SUBTRACT", },
264 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 289 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
265 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 290 { 0x8508, "GL_DECR_WRAP", },
266 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, 291 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
292 { 0x8E22, "GL_TRANSFORM_FEEDBACK", },
293 { 0x8E28, "GL_TIMESTAMP_EXT", },
267 { 0x8006, "GL_FUNC_ADD", }, 294 { 0x8006, "GL_FUNC_ADD", },
268 { 0x8007, "GL_MIN_EXT", }, 295 { 0x8007, "GL_MIN_EXT", },
269 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 296 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
270 { 0x8005, "GL_BLEND_COLOR", }, 297 { 0x8005, "GL_BLEND_COLOR", },
271 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 298 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
272 { 0x8003, "GL_CONSTANT_ALPHA", }, 299 { 0x8003, "GL_CONSTANT_ALPHA", },
273 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
274 { 0x8001, "GL_CONSTANT_COLOR", }, 300 { 0x8001, "GL_CONSTANT_COLOR", },
275 { 0x0204, "GL_GREATER", }, 301 { 0x0204, "GL_GREATER", },
276 { 0x0205, "GL_NOTEQUAL", }, 302 { 0x0205, "GL_NOTEQUAL", },
277 { 0x0206, "GL_GEQUAL", }, 303 { 0x0206, "GL_GEQUAL", },
278 { 0x0207, "GL_ALWAYS", }, 304 { 0x0207, "GL_ALWAYS", },
279 { 0x0200, "GL_NEVER", }, 305 { 0x0200, "GL_NEVER", },
280 { 0x0201, "GL_LESS", }, 306 { 0x0201, "GL_LESS", },
281 { 0x0202, "GL_EQUAL", }, 307 { 0x0202, "GL_EQUAL", },
282 { 0x0203, "GL_LEQUAL", }, 308 { 0x0203, "GL_LEQUAL", },
283 { 0x2901, "GL_REPEAT", }, 309 { 0x2901, "GL_REPEAT", },
284 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, 310 { 0x92A0, "GL_EXCLUSION_NV", },
285 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, 311 { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", },
312 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
286 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, 313 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
287 { 0x190A, "GL_LUMINANCE_ALPHA", }, 314 { 0x190A, "GL_LUMINANCE_ALPHA", },
288 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, 315 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
289 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, 316 { 0x92A1, "GL_CONTRAST_NV", },
290 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, 317 { 0x1E00, "GL_KEEP", },
291 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, 318 { 0x1E01, "GL_REPLACE", },
292 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, 319 { 0x1E02, "GL_INCR", },
293 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, 320 { 0x1E03, "GL_DECR", },
294 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, 321 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
295 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, 322 { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
296 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, 323 { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", },
297 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, 324 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
298 { 0x0BE2, "GL_BLEND", }, 325 { 0x0BE2, "GL_BLEND", },
299 { 0x84CB, "GL_TEXTURE11", }, 326 { 0x84CB, "GL_TEXTURE11", },
300 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, 327 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
301 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, 328 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
302 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, 329 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", },
303 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, 330 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", },
304 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, 331 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", },
305 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, 332 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", },
306 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, 333 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", },
307 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, 334 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
335 { 0x92A6, "GL_VIVIDLIGHT_NV", },
308 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, 336 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
337 { 0x92A7, "GL_LINEARLIGHT_NV", },
309 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, 338 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
310 { 0x0C01, "GL_DRAW_BUFFER_EXT", }, 339 { 0x0C01, "GL_DRAW_BUFFER_EXT", },
340 { 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", },
341 { 0x8B5F, "GL_SAMPLER_3D_OES", },
342 { 0x8B95, "GL_PALETTE8_RGB8_OES", },
311 { 0x9250, "GL_SHADER_BINARY_DMP", }, 343 { 0x9250, "GL_SHADER_BINARY_DMP", },
312 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, 344 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
313 { 0x8C92, "GL_ATC_RGB_AMD", }, 345 { 0x8C92, "GL_ATC_RGB_AMD", },
314 { 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, 346 { 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", },
315 { 0x9153, "GL_QUERY_OBJECT_EXT", }, 347 { 0x9153, "GL_QUERY_OBJECT_EXT", },
348 { 0x8864, "GL_QUERY_COUNTER_BITS_EXT", },
316 { 0x9151, "GL_BUFFER_OBJECT_EXT", }, 349 { 0x9151, "GL_BUFFER_OBJECT_EXT", },
317 { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, 350 { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
318 { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT", }, 351 { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", },
319 { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, 352 { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", },
320 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, 353 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
321 { 0x1702, "GL_TEXTURE", }, 354 { 0x1702, "GL_TEXTURE", },
322 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, 355 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
323 { 0x826A, "GL_DEBUG_TYPE_POP_GROUP", }, 356 { 0x8B58, "GL_BOOL_VEC3", },
324 { 0x8828, "GL_DRAW_BUFFER3_NV", }, 357 { 0x8828, "GL_DRAW_BUFFER3_EXT", },
325 { 0x8DF0, "GL_LOW_FLOAT", }, 358 { 0x8DF0, "GL_LOW_FLOAT", },
326 { 0x1906, "GL_ALPHA", }, 359 { 0x1906, "GL_ALPHA", },
327 { 0x1907, "GL_RGB", }, 360 { 0x1907, "GL_RGB", },
361 { 0x8FBB, "GL_GPU_DISJOINT_EXT", },
328 { 0x1902, "GL_DEPTH_COMPONENT", }, 362 { 0x1902, "GL_DEPTH_COMPONENT", },
329 { 0x8B56, "GL_BOOL", }, 363 { 0x8B56, "GL_BOOL", },
330 { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, 364 { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", },
331 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, 365 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", },
332 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, 366 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", },
333 { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, 367 { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", },
334 { 0x1908, "GL_RGBA", }, 368 { 0x1908, "GL_RGBA", },
335 { 0x8DF2, "GL_HIGH_FLOAT", }, 369 { 0x8DF2, "GL_HIGH_FLOAT", },
336 { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, 370 { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", },
337 { 0x8827, "GL_DRAW_BUFFER2_NV", }, 371 { 0x8827, "GL_DRAW_BUFFER2_EXT", },
338 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, 372 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", },
339 { 0x8DF3, "GL_LOW_INT", }, 373 { 0x8DF3, "GL_LOW_INT", },
340 { 0x82E8, "GL_MAX_LABEL_LENGTH", }, 374 { 0x82E8, "GL_MAX_LABEL_LENGTH_KHR", },
341 { 0x8B53, "GL_INT_VEC2", }, 375 { 0x82E6, "GL_SAMPLER", },
342 { 0x0C02, "GL_READ_BUFFER_EXT", }, 376 { 0x0C02, "GL_READ_BUFFER_EXT", },
343 { 0x82E3, "GL_QUERY", }, 377 { 0x82E3, "GL_QUERY_KHR", },
344 { 0x82E2, "GL_PROGRAM", }, 378 { 0x82E2, "GL_PROGRAM_KHR", },
345 { 0x82E1, "GL_SHADER", }, 379 { 0x82E1, "GL_SHADER_KHR", },
346 { 0x8B52, "GL_FLOAT_VEC4", }, 380 { 0x8B52, "GL_FLOAT_VEC4", },
347 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, 381 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
348 { 0x8B51, "GL_FLOAT_VEC3", }, 382 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
349 { 0x8230, "GL_RG32F_EXT", }, 383 { 0x8230, "GL_RG32F_EXT", },
350 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, 384 { 0x8DF7, "GL_INT_10_10_10_2_OES", },
385 { 0x8B69, "GL_FLOAT_MAT4x2_NV", },
386 { 0x812D, "GL_CLAMP_TO_BORDER_NV", },
351 { 0x812F, "GL_CLAMP_TO_EDGE", }, 387 { 0x812F, "GL_CLAMP_TO_EDGE", },
352 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, 388 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
353 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, 389 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
354 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, 390 { 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", },
355 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, 391 { 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", },
356 { 0x140C, "GL_FIXED", }, 392 { 0x140C, "GL_FIXED", },
357 { 0x8008, "GL_MAX_EXT", }, 393 { 0x8008, "GL_MAX_EXT", },
358 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, 394 { 0x0CF5, "GL_UNPACK_ALIGNMENT", },
359 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", }, 395 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", },
360 { 0x8009, "GL_BLEND_EQUATION", }, 396 { 0x8009, "GL_BLEND_EQUATION", },
361 { 0x1401, "GL_UNSIGNED_BYTE", }, 397 { 0x1401, "GL_UNSIGNED_BYTE", },
362 { 0x1400, "GL_BYTE", }, 398 { 0x1400, "GL_BYTE", },
363 { 0x1403, "GL_UNSIGNED_SHORT", }, 399 { 0x1403, "GL_UNSIGNED_SHORT", },
364 { 0x1402, "GL_SHORT", }, 400 { 0x1402, "GL_SHORT", },
365 { 0x1405, "GL_UNSIGNED_INT", }, 401 { 0x1405, "GL_UNSIGNED_INT", },
366 { 0x1404, "GL_INT", }, 402 { 0x1404, "GL_INT", },
367 { 0x1406, "GL_FLOAT", }, 403 { 0x1406, "GL_FLOAT", },
368 { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", }, 404 { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", },
369 { 0x8040, "GL_LUMINANCE8_OES", }, 405 { 0x8040, "GL_LUMINANCE8_OES", },
370 { 0x8045, "GL_LUMINANCE8_ALPHA8_OES", }, 406 { 0x8045, "GL_LUMINANCE8_ALPHA8_OES", },
371 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, 407 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
372 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, 408 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
373 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, 409 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", },
374 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, 410 { 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT", },
375 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, 411 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", },
412 { 0x929E, "GL_DIFFERENCE_NV", },
376 { 0x0B90, "GL_STENCIL_TEST", }, 413 { 0x0B90, "GL_STENCIL_TEST", },
377 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, 414 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", },
378 { 0x881C, "GL_ALPHA16F_EXT", }, 415 { 0x881C, "GL_ALPHA16F_EXT", },
416 { 0x928E, "GL_SRC_ATOP_NV", },
379 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, 417 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", },
418 { 0x9298, "GL_LIGHTEN_NV", },
380 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, 419 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", },
381 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, 420 { 0x9112, "GL_OBJECT_TYPE_APPLE", },
382 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, 421 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", },
383 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, 422 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", },
384 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, 423 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", },
385 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, 424 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", },
386 { 0x84CC, "GL_TEXTURE12", }, 425 { 0x84CC, "GL_TEXTURE12", },
387 { 0x0BA2, "GL_VIEWPORT", }, 426 { 0x0BA2, "GL_VIEWPORT", },
388 { 0x84CA, "GL_TEXTURE10", }, 427 { 0x84CA, "GL_TEXTURE10", },
389 { 0x84CF, "GL_TEXTURE15", }, 428 { 0x84CF, "GL_TEXTURE15", },
390 { 0x84CE, "GL_TEXTURE14", }, 429 { 0x84CE, "GL_TEXTURE14", },
391 { 0x84CD, "GL_TEXTURE13", }, 430 { 0x84CD, "GL_TEXTURE13", },
392 { 0x9115, "GL_SYNC_FLAGS_APPLE", }, 431 { 0x9115, "GL_SYNC_FLAGS_APPLE", },
432 { 0x9286, "GL_SRC_NV", },
393 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, 433 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", },
394 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, 434 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", },
395 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, 435 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", },
396 { 0x9114, "GL_SYNC_STATUS_APPLE", }, 436 { 0x9114, "GL_SYNC_STATUS_APPLE", },
397 { 0x8C0A, "GL_SGX_BINARY_IMG", }, 437 { 0x8C0A, "GL_SGX_BINARY_IMG", },
438 { 0x9285, "GL_BLEND_ADVANCED_COHERENT_NV", },
398 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", }, 439 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", },
399 { 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", }, 440 { 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", },
400 { 0x911A, "GL_ALREADY_SIGNALED_APPLE", }, 441 { 0x911A, "GL_ALREADY_SIGNALED_APPLE", },
442 { 0x9284, "GL_CONJOINT_NV", },
401 { 0x911D, "GL_WAIT_FAILED_APPLE", }, 443 { 0x911D, "GL_WAIT_FAILED_APPLE", },
444 { 0x929A, "GL_COLORBURN_NV", },
445 { 0x929B, "GL_HARDLIGHT_NV", },
446 { 0x929C, "GL_SOFTLIGHT_NV", },
402 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", }, 447 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", },
403 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", }, 448 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", },
449 { 0x929F, "GL_MINUS_NV", },
450 { 0x9282, "GL_UNCORRELATED_NV", },
404 { 0x9113, "GL_SYNC_CONDITION_APPLE", }, 451 { 0x9113, "GL_SYNC_CONDITION_APPLE", },
405 { 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", }, 452 { 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", },
406 { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", }, 453 { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", },
454 { 0x93A6, "GL_PROGRAM_BINARY_ANGLE", },
407 { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", }, 455 { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", },
408 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, 456 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", },
409 { 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", }, 457 { 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", },
410 { 0x93A2, "GL_TEXTURE_USAGE_ANGLE", }, 458 { 0x93A2, "GL_TEXTURE_USAGE_ANGLE", },
411 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, 459 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", },
412 { 0x9119, "GL_SIGNALED_APPLE", }, 460 { 0x9119, "GL_SIGNALED_APPLE", },
413 { 0x9118, "GL_UNSIGNALED_APPLE", }, 461 { 0x9118, "GL_UNSIGNALED_APPLE", },
462 { 0x9294, "GL_MULTIPLY_NV", },
463 { 0x9295, "GL_SCREEN_NV", },
464 { 0x9296, "GL_OVERLAY_NV", },
465 { 0x9297, "GL_DARKEN_NV", },
466 { 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", },
414 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, 467 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", },
415 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, 468 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", },
416 { 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", }, 469 { 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", },
417 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, 470 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", },
418 { 0x84C9, "GL_TEXTURE9", }, 471 { 0x84C9, "GL_TEXTURE9", },
419 { 0x84C8, "GL_TEXTURE8", }, 472 { 0x84C8, "GL_TEXTURE8", },
420 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", }, 473 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", },
421 { 0x84C3, "GL_TEXTURE3", }, 474 { 0x84C3, "GL_TEXTURE3", },
422 { 0x84C2, "GL_TEXTURE2", }, 475 { 0x84C2, "GL_TEXTURE2", },
423 { 0x84C1, "GL_TEXTURE1", }, 476 { 0x84C1, "GL_TEXTURE1", },
424 { 0x84C0, "GL_TEXTURE0", }, 477 { 0x84C0, "GL_TEXTURE0", },
425 { 0x84C7, "GL_TEXTURE7", }, 478 { 0x84C7, "GL_TEXTURE7", },
426 { 0x84C6, "GL_TEXTURE6", }, 479 { 0x84C6, "GL_TEXTURE6", },
427 { 0x84C5, "GL_TEXTURE5", }, 480 { 0x84C5, "GL_TEXTURE5", },
428 { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", }, 481 { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", },
482 { 0x928A, "GL_SRC_IN_NV", },
429 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", }, 483 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", },
430 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", }, 484 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", },
431 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", }, 485 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", },
432 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, 486 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", },
433 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, 487 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", },
434 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, 488 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", },
435 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, 489 { 0x8513, "GL_TEXTURE_CUBE_MAP", },
436 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, 490 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", },
491 { 0x92B1, "GL_PLUS_CLAMPED_NV", },
492 { 0x92B0, "GL_HSL_LUMINOSITY_NV", },
493 { 0x92B3, "GL_MINUS_CLAMPED_NV", },
494 { 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", },
437 { 0x8765, "GL_BUFFER_USAGE", }, 495 { 0x8765, "GL_BUFFER_USAGE", },
438 { 0x8764, "GL_BUFFER_SIZE", }, 496 { 0x8764, "GL_BUFFER_SIZE", },
439 { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, 497 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", },
440 { 0x0503, "GL_STACK_OVERFLOW", }, 498 { 0x0503, "GL_STACK_OVERFLOW_KHR", },
441 { 0x0502, "GL_INVALID_OPERATION", }, 499 { 0x0502, "GL_INVALID_OPERATION", },
442 { 0x0501, "GL_INVALID_VALUE", }, 500 { 0x0501, "GL_INVALID_VALUE", },
443 { 0x0500, "GL_INVALID_ENUM", }, 501 { 0x0500, "GL_INVALID_ENUM", },
444 { 64, "GL_MAILBOX_SIZE_CHROMIUM", }, 502 { 64, "GL_MAILBOX_SIZE_CHROMIUM", },
445 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, 503 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", },
446 { 0x0505, "GL_OUT_OF_MEMORY", }, 504 { 0x0505, "GL_OUT_OF_MEMORY", },
447 { 0x8B5F, "GL_SAMPLER_3D_OES", }, 505 { 0x0504, "GL_STACK_UNDERFLOW_KHR", },
448 { 0x0B44, "GL_CULL_FACE", }, 506 { 0x0B44, "GL_CULL_FACE", },
449 { 0x8B5E, "GL_SAMPLER_2D", }, 507 { 0x8B5E, "GL_SAMPLER_2D", },
450 { 0x0B46, "GL_FRONT_FACE", }, 508 { 0x0B46, "GL_FRONT_FACE", },
451 { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", }, 509 { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", },
452 { 0x824A, "GL_DEBUG_SOURCE_APPLICATION", }, 510 { 0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", },
453 { 0x824B, "GL_DEBUG_SOURCE_OTHER", }, 511 { 0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", },
454 { 0x824C, "GL_DEBUG_TYPE_ERROR", }, 512 { 0x824C, "GL_DEBUG_TYPE_ERROR_KHR", },
455 { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR", }, 513 { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", },
456 { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR", }, 514 { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", },
457 { 0x824F, "GL_DEBUG_TYPE_PORTABILITY", }, 515 { 0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", },
458 { 0x8B31, "GL_VERTEX_SHADER", }, 516 { 0x8B31, "GL_VERTEX_SHADER", },
459 { 0x8B30, "GL_FRAGMENT_SHADER", }, 517 { 0x8B30, "GL_FRAGMENT_SHADER", },
460 { 0x1E00, "GL_KEEP", }, 518 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", },
461 { 0x8268, "GL_DEBUG_TYPE_MARKER", }, 519 { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", },
520 { 0x8B5A, "GL_FLOAT_MAT2", },
462 { 0x84D8, "GL_TEXTURE24", }, 521 { 0x84D8, "GL_TEXTURE24", },
463 { 0x84D9, "GL_TEXTURE25", }, 522 { 0x84D9, "GL_TEXTURE25", },
464 { 0x84D6, "GL_TEXTURE22", }, 523 { 0x84D6, "GL_TEXTURE22", },
465 { 0x84D7, "GL_TEXTURE23", }, 524 { 0x84D7, "GL_TEXTURE23", },
466 { 0x84D4, "GL_TEXTURE20", }, 525 { 0x84D4, "GL_TEXTURE20", },
467 { 0x84D5, "GL_TEXTURE21", }, 526 { 0x0D05, "GL_PACK_ALIGNMENT", },
468 { 0x84D2, "GL_TEXTURE18", }, 527 { 0x84D2, "GL_TEXTURE18", },
469 { 0x84D3, "GL_TEXTURE19", }, 528 { 0x84D3, "GL_TEXTURE19", },
470 { 0x84D0, "GL_TEXTURE16", }, 529 { 0x84D0, "GL_TEXTURE16", },
471 { 0x84D1, "GL_TEXTURE17", }, 530 { 0x84D1, "GL_TEXTURE17", },
472 { 0x1E03, "GL_DECR", }, 531 { 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", },
473 { 0x84DF, "GL_TEXTURE31", }, 532 { 0x84DF, "GL_TEXTURE31", },
474 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, 533 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", },
475 { 0x84DD, "GL_TEXTURE29", }, 534 { 0x84DD, "GL_TEXTURE29", },
476 { 0x84DE, "GL_TEXTURE30", }, 535 { 0x84DE, "GL_TEXTURE30", },
477 { 0x84DB, "GL_TEXTURE27", }, 536 { 0x84DB, "GL_TEXTURE27", },
478 { 0x84DC, "GL_TEXTURE28", }, 537 { 0x84DC, "GL_TEXTURE28", },
479 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, 538 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", },
480 { 0x84DA, "GL_TEXTURE26", }, 539 { 0x84DA, "GL_TEXTURE26", },
481 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", }, 540 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", },
482 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", }, 541 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", },
483 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", }, 542 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR", },
484 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", }, 543 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR", },
485 { 0x8246, "GL_DEBUG_SOURCE_API", }, 544 { 0x8246, "GL_DEBUG_SOURCE_API_KHR", },
486 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", }, 545 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", },
487 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", }, 546 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", },
488 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", }, 547 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", },
489 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, 548 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", },
490 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, 549 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
491 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, 550 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
492 { 0x8865, "GL_CURRENT_QUERY_EXT", }, 551 { 0x8865, "GL_CURRENT_QUERY_EXT", },
493 { 0x8866, "GL_QUERY_RESULT_EXT", }, 552 { 0x8866, "GL_QUERY_RESULT_EXT", },
494 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, 553 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", },
495 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, 554 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
496 { 0x87FA, "GL_3DC_XY_AMD", }, 555 { 0x87FA, "GL_3DC_XY_AMD", },
497 { 0x84C4, "GL_TEXTURE4", }, 556 { 0x84C4, "GL_TEXTURE4", },
498 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, 557 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
499 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, 558 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", },
500 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, 559 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", },
501 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, 560 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", },
502 { 0x8251, "GL_DEBUG_TYPE_OTHER", }, 561 { 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", },
503 { 0x8C40, "GL_SRGB_EXT", }, 562 { 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", },
563 { 0x1102, "GL_NICEST", },
564 { 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", },
565 { 0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", },
566 { 0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", },
504 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, 567 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", },
505 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, 568 { 0x8C42, "GL_SRGB_ALPHA_EXT", },
506 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, 569 { 0x8C45, "GL_SLUMINANCE8_ALPHA8_NV", },
570 { 0x8C44, "GL_SLUMINANCE_ALPHA_NV", },
571 { 0x8C47, "GL_SLUMINANCE8_NV", },
572 { 0x8C46, "GL_SLUMINANCE_NV", },
573 { 0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", },
574 { 0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", },
575 { 0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", },
576 { 0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", },
577 { 0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", },
578 { 0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", },
579 { 0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", },
580 { 0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", },
507 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, 581 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", },
508 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", }, 582 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", },
509 { 0x8D61, "GL_HALF_FLOAT_OES", }, 583 { 0x8D61, "GL_HALF_FLOAT_OES", },
510 { 0x8D62, "GL_RGB565", }, 584 { 0x8D62, "GL_RGB565", },
511 { 0x8D64, "GL_ETC1_RGB8_OES", }, 585 { 0x8D64, "GL_ETC1_RGB8_OES", },
512 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, 586 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", },
513 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, 587 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", },
514 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, 588 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", },
515 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, 589 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", },
516 { 0x8CEE, "GL_COLOR_ATTACHMENT14_NV", }, 590 { 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", },
517 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, 591 { 0x2800, "GL_TEXTURE_MAG_FILTER", },
518 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, 592 { 0x2801, "GL_TEXTURE_MIN_FILTER", },
519 { 0x2802, "GL_TEXTURE_WRAP_S", }, 593 { 0x2802, "GL_TEXTURE_WRAP_S", },
520 { 0x2803, "GL_TEXTURE_WRAP_T", }, 594 { 0x2803, "GL_TEXTURE_WRAP_T", },
521 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, 595 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", },
596 { 0x8B98, "GL_PALETTE8_RGBA4_OES", },
597 { 0x84F3, "GL_FENCE_STATUS_NV", },
522 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, 598 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", },
523 { 0x1F03, "GL_EXTENSIONS", }, 599 { 0x1F03, "GL_EXTENSIONS", },
524 { 0x1F02, "GL_VERSION", }, 600 { 0x1F02, "GL_VERSION", },
525 { 0x1F01, "GL_RENDERER", }, 601 { 0x1F01, "GL_RENDERER", },
526 { 0x1F00, "GL_VENDOR", }, 602 { 0x1F00, "GL_VENDOR", },
527 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, 603 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", },
604 { 0x92B4, "GL_INVERT_OVG_NV", },
528 { 0x0B94, "GL_STENCIL_FAIL", }, 605 { 0x0B94, "GL_STENCIL_FAIL", },
529 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, 606 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", },
530 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, 607 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", },
531 { 0x8B4F, "GL_SHADER_TYPE", }, 608 { 0x8B4F, "GL_SHADER_TYPE", },
532 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, 609 { 0x00004000, "GL_COLOR_BUFFER_BIT", },
533 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, 610 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", },
534 { 0x8834, "GL_DRAW_BUFFER15_NV", }, 611 { 0x8834, "GL_DRAW_BUFFER15_EXT", },
535 { 0x8833, "GL_DRAW_BUFFER14_NV", }, 612 { 0x8833, "GL_DRAW_BUFFER14_EXT", },
536 { 0x8832, "GL_DRAW_BUFFER13_NV", }, 613 { 0x8832, "GL_DRAW_BUFFER13_EXT", },
537 { 0x8831, "GL_DRAW_BUFFER12_NV", }, 614 { 0x8831, "GL_DRAW_BUFFER12_EXT", },
538 { 0x8830, "GL_DRAW_BUFFER11_NV", }, 615 { 0x8830, "GL_DRAW_BUFFER11_EXT", },
616 { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", },
539 { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, 617 { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", },
540 { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, 618 { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", },
541 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, 619 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", },
542 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, 620 { 0x0B93, "GL_STENCIL_VALUE_MASK", },
543 { 0x0B92, "GL_STENCIL_FUNC", }, 621 { 0x0B92, "GL_STENCIL_FUNC", },
544 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, 622 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", },
545 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, 623 { 0x883D, "GL_BLEND_EQUATION_ALPHA", },
546 { 0x0B97, "GL_STENCIL_REF", }, 624 { 0x0B97, "GL_STENCIL_REF", },
547 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, 625 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", },
548 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, 626 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", },
549 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, 627 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", },
550 { 0x0B98, "GL_STENCIL_WRITEMASK", }, 628 { 0x0B98, "GL_STENCIL_WRITEMASK", },
551 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, 629 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", },
630 { 0x1004, "GL_TEXTURE_BORDER_COLOR_NV", },
552 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, 631 { 0x8B48, "GL_SHADER_OBJECT_EXT", },
553 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, 632 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", },
554 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, 633 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", },
555 { 0x0DE1, "GL_TEXTURE_2D", }, 634 { 0x0DE1, "GL_TEXTURE_2D", },
556 { 0x80C9, "GL_BLEND_SRC_RGB", }, 635 { 0x80C9, "GL_BLEND_SRC_RGB", },
557 { 0x80C8, "GL_BLEND_DST_RGB", }, 636 { 0x80C8, "GL_BLEND_DST_RGB", },
558 { 0x0504, "GL_STACK_UNDERFLOW", },
559 { 0x8059, "GL_RGB10_A2_EXT", }, 637 { 0x8059, "GL_RGB10_A2_EXT", },
560 { 0x8058, "GL_RGBA8_OES", }, 638 { 0x8058, "GL_RGBA8_OES", },
639 { 0x8B93, "GL_PALETTE4_RGBA4_OES", },
561 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, 640 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
562 { 0x8051, "GL_RGB8_OES", }, 641 { 0x8051, "GL_RGB8_OES", },
563 { 0x8052, "GL_RGB10_EXT", }, 642 { 0x8052, "GL_RGB10_EXT", },
564 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, 643 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
565 { 0x8057, "GL_RGB5_A1", }, 644 { 0x8057, "GL_RGB5_A1", },
566 { 0x8056, "GL_RGBA4", }, 645 { 0x8056, "GL_RGBA4", },
646 { 0x300E, "GL_CONTEXT_LOST", },
567 { 0x150A, "GL_INVERT", }, 647 { 0x150A, "GL_INVERT", },
568 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, 648 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
569 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, 649 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", },
570 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, 650 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
571 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, 651 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
572 { 0x0B45, "GL_CULL_FACE_MODE", }, 652 { 0x0B45, "GL_CULL_FACE_MODE", },
653 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", },
573 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, 654 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
655 { 0x9299, "GL_COLORDODGE_NV", },
574 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, 656 { 0x8D20, "GL_STENCIL_ATTACHMENT", },
657 { 0x8B91, "GL_PALETTE4_RGBA8_OES", },
575 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, 658 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
576 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, 659 { 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", },
660 { 0x1506, "GL_XOR_NV", },
577 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, 661 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", },
578 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, 662 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", },
579 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, 663 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", },
580 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 664 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
581 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 665 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
582 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 666 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
667 { 0x8B90, "GL_PALETTE4_RGB8_OES", },
583 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 668 { 0x8CA3, "GL_STENCIL_BACK_REF", },
584 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 669 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
585 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 670 { 0x80CA, "GL_BLEND_DST_ALPHA", },
671 { 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", },
586 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, 672 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", },
587 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, 673 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", },
588 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, 674 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", },
589 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, 675 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
590 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, 676 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
591 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, 677 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
592 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, 678 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
593 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, 679 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
594 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 680 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
595 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, 681 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
596 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, 682 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
597 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, 683 { 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", },
684 { 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", },
685 { 0x8B96, "GL_PALETTE8_RGBA8_OES", },
598 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 686 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
599 { 0x8508, "GL_DECR_WRAP", }, 687 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
688 { 0x92AD, "GL_HSL_HUE_NV", },
689 { 0x92AE, "GL_HSL_SATURATION_NV", },
690 { 0x92AF, "GL_HSL_COLOR_NV", },
691 { 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", },
600 { 0x8507, "GL_INCR_WRAP", }, 692 { 0x8507, "GL_INCR_WRAP", },
601 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 693 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
602 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 694 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
695 { 0x92A3, "GL_INVERT_RGB_NV", },
696 { 0x92A4, "GL_LINEARDODGE_NV", },
697 { 0x92A5, "GL_LINEARBURN_NV", },
603 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 698 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
604 { 0x8892, "GL_ARRAY_BUFFER", }, 699 { 0x8892, "GL_ARRAY_BUFFER", },
700 { 0x92A8, "GL_PINLIGHT_NV", },
701 { 0x92A9, "GL_HARDMIX_NV", },
605 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 702 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
703 { 0x84D5, "GL_TEXTURE21", },
704 { 0x9287, "GL_DST_NV", },
606 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, 705 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
607 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, 706 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
608 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, 707 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
609 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, 708 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
610 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 709 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
710 { 0x9281, "GL_BLEND_OVERLAP_NV", },
711 { 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", },
611 { 0x8370, "GL_MIRRORED_REPEAT", }, 712 { 0x8370, "GL_MIRRORED_REPEAT", },
612 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 713 { 0x84E0, "GL_ACTIVE_TEXTURE", },
613 { 0x8800, "GL_STENCIL_BACK_FUNC", }, 714 { 0x8800, "GL_STENCIL_BACK_FUNC", },
614 { 0x8801, "GL_STENCIL_BACK_FAIL", }, 715 { 0x8801, "GL_STENCIL_BACK_FAIL", },
615 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, 716 { 0x0D33, "GL_MAX_TEXTURE_SIZE", },
616 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, 717 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", },
617 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, 718 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", },
618 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, 719 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", },
619 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, 720 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", },
721 { 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", },
620 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, 722 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", },
621 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, 723 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", },
622 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, 724 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", },
623 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, 725 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", },
624 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, 726 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", },
625 { 0x1100, "GL_DONT_CARE", }, 727 { 0x1100, "GL_DONT_CARE", },
626 { 0x1101, "GL_FASTEST", }, 728 { 0x1101, "GL_FASTEST", },
627 { 0x1102, "GL_NICEST", }, 729 { 0x8251, "GL_DEBUG_TYPE_OTHER_KHR", },
628 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, 730 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", },
629 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, 731 { 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", },
630 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, 732 { 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", },
631 { 0x0408, "GL_FRONT_AND_BACK", }, 733 { 0x0408, "GL_FRONT_AND_BACK", },
632 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, 734 { 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", },
633 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, 735 { 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", },
634 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, 736 { 0x8CED, "GL_COLOR_ATTACHMENT13_EXT", },
635 { 0x8829, "GL_DRAW_BUFFER4_NV", }, 737 { 0x8829, "GL_DRAW_BUFFER4_EXT", },
636 { 0x0404, "GL_FRONT", }, 738 { 0x0404, "GL_FRONT", },
637 { 0x0405, "GL_BACK", }, 739 { 0x0405, "GL_BACK", },
638 { 0x88E1, "GL_STREAM_READ", }, 740 { 0x88E1, "GL_STREAM_READ", },
639 { 0x88E0, "GL_STREAM_DRAW", }, 741 { 0x88E0, "GL_STREAM_DRAW", },
640 { 0x88E4, "GL_STATIC_DRAW", }, 742 { 0x88E4, "GL_STATIC_DRAW", },
743 { 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", },
641 { 0x88E8, "GL_DYNAMIC_DRAW", }, 744 { 0x88E8, "GL_DYNAMIC_DRAW", },
745 { 0x9291, "GL_PLUS_NV", },
642 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, 746 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
747 { 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", },
643 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, 748 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
644 { 0x9116, "GL_SYNC_FENCE_APPLE", }, 749 { 0x9116, "GL_SYNC_FENCE_APPLE", },
645 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, 750 { 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", },
751 { 0x88EE, "GL_ETC1_SRGB8_NV", },
752 { 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", },
646 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, 753 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
647 { 0x1903, "GL_RED_EXT", }, 754 { 0x1903, "GL_RED_EXT", },
648 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, 755 { 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", },
649 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, 756 { 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", },
650 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, 757 { 0x8BC1, "GL_COUNTER_RANGE_AMD", },
651 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, 758 { 0x8CE0, "GL_COLOR_ATTACHMENT0", },
652 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, 759 { 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", },
653 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, 760 { 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", },
654 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, 761 { 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", },
655 { 0x8A1F, "GL_RGB_422_APPLE", }, 762 { 0x8A1F, "GL_RGB_422_APPLE", },
656 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, 763 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", },
657 { 0x8CE8, "GL_COLOR_ATTACHMENT8_NV", }, 764 { 0x9292, "GL_PLUS_DARKER_NV", },
658 { 0x8CE9, "GL_COLOR_ATTACHMENT9_NV", }, 765 { 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", },
766 { 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", },
659 { 0x0C23, "GL_COLOR_WRITEMASK", }, 767 { 0x0C23, "GL_COLOR_WRITEMASK", },
660 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, 768 { 0x0C22, "GL_COLOR_CLEAR_VALUE", },
661 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, 769 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
662 { 0x8824, "GL_MAX_DRAW_BUFFERS_NV", }, 770 { 0x8824, "GL_MAX_DRAW_BUFFERS_EXT", },
663 { 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", }, 771 { 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", },
664 { 0x1909, "GL_LUMINANCE", }, 772 { 0x1909, "GL_LUMINANCE", },
665 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, 773 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
666 { 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", }, 774 { 0x8B53, "GL_INT_VEC2", },
775 { 0x8826, "GL_DRAW_BUFFER1_EXT", },
667 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, 776 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
668 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, 777 { 0x8BC0, "GL_COUNTER_TYPE_AMD", },
669 { 0x8BC3, "GL_PERCENTAGE_AMD", }, 778 { 0x8BC3, "GL_PERCENTAGE_AMD", },
670 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, 779 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", },
671 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, 780 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", },
672 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, 781 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", },
673 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, 782 { 0x8BC6, "GL_PERFMON_RESULT_AMD", },
674 }; 783 };
675 784
676 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = 785 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
(...skipping 722 matching lines...) Expand 10 before | Expand all | Expand 10 after
1399 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1508 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1400 static const EnumToString string_table[] = { 1509 static const EnumToString string_table[] = {
1401 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1510 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1402 }; 1511 };
1403 return GLES2Util::GetQualifiedEnumString( 1512 return GLES2Util::GetQualifiedEnumString(
1404 string_table, arraysize(string_table), value); 1513 string_table, arraysize(string_table), value);
1405 } 1514 }
1406 1515
1407 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1516 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1408 1517
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