OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
11 | 11 |
12 static const GLES2Util::EnumToString enum_to_string_table[] = { | 12 static const GLES2Util::EnumToString enum_to_string_table[] = { |
13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, | 13 { 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, |
14 { 0x8825, "GL_DRAW_BUFFER0_NV", }, | 14 { 0x8825, "GL_DRAW_BUFFER0_EXT", }, |
15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, | 15 { 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", }, |
16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, | 16 { 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", }, |
17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, | 17 { 0x0BC2, "GL_ALPHA_TEST_REF_QCOM", }, |
18 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, | |
19 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, | 18 { 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", }, |
20 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, | 19 { 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", }, |
21 { 0x93A1, "GL_BGRA8_EXT", }, | 20 { 0x93A1, "GL_BGRA8_EXT", }, |
22 { 0x8826, "GL_DRAW_BUFFER1_NV", }, | |
23 { 0x1E01, "GL_REPLACE", }, | |
24 { 0, "GL_FALSE", }, | 21 { 0, "GL_FALSE", }, |
25 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, | 22 { 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", }, |
26 { 0x82E6, "GL_SAMPLER", }, | 23 { 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", }, |
27 { 0x1E02, "GL_INCR", }, | 24 { 0x8FC4, "GL_SHADER_BINARY_VIV", }, |
28 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, | 25 { 0x9130, "GL_SGX_PROGRAM_BINARY_IMG", }, |
29 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, | 26 { 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", }, |
30 { 0x82E0, "GL_BUFFER", }, | 27 { 0x82E0, "GL_BUFFER_KHR", }, |
31 { 0x9135, "GL_MAX_SAMPLES_IMG", }, | 28 { 0x9135, "GL_MAX_SAMPLES_IMG", }, |
32 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, | 29 { 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, |
| 30 { 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", }, |
33 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, | 31 { 0x9136, "GL_TEXTURE_SAMPLES_IMG", }, |
34 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, | 32 { 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", }, |
35 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, | 33 { 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, |
36 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, | 34 { 0x0BC0, "GL_ALPHA_TEST_QCOM", }, |
37 { 0x0006, "GL_TRIANGLE_FAN", }, | 35 { 0x0006, "GL_TRIANGLE_FAN", }, |
38 { 0x0004, "GL_TRIANGLES", }, | 36 { 0x0004, "GL_TRIANGLES", }, |
39 { 0x0005, "GL_TRIANGLE_STRIP", }, | 37 { 0x0005, "GL_TRIANGLE_STRIP", }, |
40 { 0x0002, "GL_LINE_LOOP", }, | 38 { 0x0002, "GL_LINE_LOOP", }, |
41 { 0x0003, "GL_LINE_STRIP", }, | 39 { 0x0003, "GL_LINE_STRIP", }, |
42 { 0x0000, "GL_POINTS", }, | 40 { 0x0000, "GL_POINTS", }, |
43 { 0x0001, "GL_LINES", }, | 41 { 0x0001, "GL_LINES", }, |
44 { 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", }, | 42 { 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", }, |
45 { 0x88B8, "GL_READ_ONLY", }, | 43 { 0x88B8, "GL_READ_ONLY", }, |
46 { 0x88B9, "GL_WRITE_ONLY_OES", }, | 44 { 0x88B9, "GL_WRITE_ONLY_OES", }, |
47 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, | 45 { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, |
48 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, | 46 { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, |
49 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, | 47 { 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", }, |
50 { 0x8740, "GL_Z400_BINARY_AMD", }, | 48 { 0x8740, "GL_Z400_BINARY_AMD", }, |
51 { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, | 49 { 0x8192, "GL_GENERATE_MIPMAP_HINT", }, |
| 50 { 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", }, |
| 51 { 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", }, |
| 52 { 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", }, |
| 53 { 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", }, |
| 54 { 0x8A51, "GL_RGB_RAW_422_APPLE", }, |
52 { 0x87F9, "GL_3DC_X_AMD", }, | 55 { 0x87F9, "GL_3DC_X_AMD", }, |
53 { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, | 56 { 0x8A53, "GL_SYNC_OBJECT_APPLE", }, |
54 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, | 57 { 0x8DF8, "GL_SHADER_BINARY_FORMATS", }, |
55 { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", }, | 58 { 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", }, |
56 { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH", }, | 59 { 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", }, |
57 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION", }, | 60 { 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", }, |
58 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", }, | 61 { 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", }, |
59 { 0x8B59, "GL_BOOL_VEC4", }, | 62 { 0x8B59, "GL_BOOL_VEC4", }, |
60 { 0x8B58, "GL_BOOL_VEC3", }, | 63 { 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", }, |
61 { 0x8B57, "GL_BOOL_VEC2", }, | 64 { 0x8B57, "GL_BOOL_VEC2", }, |
62 { 0x8DF1, "GL_MEDIUM_FLOAT", }, | 65 { 0x8DF1, "GL_MEDIUM_FLOAT", }, |
63 { 0x8B55, "GL_INT_VEC4", }, | 66 { 0x8B55, "GL_INT_VEC4", }, |
64 { 0x8B54, "GL_INT_VEC3", }, | 67 { 0x8B54, "GL_INT_VEC3", }, |
65 { 0x8DF4, "GL_MEDIUM_INT", }, | 68 { 0x8DF4, "GL_MEDIUM_INT", }, |
66 { 0x8DF5, "GL_HIGH_INT", }, | 69 { 0x8DF5, "GL_HIGH_INT", }, |
67 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, | 70 { 0x8B51, "GL_FLOAT_VEC3", }, |
68 { 0x8B50, "GL_FLOAT_VEC2", }, | 71 { 0x8B50, "GL_FLOAT_VEC2", }, |
69 { 0x806F, "GL_TEXTURE_3D_OES", }, | 72 { 0x806F, "GL_TEXTURE_3D_OES", }, |
70 { 0x92E0, "GL_DEBUG_OUTPUT", }, | 73 { 0x92E0, "GL_DEBUG_OUTPUT_KHR", }, |
71 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, | 74 { 0x806A, "GL_TEXTURE_BINDING_3D_OES", }, |
72 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, | 75 { 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", }, |
73 { 0x8CE3, "GL_COLOR_ATTACHMENT3_NV", }, | 76 { 0x1904, "GL_GREEN_NV", }, |
| 77 { 0x928D, "GL_DST_OUT_NV", }, |
74 { 0x8069, "GL_TEXTURE_BINDING_2D", }, | 78 { 0x8069, "GL_TEXTURE_BINDING_2D", }, |
75 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, | 79 { 0x8261, "GL_NO_RESET_NOTIFICATION_EXT", }, |
76 { 0x8DFA, "GL_SHADER_COMPILER", }, | 80 { 0x8DFA, "GL_SHADER_COMPILER", }, |
77 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, | 81 { 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", }, |
78 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, | 82 { 0x8DFC, "GL_MAX_VARYING_VECTORS", }, |
79 { 0x8B5C, "GL_FLOAT_MAT4", }, | 83 { 0x8B5C, "GL_FLOAT_MAT4", }, |
80 { 0x8B5B, "GL_FLOAT_MAT3", }, | 84 { 0x8B5B, "GL_FLOAT_MAT3", }, |
81 { 0x8B5A, "GL_FLOAT_MAT2", }, | 85 { 0x8268, "GL_DEBUG_TYPE_MARKER_KHR", }, |
82 { 0x0D05, "GL_PACK_ALIGNMENT", }, | 86 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", }, |
| 87 { 0x1905, "GL_BLUE_NV", }, |
83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, | 88 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, |
84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, | 89 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, |
85 { 0x2600, "GL_NEAREST", }, | 90 { 0x2600, "GL_NEAREST", }, |
86 { 0x2601, "GL_LINEAR", }, | 91 { 0x2601, "GL_LINEAR", }, |
87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, | 92 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, |
88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, | 93 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, |
89 { 0x88BA, "GL_READ_WRITE", }, | 94 { 0x88BA, "GL_READ_WRITE", }, |
90 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, | 95 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, |
91 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, | 96 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, |
92 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, | 97 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, |
| 98 { 0x88BF, "GL_TIME_ELAPSED_EXT", }, |
93 { 0x0C10, "GL_SCISSOR_BOX", }, | 99 { 0x0C10, "GL_SCISSOR_BOX", }, |
94 { 0x0C11, "GL_SCISSOR_TEST", }, | 100 { 0x0C11, "GL_SCISSOR_TEST", }, |
95 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, | 101 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, |
96 { 0x300E, "GL_CONTEXT_LOST", }, | 102 { 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", }, |
97 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, | 103 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, |
98 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, | 104 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, |
99 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, | 105 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, |
100 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, | 106 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, |
101 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, | 107 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, |
102 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, | 108 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, |
103 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, | 109 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, |
104 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, | 110 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, |
105 { 0x8B8D, "GL_CURRENT_PROGRAM", }, | 111 { 0x8B8D, "GL_CURRENT_PROGRAM", }, |
106 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, | 112 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, |
| 113 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, |
107 { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, | 114 { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, |
108 { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, | 115 { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, |
109 { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", }, | 116 { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION", }, |
110 { 0x8BDA, "GL_TEXTURE_TARGET_QCOM", }, | 117 { 0x8BDA, "GL_TEXTURE_TARGET_QCOM", }, |
111 { 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", }, | 118 { 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", }, |
112 { 0x8BDC, "GL_STATE_RESTORE", }, | 119 { 0x8BDC, "GL_STATE_RESTORE", }, |
113 { 0x8B88, "GL_SHADER_SOURCE_LENGTH", }, | 120 { 0x8B88, "GL_SHADER_SOURCE_LENGTH", }, |
114 { 0x8B89, "GL_ACTIVE_ATTRIBUTES", }, | 121 { 0x8B89, "GL_ACTIVE_ATTRIBUTES", }, |
| 122 { 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", }, |
| 123 { 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", }, |
115 { 0x8B84, "GL_INFO_LOG_LENGTH", }, | 124 { 0x8B84, "GL_INFO_LOG_LENGTH", }, |
116 { 0x8B85, "GL_ATTACHED_SHADERS", }, | 125 { 0x8B85, "GL_ATTACHED_SHADERS", }, |
117 { 0x8B86, "GL_ACTIVE_UNIFORMS", }, | 126 { 0x8B86, "GL_ACTIVE_UNIFORMS", }, |
118 { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, | 127 { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, |
119 { 0x8B80, "GL_DELETE_STATUS", }, | 128 { 0x8B80, "GL_DELETE_STATUS", }, |
120 { 0x8B81, "GL_COMPILE_STATUS", }, | 129 { 0x8B81, "GL_COMPILE_STATUS", }, |
121 { 0x8B82, "GL_LINK_STATUS", }, | 130 { 0x8B82, "GL_LINK_STATUS", }, |
122 { 0x8B83, "GL_VALIDATE_STATUS", }, | 131 { 0x8B83, "GL_VALIDATE_STATUS", }, |
123 { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", }, | |
124 { 0x8D48, "GL_STENCIL_INDEX8", }, | 132 { 0x8D48, "GL_STENCIL_INDEX8", }, |
125 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, | 133 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, |
126 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, | 134 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, |
127 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, | 135 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, |
128 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, | 136 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, |
129 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, | 137 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, |
130 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, | 138 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, |
131 { 0x8D40, "GL_FRAMEBUFFER", }, | 139 { 0x8D40, "GL_FRAMEBUFFER", }, |
132 { 0x8D41, "GL_RENDERBUFFER", }, | 140 { 0x8D41, "GL_RENDERBUFFER", }, |
133 { 0x0BD0, "GL_DITHER", }, | 141 { 0x0BD0, "GL_DITHER", }, |
134 { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, | 142 { 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, |
135 { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES", }, | |
136 { 0x1801, "GL_DEPTH_EXT", }, | 143 { 0x1801, "GL_DEPTH_EXT", }, |
137 { 0x1800, "GL_COLOR_EXT", }, | 144 { 0x1800, "GL_COLOR_EXT", }, |
138 { 0x1802, "GL_STENCIL_EXT", }, | 145 { 0x1802, "GL_STENCIL_EXT", }, |
139 { 0x0B21, "GL_LINE_WIDTH", }, | 146 { 0x0B21, "GL_LINE_WIDTH", }, |
140 { 0x81A5, "GL_DEPTH_COMPONENT16", }, | 147 { 0x81A5, "GL_DEPTH_COMPONENT16", }, |
141 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, | 148 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, |
142 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, | 149 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, |
143 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, | 150 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, |
| 151 { 0x8B6A, "GL_FLOAT_MAT4x3_NV", }, |
144 { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, | 152 { 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, |
145 { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH", }, | 153 { 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", }, |
146 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, | 154 { 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", }, |
147 { 0x9145, "GL_DEBUG_LOGGED_MESSAGES", }, | 155 { 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", }, |
148 { 0x9146, "GL_DEBUG_SEVERITY_HIGH", }, | 156 { 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", }, |
149 { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM", }, | 157 { 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", }, |
150 { 0x9148, "GL_DEBUG_SEVERITY_LOW", }, | 158 { 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", }, |
| 159 { 0x9260, "GL_GCCSO_SHADER_BINARY_FJ", }, |
151 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, | 160 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, |
152 { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", }, | 161 { 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", }, |
153 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, | 162 { 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, |
154 { 0x822B, "GL_RG8_EXT", }, | 163 { 0x822B, "GL_RG8_EXT", }, |
155 { 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", }, | 164 { 0x822F, "GL_RG16F_EXT", }, |
156 { 0x822D, "GL_R16F_EXT", }, | 165 { 0x822D, "GL_R16F_EXT", }, |
157 { 0x822E, "GL_R32F_EXT", }, | 166 { 0x822E, "GL_R32F_EXT", }, |
158 { 1, "GL_ES_VERSION_2_0", }, | 167 { 1, "GL_ES_VERSION_2_0", }, |
159 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, | 168 { 0x84F9, "GL_DEPTH_STENCIL_OES", }, |
160 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, | 169 { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, |
161 { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, | 170 { 0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, |
162 { 0x8818, "GL_LUMINANCE32F_EXT", }, | 171 { 0x8818, "GL_LUMINANCE32F_EXT", }, |
163 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, | 172 { 0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, |
164 { 0x8814, "GL_RGBA32F_EXT", }, | 173 { 0x8814, "GL_RGBA32F_EXT", }, |
165 { 0x84F2, "GL_ALL_COMPLETED_NV", }, | 174 { 0x84F2, "GL_ALL_COMPLETED_NV", }, |
166 { 0x8816, "GL_ALPHA32F_EXT", }, | 175 { 0x8816, "GL_ALPHA32F_EXT", }, |
167 { 0x84F4, "GL_FENCE_CONDITION_NV", }, | 176 { 0x84F4, "GL_FENCE_CONDITION_NV", }, |
168 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, | 177 { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, |
169 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, | 178 { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, |
170 { 0x881E, "GL_LUMINANCE16F_EXT", }, | 179 { 0x881E, "GL_LUMINANCE16F_EXT", }, |
171 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, | 180 { 0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, |
172 { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, | 181 { 0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, |
173 { 0x881A, "GL_RGBA16F_EXT", }, | 182 { 0x881A, "GL_RGBA16F_EXT", }, |
174 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, | 183 { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, |
175 { 0x0901, "GL_CCW", }, | 184 { 0x0901, "GL_CCW", }, |
176 { 0x0900, "GL_CW", }, | 185 { 0x0900, "GL_CW", }, |
177 { 0x8229, "GL_R8_EXT", }, | 186 { 0x8229, "GL_R8_EXT", }, |
| 187 { 0x9283, "GL_DISJOINT_NV", }, |
178 { 0x8227, "GL_RG_EXT", }, | 188 { 0x8227, "GL_RG_EXT", }, |
| 189 { 0x8B66, "GL_FLOAT_MAT2x4_NV", }, |
| 190 { 0x8B67, "GL_FLOAT_MAT3x2_NV", }, |
| 191 { 0x8B65, "GL_FLOAT_MAT2x3_NV", }, |
179 { 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", }, | 192 { 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", }, |
180 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, | 193 { 0x8B63, "GL_SAMPLER_2D_RECT_ARB", }, |
181 { 0x8B60, "GL_SAMPLER_CUBE", }, | 194 { 0x8B60, "GL_SAMPLER_CUBE", }, |
182 { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", }, | |
183 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, | 195 { 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", }, |
| 196 { 0x8B68, "GL_FLOAT_MAT3x4_NV", }, |
184 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, | 197 { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, |
185 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, | 198 { 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", }, |
186 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, | 199 { 0x88F0, "GL_DEPTH24_STENCIL8_OES", }, |
187 { 0x80A0, "GL_SAMPLE_COVERAGE", }, | 200 { 0x80A0, "GL_SAMPLE_COVERAGE", }, |
188 { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, | 201 { 0x928F, "GL_DST_ATOP_NV", }, |
189 { 0x822F, "GL_RG16F_EXT", }, | |
190 { 0x80A9, "GL_SAMPLES", }, | 202 { 0x80A9, "GL_SAMPLES", }, |
191 { 0x80A8, "GL_SAMPLE_BUFFERS", }, | 203 { 0x80A8, "GL_SAMPLE_BUFFERS", }, |
192 { 0x0D55, "GL_ALPHA_BITS", }, | 204 { 0x0D55, "GL_ALPHA_BITS", }, |
193 { 0x0D54, "GL_BLUE_BITS", }, | 205 { 0x0D54, "GL_BLUE_BITS", }, |
194 { 0x0D57, "GL_STENCIL_BITS", }, | 206 { 0x0D57, "GL_STENCIL_BITS", }, |
195 { 0x0D56, "GL_DEPTH_BITS", }, | 207 { 0x0D56, "GL_DEPTH_BITS", }, |
196 { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", }, | 208 { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE", }, |
197 { 0x0D50, "GL_SUBPIXEL_BITS", }, | 209 { 0x0D50, "GL_SUBPIXEL_BITS", }, |
198 { 0x0D53, "GL_GREEN_BITS", }, | 210 { 0x0D53, "GL_GREEN_BITS", }, |
199 { 0x0D52, "GL_RED_BITS", }, | 211 { 0x0D52, "GL_RED_BITS", }, |
200 { 0x8037, "GL_POLYGON_OFFSET_FILL", }, | 212 { 0x8037, "GL_POLYGON_OFFSET_FILL", }, |
| 213 { 0x928C, "GL_SRC_OUT_NV", }, |
201 { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", }, | 214 { 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", }, |
202 { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", }, | 215 { 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", }, |
| 216 { 0x928B, "GL_DST_IN_NV", }, |
203 { 0x0305, "GL_ONE_MINUS_DST_ALPHA", }, | 217 { 0x0305, "GL_ONE_MINUS_DST_ALPHA", }, |
204 { 0x0304, "GL_DST_ALPHA", }, | 218 { 0x0304, "GL_DST_ALPHA", }, |
205 { 0x0307, "GL_ONE_MINUS_DST_COLOR", }, | 219 { 0x0307, "GL_ONE_MINUS_DST_COLOR", }, |
206 { 0x0306, "GL_DST_COLOR", }, | 220 { 0x0306, "GL_DST_COLOR", }, |
207 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, | 221 { 0x0301, "GL_ONE_MINUS_SRC_COLOR", }, |
208 { 0x0300, "GL_SRC_COLOR", }, | 222 { 0x0300, "GL_SRC_COLOR", }, |
209 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, | 223 { 0x0303, "GL_ONE_MINUS_SRC_ALPHA", }, |
210 { 0x0302, "GL_SRC_ALPHA", }, | 224 { 0x0302, "GL_SRC_ALPHA", }, |
211 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, | 225 { 0x0308, "GL_SRC_ALPHA_SATURATE", }, |
212 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, | 226 { 0x2A00, "GL_POLYGON_OFFSET_UNITS", }, |
213 { 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", }, | 227 { 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", }, |
214 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, | 228 { 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", }, |
| 229 { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", }, |
215 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, | 230 { 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", }, |
216 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, | 231 { 0x8D00, "GL_DEPTH_ATTACHMENT", }, |
217 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, | 232 { 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", }, |
218 { 0x8815, "GL_RGB32F_EXT", }, | 233 { 0x8815, "GL_RGB32F_EXT", }, |
219 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, | 234 { 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", }, |
220 { 0x84F3, "GL_FENCE_STATUS_NV", }, | 235 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, |
221 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, | 236 { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", }, |
222 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_NV", }, | 237 { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", }, |
223 { 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", }, | 238 { 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", }, |
224 { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, | 239 { 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, |
225 { 0x90F1, "GL_MULTIVIEW_EXT", }, | 240 { 0x90F1, "GL_MULTIVIEW_EXT", }, |
226 { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", }, | 241 { 0x90F0, "GL_COLOR_ATTACHMENT_EXT", }, |
227 { 0x803C, "GL_ALPHA8_OES", }, | 242 { 0x803C, "GL_ALPHA8_OES", }, |
228 { 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, | 243 { 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, |
229 { 0x882A, "GL_DRAW_BUFFER5_NV", }, | 244 { 0x882A, "GL_DRAW_BUFFER5_EXT", }, |
230 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, | 245 { 0x80AA, "GL_SAMPLE_COVERAGE_VALUE", }, |
231 { 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, | 246 { 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, |
232 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, | 247 { 0x80AB, "GL_SAMPLE_COVERAGE_INVERT", }, |
233 { 0x8FC4, "GL_SHADER_BINARY_VIV", }, | 248 { 0x8C41, "GL_SRGB8_NV", }, |
234 { 0x882B, "GL_DRAW_BUFFER6_NV", }, | 249 { 0x8C40, "GL_SRGB_EXT", }, |
| 250 { 0x882B, "GL_DRAW_BUFFER6_EXT", }, |
235 { 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", }, | 251 { 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", }, |
| 252 { 0x8A4A, "GL_SKIP_DECODE_EXT", }, |
236 { 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, | 253 { 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, |
237 { 0x882C, "GL_DRAW_BUFFER7_NV", }, | 254 { 0x882C, "GL_DRAW_BUFFER7_EXT", }, |
238 { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, | 255 { 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, |
239 { 0x882D, "GL_DRAW_BUFFER8_NV", }, | 256 { 0x882D, "GL_DRAW_BUFFER8_EXT", }, |
| 257 { 0x8F37, "GL_COPY_WRITE_BUFFER_NV", }, |
| 258 { 0x8F36, "GL_COPY_READ_BUFFER_NV", }, |
240 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, | 259 { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, |
| 260 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, |
241 { 0x0B74, "GL_DEPTH_FUNC", }, | 261 { 0x0B74, "GL_DEPTH_FUNC", }, |
| 262 { 0x8A49, "GL_DECODE_EXT", }, |
242 { 0x881B, "GL_RGB16F_EXT", }, | 263 { 0x881B, "GL_RGB16F_EXT", }, |
243 { 0x0B71, "GL_DEPTH_TEST", }, | 264 { 0x0B71, "GL_DEPTH_TEST", }, |
244 { 0x0B70, "GL_DEPTH_RANGE", }, | 265 { 0x0B70, "GL_DEPTH_RANGE", }, |
245 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, | 266 { 0x0B73, "GL_DEPTH_CLEAR_VALUE", }, |
246 { 0x0B72, "GL_DEPTH_WRITEMASK", }, | 267 { 0x0B72, "GL_DEPTH_WRITEMASK", }, |
247 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, | 268 { 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", }, |
248 { 0x882E, "GL_DRAW_BUFFER9_NV", }, | 269 { 0x882E, "GL_DRAW_BUFFER9_EXT", }, |
| 270 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, |
249 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, | 271 { 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", }, |
250 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, | 272 { 0x8072, "GL_TEXTURE_WRAP_R_OES", }, |
251 { 0x882F, "GL_DRAW_BUFFER10_NV", }, | 273 { 0x9289, "GL_DST_OVER_NV", }, |
| 274 { 0x882F, "GL_DRAW_BUFFER10_EXT", }, |
| 275 { 0x8074, "GL_VERTEX_ARRAY_KHR", }, |
252 { 0x80E1, "GL_BGRA_EXT", }, | 276 { 0x80E1, "GL_BGRA_EXT", }, |
253 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, | 277 { 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", }, |
254 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, | 278 { 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, |
255 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 279 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
256 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 280 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
257 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 281 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
258 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 282 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
259 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 283 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
260 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 284 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
| 285 { 0x9288, "GL_SRC_OVER_NV", }, |
261 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 286 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
262 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 287 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
263 { 0x800A, "GL_FUNC_SUBTRACT", }, | 288 { 0x800A, "GL_FUNC_SUBTRACT", }, |
264 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 289 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
265 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 290 { 0x8508, "GL_DECR_WRAP", }, |
266 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, | 291 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, |
| 292 { 0x8E22, "GL_TRANSFORM_FEEDBACK", }, |
| 293 { 0x8E28, "GL_TIMESTAMP_EXT", }, |
267 { 0x8006, "GL_FUNC_ADD", }, | 294 { 0x8006, "GL_FUNC_ADD", }, |
268 { 0x8007, "GL_MIN_EXT", }, | 295 { 0x8007, "GL_MIN_EXT", }, |
269 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 296 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
270 { 0x8005, "GL_BLEND_COLOR", }, | 297 { 0x8005, "GL_BLEND_COLOR", }, |
271 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 298 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
272 { 0x8003, "GL_CONSTANT_ALPHA", }, | 299 { 0x8003, "GL_CONSTANT_ALPHA", }, |
273 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | |
274 { 0x8001, "GL_CONSTANT_COLOR", }, | 300 { 0x8001, "GL_CONSTANT_COLOR", }, |
275 { 0x0204, "GL_GREATER", }, | 301 { 0x0204, "GL_GREATER", }, |
276 { 0x0205, "GL_NOTEQUAL", }, | 302 { 0x0205, "GL_NOTEQUAL", }, |
277 { 0x0206, "GL_GEQUAL", }, | 303 { 0x0206, "GL_GEQUAL", }, |
278 { 0x0207, "GL_ALWAYS", }, | 304 { 0x0207, "GL_ALWAYS", }, |
279 { 0x0200, "GL_NEVER", }, | 305 { 0x0200, "GL_NEVER", }, |
280 { 0x0201, "GL_LESS", }, | 306 { 0x0201, "GL_LESS", }, |
281 { 0x0202, "GL_EQUAL", }, | 307 { 0x0202, "GL_EQUAL", }, |
282 { 0x0203, "GL_LEQUAL", }, | 308 { 0x0203, "GL_LEQUAL", }, |
283 { 0x2901, "GL_REPEAT", }, | 309 { 0x2901, "GL_REPEAT", }, |
284 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, | 310 { 0x92A0, "GL_EXCLUSION_NV", }, |
285 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, | 311 { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, |
| 312 { 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, |
286 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, | 313 { 0x8FB2, "GL_GPU_OPTIMIZED_QCOM", }, |
287 { 0x190A, "GL_LUMINANCE_ALPHA", }, | 314 { 0x190A, "GL_LUMINANCE_ALPHA", }, |
288 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, | 315 { 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", }, |
289 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, | 316 { 0x92A1, "GL_CONTRAST_NV", }, |
290 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, | 317 { 0x1E00, "GL_KEEP", }, |
291 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, | 318 { 0x1E01, "GL_REPLACE", }, |
292 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, | 319 { 0x1E02, "GL_INCR", }, |
293 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, | 320 { 0x1E03, "GL_DECR", }, |
294 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, | 321 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, |
295 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, | 322 { 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", }, |
296 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, | 323 { 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, |
297 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, | 324 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, |
298 { 0x0BE2, "GL_BLEND", }, | 325 { 0x0BE2, "GL_BLEND", }, |
299 { 0x84CB, "GL_TEXTURE11", }, | 326 { 0x84CB, "GL_TEXTURE11", }, |
300 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, | 327 { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", }, |
301 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, | 328 { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", }, |
302 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, | 329 { 0x8D57, "GL_MAX_SAMPLES_ANGLE", }, |
303 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, | 330 { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, |
304 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, | 331 { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", }, |
305 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, | 332 { 0x8D50, "GL_RENDERBUFFER_RED_SIZE", }, |
306 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, | 333 { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", }, |
307 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, | 334 { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", }, |
| 335 { 0x92A6, "GL_VIVIDLIGHT_NV", }, |
308 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, | 336 { 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", }, |
| 337 { 0x92A7, "GL_LINEARLIGHT_NV", }, |
309 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, | 338 { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, |
310 { 0x0C01, "GL_DRAW_BUFFER_EXT", }, | 339 { 0x0C01, "GL_DRAW_BUFFER_EXT", }, |
| 340 { 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", }, |
| 341 { 0x8B5F, "GL_SAMPLER_3D_OES", }, |
| 342 { 0x8B95, "GL_PALETTE8_RGB8_OES", }, |
311 { 0x9250, "GL_SHADER_BINARY_DMP", }, | 343 { 0x9250, "GL_SHADER_BINARY_DMP", }, |
312 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, | 344 { 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, |
313 { 0x8C92, "GL_ATC_RGB_AMD", }, | 345 { 0x8C92, "GL_ATC_RGB_AMD", }, |
314 { 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, | 346 { 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, |
315 { 0x9153, "GL_QUERY_OBJECT_EXT", }, | 347 { 0x9153, "GL_QUERY_OBJECT_EXT", }, |
| 348 { 0x8864, "GL_QUERY_COUNTER_BITS_EXT", }, |
316 { 0x9151, "GL_BUFFER_OBJECT_EXT", }, | 349 { 0x9151, "GL_BUFFER_OBJECT_EXT", }, |
317 { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, | 350 { 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, |
318 { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT", }, | 351 { 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, |
319 { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, | 352 { 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, |
320 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, | 353 { 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, |
321 { 0x1702, "GL_TEXTURE", }, | 354 { 0x1702, "GL_TEXTURE", }, |
322 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, | 355 { 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, |
323 { 0x826A, "GL_DEBUG_TYPE_POP_GROUP", }, | 356 { 0x8B58, "GL_BOOL_VEC3", }, |
324 { 0x8828, "GL_DRAW_BUFFER3_NV", }, | 357 { 0x8828, "GL_DRAW_BUFFER3_EXT", }, |
325 { 0x8DF0, "GL_LOW_FLOAT", }, | 358 { 0x8DF0, "GL_LOW_FLOAT", }, |
326 { 0x1906, "GL_ALPHA", }, | 359 { 0x1906, "GL_ALPHA", }, |
327 { 0x1907, "GL_RGB", }, | 360 { 0x1907, "GL_RGB", }, |
| 361 { 0x8FBB, "GL_GPU_DISJOINT_EXT", }, |
328 { 0x1902, "GL_DEPTH_COMPONENT", }, | 362 { 0x1902, "GL_DEPTH_COMPONENT", }, |
329 { 0x8B56, "GL_BOOL", }, | 363 { 0x8B56, "GL_BOOL", }, |
330 { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, | 364 { 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, |
331 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, | 365 { 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, |
332 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, | 366 { 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, |
333 { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, | 367 { 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, |
334 { 0x1908, "GL_RGBA", }, | 368 { 0x1908, "GL_RGBA", }, |
335 { 0x8DF2, "GL_HIGH_FLOAT", }, | 369 { 0x8DF2, "GL_HIGH_FLOAT", }, |
336 { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, | 370 { 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, |
337 { 0x8827, "GL_DRAW_BUFFER2_NV", }, | 371 { 0x8827, "GL_DRAW_BUFFER2_EXT", }, |
338 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, | 372 { 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, |
339 { 0x8DF3, "GL_LOW_INT", }, | 373 { 0x8DF3, "GL_LOW_INT", }, |
340 { 0x82E8, "GL_MAX_LABEL_LENGTH", }, | 374 { 0x82E8, "GL_MAX_LABEL_LENGTH_KHR", }, |
341 { 0x8B53, "GL_INT_VEC2", }, | 375 { 0x82E6, "GL_SAMPLER", }, |
342 { 0x0C02, "GL_READ_BUFFER_EXT", }, | 376 { 0x0C02, "GL_READ_BUFFER_EXT", }, |
343 { 0x82E3, "GL_QUERY", }, | 377 { 0x82E3, "GL_QUERY_KHR", }, |
344 { 0x82E2, "GL_PROGRAM", }, | 378 { 0x82E2, "GL_PROGRAM_KHR", }, |
345 { 0x82E1, "GL_SHADER", }, | 379 { 0x82E1, "GL_SHADER_KHR", }, |
346 { 0x8B52, "GL_FLOAT_VEC4", }, | 380 { 0x8B52, "GL_FLOAT_VEC4", }, |
347 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 381 { 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
348 { 0x8B51, "GL_FLOAT_VEC3", }, | 382 { 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, |
349 { 0x8230, "GL_RG32F_EXT", }, | 383 { 0x8230, "GL_RG32F_EXT", }, |
350 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, | 384 { 0x8DF7, "GL_INT_10_10_10_2_OES", }, |
| 385 { 0x8B69, "GL_FLOAT_MAT4x2_NV", }, |
| 386 { 0x812D, "GL_CLAMP_TO_BORDER_NV", }, |
351 { 0x812F, "GL_CLAMP_TO_EDGE", }, | 387 { 0x812F, "GL_CLAMP_TO_EDGE", }, |
352 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 388 { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
353 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 389 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
354 { 0x0CF3, "GL_UNPACK_SKIP_ROWS", }, | 390 { 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, |
355 { 0x0CF2, "GL_UNPACK_ROW_LENGTH", }, | 391 { 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, |
356 { 0x140C, "GL_FIXED", }, | 392 { 0x140C, "GL_FIXED", }, |
357 { 0x8008, "GL_MAX_EXT", }, | 393 { 0x8008, "GL_MAX_EXT", }, |
358 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, | 394 { 0x0CF5, "GL_UNPACK_ALIGNMENT", }, |
359 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS", }, | 395 { 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", }, |
360 { 0x8009, "GL_BLEND_EQUATION", }, | 396 { 0x8009, "GL_BLEND_EQUATION", }, |
361 { 0x1401, "GL_UNSIGNED_BYTE", }, | 397 { 0x1401, "GL_UNSIGNED_BYTE", }, |
362 { 0x1400, "GL_BYTE", }, | 398 { 0x1400, "GL_BYTE", }, |
363 { 0x1403, "GL_UNSIGNED_SHORT", }, | 399 { 0x1403, "GL_UNSIGNED_SHORT", }, |
364 { 0x1402, "GL_SHORT", }, | 400 { 0x1402, "GL_SHORT", }, |
365 { 0x1405, "GL_UNSIGNED_INT", }, | 401 { 0x1405, "GL_UNSIGNED_INT", }, |
366 { 0x1404, "GL_INT", }, | 402 { 0x1404, "GL_INT", }, |
367 { 0x1406, "GL_FLOAT", }, | 403 { 0x1406, "GL_FLOAT", }, |
368 { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", }, | 404 { 0x8043, "GL_LUMINANCE4_ALPHA4_OES", }, |
369 { 0x8040, "GL_LUMINANCE8_OES", }, | 405 { 0x8040, "GL_LUMINANCE8_OES", }, |
370 { 0x8045, "GL_LUMINANCE8_ALPHA8_OES", }, | 406 { 0x8045, "GL_LUMINANCE8_ALPHA8_OES", }, |
371 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, | 407 { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, |
372 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, | 408 { 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", }, |
373 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, | 409 { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, |
374 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 410 { 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT", }, |
375 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, | 411 { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, |
| 412 { 0x929E, "GL_DIFFERENCE_NV", }, |
376 { 0x0B90, "GL_STENCIL_TEST", }, | 413 { 0x0B90, "GL_STENCIL_TEST", }, |
377 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, | 414 { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, |
378 { 0x881C, "GL_ALPHA16F_EXT", }, | 415 { 0x881C, "GL_ALPHA16F_EXT", }, |
| 416 { 0x928E, "GL_SRC_ATOP_NV", }, |
379 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, | 417 { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, |
| 418 { 0x9298, "GL_LIGHTEN_NV", }, |
380 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, | 419 { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, |
381 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, | 420 { 0x9112, "GL_OBJECT_TYPE_APPLE", }, |
382 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, | 421 { 0x8038, "GL_POLYGON_OFFSET_FACTOR", }, |
383 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, | 422 { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, |
384 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, | 423 { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, |
385 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, | 424 { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, |
386 { 0x84CC, "GL_TEXTURE12", }, | 425 { 0x84CC, "GL_TEXTURE12", }, |
387 { 0x0BA2, "GL_VIEWPORT", }, | 426 { 0x0BA2, "GL_VIEWPORT", }, |
388 { 0x84CA, "GL_TEXTURE10", }, | 427 { 0x84CA, "GL_TEXTURE10", }, |
389 { 0x84CF, "GL_TEXTURE15", }, | 428 { 0x84CF, "GL_TEXTURE15", }, |
390 { 0x84CE, "GL_TEXTURE14", }, | 429 { 0x84CE, "GL_TEXTURE14", }, |
391 { 0x84CD, "GL_TEXTURE13", }, | 430 { 0x84CD, "GL_TEXTURE13", }, |
392 { 0x9115, "GL_SYNC_FLAGS_APPLE", }, | 431 { 0x9115, "GL_SYNC_FLAGS_APPLE", }, |
| 432 { 0x9286, "GL_SRC_NV", }, |
393 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, | 433 { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, |
394 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, | 434 { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, |
395 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, | 435 { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, |
396 { 0x9114, "GL_SYNC_STATUS_APPLE", }, | 436 { 0x9114, "GL_SYNC_STATUS_APPLE", }, |
397 { 0x8C0A, "GL_SGX_BINARY_IMG", }, | 437 { 0x8C0A, "GL_SGX_BINARY_IMG", }, |
| 438 { 0x9285, "GL_BLEND_ADVANCED_COHERENT_NV", }, |
398 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", }, | 439 { 0x911C, "GL_CONDITION_SATISFIED_APPLE", }, |
399 { 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", }, | 440 { 0x911B, "GL_TIMEOUT_EXPIRED_APPLE", }, |
400 { 0x911A, "GL_ALREADY_SIGNALED_APPLE", }, | 441 { 0x911A, "GL_ALREADY_SIGNALED_APPLE", }, |
| 442 { 0x9284, "GL_CONJOINT_NV", }, |
401 { 0x911D, "GL_WAIT_FAILED_APPLE", }, | 443 { 0x911D, "GL_WAIT_FAILED_APPLE", }, |
| 444 { 0x929A, "GL_COLORBURN_NV", }, |
| 445 { 0x929B, "GL_HARDLIGHT_NV", }, |
| 446 { 0x929C, "GL_SOFTLIGHT_NV", }, |
402 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", }, | 447 { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE", }, |
403 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", }, | 448 { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", }, |
| 449 { 0x929F, "GL_MINUS_NV", }, |
| 450 { 0x9282, "GL_UNCORRELATED_NV", }, |
404 { 0x9113, "GL_SYNC_CONDITION_APPLE", }, | 451 { 0x9113, "GL_SYNC_CONDITION_APPLE", }, |
405 { 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", }, | 452 { 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", }, |
406 { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", }, | 453 { 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", }, |
| 454 { 0x93A6, "GL_PROGRAM_BINARY_ANGLE", }, |
407 { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", }, | 455 { 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", }, |
408 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, | 456 { 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, |
409 { 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", }, | 457 { 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", }, |
410 { 0x93A2, "GL_TEXTURE_USAGE_ANGLE", }, | 458 { 0x93A2, "GL_TEXTURE_USAGE_ANGLE", }, |
411 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, | 459 { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, |
412 { 0x9119, "GL_SIGNALED_APPLE", }, | 460 { 0x9119, "GL_SIGNALED_APPLE", }, |
413 { 0x9118, "GL_UNSIGNALED_APPLE", }, | 461 { 0x9118, "GL_UNSIGNALED_APPLE", }, |
| 462 { 0x9294, "GL_MULTIPLY_NV", }, |
| 463 { 0x9295, "GL_SCREEN_NV", }, |
| 464 { 0x9296, "GL_OVERLAY_NV", }, |
| 465 { 0x9297, "GL_DARKEN_NV", }, |
| 466 { 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", }, |
414 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, | 467 { 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, |
415 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, | 468 { 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, |
416 { 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", }, | 469 { 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", }, |
417 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, | 470 { 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, |
418 { 0x84C9, "GL_TEXTURE9", }, | 471 { 0x84C9, "GL_TEXTURE9", }, |
419 { 0x84C8, "GL_TEXTURE8", }, | 472 { 0x84C8, "GL_TEXTURE8", }, |
420 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", }, | 473 { 0x8869, "GL_MAX_VERTEX_ATTRIBS", }, |
421 { 0x84C3, "GL_TEXTURE3", }, | 474 { 0x84C3, "GL_TEXTURE3", }, |
422 { 0x84C2, "GL_TEXTURE2", }, | 475 { 0x84C2, "GL_TEXTURE2", }, |
423 { 0x84C1, "GL_TEXTURE1", }, | 476 { 0x84C1, "GL_TEXTURE1", }, |
424 { 0x84C0, "GL_TEXTURE0", }, | 477 { 0x84C0, "GL_TEXTURE0", }, |
425 { 0x84C7, "GL_TEXTURE7", }, | 478 { 0x84C7, "GL_TEXTURE7", }, |
426 { 0x84C6, "GL_TEXTURE6", }, | 479 { 0x84C6, "GL_TEXTURE6", }, |
427 { 0x84C5, "GL_TEXTURE5", }, | 480 { 0x84C5, "GL_TEXTURE5", }, |
428 { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", }, | 481 { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", }, |
| 482 { 0x928A, "GL_SRC_IN_NV", }, |
429 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", }, | 483 { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", }, |
430 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", }, | 484 { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", }, |
431 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", }, | 485 { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", }, |
432 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, | 486 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, |
433 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, | 487 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, |
434 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, | 488 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, |
435 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, | 489 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, |
436 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, | 490 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, |
| 491 { 0x92B1, "GL_PLUS_CLAMPED_NV", }, |
| 492 { 0x92B0, "GL_HSL_LUMINOSITY_NV", }, |
| 493 { 0x92B3, "GL_MINUS_CLAMPED_NV", }, |
| 494 { 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", }, |
437 { 0x8765, "GL_BUFFER_USAGE", }, | 495 { 0x8765, "GL_BUFFER_USAGE", }, |
438 { 0x8764, "GL_BUFFER_SIZE", }, | 496 { 0x8764, "GL_BUFFER_SIZE", }, |
439 { 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, | 497 { 0x8B99, "GL_PALETTE8_RGB5_A1_OES", }, |
440 { 0x0503, "GL_STACK_OVERFLOW", }, | 498 { 0x0503, "GL_STACK_OVERFLOW_KHR", }, |
441 { 0x0502, "GL_INVALID_OPERATION", }, | 499 { 0x0502, "GL_INVALID_OPERATION", }, |
442 { 0x0501, "GL_INVALID_VALUE", }, | 500 { 0x0501, "GL_INVALID_VALUE", }, |
443 { 0x0500, "GL_INVALID_ENUM", }, | 501 { 0x0500, "GL_INVALID_ENUM", }, |
444 { 64, "GL_MAILBOX_SIZE_CHROMIUM", }, | 502 { 64, "GL_MAILBOX_SIZE_CHROMIUM", }, |
445 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, | 503 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, |
446 { 0x0505, "GL_OUT_OF_MEMORY", }, | 504 { 0x0505, "GL_OUT_OF_MEMORY", }, |
447 { 0x8B5F, "GL_SAMPLER_3D_OES", }, | 505 { 0x0504, "GL_STACK_UNDERFLOW_KHR", }, |
448 { 0x0B44, "GL_CULL_FACE", }, | 506 { 0x0B44, "GL_CULL_FACE", }, |
449 { 0x8B5E, "GL_SAMPLER_2D", }, | 507 { 0x8B5E, "GL_SAMPLER_2D", }, |
450 { 0x0B46, "GL_FRONT_FACE", }, | 508 { 0x0B46, "GL_FRONT_FACE", }, |
451 { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", }, | 509 { 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", }, |
452 { 0x824A, "GL_DEBUG_SOURCE_APPLICATION", }, | 510 { 0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", }, |
453 { 0x824B, "GL_DEBUG_SOURCE_OTHER", }, | 511 { 0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", }, |
454 { 0x824C, "GL_DEBUG_TYPE_ERROR", }, | 512 { 0x824C, "GL_DEBUG_TYPE_ERROR_KHR", }, |
455 { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR", }, | 513 { 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", }, |
456 { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR", }, | 514 { 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", }, |
457 { 0x824F, "GL_DEBUG_TYPE_PORTABILITY", }, | 515 { 0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", }, |
458 { 0x8B31, "GL_VERTEX_SHADER", }, | 516 { 0x8B31, "GL_VERTEX_SHADER", }, |
459 { 0x8B30, "GL_FRAGMENT_SHADER", }, | 517 { 0x8B30, "GL_FRAGMENT_SHADER", }, |
460 { 0x1E00, "GL_KEEP", }, | 518 { 0x8FB1, "GL_CPU_OPTIMIZED_QCOM", }, |
461 { 0x8268, "GL_DEBUG_TYPE_MARKER", }, | 519 { 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", }, |
| 520 { 0x8B5A, "GL_FLOAT_MAT2", }, |
462 { 0x84D8, "GL_TEXTURE24", }, | 521 { 0x84D8, "GL_TEXTURE24", }, |
463 { 0x84D9, "GL_TEXTURE25", }, | 522 { 0x84D9, "GL_TEXTURE25", }, |
464 { 0x84D6, "GL_TEXTURE22", }, | 523 { 0x84D6, "GL_TEXTURE22", }, |
465 { 0x84D7, "GL_TEXTURE23", }, | 524 { 0x84D7, "GL_TEXTURE23", }, |
466 { 0x84D4, "GL_TEXTURE20", }, | 525 { 0x84D4, "GL_TEXTURE20", }, |
467 { 0x84D5, "GL_TEXTURE21", }, | 526 { 0x0D05, "GL_PACK_ALIGNMENT", }, |
468 { 0x84D2, "GL_TEXTURE18", }, | 527 { 0x84D2, "GL_TEXTURE18", }, |
469 { 0x84D3, "GL_TEXTURE19", }, | 528 { 0x84D3, "GL_TEXTURE19", }, |
470 { 0x84D0, "GL_TEXTURE16", }, | 529 { 0x84D0, "GL_TEXTURE16", }, |
471 { 0x84D1, "GL_TEXTURE17", }, | 530 { 0x84D1, "GL_TEXTURE17", }, |
472 { 0x1E03, "GL_DECR", }, | 531 { 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", }, |
473 { 0x84DF, "GL_TEXTURE31", }, | 532 { 0x84DF, "GL_TEXTURE31", }, |
474 { 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, | 533 { 0x8B97, "GL_PALETTE8_R5_G6_B5_OES", }, |
475 { 0x84DD, "GL_TEXTURE29", }, | 534 { 0x84DD, "GL_TEXTURE29", }, |
476 { 0x84DE, "GL_TEXTURE30", }, | 535 { 0x84DE, "GL_TEXTURE30", }, |
477 { 0x84DB, "GL_TEXTURE27", }, | 536 { 0x84DB, "GL_TEXTURE27", }, |
478 { 0x84DC, "GL_TEXTURE28", }, | 537 { 0x84DC, "GL_TEXTURE28", }, |
479 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, | 538 { 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, |
480 { 0x84DA, "GL_TEXTURE26", }, | 539 { 0x84DA, "GL_TEXTURE26", }, |
481 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS", }, | 540 { 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", }, |
482 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", }, | 541 { 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", }, |
483 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION", }, | 542 { 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR", }, |
484 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM", }, | 543 { 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR", }, |
485 { 0x8246, "GL_DEBUG_SOURCE_API", }, | 544 { 0x8246, "GL_DEBUG_SOURCE_API_KHR", }, |
486 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM", }, | 545 { 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", }, |
487 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER", }, | 546 { 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", }, |
488 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY", }, | 547 { 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", }, |
489 { 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, | 548 { 0x8B94, "GL_PALETTE4_RGB5_A1_OES", }, |
490 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, | 549 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, |
491 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, | 550 { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, |
492 { 0x8865, "GL_CURRENT_QUERY_EXT", }, | 551 { 0x8865, "GL_CURRENT_QUERY_EXT", }, |
493 { 0x8866, "GL_QUERY_RESULT_EXT", }, | 552 { 0x8866, "GL_QUERY_RESULT_EXT", }, |
494 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, | 553 { 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", }, |
495 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, | 554 { 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, |
496 { 0x87FA, "GL_3DC_XY_AMD", }, | 555 { 0x87FA, "GL_3DC_XY_AMD", }, |
497 { 0x84C4, "GL_TEXTURE4", }, | 556 { 0x84C4, "GL_TEXTURE4", }, |
498 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, | 557 { 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", }, |
499 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, | 558 { 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, |
500 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, | 559 { 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, |
501 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, | 560 { 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", }, |
502 { 0x8251, "GL_DEBUG_TYPE_OTHER", }, | 561 { 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", }, |
503 { 0x8C40, "GL_SRGB_EXT", }, | 562 { 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", }, |
| 563 { 0x1102, "GL_NICEST", }, |
| 564 { 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", }, |
| 565 { 0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", }, |
| 566 { 0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", }, |
504 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, | 567 { 0x8C43, "GL_SRGB8_ALPHA8_EXT", }, |
505 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, | 568 { 0x8C42, "GL_SRGB_ALPHA_EXT", }, |
506 { 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", }, | 569 { 0x8C45, "GL_SLUMINANCE8_ALPHA8_NV", }, |
| 570 { 0x8C44, "GL_SLUMINANCE_ALPHA_NV", }, |
| 571 { 0x8C47, "GL_SLUMINANCE8_NV", }, |
| 572 { 0x8C46, "GL_SLUMINANCE_NV", }, |
| 573 { 0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", }, |
| 574 { 0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", }, |
| 575 { 0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", }, |
| 576 { 0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", }, |
| 577 { 0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", }, |
| 578 { 0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", }, |
| 579 { 0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", }, |
| 580 { 0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", }, |
507 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, | 581 { 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, |
508 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", }, | 582 { 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", }, |
509 { 0x8D61, "GL_HALF_FLOAT_OES", }, | 583 { 0x8D61, "GL_HALF_FLOAT_OES", }, |
510 { 0x8D62, "GL_RGB565", }, | 584 { 0x8D62, "GL_RGB565", }, |
511 { 0x8D64, "GL_ETC1_RGB8_OES", }, | 585 { 0x8D64, "GL_ETC1_RGB8_OES", }, |
512 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, | 586 { 0x8D65, "GL_TEXTURE_EXTERNAL_OES", }, |
513 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, | 587 { 0x8D66, "GL_SAMPLER_EXTERNAL_OES", }, |
514 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, | 588 { 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", }, |
515 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, | 589 { 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, |
516 { 0x8CEE, "GL_COLOR_ATTACHMENT14_NV", }, | 590 { 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", }, |
517 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, | 591 { 0x2800, "GL_TEXTURE_MAG_FILTER", }, |
518 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, | 592 { 0x2801, "GL_TEXTURE_MIN_FILTER", }, |
519 { 0x2802, "GL_TEXTURE_WRAP_S", }, | 593 { 0x2802, "GL_TEXTURE_WRAP_S", }, |
520 { 0x2803, "GL_TEXTURE_WRAP_T", }, | 594 { 0x2803, "GL_TEXTURE_WRAP_T", }, |
521 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, | 595 { 0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, |
| 596 { 0x8B98, "GL_PALETTE8_RGBA4_OES", }, |
| 597 { 0x84F3, "GL_FENCE_STATUS_NV", }, |
522 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, | 598 { 0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, |
523 { 0x1F03, "GL_EXTENSIONS", }, | 599 { 0x1F03, "GL_EXTENSIONS", }, |
524 { 0x1F02, "GL_VERSION", }, | 600 { 0x1F02, "GL_VERSION", }, |
525 { 0x1F01, "GL_RENDERER", }, | 601 { 0x1F01, "GL_RENDERER", }, |
526 { 0x1F00, "GL_VENDOR", }, | 602 { 0x1F00, "GL_VENDOR", }, |
527 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, | 603 { 0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, |
| 604 { 0x92B4, "GL_INVERT_OVG_NV", }, |
528 { 0x0B94, "GL_STENCIL_FAIL", }, | 605 { 0x0B94, "GL_STENCIL_FAIL", }, |
529 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, | 606 { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, |
530 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, | 607 { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, |
531 { 0x8B4F, "GL_SHADER_TYPE", }, | 608 { 0x8B4F, "GL_SHADER_TYPE", }, |
532 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, | 609 { 0x00004000, "GL_COLOR_BUFFER_BIT", }, |
533 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, | 610 { 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, |
534 { 0x8834, "GL_DRAW_BUFFER15_NV", }, | 611 { 0x8834, "GL_DRAW_BUFFER15_EXT", }, |
535 { 0x8833, "GL_DRAW_BUFFER14_NV", }, | 612 { 0x8833, "GL_DRAW_BUFFER14_EXT", }, |
536 { 0x8832, "GL_DRAW_BUFFER13_NV", }, | 613 { 0x8832, "GL_DRAW_BUFFER13_EXT", }, |
537 { 0x8831, "GL_DRAW_BUFFER12_NV", }, | 614 { 0x8831, "GL_DRAW_BUFFER12_EXT", }, |
538 { 0x8830, "GL_DRAW_BUFFER11_NV", }, | 615 { 0x8830, "GL_DRAW_BUFFER11_EXT", }, |
| 616 { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", }, |
539 { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, | 617 { 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, |
540 { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, | 618 { 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, |
541 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, | 619 { 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, |
542 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, | 620 { 0x0B93, "GL_STENCIL_VALUE_MASK", }, |
543 { 0x0B92, "GL_STENCIL_FUNC", }, | 621 { 0x0B92, "GL_STENCIL_FUNC", }, |
544 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, | 622 { 0x0B91, "GL_STENCIL_CLEAR_VALUE", }, |
545 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, | 623 { 0x883D, "GL_BLEND_EQUATION_ALPHA", }, |
546 { 0x0B97, "GL_STENCIL_REF", }, | 624 { 0x0B97, "GL_STENCIL_REF", }, |
547 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, | 625 { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, |
548 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, | 626 { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, |
549 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 627 { 0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
550 { 0x0B98, "GL_STENCIL_WRITEMASK", }, | 628 { 0x0B98, "GL_STENCIL_WRITEMASK", }, |
551 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, | 629 { 0x8B40, "GL_PROGRAM_OBJECT_EXT", }, |
| 630 { 0x1004, "GL_TEXTURE_BORDER_COLOR_NV", }, |
552 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, | 631 { 0x8B48, "GL_SHADER_OBJECT_EXT", }, |
553 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, | 632 { 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, |
554 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 633 { 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
555 { 0x0DE1, "GL_TEXTURE_2D", }, | 634 { 0x0DE1, "GL_TEXTURE_2D", }, |
556 { 0x80C9, "GL_BLEND_SRC_RGB", }, | 635 { 0x80C9, "GL_BLEND_SRC_RGB", }, |
557 { 0x80C8, "GL_BLEND_DST_RGB", }, | 636 { 0x80C8, "GL_BLEND_DST_RGB", }, |
558 { 0x0504, "GL_STACK_UNDERFLOW", }, | |
559 { 0x8059, "GL_RGB10_A2_EXT", }, | 637 { 0x8059, "GL_RGB10_A2_EXT", }, |
560 { 0x8058, "GL_RGBA8_OES", }, | 638 { 0x8058, "GL_RGBA8_OES", }, |
| 639 { 0x8B93, "GL_PALETTE4_RGBA4_OES", }, |
561 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 640 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
562 { 0x8051, "GL_RGB8_OES", }, | 641 { 0x8051, "GL_RGB8_OES", }, |
563 { 0x8052, "GL_RGB10_EXT", }, | 642 { 0x8052, "GL_RGB10_EXT", }, |
564 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, | 643 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
565 { 0x8057, "GL_RGB5_A1", }, | 644 { 0x8057, "GL_RGB5_A1", }, |
566 { 0x8056, "GL_RGBA4", }, | 645 { 0x8056, "GL_RGBA4", }, |
| 646 { 0x300E, "GL_CONTEXT_LOST", }, |
567 { 0x150A, "GL_INVERT", }, | 647 { 0x150A, "GL_INVERT", }, |
568 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 648 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
569 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, | 649 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, |
570 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, | 650 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
571 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, | 651 { 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
572 { 0x0B45, "GL_CULL_FACE_MODE", }, | 652 { 0x0B45, "GL_CULL_FACE_MODE", }, |
| 653 { 0x8B92, "GL_PALETTE4_R5_G6_B5_OES", }, |
573 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, | 654 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, |
| 655 { 0x9299, "GL_COLORDODGE_NV", }, |
574 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, | 656 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, |
| 657 { 0x8B91, "GL_PALETTE4_RGBA8_OES", }, |
575 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, | 658 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, |
576 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, | 659 { 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
| 660 { 0x1506, "GL_XOR_NV", }, |
577 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, | 661 { 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", }, |
578 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, | 662 { 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", }, |
579 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, | 663 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, |
580 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 664 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
581 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 665 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
582 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 666 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
| 667 { 0x8B90, "GL_PALETTE4_RGB8_OES", }, |
583 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 668 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
584 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 669 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
585 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 670 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
| 671 { 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", }, |
586 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, | 672 { 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, |
587 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, | 673 { 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, |
588 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, | 674 { 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, |
589 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, | 675 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, |
590 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, | 676 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, |
591 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, | 677 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, |
592 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, | 678 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, |
593 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, | 679 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, |
594 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 680 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
595 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, | 681 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, |
596 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 682 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
597 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, | 683 { 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", }, |
| 684 { 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", }, |
| 685 { 0x8B96, "GL_PALETTE8_RGBA8_OES", }, |
598 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 686 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
599 { 0x8508, "GL_DECR_WRAP", }, | 687 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
| 688 { 0x92AD, "GL_HSL_HUE_NV", }, |
| 689 { 0x92AE, "GL_HSL_SATURATION_NV", }, |
| 690 { 0x92AF, "GL_HSL_COLOR_NV", }, |
| 691 { 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", }, |
600 { 0x8507, "GL_INCR_WRAP", }, | 692 { 0x8507, "GL_INCR_WRAP", }, |
601 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 693 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
602 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 694 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
| 695 { 0x92A3, "GL_INVERT_RGB_NV", }, |
| 696 { 0x92A4, "GL_LINEARDODGE_NV", }, |
| 697 { 0x92A5, "GL_LINEARBURN_NV", }, |
603 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 698 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
604 { 0x8892, "GL_ARRAY_BUFFER", }, | 699 { 0x8892, "GL_ARRAY_BUFFER", }, |
| 700 { 0x92A8, "GL_PINLIGHT_NV", }, |
| 701 { 0x92A9, "GL_HARDMIX_NV", }, |
605 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 702 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
| 703 { 0x84D5, "GL_TEXTURE21", }, |
| 704 { 0x9287, "GL_DST_NV", }, |
606 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, | 705 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, |
607 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, | 706 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, |
608 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, | 707 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, |
609 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, | 708 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, |
610 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 709 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
| 710 { 0x9281, "GL_BLEND_OVERLAP_NV", }, |
| 711 { 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", }, |
611 { 0x8370, "GL_MIRRORED_REPEAT", }, | 712 { 0x8370, "GL_MIRRORED_REPEAT", }, |
612 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 713 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
613 { 0x8800, "GL_STENCIL_BACK_FUNC", }, | 714 { 0x8800, "GL_STENCIL_BACK_FUNC", }, |
614 { 0x8801, "GL_STENCIL_BACK_FAIL", }, | 715 { 0x8801, "GL_STENCIL_BACK_FAIL", }, |
615 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, | 716 { 0x0D33, "GL_MAX_TEXTURE_SIZE", }, |
616 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, | 717 { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, |
617 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, | 718 { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, |
618 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, | 719 { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, |
619 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, | 720 { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, |
| 721 { 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", }, |
620 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, | 722 { 0x8259, "GL_ACTIVE_PROGRAM_EXT", }, |
621 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, | 723 { 0x8258, "GL_PROGRAM_SEPARABLE_EXT", }, |
622 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, | 724 { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", }, |
623 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, | 725 { 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", }, |
624 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, | 726 { 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", }, |
625 { 0x1100, "GL_DONT_CARE", }, | 727 { 0x1100, "GL_DONT_CARE", }, |
626 { 0x1101, "GL_FASTEST", }, | 728 { 0x1101, "GL_FASTEST", }, |
627 { 0x1102, "GL_NICEST", }, | 729 { 0x8251, "GL_DEBUG_TYPE_OTHER_KHR", }, |
628 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE", }, | 730 { 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", }, |
629 { 0x8CEB, "GL_COLOR_ATTACHMENT11_NV", }, | 731 { 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", }, |
630 { 0x8CEC, "GL_COLOR_ATTACHMENT12_NV", }, | 732 { 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", }, |
631 { 0x0408, "GL_FRONT_AND_BACK", }, | 733 { 0x0408, "GL_FRONT_AND_BACK", }, |
632 { 0x8CEA, "GL_COLOR_ATTACHMENT10_NV", }, | 734 { 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", }, |
633 { 0x8CEF, "GL_COLOR_ATTACHMENT15_NV", }, | 735 { 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", }, |
634 { 0x8CED, "GL_COLOR_ATTACHMENT13_NV", }, | 736 { 0x8CED, "GL_COLOR_ATTACHMENT13_EXT", }, |
635 { 0x8829, "GL_DRAW_BUFFER4_NV", }, | 737 { 0x8829, "GL_DRAW_BUFFER4_EXT", }, |
636 { 0x0404, "GL_FRONT", }, | 738 { 0x0404, "GL_FRONT", }, |
637 { 0x0405, "GL_BACK", }, | 739 { 0x0405, "GL_BACK", }, |
638 { 0x88E1, "GL_STREAM_READ", }, | 740 { 0x88E1, "GL_STREAM_READ", }, |
639 { 0x88E0, "GL_STREAM_DRAW", }, | 741 { 0x88E0, "GL_STREAM_DRAW", }, |
640 { 0x88E4, "GL_STATIC_DRAW", }, | 742 { 0x88E4, "GL_STATIC_DRAW", }, |
| 743 { 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", }, |
641 { 0x88E8, "GL_DYNAMIC_DRAW", }, | 744 { 0x88E8, "GL_DYNAMIC_DRAW", }, |
| 745 { 0x9291, "GL_PLUS_NV", }, |
642 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, | 746 { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, |
| 747 { 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", }, |
643 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, | 748 { 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, |
644 { 0x9116, "GL_SYNC_FENCE_APPLE", }, | 749 { 0x9116, "GL_SYNC_FENCE_APPLE", }, |
645 { 0x6000, "GL_TEXTURE_POOL_CHROMIUM", }, | 750 { 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", }, |
| 751 { 0x88EE, "GL_ETC1_SRGB8_NV", }, |
| 752 { 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", }, |
646 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, | 753 { 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", }, |
647 { 0x1903, "GL_RED_EXT", }, | 754 { 0x1903, "GL_RED_EXT", }, |
648 { 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, | 755 { 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", }, |
649 { 0x8CE2, "GL_COLOR_ATTACHMENT2_NV", }, | 756 { 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", }, |
650 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, | 757 { 0x8BC1, "GL_COUNTER_RANGE_AMD", }, |
651 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, | 758 { 0x8CE0, "GL_COLOR_ATTACHMENT0", }, |
652 { 0x8CE1, "GL_COLOR_ATTACHMENT1_NV", }, | 759 { 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", }, |
653 { 0x8CE6, "GL_COLOR_ATTACHMENT6_NV", }, | 760 { 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", }, |
654 { 0x8CE7, "GL_COLOR_ATTACHMENT7_NV", }, | 761 { 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", }, |
655 { 0x8A1F, "GL_RGB_422_APPLE", }, | 762 { 0x8A1F, "GL_RGB_422_APPLE", }, |
656 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, | 763 { 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, |
657 { 0x8CE8, "GL_COLOR_ATTACHMENT8_NV", }, | 764 { 0x9292, "GL_PLUS_DARKER_NV", }, |
658 { 0x8CE9, "GL_COLOR_ATTACHMENT9_NV", }, | 765 { 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", }, |
| 766 { 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", }, |
659 { 0x0C23, "GL_COLOR_WRITEMASK", }, | 767 { 0x0C23, "GL_COLOR_WRITEMASK", }, |
660 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, | 768 { 0x0C22, "GL_COLOR_CLEAR_VALUE", }, |
661 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, | 769 { 0x8823, "GL_WRITEONLY_RENDERING_QCOM", }, |
662 { 0x8824, "GL_MAX_DRAW_BUFFERS_NV", }, | 770 { 0x8824, "GL_MAX_DRAW_BUFFERS_EXT", }, |
663 { 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", }, | 771 { 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", }, |
664 { 0x1909, "GL_LUMINANCE", }, | 772 { 0x1909, "GL_LUMINANCE", }, |
665 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, | 773 { 0x0D3A, "GL_MAX_VIEWPORT_DIMS", }, |
666 { 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", }, | 774 { 0x8B53, "GL_INT_VEC2", }, |
| 775 { 0x8826, "GL_DRAW_BUFFER1_EXT", }, |
667 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, | 776 { 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", }, |
668 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, | 777 { 0x8BC0, "GL_COUNTER_TYPE_AMD", }, |
669 { 0x8BC3, "GL_PERCENTAGE_AMD", }, | 778 { 0x8BC3, "GL_PERCENTAGE_AMD", }, |
670 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, | 779 { 0x8BC2, "GL_UNSIGNED_INT64_AMD", }, |
671 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, | 780 { 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", }, |
672 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, | 781 { 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", }, |
673 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, | 782 { 0x8BC6, "GL_PERFMON_RESULT_AMD", }, |
674 }; | 783 }; |
675 | 784 |
676 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = | 785 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ = |
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1399 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1508 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1400 static const EnumToString string_table[] = { | 1509 static const EnumToString string_table[] = { |
1401 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1510 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1402 }; | 1511 }; |
1403 return GLES2Util::GetQualifiedEnumString( | 1512 return GLES2Util::GetQualifiedEnumString( |
1404 string_table, arraysize(string_table), value); | 1513 string_table, arraysize(string_table), value); |
1405 } | 1514 } |
1406 | 1515 |
1407 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1516 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1408 | 1517 |
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